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                  v6.5
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               <div class="topic concept nested0" id="preface"><a name="preface" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#preface" name="preface" shape="rect">Preface</a></h2>
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                        The following contains specific license terms and conditions for
                        four separate NVIDIA products. By accepting this agreement, you
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                  <div class="topic reference nested1" id="nvidia-cuda-toolkit-preface"><a name="nvidia-cuda-toolkit-preface" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#nvidia-cuda-toolkit-preface" name="nvidia-cuda-toolkit-preface" shape="rect">NVIDIA CUDA Toolkit</a></h3>
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                           <h3 class="title sectiontitle">Description</h3>
                           <p class="p">The NVIDIA CUDA Toolkit provides command-line and graphical tools
                              for building, debugging and optimizing the performance of
                              applications accelerated by NVIDIA GPUs, runtime and math libraries,
                              and documentation including programming guides, user manuals, and API
                              references. The NVIDIA CUDA Toolkit License Agreement is available in
                              <a class="xref" href="index.html#nvidia-cuda-toolkit-license-agreement" shape="rect">Chapter&nbsp;1</a>.
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                        <div class="section">
                           <h3 class="title sectiontitle">Default Install Location of CUDA Toolkit</h3>
                           <p class="p">Windows platform:</p><pre xml:space="preserve">%ProgramFiles%\NVIDIA GPU Computing Toolkit\CUDA\v#.#</pre><p class="p">Linux platform:</p><pre xml:space="preserve">/usr/local/cuda-#.#</pre><p class="p">Mac platform:</p><pre xml:space="preserve">/Developer/NVIDIA/CUDA-#.#</pre></div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="nvidia-cuda-samples-preface"><a name="nvidia-cuda-samples-preface" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#nvidia-cuda-samples-preface" name="nvidia-cuda-samples-preface" shape="rect">NVIDIA CUDA Samples</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Description</h3>
                           <p class="p">This package includes over 100+ CUDA examples that demonstrate
                              various CUDA programming principles, and efficient CUDA
                              implementation of algorithms in specific application domains. The
                              NVIDIA CUDA Samples License Agreement is available in <a class="xref" href="index.html#nvidia-cuda-samples-end-user-license-agreement" shape="rect">Chapter&nbsp;2</a>.
                           </p>
                        </div>
                        <div class="section">
                           <h3 class="title sectiontitle">Default Install Location of CUDA Samples</h3>
                           <p class="p">Windows platform:</p><pre xml:space="preserve">%ProgramData%\NVIDIA Corporation\CUDA Samples\v#.#</pre><p class="p">Linux platform:</p><pre xml:space="preserve">/usr/local/cuda-#.#/samples</pre><p class="p">and</p><pre xml:space="preserve">$HOME/NVIDIA_CUDA-#.#_Samples</pre><p class="p">Mac platform:</p><pre xml:space="preserve">/Developer/NVIDIA/CUDA-#.#/samples</pre></div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="nvidia-driver-preface"><a name="nvidia-driver-preface" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#nvidia-driver-preface" name="nvidia-driver-preface" shape="rect">NVIDIA Driver</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Description</h3>
                           <p class="p">This package contains the operating system driver and fundamental
                              system software components for NVIDIA GPUs. The NVIDIA Driver
                              License for the Windows platform is available in <a class="xref" href="index.html#nvidia-driver-license-windows" shape="rect">Chapter&nbsp;3</a>,
                              and the NVIDIA Driver License for the Linux and Mac OSX
                              platforms is available in <a class="xref" href="index.html#nvidia-driver-license-linux-mac" shape="rect">Chapter&nbsp;4</a>.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="nvidia-nsight-preface"><a name="nvidia-nsight-preface" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#nvidia-nsight-preface" name="nvidia-nsight-preface" shape="rect">NVIDIA Nsight Visual Studio Edition (Windows only)</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Description</h3>
                           <p class="p">NVIDIA Nsight Development Platform, Visual Studio Edition is a
                              development environment integrated into Microsoft Visual Studio that
                              provides tools for debugging, profiling, analyzing and optimizing your
                              GPU computing and graphics applications. The NVIDIA Nsight Visual
                              Studio Edition License Agreement is available in <a class="xref" href="index.html#nvidia-nsight-visual-studio-edition-software-license-agreement" shape="rect">Chapter&nbsp;5</a>.
