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lib64gstreamer0.10-devel-0.10.36-7.mga4.x86_64.rpm

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>3. Structure of this manual</A
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>&#13;      To help you navigate through this guide, it is divided into several large
      parts. Each part addresses a particular broad topic concerning <SPAN
CLASS="application"
>GStreamer</SPAN
>
      appliction development. The parts of this guide are laid out in the following
      order:
    </P
><P
>&#13;      <A
HREF="part-introduction.html"
>Part I in <I
><SPAN
CLASS="application"
>GStreamer</SPAN
> Application Development Manual (0.10.36)</I
></A
> gives you an overview of <SPAN
CLASS="application"
>GStreamer</SPAN
>,
      it's design principles and foundations.
    </P
><P
>&#13;      <A
HREF="part-building.html"
>Part II in <I
><SPAN
CLASS="application"
>GStreamer</SPAN
> Application Development Manual (0.10.36)</I
></A
> covers the basics of <SPAN
CLASS="application"
>GStreamer</SPAN
>
      application programming. At the end of this part, you should be
      able to build your own audio player using <SPAN
CLASS="application"
>GStreamer</SPAN
>
    </P
><P
>&#13;      In <A
HREF="part-advanced.html"
>Part III in <I
><SPAN
CLASS="application"
>GStreamer</SPAN
> Application Development Manual (0.10.36)</I
></A
>, we will move on to advanced
      subjects which make <SPAN
CLASS="application"
>GStreamer</SPAN
> stand out of its competitors. We
      will discuss application-pipeline interaction using dynamic parameters
      and interfaces, we will discuss threading and threaded pipelines,
      scheduling and clocks (and synchronization). Most of those topics are
      not just there to introduce you to their API, but primarily to give
      a deeper insight in solving application programming problems with
      <SPAN
CLASS="application"
>GStreamer</SPAN
> and understanding their concepts.
    </P
><P
>&#13;      Next, in <A
HREF="part-highlevel.html"
>Part IV in <I
><SPAN
CLASS="application"
>GStreamer</SPAN
> Application Development Manual (0.10.36)</I
></A
>, we will go into higher-level
      programming APIs for <SPAN
CLASS="application"
>GStreamer</SPAN
>. You don't exactly need to know all
      the details from the previous parts to understand this, but you will
      need to understand basic <SPAN
CLASS="application"
>GStreamer</SPAN
> concepts nevertheless. We will,
      amongst others, discuss XML, playbin and autopluggers.
    </P
><P
>&#13;      Finally in <A
HREF="part-appendices.html"
>Part V in <I
><SPAN
CLASS="application"
>GStreamer</SPAN
> Application Development Manual (0.10.36)</I
></A
>, you will find some random
      information on integrating with GNOME, KDE, OS X or Windows, some
      debugging help and general tips to improve and simplify <SPAN
CLASS="application"
>GStreamer</SPAN
>
      programming.
    </P
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