#--//////////////////////////////////////////////////////////////////////////// #-- Copyright (c) 2010, Michael A. Jackson. BlueQuartz Software #-- All rights reserved. #-- BSD License: http://www.opensource.org/licenses/bsd-license.html #--//////////////////////////////////////////////////////////////////////////// project(SimpleCocoaVTK) CMAKE_MINIMUM_REQUIRED(VERSION 2.8.5 FATAL_ERROR) if(NOT VTK_BINARY_DIR) find_package(VTK) if(NOT VTK_DIR) message(FATAL_ERROR "Please set VTK_DIR.") endif(NOT VTK_DIR) include(${VTK_USE_FILE}) endif(NOT VTK_BINARY_DIR) # This is needed in case we are building this project separate from the VTK build if (NOT EXECUTABLE_OUTPUT_PATH) set (EXECUTABLE_OUTPUT_PATH ${SimpleCocoaVTK_BINARY_DIR}) endif() # The source files - Note because the files have both C++ and Objective-C in them # the file extension is .mm set (SimpleCocoaVTK_SRCS ${SimpleCocoaVTK_SOURCE_DIR}/main.mm ${SimpleCocoaVTK_SOURCE_DIR}/BasicVTKView.mm ${SimpleCocoaVTK_SOURCE_DIR}/MyDocument.mm ) # The Headers set (SimpleCocoaVTK_HDRS ${SimpleCocoaVTK_SOURCE_DIR}/BasicVTKView.h ${SimpleCocoaVTK_SOURCE_DIR}/MyDocument.h ) # these are the OS X Interface Builder Files set (SimpleCocoaVTK_XIBS MainMenu MyDocument ) # Set the OS X Bundle specific CMake variables which will be used to populate the plist for # the application bundle set(MACOSX_BUNDLE_GUI_IDENTIFIER "org.vtk.SimpleCocoaVTK") set(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME}) # These variables are specific to our plist and are NOT standard CMake variables set(MACOSX_BUNDLE_NSMAIN_NIB_FILE "MainMenu") set(MACOSX_BUNDLE_NSPRINCIPAL_CLASS "NSApplication") # Add our Executable add_executable(SimpleCocoaVTK MACOSX_BUNDLE ${SimpleCocoaVTK_SRCS} ${SimpleCocoaVTK_HDRS}) # Probably a better way to set the framework link libraries. target_link_libraries(SimpleCocoaVTK vtkRendering "-framework Cocoa -framework OpenGL -framework IOKit") # Set a custom plist file for the app bundle set_target_properties(SimpleCocoaVTK PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${SimpleCocoaVTK_SOURCE_DIR}/Info-CMake.plist) # Make sure we can find the 'ibtool' program. If we can NOT find it we # skip generation of this project find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin") if (${IBTOOL} STREQUAL "IBTOOL-NOTFOUND") message(SEND_ERROR "ibtool can not be found and is needed to compile the .xib files. It should have been installed with the Apple developer tools. The default system paths were searched in addition to ${OSX_DEVELOPER_ROOT}/usr/bin") endif() # Make sure the 'Resources' Directory is correctly created before we build add_custom_command (TARGET SimpleCocoaVTK PRE_BUILD COMMAND mkdir -p ${EXECUTABLE_OUTPUT_PATH}/\${CONFIGURATION}/SimpleCocoaVTK.app/Contents/Resources) # Compile the .xib files using the 'ibtool' program with the destination being the app package foreach(xib ${SimpleCocoaVTK_XIBS}) add_custom_command (TARGET SimpleCocoaVTK POST_BUILD COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text --compile ${EXECUTABLE_OUTPUT_PATH}/\${CONFIGURATION}/SimpleCocoaVTK.app/Contents/Resources/${xib}.nib ${SimpleCocoaVTK_SOURCE_DIR}/${xib}.xib COMMENT "Compiling ${SimpleCocoaVTK_SOURCE_DIR}/${xib}.xib") endforeach()