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vtk-examples-6.0.0-8.mga5.i586.rpm

#
# This example introduces 3D widgets. 3D widgets take advantage of the
# event/observer design pattern introduced previously. They typically
# have a particular representation in the scene which can be interactively
# selected and manipulated using the mouse and keyboard. As the widgets
# are manipulated, they in turn invoke events such as StartInteractionEvent,
# InteractionEvent, and EndInteractionEvent which can be used to manipulate
# the scene that the widget is embedded in. 3D widgets work in the context
# of the event loop which was set up in the previous example.
#
# Note: there are more 3D widget examples in VTK/Examples/GUI/.
#

#
# First we include the VTK Tcl packages which will make available
# all of the VTK commands to Tcl.
#
package require vtk

#
# Next we create an instance of vtkConeSource and set some of its
# properties. The instance of vtkConeSource "cone" is part of a visualization
# pipeline (it is a source process object); it produces data (output type is
# vtkPolyData) which other filters may process.
#
vtkConeSource cone
cone SetHeight 3.0
cone SetRadius 1.0
cone SetResolution 10

#
# In this example we terminate the pipeline with a mapper process object.
# (Intermediate filters such as vtkShrinkPolyData could be inserted in
# between the source and the mapper.)  We create an instance of
# vtkPolyDataMapper to map the polygonal data into graphics primitives. We
# connect the output of the cone souece to the input of this mapper.
#
vtkPolyDataMapper coneMapper
coneMapper SetInputConnection [cone GetOutputPort]

#
# Create an actor to represent the cone. The actor orchestrates rendering of
# the mapper's graphics primitives. An actor also refers to properties via a
# vtkProperty instance, and includes an internal transformation matrix. We
# set this actor's mapper to be coneMapper which we created above.
#
vtkActor coneActor
coneActor SetMapper coneMapper

#
# Create the Renderer and assign actors to it. A renderer is like a
# viewport. It is part or all of a window on the screen and it is responsible
# for drawing the actors it has.  We also set the background color here.
#
vtkRenderer ren1
ren1 AddActor coneActor
ren1 SetBackground 0.1 0.2 0.4

#
# Finally we create the render window which will show up on the screen
# We put our renderer into the render window using AddRenderer. We also
# set the size to be 300 pixels by 300.
#
vtkRenderWindow renWin
renWin AddRenderer ren1
renWin SetSize 300 300

#
# The vtkRenderWindowInteractor class watches for events (e.g., keypress,
# mouse) in the vtkRenderWindow. These events are translated into
# event invocations that VTK understands (see VTK/Common/vtkCommand.h
# for all events that VTK processes). Then observers of these VTK
# events can process them as appropriate.
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin

#
# By default the vtkRenderWindowInteractor instantiates an instance
# of vtkInteractorStyle. vtkInteractorStyle translates a set of events
# it observes into operations on the camera, actors, and/or properties
# in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
# Here we specify a particular interactor style.
vtkInteractorStyleTrackballCamera style
iren SetInteractorStyle style

#
# Here we use a vtkBoxWidget to transform the underlying coneActor (by
# manipulating its transformation matrix). Many other types of widgets
# are available for use, see the documentation for more details.
#
# The SetInteractor method is how 3D widgets are associated with the render
# window interactor. Internally, SetInteractor sets up a bunch of callbacks
# using the Command/Observer mechanism (AddObserver()). The place factor
# controls the initial size of the widget with respect to the bounding box
# of the input to the widget.
vtkBoxWidget boxWidget
boxWidget SetInteractor iren
boxWidget SetPlaceFactor 1.25

#
# Place the interactor initially. The input to a 3D widget is used to
# initially position and scale the widget. The EndInteractionEvent is
# observed which invokes the SelectPolygons callback.
#
boxWidget SetInputConnection [cone GetOutputPort]
boxWidget PlaceWidget
boxWidget AddObserver InteractionEvent TransformActor

#
# Normally the user presses the "i" key to bring a 3D widget to life. Here
# we will manually enable it so it appears with the cone.
#
boxWidget On

#
# We can use the vtkInteract Tcl/Tk interactor at the same time as
# the box widget.
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}

#
# Initialize starts the event loop. Once the render window appears, mouse
# in the window to move the camera. If you select the box widget,
# depending on what is selected, the widget will change shape. As this
# is happening, it will invoke InteractionEvents on itself. These are
# caught by the observer which in turn invokes the Tcl proc TransformActor
# (defined below). If you do not select the box widget, then the events
# are received by the interactor style, which manipulates the camera as
# usual. It is possible to have many widgets running simultaneously, and to
# prioritize the processing of events.
#
iren Initialize

#
# Since we are in the Tcl/Tk environment, we prevent the empty "."
# window from appearing with the Tk "withdraw" command.
#
wm withdraw .

# As the box widget is interacted with, it produces a transformation
# matrix that is set on the actor.
vtkTransform t
proc TransformActor {} {
   boxWidget GetTransform t
   coneActor SetUserTransform t
}