                           </p>
                        </div>
                        <div class="section">
                           <h3 class="title sectiontitle">Default Install Location of Nsight Visual Studio Edition</h3>
                           <p class="p">Windows platform:</p><pre xml:space="preserve">%ProgramFiles%\NVIDIA Corporation\Nsight Visual Studio Edition #.#</pre></div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="nvidia-cuda-installer-preface"><a name="nvidia-cuda-installer-preface" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#nvidia-cuda-installer-preface" name="nvidia-cuda-installer-preface" shape="rect">NVIDIA CUDA General Terms</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Description</h3>
                           <p class="p">General terms that apply to all of the software components
                              are available in <a class="xref" href="index.html#nvidia-cuda-general-terms" shape="rect">Chapter&nbsp;6</a>.
                           </p>
                        </div>
                     </div>
                  </div>
               </div>
               <div class="topic reference nested0" id="nvidia-cuda-toolkit-license-agreement"><a name="nvidia-cuda-toolkit-license-agreement" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#nvidia-cuda-toolkit-license-agreement" name="nvidia-cuda-toolkit-license-agreement" shape="rect">1.&nbsp;NVIDIA CUDA Toolkit License Agreement</a></h2>
                  <div class="body refbody">
                     <div class="section">
                        <h2 class="title sectiontitle">Important Notice</h2>
                        <p class="p">READ CAREFULLY: This Software License Agreement ("Agreement") for
                           NVIDIA CUDA Toolkit, including computer software and associated
                           documentation ("Software"), is the Agreement which governs use of the
                           SOFTWARE of NVIDIA Corporation and its subsidiaries ("NVIDIA")
                           downloadable herefrom. By downloading, installing, copying, or
                           otherwise using the SOFTWARE, You (as defined below) agree to be bound
                           by the terms of this Agreement. If You do not agree to the terms of
                           this Agreement, do not download the SOFTWARE.
                        </p>
                     </div>
                     <div class="section">
                        <h2 class="title sectiontitle">Recitals</h2>
                        <p class="p">Use of NVIDIA's SOFTWARE requires three elements: the SOFTWARE, an
                           NVIDIA GPU or application processor ("NVIDIA Hardware"), and a computer
                           system. The SOFTWARE is protected by copyright laws and international
                           copyright treaties, as well as other intellectual property laws and
                           treaties. The SOFTWARE is not sold, and instead is only licensed for
                           Your use, strictly in accordance with this Agreement. The NVIDIA
                           Hardware is protected by various patents, and is sold, but this
                           Agreement does not cover the sale or use of such hardware, since it may
                           not necessarily be sold as a package with the SOFTWARE. This Agreement
                           sets forth the terms and conditions of the SOFTWARE only.
                        </p>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="definitions-toolkit"><a name="definitions-toolkit" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#definitions-toolkit" name="definitions-toolkit" shape="rect">1.1.&nbsp;Definitions</a></h3>
                     <div class="topic reference nested2" id="licensee"><a name="licensee" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#licensee" name="licensee" shape="rect">1.1.1.&nbsp;Licensee</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">"You", or "Your" shall mean the entity or individual that downloads
                                 and uses the SOFTWARE.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="redistributable-software"><a name="redistributable-software" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#redistributable-software" name="redistributable-software" shape="rect">1.1.2.&nbsp;Redistributable Software</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">"Redistributable Software" shall mean the redistributable libraries
                                 referenced in <a class="xref" href="index.html#attachment-a" shape="rect">Attachment A</a> of this Agreement.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="software"><a name="software" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#software" name="software" shape="rect">1.1.3.&nbsp;Software</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">"SOFTWARE" shall mean the deliverables provided pursuant to this
                                 Agreement. SOFTWARE may be provided in either source or binary
                                 form, at NVIDIA's discretion.
