Sophie

Sophie

distrib > Mageia > 5 > i586 > media > core-release > by-pkgid > 7281b619e6b612f5388cfad6b0e56530 > files > 40

sdl2-docs-2.0.3-4.mga5.noarch.rpm

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.8"/>
<title>My Project: SDL_gamecontroller.h File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
  $(document).ready(function() { searchBox.OnSelectItem(0); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">My Project
   </div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.8 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
        <span class="left">
          <img id="MSearchSelect" src="search/mag_sel.png"
               onmouseover="return searchBox.OnSearchSelectShow()"
               onmouseout="return searchBox.OnSearchSelectHide()"
               alt=""/>
          <input type="text" id="MSearchField" value="Search" accesskey="S"
               onfocus="searchBox.OnSearchFieldFocus(true)" 
               onblur="searchBox.OnSearchFieldFocus(false)" 
               onkeyup="searchBox.OnSearchFieldChange(event)"/>
          </span><span class="right">
            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
          </span>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
      <li><a href="globals.html"><span>File&#160;Members</span></a></li>
    </ul>
  </div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Pages</a></div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

</div><!-- top -->
<div class="header">
  <div class="summary">
<a href="#nested-classes">Classes</a> &#124;
<a href="#define-members">Macros</a> &#124;
<a href="#typedef-members">Typedefs</a> &#124;
<a href="#enum-members">Enumerations</a> &#124;
<a href="#func-members">Functions</a>  </div>
  <div class="headertitle">
<div class="title">SDL_gamecontroller.h File Reference</div>  </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="SDL__stdinc_8h_source.html">SDL_stdinc.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="SDL__error_8h_source.html">SDL_error.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="SDL__rwops_8h_source.html">SDL_rwops.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="SDL__joystick_8h_source.html">SDL_joystick.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="begin__code_8h_source.html">begin_code.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="close__code_8h_source.html">close_code.h</a>&quot;</code><br />
</div>
<p><a href="SDL__gamecontroller_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
Macros</h2></td></tr>
<tr class="memitem:a86b050862858714f651a4cf08fea2d3a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a86b050862858714f651a4cf08fea2d3a">SDL_GameControllerAddMappingsFromFile</a>(file)&#160;&#160;&#160;<a class="el" href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a>(SDL_RWFromFile(file, &quot;rb&quot;), 1)</td></tr>
<tr class="separator:a86b050862858714f651a4cf08fea2d3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:aa434ddee85ce43a59567b39c20acf873"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa434ddee85ce43a59567b39c20acf873"></a>
typedef struct _SDL_GameController&#160;</td><td class="memItemRight" valign="bottom"><b>SDL_GameController</b></td></tr>
<tr class="separator:aa434ddee85ce43a59567b39c20acf873"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5d9786518715fe1e5510dab47ef7df40"><td class="memItemLeft" align="right" valign="top">typedef struct <br class="typebreak" />
<a class="el" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a5d9786518715fe1e5510dab47ef7df40">SDL_GameControllerButtonBind</a></td></tr>
<tr class="separator:a5d9786518715fe1e5510dab47ef7df40"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:aff63e7281b46e5275134938c52f5d6fa"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aff63e7281b46e5275134938c52f5d6fa"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><b>SDL_GameControllerBindType</b> { <b>SDL_CONTROLLER_BINDTYPE_NONE</b> = 0, 
