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<h1 class="title">lightmodel.cpp Example File</h1>
<span class="small-subtitle">sensors/cubehouse/lightmodel.cpp</span>
<!-- $$$sensors/cubehouse/lightmodel.cpp-description -->
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<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the examples of the Qt Mobility Components.
 **
 ** $QT_BEGIN_LICENSE:BSD$
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 **
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 ** modification, are permitted provided that the following conditions are
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 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
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 ****************************************************************************/</span>

 <span class="preprocessor">#include &quot;lightmodel.h&quot;</span>

 <span class="comment">/*!
     \class LightModel
     \brief The LightModel class defines the lighting model to use for the scene.
     \since 4.7
     \ingroup qt3d
     \ingroup qt3d::painting
 */</span>

 <span class="comment">/*!
     \enum LightModel::Model
     This enum defines the type of lighting model to use: one-sided or two-sided.

     \value OneSided One-sided lighting, with the front face material used for both front and back faces.
     \value TwoSided Two-sided lighting, with separate front and back face materials.
 */</span>

 <span class="comment">/*!
     \enum LightModel::ColorControl
     This enum controls the number of colors to be generated by the lighting computation.

     \value SingleColor A single color is generated by the lighting computation.
     \value SeparateSpecularColor A separate specular color computation is
            performed and then summed into the pixel color after texture mapping.
 */</span>

 <span class="comment">/*!
     \enum LightModel::ViewerPosition
     This enum defines the position of the viewer for the purposes of lighting calculations.

     \value ViewerAtInfinity The viewer is at infinity along the -z axis.
     \value LocalViewer The viewer is at the local origin in eye coordinates.
 */</span>

 <span class="keyword">class</span> LightModelPrivate
 {
 <span class="keyword">public</span>:
     LightModelPrivate()
         : model(LightModel<span class="operator">::</span>OneSided)<span class="operator">,</span>
           colorControl(LightModel<span class="operator">::</span>SingleColor)<span class="operator">,</span>
           viewerPosition(LightModel<span class="operator">::</span>ViewerAtInfinity)
     {
         ambientSceneColor<span class="operator">.</span>setRgbF(<span class="number">0.2</span><span class="operator">,</span> <span class="number">0.2</span><span class="operator">,</span> <span class="number">0.2</span><span class="operator">,</span> <span class="number">1.0</span>);
     }

     LightModel<span class="operator">::</span>Model model;
     LightModel<span class="operator">::</span>ColorControl colorControl;
     LightModel<span class="operator">::</span>ViewerPosition viewerPosition;
     <span class="type"><a href="http://qt.nokia.com/doc/4.7/qcolor.html">QColor</a></span> ambientSceneColor;
 };

 <span class="comment">/*!
     Constructs a light model object with default values and attach
     it to \a parent.
 */</span>
 LightModel<span class="operator">::</span>LightModel(<span class="type"><a href="http://qt.nokia.com/doc/4.7/qobject.html">QObject</a></span> <span class="operator">*</span>parent)
     : <span class="type"><a href="http://qt.nokia.com/doc/4.7/qobject.html">QObject</a></span>(parent)<span class="operator">,</span> d_ptr(<span class="keyword">new</span> LightModelPrivate)
 {
 }

 <span class="comment">/*!
     Destroys this light model.
 */</span>
 LightModel<span class="operator">::</span><span class="operator">~</span>LightModel()
 {
 }

 <span class="comment">/*!
     \property LightModel::model
     \brief the lighting model to use, either OneSided or TwoSided.
     The default is OneSided.

     \sa modelChanged()
 */</span>
 LightModel<span class="operator">::</span>Model LightModel<span class="operator">::</span>model() <span class="keyword">const</span>
 {
     Q_D(<span class="keyword">const</span> LightModel);
     <span class="keyword">return</span> d<span class="operator">-</span><span class="operator">&gt;</span>model;
 }

 <span class="type">void</span> LightModel<span class="operator">::</span>setModel(LightModel<span class="operator">::</span>Model value)
 {
     Q_D(LightModel);
     <span class="keyword">if</span> (d<span class="operator">-</span><span class="operator">&gt;</span>model <span class="operator">!</span><span class="operator">=</span> value) {
         d<span class="operator">-</span><span class="operator">&gt;</span>model <span class="operator">=</span> value;
         <span class="keyword">emit</span> modelChanged();
         <span class="keyword">emit</span> lightModelChanged();
     }
 }

 <span class="comment">/*!
     \property LightModel::colorControl
     \brief the color control mode, either SingleColor or
     SeparateSpecularColor.  The default value is SingleColor.

     If SingleColor is specified, then a single color is calculated
     by the lighting computation for a vertex.  If SeparateSpecularColor
     is specified, then a separate specular color computation is
     performed and then summed into the pixel color after texture mapping.

