PROJECT(EasyView) IF(NOT VTK_BINARY_DIR) FIND_PACKAGE(VTK) IF(NOT VTK_DIR) MESSAGE(FATAL_ERROR "Please set VTK_DIR.") ENDIF(NOT VTK_DIR) INCLUDE(${VTK_USE_FILE}) ENDIF(NOT VTK_BINARY_DIR) # use what QVTK built with SET(QT_MOC_EXECUTABLE ${VTK_QT_MOC_EXECUTABLE} CACHE FILEPATH "") SET(QT_UIC_EXECUTABLE ${VTK_QT_UIC_EXECUTABLE} CACHE FILEPATH "") SET(QT_QMAKE_EXECUTABLE ${VTK_QT_QMAKE_EXECUTABLE} CACHE FILEPATH "") FIND_PACKAGE(Qt4 REQUIRED) INCLUDE(${QT_USE_FILE}) # Use the include path and library for Qt that is used by VTK. INCLUDE_DIRECTORIES( ${QT_INCLUDE_DIR} ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR} ) # Set your files and resources here SET(CustomLinkViewSrcs main.cxx CustomLinkView.cxx) SET(CustomLinkViewUI CustomLinkView.ui) SET(CustomLinkViewHeaders CustomLinkView.h) SET(CustomLinkViewResources Icons/icons.qrc) # The rest should just work (sure...) QT4_WRAP_UI(UISrcs ${CustomLinkViewUI}) QT4_WRAP_CPP(MOCSrcs ${CustomLinkViewHeaders} ) QT4_ADD_RESOURCES(ResourceSrcs ${CustomLinkViewResources}) SOURCE_GROUP("Resources" FILES ${CustomLinkViewUI} ${CustomLinkViewResources} ${EXE_ICON} ) SOURCE_GROUP("Generated" FILES ${UISrcs} ${MOCSrcs} ${ResourceSrcs} ${RCS_SOURCES} ) ADD_DEFINITIONS(-DQT_GUI_LIBS -DQT_CORE_LIB -DQT3_SUPPORT) SET_SOURCE_FILES_PROPERTIES(${CustomLinkViewSrcs} PROPERTIES OBJECT_DEPENDS "${UISrcs}") # It's nice to have the ui in the windows project file...just double click on it # and designer comes up on that ui file :) IF (${CMAKE_BUILD_TOOL} MATCHES "msdev") SET (CustomLinkViewSrcs ${CustomLinkViewSrcs} ${CustomLinkViewUI}) ENDIF (${CMAKE_BUILD_TOOL} MATCHES "msdev") IF (${CMAKE_BUILD_TOOL} MATCHES "devenv") SET (CustomLinkViewSrcs ${CustomLinkViewSrcs} ${CustomLinkViewUI}) ENDIF (${CMAKE_BUILD_TOOL} MATCHES "devenv") ADD_EXECUTABLE( CustomLinkView MACOSX_BUNDLE ${CustomLinkViewSrcs} ${UISrcs} ${MOCSrcs} ${ResourceSrcs}) TARGET_LINK_LIBRARIES( CustomLinkView QVTK ${QT_LIBRARIES} vtkRendering vtkGraphics vtkIO vtkCommon vtkInfovis vtkViews )