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lib64gstreamer0.10-devel-0.10.36-7.mga4.x86_64.rpm

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>Chapter 22. Writing a Manager</H1
><P
>&#13;    Managers are elements that add a function or unify the function of
    another (series of) element(s). Managers are generally a
    <CODE
CLASS="classname"
>GstBin</CODE
> with one or more ghostpads. Inside them
    is/are the actual element(s) that matters. There is several cases where
    this is useful. For example:
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>&#13;        To add support for private events with custom event handling to
        another element.
      </P
></LI
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>&#13;        To add support for custom pad <CODE
CLASS="function"
>_query ()</CODE
>
        or <CODE
CLASS="function"
>_convert ()</CODE
> handling to another element.
      </P
></LI
><LI
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>&#13;        To add custom data handling before or after another element's data
        handler function (generally its <CODE
CLASS="function"
>_chain ()</CODE
>
        function).
      </P
></LI
><LI
><P
>&#13;        To embed an element, or a series of elements, into something that
        looks and works like a simple element to the outside world.
      </P
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><P
>&#13;    Making a manager is about as simple as it gets. You can derive from a
    <CODE
CLASS="classname"
>GstBin</CODE
>, and in most cases, you can embed the
    required elements in the <CODE
CLASS="function"
>_init ()</CODE
> already, including
    setup of ghostpads. If you need any custom data handlers, you can connect
    signals or embed a second element which you control.
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