Sophie

Sophie

distrib > Mageia > 5 > i586 > by-pkgid > 3a724ad244473e98f0ac140e262897ad > files > 92

assaultcube-1.2.0.2-4.mga5.nonfree.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
    <meta name="robots" content="NOODP">
    <meta name="author" content="Rabid Viper Productions">
    <meta name="copyright" content="You may be able to redistribute this content under specific conditions.
    Please read the licensing information, available @ http://assault.cubers.net/docs/license.html for the
    conditions that would apply to what you may be redistributing.">
    <title>AssaultCube Documentation :: Map editing - Interface &amp; controls</title>
    <link rel="stylesheet" type="text/css" href="css/main.css">
    <link rel="stylesheet" type="text/css" href="css/docs.css">
    <!--#include virtual="/SSI-HTML/docs/invisibility.html" -->
    <link rel="shortcut icon" href="images/favicon.ico">
    <link rel="stylesheet" type="text/css" href="css/fancytable.css">
    <style type="text/css">
      table, tr, td {
        text-align : left;
        vertical-align : middle;
      }
    </style>
  </head>
  <body>
    <div id="container">
      <div id="docsheader">
        AssaultCube Documentation
      </div>
      <div id="logo">
        <a href="index.html"><img src="images/aclogo.png"
        alt="AssaultCube" width="193px" height="81px"></a>
      </div>
      <div id="menubar">
	<!--#include virtual="/SSI-HTML/docs/navigation_box_docs.html" -->
	&nbsp;
      </div>
      <!--#include virtual="/SSI-HTML/docs/docswarn.html" -->
      <div class="docsmain">
        <div id="gohome">
          <a href="index.html">Go to documentation index &#8629;</a>
        </div>
	<h2>Map editing - Interface &amp; controls</h2>
	<p>
	  Learning and understanding the interface and controls are the first step to map editing...
	</p>
	<h3>The interface</h3>
	<table style="margin-top : 10px;">
	  <tr>
            <td><img src="images/editmode-grid.jpg" alt="The grid"></td>
            <td>
              <b>The cube grid</b>
              <p>
                This is shown as a white grid of squares drawn where ever you point. 
                <br>Each of these small squares is a single cube. The cubes in AssaultCube are known as "geometry".
                The bigger blue squares, indicate a selection of 8x8 cubes (to help make map editing easier).
              </p>                        
            </td>
          </tr>
          <tr>
            <td><img src="images/editmode-heightfield.jpg" alt="Heightfield cubes"></td>
            <td>
              <b>Heightfield cubes</b><br>
              <p>
                These are the light green cubes in the grid.
                <br>These cubes indicate heightfields, which will be explained later <a href="mapediting2.html#heightfield">here</a>.
              </p>                        
            </td>
          </tr>
          <tr>
            <td><img src="images/editmode-selector.jpg" id="selector" alt="Cube selector"></td>
            <td>
              <b>Cube selector</b><br>
              <p>
                This appears as a small white box with a red mini-square in the corner. 
                It will appear in the middle of the screen and you can use it to select geometry, a bit like a crosshair.
                <br>The red mini-square indicates which corner of a cube you are manipulating if you're using 
                <a href="mapediting2.html#heightfield">heightfields</a>, or where your <a href="mapediting3.html">entity</a> 
                will be placed if you're creating an entity.
              </p>                        
            </td>
          </tr>
          <tr>
            <td><img src="images/editmode-entity.jpg" id="sparkles" alt="Entity sparkles"></td>
            <td>
              <b>Entity sparkles</b><br>
              <p>
                These are shown as coloured sparkly dots. They are known as "entities", which will be explained later 
                <a href="mapediting3.html">here</a>. Each entity is colour coded:
              </p>
              <ul>
                <li>The nearest entity will be blue.</li>
                <li><a href="mapediting3.html#light">Light entities</a> will be white.</li>
                <li>
                  <a href="mapediting3.html#pickup">Item pickups</a> will be red
                  (for weapons) or yellow (for armour/health).
                </li>
                <li><a href="mapediting3.html#spawn">Spawn points</a> will be green.</li>
                <li>
                  <a href="mapediting3.html#models">Mapmodels</a> and 
                  <a href="mapediting3.html#sounds">map sounds</a> will be magenta.
                </li>
                <li><a href="mapediting3.html#ctf">CTF flags</a> will be turquoise.</li>
                <li>
                  <a href="mapediting3.html#clips">Clip boxes</a> and 
                  <a href="mapediting3.html#ladders">ladders</a> will be grey.