                              </p>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="grant-of-license-toolkit"><a name="grant-of-license-toolkit" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#grant-of-license-toolkit" name="grant-of-license-toolkit" shape="rect">1.2.&nbsp;Grant of License</a></h3>
                     <div class="topic reference nested2" id="rights-and-limitations-of-grant"><a name="rights-and-limitations-of-grant" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#rights-and-limitations-of-grant" name="rights-and-limitations-of-grant" shape="rect">1.2.1.&nbsp;Rights and Limitations of Grant</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Provided that Licensee complies with the terms of this Agreement,
                                 NVIDIA hereby grants Licensee the following limited, non-exclusive,
                                 non-transferable, non-sublicensable (except as expressly permitted
                                 otherwise for Redistributable Software in <a class="xref" href="index.html#redistribution-rights" shape="rect">Section&nbsp;1.2.1.1</a> and <a class="xref" href="index.html#further-redistribution-rights" shape="rect">Section&nbsp;1.2.1.3</a>
                                 of this Agreement) right to use the SOFTWARE -- and, if the
                                 SOFTWARE is provided in source form, to compile the SOFTWARE
                                 -- with the following limitations:
                              </p>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="redistribution-rights"><a name="redistribution-rights" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#redistribution-rights" name="redistribution-rights" shape="rect">1.2.1.1.&nbsp;Redistribution Rights</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Licensee may transfer, redistribute, and sublicense certain files of
                                    the Redistributable SOFTWARE, as defined in <a class="xref" href="index.html#attachment-a" shape="rect">Attachment A</a> of this Agreement, provided, however, that
                                    (a) the Redistributable SOFTWARE shall be distributed solely in binary
                                    form to Licensee's licensees ("Customers") only as a component of
                                    Licensee's own software products (each, a "Licensee Application"); (b)
                                    Licensee shall design the Licensee Application such that the
                                    Redistributable SOFTWARE files are installed only in a private
                                    (non-shared) directory location that is used only by the Licensee
                                    Application; (c) Licensee shall obtain each Customer's written or
                                    clickwrap agreement to the license terms under a written, legally
                                    enforceable agreement that has the effect of protecting the SOFTWARE
                                    and the rights of NVIDIA under terms no less restrictive than this
                                    Agreement.
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="usage-rights"><a name="usage-rights" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#usage-rights" name="usage-rights" shape="rect">1.2.1.2.&nbsp;Usage Rights</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Licensee may install and use multiple copies of the SOFTWARE on a
                                    shared computer or concurrently on different computers, and make
                                    multiple back-up copies of the SOFTWARE, solely for Licensee's use
                                    within Licensee's Enterprise. "Enterprise" shall mean individual use by
                                    Licensee or any legal entity (such as a corporation or university) and
                                    the subsidiaries it owns by more than 50 percent.
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="further-redistribution-rights"><a name="further-redistribution-rights" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#further-redistribution-rights" name="further-redistribution-rights" shape="rect">1.2.1.3.&nbsp;Further Redistribution Rights</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Subject to the terms and conditions of the Agreement, Licensee may
                                    authorize Customers to further redistribute the Redistributable
                                    SOFTWARE that such Customers receive as part of the Licensee
                                    Application, solely in binary form, provided, however, that Licensee
                                    shall require in their standard software license agreements with
                                    Customers that all such redistributions must be made pursuant to a
                                    license agreement that has the effect of protecting the SOFTWARE and
                                    the rights of NVIDIA whose terms and conditions are at least as
                                    restrictive as those in the applicable Licensee software license
                                    agreement covering the Licensee Application. For avoidance of doubt,
                                    termination of this Agreement shall not affect rights previously
                                    granted by Licensee to its Customers under this Agreement to the extent
                                    validly granted to Customers under <a class="xref" href="index.html#redistribution-rights" shape="rect">Section&nbsp;1.2.1.1</a>.
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="linux-freebsd-exception"><a name="linux-freebsd-exception" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#linux-freebsd-exception" name="linux-freebsd-exception" shape="rect">1.2.1.4.&nbsp;Linux/FreeBSD Exception</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Notwithstanding the foregoing terms of <a class="xref" href="index.html#usage-rights" shape="rect">Section&nbsp;1.2.1.2</a>, <a class="xref" href="index.html#redistribution-rights" shape="rect">Section&nbsp;1.2.1.1</a> and <a class="xref" href="index.html#further-redistribution-rights" shape="rect">Section&nbsp;1.2.1.3</a>,
                                    SOFTWARE designed exclusively for use on the Linux or FreeBSD operating
                                    systems, or other operating systems derived from the source code to
                                    these operating systems, may be copied and redistributed, provided that
                                    the binary files thereof are not modified in any way (except for
                                    unzipping of compressed files).
