Just some points for understanding the code: * All sprites are reference counted. This means that you must use the apropriate functions when storing a pointer to a sprite. See sprite_aquire() and sprite_isvalid() for more information.
Just some points for understanding the code: * All sprites are reference counted. This means that you must use the apropriate functions when storing a pointer to a sprite. See sprite_aquire() and sprite_isvalid() for more information.