<b>SDL_CONTROLLER_BINDTYPE_BUTTON</b>, 
<b>SDL_CONTROLLER_BINDTYPE_AXIS</b>, 
<b>SDL_CONTROLLER_BINDTYPE_HAT</b>
 }</td></tr>
<tr class="separator:aff63e7281b46e5275134938c52f5d6fa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a96d0bda99d806397e4c697241ccffa1c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> { <br />
&#160;&#160;<b>SDL_CONTROLLER_AXIS_INVALID</b> = -1, 
<b>SDL_CONTROLLER_AXIS_LEFTX</b>, 
<b>SDL_CONTROLLER_AXIS_LEFTY</b>, 
<b>SDL_CONTROLLER_AXIS_RIGHTX</b>, 
<br />
&#160;&#160;<b>SDL_CONTROLLER_AXIS_RIGHTY</b>, 
<b>SDL_CONTROLLER_AXIS_TRIGGERLEFT</b>, 
<b>SDL_CONTROLLER_AXIS_TRIGGERRIGHT</b>, 
<b>SDL_CONTROLLER_AXIS_MAX</b>
<br />
 }</td></tr>
<tr class="separator:a96d0bda99d806397e4c697241ccffa1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9e4d3f8c9c9860064a68a700e0486f98"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> { <br />
&#160;&#160;<b>SDL_CONTROLLER_BUTTON_INVALID</b> = -1, 
<b>SDL_CONTROLLER_BUTTON_A</b>, 
<b>SDL_CONTROLLER_BUTTON_B</b>, 
<b>SDL_CONTROLLER_BUTTON_X</b>, 
<br />
&#160;&#160;<b>SDL_CONTROLLER_BUTTON_Y</b>, 
<b>SDL_CONTROLLER_BUTTON_BACK</b>, 
<b>SDL_CONTROLLER_BUTTON_GUIDE</b>, 
<b>SDL_CONTROLLER_BUTTON_START</b>, 
<br />
&#160;&#160;<b>SDL_CONTROLLER_BUTTON_LEFTSTICK</b>, 
<b>SDL_CONTROLLER_BUTTON_RIGHTSTICK</b>, 
<b>SDL_CONTROLLER_BUTTON_LEFTSHOULDER</b>, 
<b>SDL_CONTROLLER_BUTTON_RIGHTSHOULDER</b>, 
<br />
&#160;&#160;<b>SDL_CONTROLLER_BUTTON_DPAD_UP</b>, 
<b>SDL_CONTROLLER_BUTTON_DPAD_DOWN</b>, 
<b>SDL_CONTROLLER_BUTTON_DPAD_LEFT</b>, 
<b>SDL_CONTROLLER_BUTTON_DPAD_RIGHT</b>, 
<br />
&#160;&#160;<b>SDL_CONTROLLER_BUTTON_MAX</b>
<br />
 }</td></tr>
<tr class="separator:a9e4d3f8c9c9860064a68a700e0486f98"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:a01da8611222d5648872fbb4440c886af"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a> (<a class="el" href="structSDL__RWops.html">SDL_RWops</a> *rw, <a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> freerw)</td></tr>
<tr class="separator:a01da8611222d5648872fbb4440c886af"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a62cb682b1c589135cd32cce381d403f8"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a62cb682b1c589135cd32cce381d403f8">SDL_GameControllerAddMapping</a> (const char *mappingString)</td></tr>
<tr class="separator:a62cb682b1c589135cd32cce381d403f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2bd404799b40e27d75d3699c866904cf"><td class="memItemLeft" align="right" valign="top">DECLSPEC char *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a2bd404799b40e27d75d3699c866904cf">SDL_GameControllerMappingForGUID</a> (<a class="el" href="structSDL__JoystickGUID.html">SDL_JoystickGUID</a> guid)</td></tr>
<tr class="separator:a2bd404799b40e27d75d3699c866904cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6d56a421a407e4587dfd0be98255fdf7"><td class="memItemLeft" align="right" valign="top">DECLSPEC char *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a6d56a421a407e4587dfd0be98255fdf7">SDL_GameControllerMapping</a> (SDL_GameController *gamecontroller)</td></tr>
<tr class="separator:a6d56a421a407e4587dfd0be98255fdf7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3307c27938a336b83c317b6054d91bd4"><td class="memItemLeft" align="right" valign="top">DECLSPEC SDL_bool SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a3307c27938a336b83c317b6054d91bd4">SDL_IsGameController</a> (<a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> joystick_index)</td></tr>
<tr class="separator:a3307c27938a336b83c317b6054d91bd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa27333eaf19fbcf39df244aa19c5d043"><td class="memItemLeft" align="right" valign="top">DECLSPEC const char *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#aa27333eaf19fbcf39df244aa19c5d043">SDL_GameControllerNameForIndex</a> (<a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> joystick_index)</td></tr>
