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<div class="textblock"><code>#include &quot;<a class="el" href="SDL__stdinc_8h_source.html">SDL_stdinc.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="SDL__error_8h_source.html">SDL_error.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="SDL__keycode_8h_source.html">SDL_keycode.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="SDL__video_8h_source.html">SDL_video.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="begin__code_8h_source.html">begin_code.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="close__code_8h_source.html">close_code.h</a>&quot;</code><br />
</div>
<p><a href="SDL__keyboard_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__Keysym.html">SDL_Keysym</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The SDL keysym structure, used in key events.  <a href="structSDL__Keysym.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:af8f3eff5b50843b93c04d3fd3685358f"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structSDL__Keysym.html">SDL_Keysym</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#af8f3eff5b50843b93c04d3fd3685358f">SDL_Keysym</a></td></tr>
<tr class="memdesc:af8f3eff5b50843b93c04d3fd3685358f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The SDL keysym structure, used in key events.  <a href="#af8f3eff5b50843b93c04d3fd3685358f">More...</a><br /></td></tr>
<tr class="separator:af8f3eff5b50843b93c04d3fd3685358f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Functions</h2></td></tr>
<tr class="memitem:a20cb9d78980660f2f97f83e9080a9791"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a20cb9d78980660f2f97f83e9080a9791"></a>
DECLSPEC <a class="el" href="SDL__video_8h.html#a55a196c7d3b8497538632c79ae1e6392">SDL_Window</a> *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a20cb9d78980660f2f97f83e9080a9791">SDL_GetKeyboardFocus</a> (<a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>)</td></tr>
<tr class="memdesc:a20cb9d78980660f2f97f83e9080a9791"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the window which currently has keyboard focus. <br /></td></tr>
<tr class="separator:a20cb9d78980660f2f97f83e9080a9791"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:add4d65672474cedfbfe9f3d9c2972aa8"><td class="memItemLeft" align="right" valign="top">DECLSPEC const <a class="el" href="SDL__stdinc_8h.html#a2944638813a090aa23e62f4da842c3e2">Uint8</a> *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#add4d65672474cedfbfe9f3d9c2972aa8">SDL_GetKeyboardState</a> (<a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> *numkeys)</td></tr>
<tr class="memdesc:add4d65672474cedfbfe9f3d9c2972aa8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a snapshot of the current state of the keyboard.  <a href="#add4d65672474cedfbfe9f3d9c2972aa8">More...</a><br /></td></tr>
<tr class="separator:add4d65672474cedfbfe9f3d9c2972aa8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7b2ee63de74c442ac456cac9db5f8ed0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7b2ee63de74c442ac456cac9db5f8ed0"></a>
DECLSPEC <a class="el" href="SDL__keycode_8h.html#afa050ad71f0a5b86aa05cb13f542d747">SDL_Keymod</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a7b2ee63de74c442ac456cac9db5f8ed0">SDL_GetModState</a> (<a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>)</td></tr>
<tr class="memdesc:a7b2ee63de74c442ac456cac9db5f8ed0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the current key modifier state for the keyboard. <br /></td></tr>
<tr class="separator:a7b2ee63de74c442ac456cac9db5f8ed0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a705c85881304eab01f00abeca2ef5846"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a705c85881304eab01f00abeca2ef5846">SDL_SetModState</a> (<a class="el" href="SDL__keycode_8h.html#afa050ad71f0a5b86aa05cb13f542d747">SDL_Keymod</a> modstate)</td></tr>
<tr class="memdesc:a705c85881304eab01f00abeca2ef5846"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the current key modifier state for the keyboard.  <a href="#a705c85881304eab01f00abeca2ef5846">More...</a><br /></td></tr>
<tr class="separator:a705c85881304eab01f00abeca2ef5846"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa74e6944ede98feeb09408fd97aaad57"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171">SDL_Keycode</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#aa74e6944ede98feeb09408fd97aaad57">SDL_GetKeyFromScancode</a> (<a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_Scancode</a> scancode)</td></tr>
<tr class="memdesc:aa74e6944ede98feeb09408fd97aaad57"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the key code corresponding to the given scancode according to the current keyboard layout.  <a href="#aa74e6944ede98feeb09408fd97aaad57">More...</a><br /></td></tr>
<tr class="separator:aa74e6944ede98feeb09408fd97aaad57"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a36216054a385bea6898a35ded18d9c0f"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_Scancode</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a36216054a385bea6898a35ded18d9c0f">SDL_GetScancodeFromKey</a> (<a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171">SDL_Keycode</a> key)</td></tr>
<tr class="memdesc:a36216054a385bea6898a35ded18d9c0f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the scancode corresponding to the given key code according to the current keyboard layout.  <a href="#a36216054a385bea6898a35ded18d9c0f">More...</a><br /></td></tr>
<tr class="separator:a36216054a385bea6898a35ded18d9c0f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad81526318501fd88c503491909d9c07e"><td class="memItemLeft" align="right" valign="top">DECLSPEC const char *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#ad81526318501fd88c503491909d9c07e">SDL_GetScancodeName</a> (<a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_Scancode</a> scancode)</td></tr>
<tr class="memdesc:ad81526318501fd88c503491909d9c07e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a human-readable name for a scancode.  <a href="#ad81526318501fd88c503491909d9c07e">More...</a><br /></td></tr>
