<p align=justify> The contents of the installation directory should be something like this: </p> <table > <tr><td><strong>armagetronad.exe</strong></td><td> (the main executable)</td></tr> <tr><td><strong>models</strong></td><td> (the directory for the cycle models)</td></tr> <tr><td><strong>sound</strong></td><td> (the directory for sound files)</td></tr> <tr><td><strong>textures</strong></td><td> (the directory for textures and the icon)</td></tr> <tr><td><strong>resources</strong></td><td> (the directory for maps)</td></tr> <tr><td><strong>doc</strong></td><td> (the documentation you are just reading)</td></tr> <tr><td><strong>language</strong></td><td> (the game's text messages)</td></tr> <tr><td><strong>config</strong></td><td> (static configuration files)</td></tr> </table> <p align=justify> Additionally, if you installed the moviepack/moviesounds from the <a href="http://WEBBASE/addons.html" target=_top><strong>addons page</strong></a>, you'll see the two directories </p> <strong>moviepack</strong><br> <strong>moviesounds</strong><br> <p align=justify> containing ONLY files and no subdirectories. When you have run Armagetron Advanced, you'll see the additional files </p> <table> <tr><td><strong>highscores.txt,ladder.txt,won_matches.txt and won_rounds.txt</strong></td><td> (score statistics files)</td></tr> <tr><td><strong>user.cfg</strong></td><td> (Armagetron Advanced custom configuration file)</td></tr> </table> <p align=justify> Inside the <strong>var</strong> subdirectory, You may want to create your own <a href="config.html#files">configuration files</a> </p> <table> <tr><td><strong>autoexec.cfg</strong></td><td> (config file read at every start)</td></tr> </table> inside the <strong>var</strong> subdirectory or the <strong>config</strong> subdirectory for your custom modifications; that way, they don't get overwritten by the defaults the next time you install an update. <a name=cl><a name=><h3 align=left>Command line switches</h3></a></a> <table> <tr><td valign=top width=200><strong>-h, +h, --help </strong> </td><td> get help and other available command line options</td></tr> <tr><td valign=top width=200><strong>-v, +v, --version </strong> </td><td> print version number </td></tr> <tr><td valign=top width=200><strong></strong> </td><td></td></tr> <tr><td valign=top width=200><strong>--datadir <Directory> </strong> </td><td> systemwide data directory; read game data (textures, sounds and text) from this directory. </td></tr> <tr><td valign=top width=200><strong>--userdatadir <Directory> </strong> </td><td> user data dir; try to read all game data from this directory first. </td></tr> <tr><td valign=top width=200><strong>--configdir <Directory> </strong> </td><td> read game configuration (.cfg-files) from this directory.</td></tr> <tr><td valign=top width=200><strong>--userconfigdir <Directory> </strong> </td><td> user configuration directory; try to read the configuration from here first. </td></tr> <tr><td valign=top width=200><strong>--vardir <Directory> </strong> </td><td> save game logs, highscores and user configuration in this directory. </td></tr> <tr><td valign=top width=200><strong></strong> </td><td></td></tr> <tr><td valign=top width=200><strong>-f, +f, --fullscreen </strong> </td><td> start in fullscreen mode</td></tr> <tr><td valign=top width=200><strong>-w, +w, --window, --windowed</strong> </td><td> start in windowed mode </td></tr> <tr><td valign=top width=200><strong></strong> </td><td></td></tr> <tr><td valign=top width=200><strong>-d, +d, --daemon </strong> </td><td>allow the dedicated server to run as a daemon (will not poll for input on stdin)</td></tr> </table> <p align=justify> The various directories you can set have the following impact on how the game loads and saves files. (Usually, you don't have to bother about it; there are reasonable defaults. But if you want to do some meddling with the data, these options are your ticket.) </p> <a name=><h4 align=left>Data</h4></a> <p align=justify> Sounds, textures and models will be first looked for in the directory specified with <strong>--userdatadir</strong>. If they are not found there or if <strong>--userdatadir</strong> was not used, they are looked for in the directory specified with <strong>--datadir</strong>. This directory defaults to the current directory if not specified. </p> <a name=><h4 align=left>Configuration</h4></a> <p align=justify> (I'll leave out the bits about "if option xxx is not set" from now on ) Configuration files are first looked for in <strong>--userconfigdir</strong>, then <strong>--userdatadir/config</strong> ( the dir passed to <strong>--userdatadir</strong>, appended with <strong>/config</strong> ), then <strong>--configdir</strong> and finally <strong>--datadir/config</strong>. </p> <a name=><h4 align=left>Logs and user configuration</h4></a> <p align=justify> Log files ( game results, the settings made in the in game menu ) are loaded from <strong>--vardir</strong>, then, if not found there, from <strong>--userdatadir/var</strong> and finally from <strong>--datadir/var</strong>. They are only saved in the first of these directories that was specified. </p> </p>