<tr class="separator:aa27333eaf19fbcf39df244aa19c5d043"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac7725e08ac17961bd7d5f8d4eb0c4033"><td class="memItemLeft" align="right" valign="top">DECLSPEC SDL_GameController <br class="typebreak" />
*SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#ac7725e08ac17961bd7d5f8d4eb0c4033">SDL_GameControllerOpen</a> (<a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> joystick_index)</td></tr>
<tr class="separator:ac7725e08ac17961bd7d5f8d4eb0c4033"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:add465dba60b0e2ff4e0b53f15471be1e"><td class="memItemLeft" align="right" valign="top">DECLSPEC const char *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#add465dba60b0e2ff4e0b53f15471be1e">SDL_GameControllerName</a> (SDL_GameController *gamecontroller)</td></tr>
<tr class="separator:add465dba60b0e2ff4e0b53f15471be1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adeeeba5a268842412f6578f38e75d231"><td class="memItemLeft" align="right" valign="top">DECLSPEC SDL_bool SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#adeeeba5a268842412f6578f38e75d231">SDL_GameControllerGetAttached</a> (SDL_GameController *gamecontroller)</td></tr>
<tr class="separator:adeeeba5a268842412f6578f38e75d231"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af2aac9107334b73d94b93f9c5ef51eb4"><td class="memItemLeft" align="right" valign="top">DECLSPEC SDL_Joystick *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#af2aac9107334b73d94b93f9c5ef51eb4">SDL_GameControllerGetJoystick</a> (SDL_GameController *gamecontroller)</td></tr>
<tr class="separator:af2aac9107334b73d94b93f9c5ef51eb4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a457fd59b3dec7d1b6ed384973b584bc6"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a457fd59b3dec7d1b6ed384973b584bc6">SDL_GameControllerEventState</a> (<a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> state)</td></tr>
<tr class="separator:a457fd59b3dec7d1b6ed384973b584bc6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a92fe68241a17b60b2240c04d01b73e6b"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a92fe68241a17b60b2240c04d01b73e6b">SDL_GameControllerUpdate</a> (<a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>)</td></tr>
<tr class="separator:a92fe68241a17b60b2240c04d01b73e6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a44a5320a7241b218417d9bfb995907d7"><td class="memItemLeft" align="right" valign="top">DECLSPEC <br class="typebreak" />
<a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a44a5320a7241b218417d9bfb995907d7">SDL_GameControllerGetAxisFromString</a> (const char *pchString)</td></tr>
<tr class="separator:a44a5320a7241b218417d9bfb995907d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a66cbcb3062d6e99e896611a2bde88456"><td class="memItemLeft" align="right" valign="top">DECLSPEC const char *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a66cbcb3062d6e99e896611a2bde88456">SDL_GameControllerGetStringForAxis</a> (<a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis)</td></tr>
<tr class="separator:a66cbcb3062d6e99e896611a2bde88456"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acdb9303cc6b67f1a0ec3ee55ad8e29d5"><td class="memItemLeft" align="right" valign="top">DECLSPEC <br class="typebreak" />
<a class="el" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> <br class="typebreak" />
SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#acdb9303cc6b67f1a0ec3ee55ad8e29d5">SDL_GameControllerGetBindForAxis</a> (SDL_GameController *gamecontroller, <a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis)</td></tr>
<tr class="separator:acdb9303cc6b67f1a0ec3ee55ad8e29d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a067291389e9a8a1fbc8cb2b0dabb8dd2"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__stdinc_8h.html#a9d0257032c0e146ab6121bf0122712f5">Sint16</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a067291389e9a8a1fbc8cb2b0dabb8dd2">SDL_GameControllerGetAxis</a> (SDL_GameController *gamecontroller, <a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis)</td></tr>