<tr class="separator:ad81526318501fd88c503491909d9c07e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0cb32dd58d3dc5b77c9daf0b6000f93c"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_Scancode</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a0cb32dd58d3dc5b77c9daf0b6000f93c">SDL_GetScancodeFromName</a> (const char *name)</td></tr>
<tr class="memdesc:a0cb32dd58d3dc5b77c9daf0b6000f93c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a scancode from a human-readable name.  <a href="#a0cb32dd58d3dc5b77c9daf0b6000f93c">More...</a><br /></td></tr>
<tr class="separator:a0cb32dd58d3dc5b77c9daf0b6000f93c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5d30971127cd386655b891f429b76fe9"><td class="memItemLeft" align="right" valign="top">DECLSPEC const char *SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a5d30971127cd386655b891f429b76fe9">SDL_GetKeyName</a> (<a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171">SDL_Keycode</a> key)</td></tr>
<tr class="memdesc:a5d30971127cd386655b891f429b76fe9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a human-readable name for a key.  <a href="#a5d30971127cd386655b891f429b76fe9">More...</a><br /></td></tr>
<tr class="separator:a5d30971127cd386655b891f429b76fe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad4d4e79f117a9092ec269601c5423337"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171">SDL_Keycode</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#ad4d4e79f117a9092ec269601c5423337">SDL_GetKeyFromName</a> (const char *name)</td></tr>
<tr class="memdesc:ad4d4e79f117a9092ec269601c5423337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a key code from a human-readable name.  <a href="#ad4d4e79f117a9092ec269601c5423337">More...</a><br /></td></tr>
<tr class="separator:ad4d4e79f117a9092ec269601c5423337"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab2c8474b9a8b6d07cae4f8eceab38870"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#ab2c8474b9a8b6d07cae4f8eceab38870">SDL_StartTextInput</a> (<a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>)</td></tr>
<tr class="memdesc:ab2c8474b9a8b6d07cae4f8eceab38870"><td class="mdescLeft">&#160;</td><td class="mdescRight">Start accepting Unicode text input events. This function will show the on-screen keyboard if supported.  <a href="#ab2c8474b9a8b6d07cae4f8eceab38870">More...</a><br /></td></tr>
<tr class="separator:ab2c8474b9a8b6d07cae4f8eceab38870"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c84ed1daac21f8224d43bcb9d5bc597"><td class="memItemLeft" align="right" valign="top">DECLSPEC SDL_bool SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a6c84ed1daac21f8224d43bcb9d5bc597">SDL_IsTextInputActive</a> (<a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>)</td></tr>
<tr class="memdesc:a6c84ed1daac21f8224d43bcb9d5bc597"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return whether or not Unicode text input events are enabled.  <a href="#a6c84ed1daac21f8224d43bcb9d5bc597">More...</a><br /></td></tr>
<tr class="separator:a6c84ed1daac21f8224d43bcb9d5bc597"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab08b914cdfb2eaed26165cb2f6b110ec"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#ab08b914cdfb2eaed26165cb2f6b110ec">SDL_StopTextInput</a> (<a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>)</td></tr>
<tr class="memdesc:ab08b914cdfb2eaed26165cb2f6b110ec"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stop receiving any text input events. This function will hide the on-screen keyboard if supported.  <a href="#ab08b914cdfb2eaed26165cb2f6b110ec">More...</a><br /></td></tr>
<tr class="separator:ab08b914cdfb2eaed26165cb2f6b110ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a949fd9d16d5156a9d5aa0dc74580dbae"><td class="memItemLeft" align="right" valign="top">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a949fd9d16d5156a9d5aa0dc74580dbae">SDL_SetTextInputRect</a> (<a class="el" href="structSDL__Rect.html">SDL_Rect</a> *rect)</td></tr>
<tr class="memdesc:a949fd9d16d5156a9d5aa0dc74580dbae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the rectangle used to type Unicode text inputs. This is used as a hint for IME and on-screen keyboard placement.  <a href="#a949fd9d16d5156a9d5aa0dc74580dbae">More...</a><br /></td></tr>
<tr class="separator:a949fd9d16d5156a9d5aa0dc74580dbae"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a106356274c192b53844c8f1a821b00d7"><td class="memItemLeft" align="right" valign="top">DECLSPEC SDL_bool SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a106356274c192b53844c8f1a821b00d7">SDL_HasScreenKeyboardSupport</a> (<a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>)</td></tr>
<tr class="memdesc:a106356274c192b53844c8f1a821b00d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the platform has some screen keyboard support.  <a href="#a106356274c192b53844c8f1a821b00d7">More...</a><br /></td></tr>
<tr class="separator:a106356274c192b53844c8f1a821b00d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a92f5b73c7b71efeb68f5e9616cb918b7"><td class="memItemLeft" align="right" valign="top">DECLSPEC SDL_bool SDLCALL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL__keyboard_8h.html#a92f5b73c7b71efeb68f5e9616cb918b7">SDL_IsScreenKeyboardShown</a> (<a class="el" href="SDL__video_8h.html#a55a196c7d3b8497538632c79ae1e6392">SDL_Window</a> *window)</td></tr>
<tr class="memdesc:a92f5b73c7b71efeb68f5e9616cb918b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the screen keyboard is shown for given window.  <a href="#a92f5b73c7b71efeb68f5e9616cb918b7">More...</a><br /></td></tr>
<tr class="separator:a92f5b73c7b71efeb68f5e9616cb918b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Include file for SDL keyboard event handling </p>
</div><h2 class="groupheader">Typedef Documentation</h2>
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          <td class="memname">typedef struct <a class="el" href="structSDL__Keysym.html">SDL_Keysym</a>  <a class="el" href="structSDL__Keysym.html">SDL_Keysym</a></td>
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<p>The SDL keysym structure, used in key events. </p>
<dl class="section note"><dt>Note</dt><dd>If you are looking for translated character input, see the <a class="el" href="SDL__events_8h.html#a3b589e89be6b35c02e0dd34a55f3fccaa4fa2570088f6b9cbd109ae91b511368f">SDL_TEXTINPUT</a> event. </dd></dl>

