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lib64gstreamer0.10-devel-0.10.36-7.mga4.x86_64.rpm

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>Chapter 3. Foundations</H1
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>&#13;    This chapter of the guide introduces the basic concepts of <SPAN
CLASS="application"
>GStreamer</SPAN
>.
    Understanding these concepts will be important in reading any of the
    rest of this guide, all of them assume understanding of these basic
    concepts.
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>3.1. Elements</A
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>&#13;      An <SPAN
CLASS="emphasis"
><I
CLASS="emphasis"
>element</I
></SPAN
> is the most important class of objects
      in <SPAN
CLASS="application"
>GStreamer</SPAN
>. You will usually create a chain of elements linked
      together and let data flow through this chain of elements. An element
      has one specific function, which can be the reading of data from a
      file, decoding of this data or outputting this data to your sound
      card (or anything else). By chaining together several such elements,
      you create a <SPAN
CLASS="emphasis"
><I
CLASS="emphasis"
>pipeline</I
></SPAN
> that can do a specific task,
      for example media playback or capture. <SPAN
CLASS="application"
>GStreamer</SPAN
> ships with a large
      collection of elements by default, making the development of a large
      variety of media applications possible. If needed, you can also write
      new elements. That topic is explained in great deal in the <SPAN
CLASS="emphasis"
><I
CLASS="emphasis"
>GStreamer Plugin Writer's Guide</I
></SPAN
>.
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