<tr class="separator:a067291389e9a8a1fbc8cb2b0dabb8dd2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae40707a1ec3121ce7a891c8a5417c918"><td class="memItemLeft" align="right" valign="top">DECLSPEC <br class="typebreak" />
<a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> <br class="typebreak" />
SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#ae40707a1ec3121ce7a891c8a5417c918">SDL_GameControllerGetButtonFromString</a> (const char *pchString)</td></tr>
<tr class="separator:ae40707a1ec3121ce7a891c8a5417c918"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5afc30d12ed8c51e24e2ce32eca032de"><td class="memItemLeft" align="right" valign="top">DECLSPEC const char *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a5afc30d12ed8c51e24e2ce32eca032de">SDL_GameControllerGetStringForButton</a> (<a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button)</td></tr>
<tr class="separator:a5afc30d12ed8c51e24e2ce32eca032de"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4ee15324cc28aa53bab9f28e71c96840"><td class="memItemLeft" align="right" valign="top">DECLSPEC <br class="typebreak" />
<a class="el" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> <br class="typebreak" />
SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a4ee15324cc28aa53bab9f28e71c96840">SDL_GameControllerGetBindForButton</a> (SDL_GameController *gamecontroller, <a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button)</td></tr>
<tr class="separator:a4ee15324cc28aa53bab9f28e71c96840"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afa9f025f4262bdfba38c364ec9cc31bf"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__stdinc_8h.html#a2944638813a090aa23e62f4da842c3e2">Uint8</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#afa9f025f4262bdfba38c364ec9cc31bf">SDL_GameControllerGetButton</a> (SDL_GameController *gamecontroller, <a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button)</td></tr>
<tr class="separator:afa9f025f4262bdfba38c364ec9cc31bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a97fcf011947b35403c7d5319673a35e9"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__gamecontroller_8h.html#a97fcf011947b35403c7d5319673a35e9">SDL_GameControllerClose</a> (SDL_GameController *gamecontroller)</td></tr>
<tr class="separator:a97fcf011947b35403c7d5319673a35e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Include file for SDL game controller event handling</p>
<p>In order to use these functions, <a class="el" href="SDL_8h.html#a8fc8d35348d7c74bad8392d776c937b8">SDL_Init()</a> must have been called with the <a class="el" href="SDL_8h.html#ad6b47d785eaa00d9c48e6c1cff4aef4b">SDL_INIT_JOYSTICK</a> flag. This causes SDL to scan the system for game controllers, and load appropriate drivers.</p>
<p>If you would like to receive controller updates while the application is in the background, you should set the following hint before calling <a class="el" href="SDL_8h.html#a8fc8d35348d7c74bad8392d776c937b8">SDL_Init()</a>: SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS </p>
</div><h2 class="groupheader">Macro Definition Documentation</h2>
<a class="anchor" id="a86b050862858714f651a4cf08fea2d3a"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">#define SDL_GameControllerAddMappingsFromFile</td>
          <td>(</td>
          <td class="paramtype">&#160;</td>
          <td class="paramname">file</td><td>)</td>
          <td>&#160;&#160;&#160;<a class="el" href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a>(SDL_RWFromFile(file, &quot;rb&quot;), 1)</td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Load a set of mappings from a file, filtered by the current <a class="el" href="SDL__platform_8h.html#a55905e7a299221262fc655e785ab2dc7" title="Gets the name of the platform. ">SDL_GetPlatform()</a></p>
<p>Convenience macro. </p>