                </li>
                <li><a href="mapediting3.html#sounds">Map sounds</a> in magenta.</li>
              </ul>
            </td>
          </tr>
          <tr>
            <td><img src="images/editmode-nearestent.jpg" alt="Nearest entity text"></td>
            <td>
              <b>"Closest entity" text</b><br>
              <p>
                This is the white writing along the bottom. It will tell you the location of the closest entity and its properties.
                <b>Note:</b> The sparkly of the closest entity will show up blue.
              </p>                        
            </td>
          </tr>
          <tr>
            <td><img src="images/editmode-clipbox.jpg" alt="Yellow clip box"></td>
            <td>
              <b>Yellow clip box</b><br>
              <p>
                These boxes will be shown where clip entities are used and depict the total size of the clip.
                These clip boxes stop players and grenades passing through.
                See the <a href="mapediting3.html#clips">clips section</a> on the entities page for more information.
              </p>
            </td>
          </tr>
          <tr>
            <td><img src="images/editmode-plclipbox.jpg" alt="Purple clip box"></td>
            <td>
              <b>Purple clip box</b><br>
              <p>
                These boxes will be shown where clip entities are used and depict the total size of the clip.
                These clip boxes stop players passing through, however, still allow grenades to pass.
                See the <a href="mapediting3.html#clips">clips section</a> on the entities page for more information.
              </p>
            </td>
          </tr>
          <tr>
            <td><img src="images/editmode-arrow.jpg" alt="Playerstart arrows"></td>
            <td>
              <b>Playerstart arrows</b><br>
              <p>
                These arrows show up for any entity that is a "playerstart". This is to help you judge the correct
                direction for each player to face when they spawn.
              </p>
            </td>
          </tr>
        </table>
        <p>
          To get a feel for editmode, press E and float around. Try clicking and dragging the small white box at your crosshair over 
          some cubes (you will see a red box over what you are selecting). This is how you select geometry.
        </p>
        <h3 id="controls">Map editing controls</h3>
        <p>
          Below are the controls that get used in map-editing, you will use most of these controls 
          when creating a map, so it's good to learn them. Note: These controls can ONLY be used in map editing mode.
        </p>
        <h4>Changing geometry</h4>
        <table>
          <tr>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
            <td rowspan="9" style="width : 10px; border-top : 1px solid #101010; border-bottom : 1px solid #101010;">&nbsp;</td>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
          </tr>
          <tr>
            <td>[</td>
            <td>Moves cubes in the floor downwards.</td>
            <td>]</td>
            <td>Moves cubes in the floor upwards.</td>
          </tr>
          <tr>
            <td>O</td>
            <td>Moves cubes in the ceiling downwards.</td>
            <td>P</td>
            <td>Moves cubes in the ceiling upwards.</td>
          </tr>
          <tr>
            <td>U</td>
            <td>Undoes the last action (only applies to geometry).</td>
            <td>F</td>
            <td>Makes selected cubes a solid.</td>
          </tr>
          <tr>
            <td>G</td>
            <td>Makes selected cubes a space/non-heightfield.</td>
            <td>K</td>
            <td>Makes selected cubes a corner.</td>
          </tr>
          <tr>
            <td>C</td>
            <td>Copy selected cubes.</td>
            <td>V</td>
            <td>Pastes copied cubes. Note: It pastes from the upper corner of the red mini-square.</td>
          </tr>
          <tr>
            <td>,</td>
            <td>Equalize the floor.</td>
            <td>.</td>
            <td>Equalize the ceiling.</td>
          </tr>
          <tr>
            <td>H</td>
            <td>Makes the floor a heightfield.</td>
            <td>I</td>
            <td>Makes the ceiling a heightfield.</td>
          </tr>
          <tr>
            <td>9</td>
            <td>
              Manipulates upwards the corner of a cube where the red mini-square is positioned. 
              This only works if the cube is a heightfield.
            </td>
            <td>8</td>
            <td>
              Manipulates downwards the corner of a cube where the red mini-square is positioned. 
              This only works if the cube is a heightfield.
