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directfb-doc-1.7.5-4.mga5.noarch.rpm

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  <TITLE>IDirectFBGL [DirectFB Reference Manual]</TITLE>
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    <A href="http://www.directfb.org"><IMG border=0 src="dfb_logo-alpha.png"></A>
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    &nbsp;&nbsp;    <A href="index.html"><FONT size=+3 color=#203040>Reference Manual - 1.7.5</FONT></A>
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        <BIG><FONT color=#D0D0D0><A href="index.html">  <FONT color=#D0D0D0>DirectFB Interfaces</FONT></A>&nbsp;</FONT></BIG>
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        <BIG><FONT color=#E09040>&nbsp;IDirectFBGL</FONT></BIG>
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      <TR><TH colspan=3>Methods of IDirectFBGL</TH></TR>
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      <B><SMALL>Context handling </SMALL></B>
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      <A href="IDirectFBGL_Lock.html">      <B>Lock</B></A>
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        Acquire the hardware lock.

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      <B><SMALL></SMALL></B>
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      <A href="IDirectFBGL_Unlock.html">      <B>Unlock</B></A>
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        Release the lock.

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      <B><SMALL></SMALL></B>
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      <A href="IDirectFBGL_GetAttributes.html">      <B>GetAttributes</B></A>
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        Query the OpenGL attributes.

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      <B><SMALL></SMALL></B>
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      <A href="IDirectFBGL_GetProcAddress.html">      <B>GetProcAddress</B></A>
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        Get the address of an OpenGL function.

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      <B><SMALL></SMALL></B>
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      <A href="IDirectFBGL_TextureSurface.html">      <B>TextureSurface</B></A>
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        Set a surface to be used by the current texture object.

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