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<div class="title">SDL_gamecontroller.h</div>  </div>
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<a href="SDL__gamecontroller_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">  Simple DirectMedia Layer</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">  Copyright (C) 1997-2014 Sam Lantinga &lt;slouken@libsdl.org&gt;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">  This software is provided &#39;as-is&#39;, without any express or implied</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">  warranty.  In no event will the authors be held liable for any damages</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">  arising from the use of this software.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">  Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">  including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">  freely, subject to the following restrictions:</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">  1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">     claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">     in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">     appreciated but is not required.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">  2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">     misrepresented as being the original software.</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">  3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#ifndef _SDL_gamecontroller_h</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#define _SDL_gamecontroller_h</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__stdinc_8h.html">SDL_stdinc.h</a>&quot;</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__error_8h.html">SDL_error.h</a>&quot;</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__rwops_8h.html">SDL_rwops.h</a>&quot;</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__joystick_8h.html">SDL_joystick.h</a>&quot;</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="begin__code_8h.html">begin_code.h</a>&quot;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">/* Set up for C function definitions, even when using C++ */</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="comment">/* The gamecontroller structure used to identify an SDL game controller */</span></div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="keyword">struct </span>_SDL_GameController;</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>_SDL_GameController SDL_GameController;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="keyword">typedef</span> <span class="keyword">enum</span></div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;{</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    SDL_CONTROLLER_BINDTYPE_NONE = 0,</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    SDL_CONTROLLER_BINDTYPE_BUTTON,</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    SDL_CONTROLLER_BINDTYPE_AXIS,</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    SDL_CONTROLLER_BINDTYPE_HAT</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;} SDL_GameControllerBindType;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="structSDL__GameControllerButtonBind.html">   70</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;{</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    SDL_GameControllerBindType bindType;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="keyword">union</span></div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    {</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        <span class="keywordtype">int</span> button;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        <span class="keywordtype">int</span> axis;</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <span class="keyword">struct </span>{</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;            <span class="keywordtype">int</span> hat;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;            <span class="keywordtype">int</span> hat_mask;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        } hat;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    } value;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;} <a class="code" href="SDL__gamecontroller_8h.html#a5d9786518715fe1e5510dab47ef7df40">SDL_GameControllerButtonBind</a>;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a>( <a class="code" href="structSDL__RWops.html">SDL_RWops</a> * rw, <span class="keywordtype">int</span> freerw );</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;</div>
