############################################################ from vtk import * ############################################################ # Create sources line1 = vtkLineSource() line1.SetPoint1( 1, 0, 0 ) line1.SetPoint2( -1, 0, 0 ) line1.SetResolution( 32 ) points = vtkPoints() points.InsertNextPoint( 1, 0, 0 ) points.InsertNextPoint( -.5, 1, 0 ) points.InsertNextPoint( 0, 1, 2 ) points.InsertNextPoint( 2, 1, -1 ) points.InsertNextPoint( -1, 0, 0 ) line2 = vtkLineSource() line2.SetPoints( points ) line2.SetResolution( 16 ) # Create mappers mapper1 = vtkPolyDataMapper() mapper1.SetInputConnection( line1.GetOutputPort() ) mapper2 = vtkPolyDataMapper() mapper2.SetInputConnection( line2.GetOutputPort() ) # Create actors actor1 = vtkActor() actor1.SetMapper( mapper1 ) actor1.GetProperty().SetColor( 1., 0., 0. ) actor2 = vtkActor() actor2.SetMapper( mapper2 ) actor2.GetProperty().SetColor( 0., 0., 1. ) actor2.GetProperty().SetLineWidth( 2.5 ) # Create renderer renderer = vtkRenderer() renderer.AddViewProp( actor1 ) renderer.AddViewProp( actor2 ) renderer.SetBackground( .3, .4 ,.5 ) # Create render window window = vtkRenderWindow() window.AddRenderer( renderer ) window.SetSize( 500, 500 ) # Create interactor interactor = vtkRenderWindowInteractor() interactor.SetRenderWindow( window ) # Start interaction window.Render() interactor.Start()