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="additional-licensing-obligations"><a name="additional-licensing-obligations" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#additional-licensing-obligations" name="additional-licensing-obligations" shape="rect">1.2.1.5.&nbsp;Additional Licensing Obligations</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Licensee acknowledges and agrees that its use of certain third party
                                    components included with the SOFTWARE may be subject to additional
                                    licensing terms and conditions as set forth or referenced in <a class="xref" href="index.html#attachment-b" shape="rect">Attachment B</a> of this Agreement.
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="limitations"><a name="limitations" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#limitations" name="limitations" shape="rect">1.2.1.6.&nbsp;Limitations</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <h5 class="title sectiontitle">No Reverse Engineering</h5>
                                 <p class="p">If the SOFTWARE is provided in binary form, Licensee may not
                                    reverse engineer, decompile, or disassemble the SOFTWARE, nor
                                    attempt in any other manner to obtain the source code.
                                 </p>
                              </div>
                              <div class="section">
                                 <h5 class="title sectiontitle">No Separation of Components</h5>
                                 <p class="p">The SOFTWARE is licensed as a single product. Except as authorized in
                                    this Agreement, Software component parts of the Software may not be
                                    separated for use on more than one computer, nor otherwise used
                                    separately from the other parts.
                                 </p>
                              </div>
                              <div class="section">
                                 <h5 class="title sectiontitle">No Rental</h5>
                                 <p class="p">Licensee may not rent or lease the SOFTWARE to someone else.</p>
                              </div>
                              <div class="section">
                                 <h5 class="title sectiontitle">No Modifications</h5>
                                 <p class="p">If the SOFTWARE is provided in source form, Licensee may not
                                    modify or create derivative works of the SOFTWARE.
                                 </p>
                              </div>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="term-and-termination"><a name="term-and-termination" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#term-and-termination" name="term-and-termination" shape="rect">1.3.&nbsp;Term and Termination</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">This Agreement will continue in effect for two (2) years ("Initial
                              Term") after Your initial download and use of the SOFTWARE, subject to
                              the exclusive right of NVIDIA to terminate as provided herein. The term
                              of this Agreement will automatically renew for successive one (1) year
                              renewal terms after the Initial Term, unless either party provides to
                              the other party at least three (3) months prior written notice of
                              termination before the end of the applicable renewal term.
                           </p>
                           <p class="p">This Agreement will automatically terminate if Licensee fails to
                              comply with any of the terms and conditions hereof. In such event,
                              Licensee must destroy all copies of the SOFTWARE and all of its
                              component parts.
                           </p>
                        </div>
                        <div class="section">
                           <h3 class="title sectiontitle">Defensive Suspension</h3>
                           <p class="p">If Licensee commences or participates in any legal proceeding against
                              NVIDIA, then NVIDIA may, in its sole discretion, suspend or terminate
                              all license grants and any other rights provided under this Agreement
                              during the pendency of such legal proceedings.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="copyright-toolkit"><a name="copyright-toolkit" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#copyright-toolkit" name="copyright-toolkit" shape="rect">1.4.&nbsp;Copyright</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">All rights, title, interest and copyrights in and to the SOFTWARE
                              (including but not limited to all images, photographs, animations,
                              video, audio, music, text, and other information incorporated into the
                              SOFTWARE), the accompanying printed materials, and any copies of the
                              SOFTWARE, are owned by NVIDIA, or its suppliers. The SOFTWARE is
                              protected by copyright laws and international treaty provisions.
                              Accordingly, Licensee is required to treat the SOFTWARE like any other
                              copyrighted material, except as otherwise allowed pursuant to this
                              Agreement and that it may make one copy of the SOFTWARE solely for
                              backup or archive purposes.
                           </p>
                           <p class="p">RESTRICTED RIGHTS NOTICE. Software has been developed entirely at
                              private expense and is commercial computer software provided with
                              RESTRICTED RIGHTS. Use, duplication or disclosure by the U.S.