<div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a86b050862858714f651a4cf08fea2d3a">  127</a></span>&#160;<span class="preprocessor">#define SDL_GameControllerAddMappingsFromFile(file)   SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, &quot;rb&quot;), 1)</span></div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a62cb682b1c589135cd32cce381d403f8">SDL_GameControllerAddMapping</a>( <span class="keyword">const</span> <span class="keywordtype">char</span>* mappingString );</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> * SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a2bd404799b40e27d75d3699c866904cf">SDL_GameControllerMappingForGUID</a>( <a class="code" href="structSDL__JoystickGUID.html">SDL_JoystickGUID</a> guid );</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> * SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a6d56a421a407e4587dfd0be98255fdf7">SDL_GameControllerMapping</a>( SDL_GameController * gamecontroller );</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_bool SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a3307c27938a336b83c317b6054d91bd4">SDL_IsGameController</a>(<span class="keywordtype">int</span> joystick_index);</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span> *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#aa27333eaf19fbcf39df244aa19c5d043">SDL_GameControllerNameForIndex</a>(<span class="keywordtype">int</span> joystick_index);</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_GameController *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ac7725e08ac17961bd7d5f8d4eb0c4033">SDL_GameControllerOpen</a>(<span class="keywordtype">int</span> joystick_index);</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span> *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#add465dba60b0e2ff4e0b53f15471be1e">SDL_GameControllerName</a>(SDL_GameController *gamecontroller);</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_bool SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#adeeeba5a268842412f6578f38e75d231">SDL_GameControllerGetAttached</a>(SDL_GameController *gamecontroller);</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_Joystick *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#af2aac9107334b73d94b93f9c5ef51eb4">SDL_GameControllerGetJoystick</a>(SDL_GameController *gamecontroller);</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a457fd59b3dec7d1b6ed384973b584bc6">SDL_GameControllerEventState</a>(<span class="keywordtype">int</span> state);</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a92fe68241a17b60b2240c04d01b73e6b">SDL_GameControllerUpdate</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div>
<div class="line"><a name="l00212"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">  212</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">enum</span></div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;{</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;    SDL_CONTROLLER_AXIS_INVALID = -1,</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;    SDL_CONTROLLER_AXIS_LEFTX,</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;    SDL_CONTROLLER_AXIS_LEFTY,</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;    SDL_CONTROLLER_AXIS_RIGHTX,</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;    SDL_CONTROLLER_AXIS_RIGHTY,</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;    SDL_CONTROLLER_AXIS_TRIGGERLEFT,</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    SDL_CONTROLLER_AXIS_TRIGGERRIGHT,</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;    SDL_CONTROLLER_AXIS_MAX</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;} <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a>;</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a44a5320a7241b218417d9bfb995907d7">SDL_GameControllerGetAxisFromString</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *pchString);</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span>* SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a66cbcb3062d6e99e896611a2bde88456">SDL_GameControllerGetStringForAxis</a>(<a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> SDLCALL</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;<a class="code" href="SDL__gamecontroller_8h.html#acdb9303cc6b67f1a0ec3ee55ad8e29d5">SDL_GameControllerGetBindForAxis</a>(SDL_GameController *gamecontroller,</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;                                 <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="SDL__stdinc_8h.html#a9d0257032c0e146ab6121bf0122712f5">Sint16</a> SDLCALL</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<a class="code" href="SDL__gamecontroller_8h.html#a067291389e9a8a1fbc8cb2b0dabb8dd2">SDL_GameControllerGetAxis</a>(SDL_GameController *gamecontroller,</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;                          <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;</div>
<div class="line"><a name="l00255"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">  255</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">enum</span></div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;{</div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;    SDL_CONTROLLER_BUTTON_INVALID = -1,</div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;    SDL_CONTROLLER_BUTTON_A,</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;    SDL_CONTROLLER_BUTTON_B,</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;    SDL_CONTROLLER_BUTTON_X,</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;    SDL_CONTROLLER_BUTTON_Y,</div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;    SDL_CONTROLLER_BUTTON_BACK,</div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;    SDL_CONTROLLER_BUTTON_GUIDE,</div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;    SDL_CONTROLLER_BUTTON_START,</div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;    SDL_CONTROLLER_BUTTON_LEFTSTICK,</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;    SDL_CONTROLLER_BUTTON_RIGHTSTICK,</div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;    SDL_CONTROLLER_BUTTON_LEFTSHOULDER,</div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,</div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;    