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<div class="header">
  <div class="summary">
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="unionSDL__HapticEffect-members.html">List of all members</a>  </div>
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<div class="title">SDL_HapticEffect Union Reference</div>  </div>
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<p>The generic template for any haptic effect.  
 <a href="unionSDL__HapticEffect.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="SDL__haptic_8h_source.html">SDL_haptic.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a5ff6cfd8da91537091e9a6c2108cb179"><td class="memItemLeft" align="right" valign="top"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a5ff6cfd8da91537091e9a6c2108cb179">type</a></td></tr>
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<tr class="memitem:ac435275e9683d6cc5d65b9c7cc2ec659"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticConstant.html">SDL_HapticConstant</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#ac435275e9683d6cc5d65b9c7cc2ec659">constant</a></td></tr>
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<tr class="memitem:a8320ec4db6ec1dc1d30feb62ee2a2f04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticPeriodic.html">SDL_HapticPeriodic</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a8320ec4db6ec1dc1d30feb62ee2a2f04">periodic</a></td></tr>
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<tr class="memitem:aa8fdd1ba202ccd7e61f48ef9977080d2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticCondition.html">SDL_HapticCondition</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#aa8fdd1ba202ccd7e61f48ef9977080d2">condition</a></td></tr>
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<tr class="memitem:a1d32ef4c2d1cc89dc938b392f6ad81bd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticRamp.html">SDL_HapticRamp</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a1d32ef4c2d1cc89dc938b392f6ad81bd">ramp</a></td></tr>
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<tr class="memitem:a3c254b81c1ff41c7888eee0cd0076a12"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticLeftRight.html">SDL_HapticLeftRight</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a3c254b81c1ff41c7888eee0cd0076a12">leftright</a></td></tr>
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<tr class="memitem:a0b2d2af28c515cc39896b2b7c23019d2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticCustom.html">SDL_HapticCustom</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a0b2d2af28c515cc39896b2b7c23019d2">custom</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The generic template for any haptic effect. </p>
<p>All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.</p>
<p>You can also pass <a class="el" href="SDL__haptic_8h.html#a648896e9e14cb27fa8a4b6632d3f3882" title="Used to play a device an infinite number of times. ">SDL_HAPTIC_INFINITY</a> to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support <a class="el" href="SDL__haptic_8h.html#a648896e9e14cb27fa8a4b6632d3f3882" title="Used to play a device an infinite number of times. ">SDL_HAPTIC_INFINITY</a>. Fade will also not be used since effect never ends.</p>
<p>Additionally, the <a class="el" href="SDL__haptic_8h.html#af10eb937a64a8f602e9c46682ac0d868" title="Ramp effect supported. ">SDL_HAPTIC_RAMP</a> effect does not support a duration of <a class="el" href="SDL__haptic_8h.html#a648896e9e14cb27fa8a4b6632d3f3882" title="Used to play a device an infinite number of times. ">SDL_HAPTIC_INFINITY</a>.</p>
<p>Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.</p>
<p>If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.</p>
<p>Common parts: </p><div class="fragment"><div class="line"><span class="comment">// Replay - All effects have this</span></div>
<div class="line"><a class="code" href="SDL__stdinc_8h.html#add440eff171ea5f55cb00c4a9ab8672d">Uint32</a> length;        <span class="comment">// Duration of effect (ms).</span></div>
<div class="line"><a class="code" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> delay;         <span class="comment">// Delay before starting effect.</span></div>
<div class="line"></div>
<div class="line"><span class="comment">// Trigger - All effects have this</span></div>
<div class="line"><a class="code" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> button;        <span class="comment">// Button that triggers effect.</span></div>
<div class="line"><a class="code" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> interval;      <span class="comment">// How soon before effect can be triggered again.</span></div>
<div class="line"></div>
<div class="line"><span class="comment">// Envelope - All effects except condition effects have this</span></div>
<div class="line"><a class="code" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> attack_length; <span class="comment">// Duration of the attack (ms).</span></div>
<div class="line"><a class="code" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> attack_level;  <span class="comment">// Level at the start of the attack.</span></div>
<div class="line"><a class="code" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> fade_length;   <span class="comment">// Duration of the fade out (ms).</span></div>
<div class="line"><a class="code" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> fade_level;    <span class="comment">// Level at the end of the fade.</span></div>
</div><!-- fragment --><p>Here we have an example of a constant effect evolution in time: </p><pre class="fragment">Strength
^
|
|    effect level --&gt;  _________________
|                     /                 \
|                    /                   \
|                   /                     \
|                  /                       \
| attack_level --&gt; |                        \
|                  |                        |  &lt;---  fade_level
|
+--------------------------------------------------&gt; Time
                   [--]                 [---]
                   attack_length        fade_length

[------------------][-----------------------]
delay               length
</pre><p>Note either the attack_level or the fade_level may be above the actual effect level.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="structSDL__HapticConstant.html" title="A structure containing a template for a Constant effect. ">SDL_HapticConstant</a> </dd>
<dd>
<a class="el" href="structSDL__HapticPeriodic.html" title="A structure containing a template for a Periodic effect. ">SDL_HapticPeriodic</a> </dd>
<dd>
<a class="el" href="structSDL__HapticCondition.html" title="A structure containing a template for a Condition effect. ">SDL_HapticCondition</a> </dd>
<dd>
<a class="el" href="structSDL__HapticRamp.html" title="A structure containing a template for a Ramp effect. ">SDL_HapticRamp</a> </dd>
<dd>
<a class="el" href="structSDL__HapticLeftRight.html" title="A structure containing a template for a Left/Right effect. ">SDL_HapticLeftRight</a> </dd>
<dd>
<a class="el" href="structSDL__HapticCustom.html" title="A structure containing a template for the SDL_HAPTIC_CUSTOM effect. ">SDL_HapticCustom</a> </dd></dl>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a class="anchor" id="aa8fdd1ba202ccd7e61f48ef9977080d2"></a>
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          <td class="memname"><a class="el" href="structSDL__HapticCondition.html">SDL_HapticCondition</a> SDL_HapticEffect::condition</td>
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</div><div class="memdoc">
<p>Condition effect. </p>

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          <td class="memname"><a class="el" href="structSDL__HapticConstant.html">SDL_HapticConstant</a> SDL_HapticEffect::constant</td>
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<p>Constant effect. </p>

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          <td class="memname"><a class="el" href="structSDL__HapticCustom.html">SDL_HapticCustom</a> SDL_HapticEffect::custom</td>
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<p>Custom effect. </p>

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          <td class="memname"><a class="el" href="structSDL__HapticLeftRight.html">SDL_HapticLeftRight</a> SDL_HapticEffect::leftright</td>
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<p>Left/Right effect. </p>

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          <td class="memname"><a class="el" href="structSDL__HapticPeriodic.html">SDL_HapticPeriodic</a> SDL_HapticEffect::periodic</td>
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<p>Periodic effect. </p>

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          <td class="memname"><a class="el" href="structSDL__HapticRamp.html">SDL_HapticRamp</a> SDL_HapticEffect::ramp</td>
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<p>Ramp effect. </p>

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          <td class="memname"><a class="el" href="SDL__stdinc_8h.html#a31fcc0a076c9068668173ee26d33e42b">Uint16</a> SDL_HapticEffect::type</td>
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<p>Effect type. </p>

</div>
</div>
<hr/>The documentation for this union was generated from the following file:<ul>
<li><a class="el" href="SDL__haptic_8h_source.html">SDL_haptic.h</a></li>
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