                              Government or a U.S.  Government subcontractor is subject to the
                              restrictions set forth in the Agreement under which Software was
                              obtained pursuant to DFARS 227.7202-3(a) or as set forth in
                              subparagraphs (c)(1) and (2) of the Commercial Computer Software -
                              Restricted Rights clause at FAR 52.227-19, as applicable.
                              Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa
                              Clara, CA 95050.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="applicable-law"><a name="applicable-law" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#applicable-law" name="applicable-law" shape="rect">1.5.&nbsp;Applicable Law</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">This Agreement shall be deemed to have been made in, and shall be
                              construed pursuant to, the laws of the State of Delaware. The United
                              Nations Convention on Contracts for the International Sale of Goods is
                              specifically disclaimed. The courts of Santa Clara County, California
                              shall have exclusive jurisdiction and venue over any dispute arising
                              out of or relating to this Agreement.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="disclaimer-of-warranties-and-limitations-on-liability"><a name="disclaimer-of-warranties-and-limitations-on-liability" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#disclaimer-of-warranties-and-limitations-on-liability" name="disclaimer-of-warranties-and-limitations-on-liability" shape="rect">1.6.&nbsp;Disclaimer of Warranties and Limitations on Liability</a></h3>
                     <div class="body refbody">
                        <div class="section"></div>
                     </div>
                     <div class="topic reference nested2" id="no-warranties"><a name="no-warranties" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-warranties" name="no-warranties" shape="rect">1.6.1.&nbsp;No Warranties</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE IS
                                 PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES,
                                 EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
                                 WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
                                 NONINFRINGEMENT.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="no-liability-for-consequential-damages-nvidia"><a name="no-liability-for-consequential-damages-nvidia" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-liability-for-consequential-damages-nvidia" name="no-liability-for-consequential-damages-nvidia" shape="rect">1.6.2.&nbsp;No Liability for Consequential Damages</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
                                 NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
                                 INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
                                 LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS
                                 INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY
                                 LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN
                                 IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="no-support"><a name="no-support" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-support" name="no-support" shape="rect">1.6.3.&nbsp;No Support</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">NVIDIA has no obligation to support or to provide any updates of the
                                 Software.
                              </p>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="miscellaneous"><a name="miscellaneous" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#miscellaneous" name="miscellaneous" shape="rect">1.7.&nbsp;Miscellaneous</a></h3>
                     <div class="topic reference nested2" id="feedback"><a name="feedback" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#feedback" name="feedback" shape="rect">1.7.1.&nbsp;Feedback</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Notwithstanding any Non-Disclosure Agreement executed by and between
                                 the parties, the parties agree that in the event Licensee or NVIDIA
                                 provides Feedback (as defined below) to the other party on how to
                                 design, implement, or improve the SOFTWARE or Licensee's product(s) for
                                 use with the SOFTWARE, the following terms and conditions apply the
                                 Feedback:
                              </p>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="exchange-of-feedback"><a name="exchange-of-feedback" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#exchange-of-feedback" name="exchange-of-feedback" shape="rect">1.7.1.1.&nbsp;Exchange of Feedback</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Both parties agree that neither party has an obligation to give the
                                    other party any suggestions, comments or other feedback, whether
                                    verbally or in written or source code form, relating to (i) the
                                    SOFTWARE; (ii) Licensee's products; (iii) Licensee's use of the
                                    SOFTWARE; or (iv) optimization/interoperability of  Licensee's product
                                    with the SOFTWARE (collectively defined as "Feedback").  In the event
                                    either party provides Feedback to the other party, the party receiving
                                    the Feedback may use any Feedback that the other party voluntarily
                                    provides to improve the (i) SOFTWARE or other related NVIDIA
                                    technologies, respectively for the benefit of NVIDIA; or (ii)
                                    Licensee's product or other related Licensee technologies, respectively
                                    for the benefit of Licensee.  Accordingly, if either party provides
                                    Feedback to the other party, both parties agree that the other party
                                    and its respective licensees may freely use, reproduce, license,
                                    distribute, and otherwise commercialize the Feedback in the (i)
                                    SOFTWARE or other related technologies; or (ii) Licensee's products or
                                    other related technologies, respectively, without the payment of any
                                    royalties or fees.
