# Here are the politics settings as currently used by "CVS Test Server: Fortress" # team and player management: no AI balancing, force team names to be blue and gold TEAM_BALANCE_WITH_AIS 0 SP_MIN_PLAYERS 2 ALLOW_TEAM_NAME_COLOR 1 ALLOW_TEAM_NAME_PLAYER 0 # usually, to avoid that players with old clients get put on the same # team as the only playing human, this is set to 1. SP_TEAM_MAX_PLAYERS 9 TEAM_MAX_PLAYERS 10 # lower spam protection SPAM_PROTECTION_REPEAT 2 SPAM_PROTECTION_CHAT .33 # no trail color bug: players could appear as pretty much gold even # on team blue otherwise. BUG_COLOR_OVERFLOW 0 # Filter color codes from player names; colored names cause confusion # on the score list FILTER_COLOR_NAMES 1 # voting: no privacy, fast timeout, modearte bias against kicks VOTING_PRIVACY -2 VOTING_TIMEOUT 150 VOTING_TIMEOUT_PER_VOTER 15 VOTING_DECAY 10 VOTING_START_DECAY 60 VOTING_BIAS 3 MIN_VOTERS 6 # not too many votes MAX_VOTES 2 MAX_VOTES_PER_VOTER 1 # pausing at beginning of round to discuss team tactics LAST_CHAT_BREAK_TIME -1.5 # Don't break less than 1.5 seconds before the countdown reaches zero PLAYER_CHAT_WAIT_MAX 20.0 # Maximum time in seconds to wait for a single player to stop chatting. PLAYER_CHAT_WAIT_FRACTION 0.05 # Maximum fraction of time to wait for a single player to stop chatting. #PLAYER_CHAT_WAIT_MAX 0.0 # Maximum time in seconds to wait for a single player to stop chatting. # remove idle players and chatbots quickly CHATTER_REMOVE_TIME 30 # Time in seconds after which a permanent chatter is removed from the game IDLE_REMOVE_TIME 90 # Time in seconds after which an inactive player is removed from the game # Not really fashionable any more with the better support for spectators, # but for the record, this was active back in CVS Test days: # IDLE_KICK_TIME 600 # Time in seconds after which an inactive player is kicked # harsh automatic banning after a kick NETWORK_AUTOBAN_MAX_KPH 300 NETWORK_AUTOBAN_OFFSET -.05 NETWORK_AUTOBAN_FACTOR 100