SDL_CONTROLLER_BUTTON_DPAD_UP,</div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;    SDL_CONTROLLER_BUTTON_DPAD_DOWN,</div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;    SDL_CONTROLLER_BUTTON_DPAD_LEFT,</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;    SDL_CONTROLLER_BUTTON_DPAD_RIGHT,</div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;    SDL_CONTROLLER_BUTTON_MAX</div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;} <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a>;</div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;</div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ae40707a1ec3121ce7a891c8a5417c918">SDL_GameControllerGetButtonFromString</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *pchString);</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;</div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span>* SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a5afc30d12ed8c51e24e2ce32eca032de">SDL_GameControllerGetStringForButton</a>(<a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;</div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> SDLCALL</div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;<a class="code" href="SDL__gamecontroller_8h.html#a4ee15324cc28aa53bab9f28e71c96840">SDL_GameControllerGetBindForButton</a>(SDL_GameController *gamecontroller,</div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;                                   <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;</div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="SDL__stdinc_8h.html#a2944638813a090aa23e62f4da842c3e2">Uint8</a> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#afa9f025f4262bdfba38c364ec9cc31bf">SDL_GameControllerGetButton</a>(SDL_GameController *gamecontroller,</div>
<div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;                                                          <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;</div>
<div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a97fcf011947b35403c7d5319673a35e9">SDL_GameControllerClose</a>(SDL_GameController *gamecontroller);</div>
<div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;</div>
<div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;</div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;<span class="comment">/* Ends C function definitions when using C++ */</span></div>
<div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;}</div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="close__code_8h.html">close_code.h</a>&quot;</span></div>
<div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;</div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* _SDL_gamecontroller_h */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;</div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="comment">/* vi: set ts=4 sw=4 expandtab: */</span></div>
<div class="ttc" id="SDL__stdinc_8h_html_a2944638813a090aa23e62f4da842c3e2"><div class="ttname"><a href="SDL__stdinc_8h.html#a2944638813a090aa23e62f4da842c3e2">Uint8</a></div><div class="ttdeci">uint8_t Uint8</div><div class="ttdoc">An unsigned 8-bit integer type. </div><div class="ttdef"><b>Definition:</b> SDL_stdinc.h:139</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_af2aac9107334b73d94b93f9c5ef51eb4"><div class="ttname"><a href="SDL__gamecontroller_8h.html#af2aac9107334b73d94b93f9c5ef51eb4">SDL_GameControllerGetJoystick</a></div><div class="ttdeci">DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a5d9786518715fe1e5510dab47ef7df40"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a5d9786518715fe1e5510dab47ef7df40">SDL_GameControllerButtonBind</a></div><div class="ttdeci">struct SDL_GameControllerButtonBind SDL_GameControllerButtonBind</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_afa9f025f4262bdfba38c364ec9cc31bf"><div class="ttname"><a href="SDL__gamecontroller_8h.html#afa9f025f4262bdfba38c364ec9cc31bf">SDL_GameControllerGetButton</a></div><div class="ttdeci">DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a5afc30d12ed8c51e24e2ce32eca032de"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a5afc30d12ed8c51e24e2ce32eca032de">SDL_GameControllerGetStringForButton</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)</div></div>
<div class="ttc" id="structSDL__GameControllerButtonBind_html"><div class="ttname"><a href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a></div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:70</div></div>
<div class="ttc" id="SDL__joystick_8h_html"><div class="ttname"><a href="SDL__joystick_8h.html">SDL_joystick.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a9e4d3f8c9c9860064a68a700e0486f98"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a></div><div class="ttdeci">SDL_GameControllerButton</div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:255</div></div>
<div class="ttc" id="begin__code_8h_html"><div class="ttname"><a href="begin__code_8h.html">begin_code.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a62cb682b1c589135cd32cce381d403f8"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a62cb682b1c589135cd32cce381d403f8">SDL_GameControllerAddMapping</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char *mappingString)</div></div>
