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<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="structSDL__HapticCondition-members.html">List of all members</a>  </div>
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<div class="title">SDL_HapticCondition Struct Reference</div>  </div>
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<p>A structure containing a template for a Condition effect.  
 <a href="structSDL__HapticCondition.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="SDL__haptic_8h_source.html">SDL_haptic.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a7be55a9a86c05dd1a54a3006781cfa6f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticCondition.html#a7be55a9a86c05dd1a54a3006781cfa6f">type</a></td></tr>
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<tr class="memitem:a728507d30d18998949313de3a25e5581"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticDirection.html">SDL_HapticDirection</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticCondition.html#a728507d30d18998949313de3a25e5581">direction</a></td></tr>
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<tr class="memitem:a90427a1e0d464b4b53abc1d419c97b2e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticCondition.html#a90427a1e0d464b4b53abc1d419c97b2e">right_sat</a> [3]</td></tr>
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<tr class="memitem:af684c8eeeb719739a32723c00c5a2bbd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticCondition.html#af684c8eeeb719739a32723c00c5a2bbd">deadband</a> [3]</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A structure containing a template for a Condition effect. </p>
<p>The struct handles the following effects:</p><ul>
<li><a class="el" href="SDL__haptic_8h.html#a3b52d4700380085e2b5d87bb20320fb1" title="Spring effect supported - uses axes position. ">SDL_HAPTIC_SPRING</a>: Effect based on axes position.</li>
<li><a class="el" href="SDL__haptic_8h.html#a69522f261973e3ea4273486141320a87" title="Damper effect supported - uses axes velocity. ">SDL_HAPTIC_DAMPER</a>: Effect based on axes velocity.</li>
<li><a class="el" href="SDL__haptic_8h.html#a14b807471589120395aec28293cf6642" title="Inertia effect supported - uses axes acceleration. ">SDL_HAPTIC_INERTIA</a>: Effect based on axes acceleration.</li>
<li><a class="el" href="SDL__haptic_8h.html#a98a5011311168d63921aaac21403a4d8" title="Friction effect supported - uses axes movement. ">SDL_HAPTIC_FRICTION</a>: Effect based on axes movement.</li>
</ul>
<p>Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the <a class="el" href="structSDL__HapticDirection.html" title="Structure that represents a haptic direction. ">SDL_HapticDirection</a> diagram for which side is positive and which is negative.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="structSDL__HapticDirection.html" title="Structure that represents a haptic direction. ">SDL_HapticDirection</a> </dd>
<dd>
<a class="el" href="SDL__haptic_8h.html#a3b52d4700380085e2b5d87bb20320fb1" title="Spring effect supported - uses axes position. ">SDL_HAPTIC_SPRING</a> </dd>
<dd>
<a class="el" href="SDL__haptic_8h.html#a69522f261973e3ea4273486141320a87" title="Damper effect supported - uses axes velocity. ">SDL_HAPTIC_DAMPER</a> </dd>
<dd>
<a class="el" href="SDL__haptic_8h.html#a14b807471589120395aec28293cf6642" title="Inertia effect supported - uses axes acceleration. ">SDL_HAPTIC_INERTIA</a> </dd>
<dd>
<a class="el" href="SDL__haptic_8h.html#a98a5011311168d63921aaac21403a4d8" title="Friction effect supported - uses axes movement. ">SDL_HAPTIC_FRICTION</a> </dd>
<dd>
<a class="el" href="unionSDL__HapticEffect.html" title="The generic template for any haptic effect. ">SDL_HapticEffect</a> </dd></dl>
</div><h2 class="groupheader">Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> SDL_HapticCondition::button</td>
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<p>Button that triggers the effect. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a9d0257032c0e146ab6121bf0122712f5">Sint16</a> SDL_HapticCondition::center[3]</td>
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<p>Position of the dead zone. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> SDL_HapticCondition::deadband[3]</td>
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<p>Size of the dead zone. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> SDL_HapticCondition::delay</td>
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<p>Delay before starting the effect. </p>

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          <td class="memname"><a class="el" href="structSDL__HapticDirection.html">SDL_HapticDirection</a> SDL_HapticCondition::direction</td>
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<p>Direction of the effect - Not used ATM. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> SDL_HapticCondition::interval</td>
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<p>How soon it can be triggered again after button. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a9d0257032c0e146ab6121bf0122712f5">Sint16</a> SDL_HapticCondition::left_coeff[3]</td>
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<p>How fast to increase the force towards the negative side. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> SDL_HapticCondition::left_sat[3]</td>
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<p>Level when joystick is to the negative side. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#add440eff171ea5f55cb00c4a9ab8672d">Uint32</a> SDL_HapticCondition::length</td>
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<p>Duration of the effect. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a9d0257032c0e146ab6121bf0122712f5">Sint16</a> SDL_HapticCondition::right_coeff[3]</td>
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<p>How fast to increase the force towards the positive side. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> SDL_HapticCondition::right_sat[3]</td>
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<p>Level when joystick is to the positive side. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> SDL_HapticCondition::type</td>
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<p><a class="el" href="SDL__haptic_8h.html#a3b52d4700380085e2b5d87bb20320fb1" title="Spring effect supported - uses axes position. ">SDL_HAPTIC_SPRING</a>, <a class="el" href="SDL__haptic_8h.html#a69522f261973e3ea4273486141320a87" title="Damper effect supported - uses axes velocity. ">SDL_HAPTIC_DAMPER</a>, <a class="el" href="SDL__haptic_8h.html#a14b807471589120395aec28293cf6642" title="Inertia effect supported - uses axes acceleration. ">SDL_HAPTIC_INERTIA</a> or <a class="el" href="SDL__haptic_8h.html#a98a5011311168d63921aaac21403a4d8" title="Friction effect supported - uses axes movement. ">SDL_HAPTIC_FRICTION</a> </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="SDL__haptic_8h_source.html">SDL_haptic.h</a></li>
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