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<h2 class="groupheader">Function Documentation</h2>
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          <td class="memname">DECLSPEC const <a class="el" href="SDL__stdinc_8h.html#a2944638813a090aa23e62f4da842c3e2">Uint8</a>* SDLCALL SDL_GetKeyboardState </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__thread_8h.html#a6a64f9be4433e4de6e2f2f548cf3c08e">int</a> *&#160;</td>
          <td class="paramname"><em>numkeys</em></td><td>)</td>
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<p>Get a snapshot of the current state of the keyboard. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">numkeys</td><td>if non-NULL, receives the length of the returned array.</td></tr>
  </table>
  </dd>
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<dl class="section return"><dt>Returns</dt><dd>An array of key states. Indexes into this array are obtained by using <a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b" title="The SDL keyboard scancode representation. ">SDL_Scancode</a> values.</dd></dl>
<p><b>Example:</b> </p><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;const Uint8 *state = SDL_GetKeyboardState(NULL);</div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;if ( state[SDL_SCANCODE_RETURN] )   {</div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;    printf(&quot;&lt;RETURN&gt; is pressed.\n&quot;);</div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;}</div>
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          <td class="memname">DECLSPEC <a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171">SDL_Keycode</a> SDLCALL SDL_GetKeyFromName </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
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<p>Get a key code from a human-readable name. </p>
<dl class="section return"><dt>Returns</dt><dd>key code, or SDLK_UNKNOWN if the name wasn't recognized</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171" title="The SDL virtual key representation. ">SDL_Keycode</a> </dd></dl>