</div>
</div>
<h2 class="groupheader">Typedef Documentation</h2>
<a class="anchor" id="a5d9786518715fe1e5510dab47ef7df40"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef struct <a class="el" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a>  <a class="el" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get the SDL joystick layer binding for this controller button/axis mapping </p>

</div>
</div>
<h2 class="groupheader">Enumeration Type Documentation</h2>
<a class="anchor" id="a96d0bda99d806397e4c697241ccffa1c"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The list of axes available from a controller </p>

</div>
</div>
<a class="anchor" id="a9e4d3f8c9c9860064a68a700e0486f98"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The list of buttons available from a controller </p>

</div>
</div>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="a62cb682b1c589135cd32cce381d403f8"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> SDLCALL SDL_GameControllerAddMapping </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>mappingString</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Add or update an existing mapping configuration</p>
<dl class="section return"><dt>Returns</dt><dd>1 if mapping is added, 0 if updated, -1 on error </dd></dl>

</div>
</div>
<a class="anchor" id="a01da8611222d5648872fbb4440c886af"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> SDLCALL SDL_GameControllerAddMappingsFromRW </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL__RWops.html">SDL_RWops</a> *&#160;</td>
          <td class="paramname"><em>rw</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a>&#160;</td>
          <td class="paramname"><em>freerw</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>To count the number of game controllers in the system for the following: int nJoysticks = <a class="el" href="SDL__joystick_8h.html#a2ab130eaa28f8e3bd544a5432041a311">SDL_NumJoysticks()</a>; int nGameControllers = 0; for ( int i = 0; i &lt; nJoysticks; i++ ) { if ( SDL_IsGameController(i) ) { nGameControllers++; } }</p>
<p>Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: guid,name,mappings</p>
<p>Where GUID is the string value from <a class="el" href="SDL__joystick_8h.html#a7f615ef8040e7e9de3af6482d8d9908c">SDL_JoystickGetGUIDString()</a>, name is the human readable string for the device and mappings are controller mappings to joystick ones. Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. The mapping format for joystick is: bX - a joystick button, index X hX.Y - hat X with value Y aX - axis X of the joystick Buttons can be used as a controller axis and vice versa.</p>
<p>This string shows an example of a valid mapping for a controller "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current <a class="el" href="SDL__platform_8h.html#a55905e7a299221262fc655e785ab2dc7" title="Gets the name of the platform. ">SDL_GetPlatform()</a> A community sourced database of controllers is available at <a href="https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt">https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt</a></p>
<p>If <code>freerw</code> is non-zero, the stream will be closed after being read.</p>
<dl class="section return"><dt>Returns</dt><dd>number of mappings added, -1 on error </dd></dl>

</div>
</div>
<a class="anchor" id="a97fcf011947b35403c7d5319673a35e9"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL SDL_GameControllerClose </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Close a controller previously opened with <a class="el" href="SDL__gamecontroller_8h.html#ac7725e08ac17961bd7d5f8d4eb0c4033">SDL_GameControllerOpen()</a>. </p>

</div>
</div>
<a class="anchor" id="a457fd59b3dec7d1b6ed384973b584bc6"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> SDLCALL SDL_GameControllerEventState </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a>&#160;</td>
          <td class="paramname"><em>state</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Enable/disable controller event polling.</p>
<p>If controller events are disabled, you must call <a class="el" href="SDL__gamecontroller_8h.html#a92fe68241a17b60b2240c04d01b73e6b">SDL_GameControllerUpdate()</a> yourself and check the state of the controller when you want controller information.</p>
<p>The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. </p>

</div>
</div>
<a class="anchor" id="adeeeba5a268842412f6578f38e75d231"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Returns SDL_TRUE if the controller has been opened and currently connected, or SDL_FALSE if it has not. </p>

</div>
</div>
<a class="anchor" id="a067291389e9a8a1fbc8cb2b0dabb8dd2"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__stdinc_8h.html#a9d0257032c0e146ab6121bf0122712f5">Sint16</a> SDLCALL SDL_GameControllerGetAxis </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a>&#160;</td>
          <td class="paramname"><em>axis</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get the current state of an axis control on a game controller.</p>
<p>The state is a value ranging from -32768 to 32767.</p>
<p>The axis indices start at index 0. </p>

</div>
</div>
<a class="anchor" id="a44a5320a7241b218417d9bfb995907d7"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> SDLCALL SDL_GameControllerGetAxisFromString </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>pchString</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>turn this string into a axis mapping </p>

</div>
</div>
<a class="anchor" id="acdb9303cc6b67f1a0ec3ee55ad8e29d5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> SDLCALL SDL_GameControllerGetBindForAxis </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a>&#160;</td>
          <td class="paramname"><em>axis</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get the SDL joystick layer binding for this controller button mapping </p>

