o means open, + means done and - means dropped sprites: o crate (or whatever; where you get new weapons) [worked on] o birds o large explosion o trees + cannon + building + parachute man + bullets + small explosion + large cloud + white puff + grey puff + black puff + player 2 biplane + dust code-wise: future o OpenGL graphics back-end. (Maybe through SDL?) o network play o Level parser (or rather level infrastrucure) o functions to find nearby enemies (partly done). ---------------------------------------------------- 1.0 release Time . o fine-tuning for playability /|\ o bonuses | o graphics hardware support (only with no alpha) | o All config options should be in the menus (and be saved). o Keybindings should be in the config file o Check if channels are permanent in SDL_Mixer. ---------------------------------------------------- we are here + better aerodynamics + ai infrastructure (mostly done) + sound infrastructure + On demand sprite loading + Damage system. + sprite_group/point intersection + Fix dirty rect to handle surfaces not a multiple of 64 in size.