---------------------------------------------------------------------- Multiplayer Freeciv Ruleset ---------------------------------------------------------------------- The 'multiplayer' ruleset is intended to rectify some game balance issues encountered on multiplayer servers with the default ruleset. It is based on the 'rewonder' ruleset designed by Madeline Book for Freeciv 2.1. 1. Changes compared to the default ruleset --------------------------------------- The differences can be extracted by #> diff -ur data/default data/multiplayer Gameplay -------- Trade routes are disabled. (The Marco Polo's Embassy wonder provides an alternative way to increase trade; see below.) The cost of inciting a city to change hands has been greatly increased. Wonder changes -------------- Almost all great wonders have been changed into small wonders; that is, they are player-unique rather than world-unique. Each player may build their own "Oracle", for example, or even move such small wonders around by rebuilding them in other cities. For small wonders that become obsolete, this happens only when the relevant technology is discovered by the owning player (rather than by any player). Unless otherwise noted, for these small wonders, all wonder effects that affect all of a player's cities have been changed to affect only cities on the same continent as the city with the small wonder. For the Colossus, Copernicus' Observatory, Great Wall, Hoover Dam, King Richard's Crusade, Oracle, Shakespeare's Theater, Statue of Liberty, and Sun Tzu's War Academy, these are the only changes. Other now-small wonders have been adjusted or completely changed: - Apollo Program: Does not reveal the map. - A.Smith's Trading Co.: Costs 300 (was 400). - Darwin's Voyage: Costs 400 (was 300). - Eiffel Tower: You get one unit free of shield upkeep per city, instead of "AI love". - Great Library: Reduces city corruption by 50%, instead of the tech-parasite effect. Costs 200 (was 300) and never obsoletes (used to be "Electricity"). - Hanging Gardens: Just makes two citizens happy in each city on the same continent. Costs 150 (was 200). - Isaac Newton's College: Costs 400 (was 300). - J.S. Bach's Cathedral: Costs 300 (was 400). - Leonardo's Workshop: Costs 300 (was 400). Upgrades two units per turn (was one). - Lighthouse: No longer makes sea units veteran (justs add +1 movement). - Magellan's Expedition: Instead of the +2 move rate, it just makes new sea units built on the same continent veteran. - Marco Polo's Embassy: Costs 400 (was 200). Instead of giving embassies, it increases trade output by 40% on the continent. - Michelangelo's Chapel: Costs 300 (was 400). - Pyramids: Instead of giving the granary effect, it allows the city where it is built to rapture grow. - SETI Program: Renamed to "The Internet". - Women's Suffrage: Costs 300 (was 600). Affects 2 and 4 citizens under republic and democracy respectively (was 1 and 2). As for the remaining great wonders: - Cure For Cancer: Costs 400 (was 600), and makes two citizens happy in every city owned by _any_ player who knows "Genetic Engineering". - Manhattan Project: No change. - United Nations: Instead of unit healing, gives the senate and anarchy-from-disorder effects of Democracy to all nations, regardless of government. Building changes ---------------- - Colosseum: Renamed to "Amphitheater", and cost decreased to 60 (was 70). - Supermarket: Increases farmland tile food output by 100% (was 50%). - Police Station: Affects 2 and 4 unhappy citizens under Republic and Democracy respectively (was 1 and 2). Government changes ------------------ The Fundamentalism government is added. This is similar to the one in the civ2 ruleset. Technology changes ------------------ - Philosophy gives a free tech to each player when they research it (not just the first player). - Discovery of Environmentalism additionally knocks 50% off cities' pollution from production. - Added Fundamentalism from the civ2 ruleset. Unit changes ------------ - Caravans and Freight cannot create trade routes. - Caravans cost 30 production (was 50); Freight remain at 50. - Elephants, Crusaders, and Fanatics added from the civ2 ruleset. Default settings ---------------- The ruleset suggests some server setting changes, although these can be overridden. Notably, huts, barbarians, national borders, and diplomacy are all disabled, more initial units are given, and "fairer" map settings are used. 2. Use the new ruleset ------------------- To play a game with the multiplayer rules, start the server with: ./fcser -r data/multiplayer.serv or a single player game with ./freeciv-gtk2 -r data/multiplayer.serv (and any other command-line arguments you normally use; depending on how you have Freeciv installed you may have to give the installed data directory path instead of "data") Start the client normally. The client must be network-compatible (usually meaning the same or similar version) but otherwise nothing special is needed. Note that the Freeciv AI might not play as well with rules other than standard Freeciv. The AI is supposed to understand and utilize all sane rules variations, so please report any AI failures so that they can be fixed.