            </td>
          </tr>
        </table>
        <h4>Changing textures</h4>
        <table>
          <tr>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
            <td rowspan="5" style="width : 10px; border-top : 1px solid #101010; border-bottom : 1px solid #101010;">&nbsp;</td>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
          </tr>
          <tr>
            <td>Home</td>
            <td>Browses forward through wall textures.</td>
            <td>End</td>
            <td>Browses backward through wall textures.</td>
          </tr>
          <tr>
            <td><span class="titletext" title="On the keypad only">7</span></td>
            <td>Browses forward through upper-wall textures.</td>
            <td><span class="titletext" title="On the keypad only">4</span></td>
            <td>Browses backward through upper-wall textures.</td>
          </tr>
          <tr>
            <td>Insert</td>
            <td>Browses forward through floor textures.</td>
            <td>Delete</td>
            <td>Browses backward through floor textures.</td>
          </tr>
          <tr>
            <td>Page Up</td>
            <td>Browses forward through ceiling textures.</td>
            <td>Page Down</td>
            <td>Browses backward through ceiling textures.</td>
          </tr>
        </table>
        <h4 id="mouse">Mouse controls</h4>
        <table>
          <tr>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
            <td rowspan="7" style="width : 10px; border-top : 1px solid #101010; border-bottom : 1px solid #101010;">&nbsp;</td>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
          </tr>
          <tr>
            <td>Left-click</td>
            <td>Allows you to select cubes. Hold CTRL for multiple selections.</td>
            <td>Right-click</td>
            <td>Show the editing menu.</td>
          </tr>
          <tr>
            <td>Scrolling</td>
            <td>Scrolling will move cubes up/down, depending on the direction you look.</td>
            <td>Hold <b>Q</b> and scroll</td>
            <td>
              This will manipulate the corner of a cube where the red dot is positioned up/down. 
              Only works if the cube is a heightfield.
            </td>
          </tr>
          <tr>
            <td>Hold <b>Z</b> and scroll</td>
            <td>Scrolls forward/backwards through textures on the floor/ceiling, depending on the direction you look.</td>
            <td>Hold <b>X</b> and scroll</td>
            <td>Scrolls forward/backwards through textures on the wall/upper-wall, depending on the direction you look.</td>
          </tr>
          <tr>
            <td>Hold <b>1</b> and scroll</td>
            <td>Change the first attribute value of the closest entity.</td>
            <td>Hold <b>2</b> and scroll</td>
            <td>Change the second attribute value of the closest entity.</td>
          </tr>
          <tr>
            <td>Hold <b>3</b> and scroll</td>
            <td>Change the third attribute value of the closest entity.</td>
            <td>Hold <b>4</b> and scroll</td>
            <td>Change the fourth attribute value of the closest entity.</td>
          </tr>
          <tr>
            <td>Hold <b>M</b> and scroll</td>
            <td>Move the closest entity in the axis of the direction you look.</td>
            <td>&nbsp;</td>
            <td>&nbsp;</td>
          </tr>
        </table>
        <h4>Misc</h4>
        <table>
          <tr>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
            <td rowspan="5" style="width : 10px; border-top : 1px solid #101010; border-bottom : 1px solid #101010;">&nbsp;</td>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
            <td rowspan="5" style="width : 10px; border-top : 1px solid #101010; border-bottom : 1px solid #101010;">&nbsp;</td>
            <td style="width : 60px;" class="head01">Control</td>
            <td class="head01">Function</td>
          </tr>
          <tr>
            <td>E</td>
            <td>Toggle edit mode.</td>
            <td>Backspace</td>
            <td>Delete entity.</td>
            <td>;</td>
            <td><a href="reference.xml#identifier_entset">Entset</a></td>
          </tr>
          <tr>
            <td>L</td>
            <td>Shows the lighting menu.</td>
            <td>F5</td>
            <td>Toggle <a href="reference.xml#identifier_toggleocull">occlusion</a> on/off.</td>
            <td>F6</td>
            <td>Toggle <a href="reference.xml#identifier_showmip">showmip</a> on/off.</td>
          </tr>
          <tr>
            <td>-</td>
            <td>Copies nearest entity into memory.</td>
            <td>=</td>
            <td>Pastes nearest entity out of memory.</td>
            <td>7</td>
            <td>Selects the next closest entity, to the one currently selected.</td>
          </tr>
          <tr>
            <td>F7</td>
            <td>Toggle <a href="reference.xml#identifier_fullbright">fullbright</a> on/off.</td>
            <td>&nbsp;</td>
            <td>&nbsp;</td>
            <td>&nbsp;</td>
            <td>&nbsp;</td>
          </tr>
        </table>
        <br><h4 style="text-align : right;">The next step? Go to <a href="mapediting2.html">Map editing: Begin!</a> &#8594;</h4>
      </div>
      <div id="author">
        <a href="license.html">&copy; Copyright, Rabid Viper Productions</a>
      </div>
      <div id="donatedocs">
        <a href="http://sourceforge.net/p/actiongame/donate/">
          We would be grateful for any donations considered towards AssaultCube
        </a>
      </div>
      <!--#include virtual="/SSI-HTML/adsense_footer.html" -->
    </div>
  </body>
</html>