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lib64gstreamer0.10-devel-0.10.36-7.mga4.x86_64.rpm

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> Application Development Manual (0.10.36)</TH
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><H1
CLASS="title"
>II. Building an Application</H1
><DIV
CLASS="PARTINTRO"
><A
NAME="AEN309"
></A
><P
>&#13;        In these chapters, we will discuss the basic concepts of <SPAN
CLASS="application"
>GStreamer</SPAN
>
        and the most-used objects, such as elements, pads and buffers. We
        will use a visual representation of these objects so that we can
        visualize the more complex pipelines you will learn to build later
        on. You will get a first glance at the <SPAN
CLASS="application"
>GStreamer</SPAN
> API, which should
        be enough for building elementary applications. Later on in this
        part, you will also learn to build a basic command-line application.
      </P
><P
>&#13;        Note that this part will give a look into the low-level API and
        concepts of <SPAN
CLASS="application"
>GStreamer</SPAN
>. Once you're going to build applications,
        you might want to use higher-level APIs. Those will be discussed
        later on in this manual.
      </P
></DIV
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
>4. <A
HREF="chapter-init.html"
>Initializing <SPAN
CLASS="application"
>GStreamer</SPAN
></A
></DT
><DD
><DL
><DT
>4.1. <A
HREF="chapter-init.html#section-init-c"
>Simple initialization</A
></DT
><DT
>4.2. <A
HREF="x347.html"
>The GOption interface</A
></DT
></DL
></DD
><DT
>5. <A
HREF="chapter-elements.html"
>Elements</A
></DT
><DD
><DL
><DT
>5.1. <A
HREF="chapter-elements.html#section-elements-design"
>What are elements?</A
></DT
><DD
><DL
><DT
>5.1.1. <A
HREF="chapter-elements.html#section-elements-src"
>Source elements</A
></DT
><DT
>5.1.2. <A
HREF="chapter-elements.html#section-elements-filter"
>Filters, convertors, demuxers, muxers and codecs</A
></DT
><DT
>5.1.3. <A
HREF="chapter-elements.html#section-elements-sink"
>Sink elements</A
></DT
></DL
></DD
><DT
>5.2. <A
HREF="section-elements-create.html"
>Creating a <CODE
CLASS="classname"
>GstElement</CODE
></A
></DT
><DT
>5.3. <A
HREF="section-elements-properties.html"
>Using an element as a <CODE
CLASS="classname"
>GObject</CODE
></A
></DT
><DT
>5.4. <A
HREF="section-elements-factories.html"
>More about element factories</A
></DT
><DD
><DL
><DT
>5.4.1. <A
HREF="section-elements-factories.html#section-elements-factories-details"
>Getting information about an element using a factory</A
></DT
><DT
>5.4.2. <A
HREF="section-elements-factories.html#section-elements-factories-padtemplates"
>Finding out what pads an element can contain</A
></DT
></DL
></DD
><DT
>5.5. <A
HREF="section-elements-link.html"
>Linking elements</A
></DT
><DT
>5.6. <A
HREF="section-elements-states.html"
>Element States</A
></DT
></DL
></DD
><DT
>6. <A
HREF="chapter-bins.html"
>Bins</A
></DT
><DD
><DL
><DT
>6.1. <A
HREF="chapter-bins.html#section-bins"
>What are bins</A
></DT
><DT
>6.2. <A
HREF="section-bin-create.html"
>Creating a bin</A
></DT
><DT
>6.3. <A
HREF="section-bin-custom.html"
>Custom bins</A
></DT
><DT
>6.4. <A
HREF="section-bin-state-change-handling.html"
>Bins manage states of their children</A
></DT
></DL
></DD
><DT
>7. <A
HREF="chapter-bus.html"
>Bus</A
></DT
><DD
><DL
><DT
>7.1. <A
HREF="chapter-bus.html#section-bus-howto"
>How to use a bus</A
></DT
><DT
>7.2. <A
HREF="section-bus-message-types.html"
>Message types</A
></DT
></DL
></DD
><DT
>8. <A
HREF="chapter-pads.html"
>Pads and capabilities</A
></DT
><DD
><DL
><DT
>8.1. <A
HREF="chapter-pads.html#section-pads"
>Pads</A
></DT
><DD
><DL
><DT
>8.1.1. <A
HREF="chapter-pads.html#section-pads-dynamic"
>Dynamic (or sometimes) pads</A
></DT
><DT
>8.1.2. <A
HREF="chapter-pads.html#section-pads-request"
>Request pads</A
></DT
></DL
></DD
><DT
>8.2. <A
HREF="section-caps.html"
>Capabilities of a pad</A
></DT
><DD
><DL
><DT
>8.2.1. <A
HREF="section-caps.html#section-caps-structure"
>Dissecting capabilities</A
></DT
><DT
>8.2.2. <A
HREF="section-caps.html#section-caps-props"
>Properties and values</A
></DT
></DL
></DD
><DT
>8.3. <A
HREF="section-caps-api.html"
>What capabilities are used for</A
></DT
><DD
><DL
><DT
>8.3.1. <A
HREF="section-caps-api.html#section-caps-metadata"
>Using capabilities for metadata</A
></DT
><DT
>8.3.2. <A
HREF="section-caps-api.html#section-caps-filter"
>Creating capabilities for filtering</A
></DT
></DL
></DD
><DT
>8.4. <A
HREF="section-pads-ghost.html"
>Ghost pads</A
></DT
></DL
></DD
><DT
>9. <A
HREF="chapter-data.html"
>Buffers and Events</A
></DT
><DD
><DL
><DT
>9.1. <A
HREF="chapter-data.html#section-buffers"
>Buffers</A
></DT
><DT
>9.2. <A
HREF="section-events.html"
>Events</A
></DT
></DL
></DD
><DT
>10. <A
HREF="chapter-helloworld.html"
>Your first application</A
></DT
><DD
><DL
><DT
>10.1. <A
HREF="chapter-helloworld.html#section-helloworld"
>Hello world</A
></DT
><DT
>10.2. <A
HREF="section-helloworld-compilerun.html"
>Compiling and Running helloworld.c</A
></DT
><DT
>10.3. <A
HREF="section-hello-world-conclusion.html"
>Conclusion</A
></DT
></DL
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