<div class="ttc" id="SDL__rwops_8h_html"><div class="ttname"><a href="SDL__rwops_8h.html">SDL_rwops.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a96d0bda99d806397e4c697241ccffa1c"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a></div><div class="ttdeci">SDL_GameControllerAxis</div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:212</div></div>
<div class="ttc" id="SDL__stdinc_8h_html"><div class="ttname"><a href="SDL__stdinc_8h.html">SDL_stdinc.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a2bd404799b40e27d75d3699c866904cf"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a2bd404799b40e27d75d3699c866904cf">SDL_GameControllerMappingForGUID</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a4ee15324cc28aa53bab9f28e71c96840"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a4ee15324cc28aa53bab9f28e71c96840">SDL_GameControllerGetBindForButton</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_add465dba60b0e2ff4e0b53f15471be1e"><div class="ttname"><a href="SDL__gamecontroller_8h.html#add465dba60b0e2ff4e0b53f15471be1e">SDL_GameControllerName</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a01da8611222d5648872fbb4440c886af"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw, int freerw)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_adeeeba5a268842412f6578f38e75d231"><div class="ttname"><a href="SDL__gamecontroller_8h.html#adeeeba5a268842412f6578f38e75d231">SDL_GameControllerGetAttached</a></div><div class="ttdeci">DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_ae40707a1ec3121ce7a891c8a5417c918"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ae40707a1ec3121ce7a891c8a5417c918">SDL_GameControllerGetButtonFromString</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString)</div></div>
<div class="ttc" id="close__code_8h_html"><div class="ttname"><a href="close__code_8h.html">close_code.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a457fd59b3dec7d1b6ed384973b584bc6"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a457fd59b3dec7d1b6ed384973b584bc6">SDL_GameControllerEventState</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerEventState(int state)</div></div>
<div class="ttc" id="SDL__error_8h_html"><div class="ttname"><a href="SDL__error_8h.html">SDL_error.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a66cbcb3062d6e99e896611a2bde88456"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a66cbcb3062d6e99e896611a2bde88456">SDL_GameControllerGetStringForAxis</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)</div></div>
<div class="ttc" id="structSDL__JoystickGUID_html"><div class="ttname"><a href="structSDL__JoystickGUID.html">SDL_JoystickGUID</a></div><div class="ttdef"><b>Definition:</b> SDL_joystick.h:68</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_acdb9303cc6b67f1a0ec3ee55ad8e29d5"><div class="ttname"><a href="SDL__gamecontroller_8h.html#acdb9303cc6b67f1a0ec3ee55ad8e29d5">SDL_GameControllerGetBindForAxis</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a6d56a421a407e4587dfd0be98255fdf7"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a6d56a421a407e4587dfd0be98255fdf7">SDL_GameControllerMapping</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a92fe68241a17b60b2240c04d01b73e6b"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a92fe68241a17b60b2240c04d01b73e6b">SDL_GameControllerUpdate</a></div><div class="ttdeci">DECLSPEC void SDLCALL SDL_GameControllerUpdate(void)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a97fcf011947b35403c7d5319673a35e9"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a97fcf011947b35403c7d5319673a35e9">SDL_GameControllerClose</a></div><div class="ttdeci">DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a44a5320a7241b218417d9bfb995907d7"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a44a5320a7241b218417d9bfb995907d7">SDL_GameControllerGetAxisFromString</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_aa27333eaf19fbcf39df244aa19c5d043"><div class="ttname"><a href="SDL__gamecontroller_8h.html#aa27333eaf19fbcf39df244aa19c5d043">SDL_GameControllerNameForIndex</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a3307c27938a336b83c317b6054d91bd4"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a3307c27938a336b83c317b6054d91bd4">SDL_IsGameController</a></div><div class="ttdeci">DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index)</div></div>
<div class="ttc" id="SDL__stdinc_8h_html_a9d0257032c0e146ab6121bf0122712f5"><div class="ttname"><a href="SDL__stdinc_8h.html#a9d0257032c0e146ab6121bf0122712f5">Sint16</a></div><div class="ttdeci">int16_t Sint16</div><div class="ttdoc">A signed 16-bit integer type. </div><div class="ttdef"><b>Definition:</b> SDL_stdinc.h:143</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a067291389e9a8a1fbc8cb2b0dabb8dd2"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a067291389e9a8a1fbc8cb2b0dabb8dd2">SDL_GameControllerGetAxis</a></div><div class="ttdeci">DECLSPEC Sint16 SDLCALL SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_ac7725e08ac17961bd7d5f8d4eb0c4033"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ac7725e08ac17961bd7d5f8d4eb0c4033">SDL_GameControllerOpen</a></div><div class="ttdeci">DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index)</div></div>
<div class="ttc" id="structSDL__RWops_html"><div class="ttname"><a href="structSDL__RWops.html">SDL_RWops</a></div><div class="ttdef"><b>Definition:</b> SDL_rwops.h:52</div></div>
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