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          <td class="memname">DECLSPEC <a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171">SDL_Keycode</a> SDLCALL SDL_GetKeyFromScancode </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_Scancode</a>&#160;</td>
          <td class="paramname"><em>scancode</em></td><td>)</td>
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<p>Get the key code corresponding to the given scancode according to the current keyboard layout. </p>
<p>See <a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171" title="The SDL virtual key representation. ">SDL_Keycode</a> for details.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keyboard_8h.html#a5d30971127cd386655b891f429b76fe9" title="Get a human-readable name for a key. ">SDL_GetKeyName()</a> </dd></dl>

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          <td class="memname">DECLSPEC const char* SDLCALL SDL_GetKeyName </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171">SDL_Keycode</a>&#160;</td>
          <td class="paramname"><em>key</em></td><td>)</td>
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<p>Get a human-readable name for a key. </p>
<dl class="section return"><dt>Returns</dt><dd>A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns an empty string ("").</dd></dl>
<dl class="section see"><dt>See also</dt><dd>SDL_Key </dd></dl>

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          <td class="memname">DECLSPEC <a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_Scancode</a> SDLCALL SDL_GetScancodeFromKey </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__keycode_8h.html#ae9265f064f13f0f74dfca26a67875171">SDL_Keycode</a>&#160;</td>
          <td class="paramname"><em>key</em></td><td>)</td>
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<p>Get the scancode corresponding to the given key code according to the current keyboard layout. </p>
<p>See <a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b" title="The SDL keyboard scancode representation. ">SDL_Scancode</a> for details.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keyboard_8h.html#ad81526318501fd88c503491909d9c07e" title="Get a human-readable name for a scancode. ">SDL_GetScancodeName()</a> </dd></dl>

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          <td class="memname">DECLSPEC <a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_Scancode</a> SDLCALL SDL_GetScancodeFromName </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
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<p>Get a scancode from a human-readable name. </p>
<dl class="section return"><dt>Returns</dt><dd>scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b" title="The SDL keyboard scancode representation. ">SDL_Scancode</a> </dd></dl>

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          <td class="memname">DECLSPEC const char* SDLCALL SDL_GetScancodeName </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_Scancode</a>&#160;</td>
          <td class="paramname"><em>scancode</em></td><td>)</td>
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<p>Get a human-readable name for a scancode. </p>
<dl class="section return"><dt>Returns</dt><dd>A pointer to the name for the scancode. If the scancode doesn't have a name, this function returns an empty string ("").</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b" title="The SDL keyboard scancode representation. ">SDL_Scancode</a> </dd></dl>

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          <td class="memname">DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>&#160;</td>
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<p>Returns whether the platform has some screen keyboard support. </p>
<dl class="section return"><dt>Returns</dt><dd>SDL_TRUE if some keyboard support is available else SDL_FALSE.</dd></dl>
<dl class="section note"><dt>Note</dt><dd>Not all screen keyboard functions are supported on all platforms.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keyboard_8h.html#a92f5b73c7b71efeb68f5e9616cb918b7" title="Returns whether the screen keyboard is shown for given window. ">SDL_IsScreenKeyboardShown()</a> </dd></dl>