     \sa colorControlChanged()
 */</span>
 LightModel<span class="operator">::</span>ColorControl LightModel<span class="operator">::</span>colorControl() <span class="keyword">const</span>
 {
     Q_D(<span class="keyword">const</span> LightModel);
     <span class="keyword">return</span> d<span class="operator">-</span><span class="operator">&gt;</span>colorControl;
 }

 <span class="type">void</span> LightModel<span class="operator">::</span>setColorControl(LightModel<span class="operator">::</span>ColorControl value)
 {
     Q_D(LightModel);
     <span class="keyword">if</span> (d<span class="operator">-</span><span class="operator">&gt;</span>colorControl <span class="operator">!</span><span class="operator">=</span> value) {
         d<span class="operator">-</span><span class="operator">&gt;</span>colorControl <span class="operator">=</span> value;
         <span class="keyword">emit</span> colorControlChanged();
         <span class="keyword">emit</span> lightModelChanged();
     }
 }

 <span class="comment">/*!
     \property LightModel::viewerPosition
     \brief the viewer position, either ViewerAtInfinity or LocalViewer.
     The default value is ViewerAtInfinity.

     \sa viewerPositionChanged()
 */</span>
 LightModel<span class="operator">::</span>ViewerPosition LightModel<span class="operator">::</span>viewerPosition() <span class="keyword">const</span>
 {
     Q_D(<span class="keyword">const</span> LightModel);
     <span class="keyword">return</span> d<span class="operator">-</span><span class="operator">&gt;</span>viewerPosition;
 }

 <span class="type">void</span> LightModel<span class="operator">::</span>setViewerPosition(LightModel<span class="operator">::</span>ViewerPosition value)
 {
     Q_D(LightModel);
     <span class="keyword">if</span> (d<span class="operator">-</span><span class="operator">&gt;</span>viewerPosition <span class="operator">!</span><span class="operator">=</span> value) {
         d<span class="operator">-</span><span class="operator">&gt;</span>viewerPosition <span class="operator">=</span> value;
         <span class="keyword">emit</span> viewerPositionChanged();
         <span class="keyword">emit</span> lightModelChanged();
     }
 }

 <span class="comment">/*!
     \property LightModel::ambientSceneColor
     \brief the ambient color of the entire scene.  The default value
     is (0.2, 0.2, 0.2, 1.0).

     \sa ambientSceneColorChanged()
 */</span>
 <span class="type"><a href="http://qt.nokia.com/doc/4.7/qcolor.html">QColor</a></span> LightModel<span class="operator">::</span>ambientSceneColor() <span class="keyword">const</span>
 {
     Q_D(<span class="keyword">const</span> LightModel);
     <span class="keyword">return</span> d<span class="operator">-</span><span class="operator">&gt;</span>ambientSceneColor;
 }

 <span class="type">void</span> LightModel<span class="operator">::</span>setAmbientSceneColor(<span class="keyword">const</span> <span class="type"><a href="http://qt.nokia.com/doc/4.7/qcolor.html">QColor</a></span><span class="operator">&amp;</span> value)
 {
     Q_D(LightModel);
     <span class="keyword">if</span> (d<span class="operator">-</span><span class="operator">&gt;</span>ambientSceneColor <span class="operator">!</span><span class="operator">=</span> value) {
         d<span class="operator">-</span><span class="operator">&gt;</span>ambientSceneColor <span class="operator">=</span> value;
         <span class="keyword">emit</span> ambientSceneColorChanged();
         <span class="keyword">emit</span> lightModelChanged();
     }
 }

 <span class="comment">/*!
     \fn void LightModel::modelChanged()

     This signal is emitted when model() changes.

     \sa model(), lightModelChanged()
 */</span>

 <span class="comment">/*!
     \fn void LightModel::colorControlChanged()

     This signal is emitted when colorControl() changes.

     \sa colorControl(), lightModelChanged()
 */</span>

 <span class="comment">/*!
     \fn void LightModel::viewerPositionChanged()

     This signal is emitted when viewerPosition() changes.

     \sa viewerPosition(), lightModelChanged()
 */</span>

 <span class="comment">/*!
     \fn void LightModel::ambientSceneColorChanged()

     This signal is emitted when ambientSceneColor() changes.

     \sa ambientSceneColor(), lightModelChanged()
 */</span>

 <span class="comment">/*!
     \fn void LightModel::lightModelChanged()

     This signal is emitted when one of model(), colorControl(),
     viewerPosition(), or ambientSceneColor() changes.
 */</span></pre>
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<!-- @@@sensors/cubehouse/lightmodel.cpp -->
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