Sophie

Sophie

distrib > Mageia > 5 > i586 > media > core-release > by-pkgid > 5c7d293984177de14e73373e65786d83 > files > 20

airstrike-1.0-0.pre6a.4.mga5.i586.rpm

Just some points for understanding the code:

* All sprites are reference counted. This means that you must use the
  apropriate functions when storing a pointer to a sprite. See
  sprite_aquire() and sprite_isvalid() for more information.