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          <td class="memname">DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__video_8h.html#a55a196c7d3b8497538632c79ae1e6392">SDL_Window</a> *&#160;</td>
          <td class="paramname"><em>window</em></td><td>)</td>
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<p>Returns whether the screen keyboard is shown for given window. </p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">window</td><td>The window for which screen keyboard should be queried.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>SDL_TRUE if screen keyboard is shown else SDL_FALSE.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keyboard_8h.html#a106356274c192b53844c8f1a821b00d7" title="Returns whether the platform has some screen keyboard support. ">SDL_HasScreenKeyboardSupport()</a> </dd></dl>

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          <td class="memname">DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>&#160;</td>
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<p>Return whether or not Unicode text input events are enabled. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keyboard_8h.html#ab2c8474b9a8b6d07cae4f8eceab38870" title="Start accepting Unicode text input events. This function will show the on-screen keyboard if supporte...">SDL_StartTextInput()</a> </dd>
<dd>
<a class="el" href="SDL__keyboard_8h.html#ab08b914cdfb2eaed26165cb2f6b110ec" title="Stop receiving any text input events. This function will hide the on-screen keyboard if supported...">SDL_StopTextInput()</a> </dd></dl>

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          <td class="memname">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL SDL_SetModState </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__keycode_8h.html#afa050ad71f0a5b86aa05cb13f542d747">SDL_Keymod</a>&#160;</td>
          <td class="paramname"><em>modstate</em></td><td>)</td>
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<p>Set the current key modifier state for the keyboard. </p>
<dl class="section note"><dt>Note</dt><dd>This does not change the keyboard state, only the key modifier flags. </dd></dl>

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          <td class="memname">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL SDL_SetTextInputRect </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL__Rect.html">SDL_Rect</a> *&#160;</td>
          <td class="paramname"><em>rect</em></td><td>)</td>
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<p>Set the rectangle used to type Unicode text inputs. This is used as a hint for IME and on-screen keyboard placement. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keyboard_8h.html#ab2c8474b9a8b6d07cae4f8eceab38870" title="Start accepting Unicode text input events. This function will show the on-screen keyboard if supporte...">SDL_StartTextInput()</a> </dd></dl>

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          <td class="memname">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL SDL_StartTextInput </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>&#160;</td>
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<p>Start accepting Unicode text input events. This function will show the on-screen keyboard if supported. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keyboard_8h.html#ab08b914cdfb2eaed26165cb2f6b110ec" title="Stop receiving any text input events. This function will hide the on-screen keyboard if supported...">SDL_StopTextInput()</a> </dd>
<dd>
<a class="el" href="SDL__keyboard_8h.html#a949fd9d16d5156a9d5aa0dc74580dbae" title="Set the rectangle used to type Unicode text inputs. This is used as a hint for IME and on-screen keyb...">SDL_SetTextInputRect()</a> </dd>
<dd>
<a class="el" href="SDL__keyboard_8h.html#a106356274c192b53844c8f1a821b00d7" title="Returns whether the platform has some screen keyboard support. ">SDL_HasScreenKeyboardSupport()</a> </dd></dl>

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          <td class="memname">DECLSPEC <a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a> SDLCALL SDL_StopTextInput </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="SDL__audio_8h.html#a52835ae37c4bb905b903cbaf5d04b05f">void</a>&#160;</td>
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<p>Stop receiving any text input events. This function will hide the on-screen keyboard if supported. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__keyboard_8h.html#ab2c8474b9a8b6d07cae4f8eceab38870" title="Start accepting Unicode text input events. This function will show the on-screen keyboard if supporte...">SDL_StartTextInput()</a> </dd>
<dd>
<a class="el" href="SDL__keyboard_8h.html#a106356274c192b53844c8f1a821b00d7" title="Returns whether the platform has some screen keyboard support. ">SDL_HasScreenKeyboardSupport()</a> </dd></dl>

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