<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: IColladaMeshWriter.h File Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div 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<script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('_i_collada_mesh_writer_8h.html',''); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#nested-classes">Classes</a> | <a href="#namespaces">Namespaces</a> | <a href="#enum-members">Enumerations</a> </div> <div class="headertitle"> <div class="title">IColladaMeshWriter.h File Reference</div> </div> </div> <div class="contents"> <div class="textblock"><code>#include "<a class="el" href="_i_mesh_writer_8h_source.html">IMeshWriter.h</a>"</code><br/> <code>#include "<a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>"</code><br/> <code>#include "<a class="el" href="_i_animated_mesh_8h_source.html">IAnimatedMesh.h</a>"</code><br/> <code>#include "<a class="el" href="_s_material_8h_source.html">SMaterial.h</a>"</code><br/> </div> <p><a href="_i_collada_mesh_writer_8h_source.html">Go to the source code of this file.</a></p> <h2><a name="nested-classes"></a> Classes</h2> <ul> <li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a> <dl class="el"><dd class="mdescRight">Interface for writing meshes. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html">irr::scene::IColladaMeshWriterNames</a> <dl class="el"><dd class="mdescRight">Callback interface to use custom names on collada writing. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html">irr::scene::IColladaMeshWriterProperties</a> <dl class="el"><dd class="mdescRight">Callback interface for properties which can be used to influence collada writing. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html#details">More...</a><br/></dl></ul> <h2><a name="namespaces"></a> Namespaces</h2> <ul> <li>namespace <a class="el" href="namespaceirr.html">irr</a> <dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p> <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1io.html">irr::io</a> <dl class="el"><dd class="mdescRight"><p>This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... </p> <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a> <dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p> <br/></dl></ul> <h2><a name="enum-members"></a> Enumerations</h2> <ul> <li>enum <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">irr::scene::E_COLLADA_COLOR_SAMPLER</a> { <br/>   <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a316a6699bbd75d46aaa6c84b24bf3d1b">irr::scene::ECCS_DIFFUSE</a>, <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a307ed333fc9c8458252919d3e91cd049">irr::scene::ECCS_AMBIENT</a>, <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a8244896d6a79bb4a8f9fdff35a53f69e">irr::scene::ECCS_EMISSIVE</a>, <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a7783e491e21caa8574e7eb1b32e9eb31">irr::scene::ECCS_SPECULAR</a>, <br/>   <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a9106443e64c9141cb0bb7d003603b5f8">irr::scene::ECCS_TRANSPARENT</a>, <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a5d9100bd3a502fe5662089fc013e5bd7">irr::scene::ECCS_REFLECTIVE</a> <br/> } <dl class="el"><dd class="mdescRight">Color names collada uses in it's color samplers. <a href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">irr::scene::E_COLLADA_GEOMETRY_WRITING</a> { <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959a48f7ed09f68367a679cc8f6d4fd63906">irr::scene::ECGI_PER_MESH</a>, <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959af2b6f3248808f3dbf81a7e707e508f65">irr::scene::ECGI_PER_MESH_AND_MATERIAL</a> } <dl class="el"><dd class="mdescRight">Control when geometry elements are created. <a href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">irr::scene::E_COLLADA_IRR_COLOR</a> { <br/>   <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea46a948a882be4d21af671d4dff939a12">irr::scene::ECIC_NONE</a>, <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eae1ff98b61069652418cc36e411de863c">irr::scene::ECIC_CUSTOM</a>, <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eac230a09c9fc579cc1776baea37731329">irr::scene::ECIC_DIFFUSE</a>, <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea1508a71bf85cb6f1303df8ae240cde75">irr::scene::ECIC_AMBIENT</a>, <br/>   <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea212908c2b2af576861553e4b441ac7f3">irr::scene::ECIC_EMISSIVE</a>, <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eae62f9539794fa526128ea1eed9840b7d">irr::scene::ECIC_SPECULAR</a> <br/> } <dl class="el"><dd class="mdescRight">Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values. <a href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">irr::scene::E_COLLADA_TECHNIQUE_FX</a> { <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1a69a2ffe63b7956eaedd3862f25d94d51">irr::scene::ECTF_BLINN</a>, <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1a48c8725416499c9909726e14f18c3fce">irr::scene::ECTF_PHONG</a>, <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1aef79736ffe4a0d7653644c7082061726">irr::scene::ECTF_LAMBERT</a>, <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1af21d6f4c2a62f9b3ae762c97808039aa">irr::scene::ECTF_CONSTANT</a> } <dl class="el"><dd class="mdescRight">Lighting models - more or less the way Collada categorizes materials. <a href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">irr::scene::E_COLLADA_TRANSPARENT_FX</a> { <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619a93b8dbd819a9860581193a60ed6155c6">irr::scene::ECOF_A_ONE</a> = 0, <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619aeeb0b34217f227d32be4876aeeaaf70f">irr::scene::ECOF_RGB_ZERO</a> = 1 } <dl class="el"><dd class="mdescRight">How to interpret the opacity in collada. <a href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">More...</a><br/></dl></ul> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="_i_collada_mesh_writer_8h.html">IColladaMeshWriter.h</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" 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