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libquesoglc0-0.7.2-6.mga5.i586.rpm

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<div class="textblock"><code>#include &quot;<a class="el" href="internal_8h.html">internal.h</a>&quot;</code><br />
<code>#include &lt;GL/glu.h&gt;</code><br />
<code>#include &lt;math.h&gt;</code><br />
<code>#include &quot;<a class="el" href="texture_8h.html">texture.h</a>&quot;</code><br />
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Functions</h2></td></tr>
<tr class="memitem:gaa638920e1dedb09ef4085cffa86d0643"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__render.html#gaa638920e1dedb09ef4085cffa86d0643">glcRenderChar</a> (GLint inCode)</td></tr>
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<tr class="memitem:gac3f777a9c566a0e203d30a889d61a2d4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__render.html#gac3f777a9c566a0e203d30a889d61a2d4">glcRenderCountedString</a> (GLint inCount, const GLCchar *inString)</td></tr>
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<tr class="memitem:ga93708ef20c96fd01019fcd9eb18f0b03"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__render.html#ga93708ef20c96fd01019fcd9eb18f0b03">glcRenderString</a> (const GLCchar *inString)</td></tr>
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<tr class="memitem:gaf2c3b227f8a14f11b6ceb8b694629e9d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__render.html#gaf2c3b227f8a14f11b6ceb8b694629e9d">glcRenderStyle</a> (GLCenum inStyle)</td></tr>
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<tr class="memitem:gad6ceb79cd2320d21d7424727911bada0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__render.html#gad6ceb79cd2320d21d7424727911bada0">glcReplacementCode</a> (GLint inCode)</td></tr>
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<tr class="memitem:gaa8beb4693bd71d18d1ebbeb2bbdbb070"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__render.html#gaa8beb4693bd71d18d1ebbeb2bbdbb070">glcResolution</a> (GLfloat inVal)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>defines the so-called "Rendering commands" described in chapter 3.9 of the GLC specs. </p>
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