</div>
</div>
<a class="anchor" id="a4ee15324cc28aa53bab9f28e71c96840"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> SDLCALL SDL_GameControllerGetBindForButton </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a>&#160;</td>
          <td class="paramname"><em>button</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get the SDL joystick layer binding for this controller button mapping </p>

</div>
</div>
<a class="anchor" id="afa9f025f4262bdfba38c364ec9cc31bf"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__stdinc_8h.html#a2944638813a090aa23e62f4da842c3e2">Uint8</a> SDLCALL SDL_GameControllerGetButton </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a>&#160;</td>
          <td class="paramname"><em>button</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get the current state of a button on a game controller.</p>
<p>The button indices start at index 0. </p>

</div>
</div>
<a class="anchor" id="ae40707a1ec3121ce7a891c8a5417c918"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> SDLCALL SDL_GameControllerGetButtonFromString </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>pchString</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>turn this string into a button mapping </p>

</div>
</div>
<a class="anchor" id="af2aac9107334b73d94b93f9c5ef51eb4"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC SDL_Joystick* SDLCALL SDL_GameControllerGetJoystick </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get the underlying joystick object used by a controller </p>

</div>
</div>
<a class="anchor" id="a66cbcb3062d6e99e896611a2bde88456"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a>&#160;</td>
          <td class="paramname"><em>axis</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>turn this axis enum into a string mapping </p>

</div>
</div>
<a class="anchor" id="a5afc30d12ed8c51e24e2ce32eca032de"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a>&#160;</td>
          <td class="paramname"><em>button</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>turn this button enum into a string mapping </p>

</div>
</div>
<a class="anchor" id="a6d56a421a407e4587dfd0be98255fdf7"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC char* SDLCALL SDL_GameControllerMapping </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get a mapping string for an open GameController</p>
<dl class="section return"><dt>Returns</dt><dd>the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available </dd></dl>

</div>
</div>
<a class="anchor" id="a2bd404799b40e27d75d3699c866904cf"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC char* SDLCALL SDL_GameControllerMappingForGUID </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL__JoystickGUID.html">SDL_JoystickGUID</a>&#160;</td>
          <td class="paramname"><em>guid</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get a mapping string for a GUID</p>
<dl class="section return"><dt>Returns</dt><dd>the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available </dd></dl>

</div>
</div>
<a class="anchor" id="add465dba60b0e2ff4e0b53f15471be1e"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC const char* SDLCALL SDL_GameControllerName </td>
          <td>(</td>
          <td class="paramtype">SDL_GameController *&#160;</td>
          <td class="paramname"><em>gamecontroller</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Return the name for this currently opened controller </p>

</div>
</div>
<a class="anchor" id="aa27333eaf19fbcf39df244aa19c5d043"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC const char* SDLCALL SDL_GameControllerNameForIndex </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a>&#160;</td>
          <td class="paramname"><em>joystick_index</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Get the implementation dependent name of a game controller. This can be called before any controllers are opened. If no name can be found, this function returns NULL. </p>

</div>
</div>
<a class="anchor" id="ac7725e08ac17961bd7d5f8d4eb0c4033"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC SDL_GameController* SDLCALL SDL_GameControllerOpen </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a>&#160;</td>
          <td class="paramname"><em>joystick_index</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Open a game controller for use. The index passed as an argument refers to the N'th game controller on the system. This index is the value which will identify this controller in future controller events.</p>
<dl class="section return"><dt>Returns</dt><dd>A controller identifier, or NULL if an error occurred. </dd></dl>

</div>
</div>
<a class="anchor" id="a92fe68241a17b60b2240c04d01b73e6b"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL SDL_GameControllerUpdate </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Update the current state of the open game controllers.</p>
<p>This is called automatically by the event loop if any game controller events are enabled. </p>

</div>
</div>
<a class="anchor" id="a3307c27938a336b83c317b6054d91bd4"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">DECLSPEC SDL_bool SDLCALL SDL_IsGameController </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a>&#160;</td>
          <td class="paramname"><em>joystick_index</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Is the joystick on this index supported by the game controller interface? </p>

</div>
</div>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated on Thu Oct 16 2014 16:33:09 for My Project by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.8
</small></address>
</body>
</html>