# This using sectoid/Feelings instead of defy as the song for the credits. I'd # like to ignore errors / disable music there, since we can't guarantee that # even Feelings will be available, but I can't figure out how to catch the # exception this bit of code is throwing. Index: fretsonfire-1.3.110.dfsg/src/Credits.py =================================================================== --- fretsonfire-1.3.110.dfsg.orig/src/Credits.py 2009-05-02 17:35:45.272567223 +0100 +++ fretsonfire-1.3.110.dfsg/src/Credits.py 2009-05-02 19:05:44.064542527 +0100 @@ -91,8 +91,8 @@ self.engine = engine self.time = 0.0 self.offset = 1.0 - self.songLoader = self.engine.resource.load(self, "song", lambda: Song.loadSong(self.engine, "defy", playbackOnly = True), - onLoad = self.songLoaded) + self.songLoader = self.engine.resource.load(self, "song", lambda: Song.loadSong(self.engine, "sectoid/Feelings", playbackOnly = True), + onLoad = self.songLoaded) self.engine.loadSvgDrawing(self, "background1", "editor.svg") self.engine.loadSvgDrawing(self, "background2", "keyboard.svg") self.engine.loadSvgDrawing(self, "background3", "cassette.svg")