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="residual-rights"><a name="residual-rights" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#residual-rights" name="residual-rights" shape="rect">1.7.1.2.&nbsp;Residual Rights</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Licensee agrees that NVIDIA shall be free to use any general
                                    knowledge, skills and experience, (including, but not limited to,
                                    ideas, concepts, know-how, or techniques) ("Residuals"), contained in
                                    the (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's
                                    products shared or disclosed to NVIDIA in connection with the Feedback;
                                    or (c) Licensee's confidential information voluntarily provided to
                                    NVIDIA in connection with the Feedback, which are retained in the
                                    memories of NVIDIA's employees, agents, or contractors who have had
                                    access to such Residuals. Subject to the terms and conditions of this
                                    Agreement, NVIDIA's employees, agents, or contractors shall not be
                                    prevented from using Residuals as part of such employee's, agent's or
                                    contractor's general knowledge, skills, experience, talent, and/or
                                    expertise. NVIDIA shall not have any obligation to limit or restrict
                                    the assignment of such employees, agents or contractors or to pay
                                    royalties for any work resulting from the use of Residuals.
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="disclaimer-of-warranty"><a name="disclaimer-of-warranty" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#disclaimer-of-warranty" name="disclaimer-of-warranty" shape="rect">1.7.1.3.&nbsp;Disclaimer of Warranty</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">FEEDBACK FROM EITHER PARTY IS PROVIDED FOR THE OTHER PARTY'S USE "AS
                                    IS" AND BOTH PARTIES DISCLAIM ALL WARRANTIES, EXPRESS, IMPLIED AND
                                    STATUTORY INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                                    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT.
                                    BOTH PARTIES DO NOT REPRESENT OR WARRANT THAT THE FEEDBACK WILL MEET
                                    THE OTHER PARTY'S REQUIREMENTS OR THAT THE OPERATION OR IMPLEMENTATION
                                    OF THE FEEDBACK WILL BE UNINTERRUPTED OR ERROR-FREE.
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="no-liability-for-consequential-damages-either-party-toolkit"><a name="no-liability-for-consequential-damages-either-party-toolkit" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#no-liability-for-consequential-damages-either-party-toolkit" name="no-liability-for-consequential-damages-either-party-toolkit" shape="rect">1.7.1.4.&nbsp;No Liability for Consequential Damages</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
                                    EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
                                    INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
                                    LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS
                                    INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY
                                    LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE FEEDBACK, EVEN
                                    IF THE OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
                                    DAMAGES.
                                 </p>
                              </div>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="freedom-of-action"><a name="freedom-of-action" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#freedom-of-action" name="freedom-of-action" shape="rect">1.7.2.&nbsp;Freedom of Action</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Licensee agrees that this Agreement is nonexclusive and NVIDIA may
                                 currently or in the future be developing software, other technology or
                                 confidential information internally, or receiving confidential
                                 information from other parties that maybe similar to the Feedback and
                                 Licensee's confidential information (as provided in <a class="xref" href="index.html#residual-rights" shape="rect">Section&nbsp;1.7.1.2</a> above), which
                                 may be provided to NVIDIA in connection with Feedback by Licensee.
                                 Accordingly, Licensee agrees that nothing in this Agreement will be
                                 construed as a representation or inference that NVIDIA will not
                                 develop, design, manufacture, acquire, market products, or have
                                 products developed, designed, manufactured, acquired, or marketed for
                                 NVIDIA, that compete with the Licensee's products or confidential
                                 information.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="no-implied-licenses"><a name="no-implied-licenses" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-implied-licenses" name="no-implied-licenses" shape="rect">1.7.3.&nbsp;No Implied Licenses</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Under no circumstances should anything in this Agreement be construed
                                 as NVIDIA granting by implication, estoppel or otherwise, (i) a license
                                 to any NVIDIA product or technology other than the SOFTWARE; or (ii)
                                 any additional license rights for the SOFTWARE other than the licenses
                                 expressly granted in this Agreement.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="section-7-4"><a name="section-7-4" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#section-7-4" name="section-7-4" shape="rect">1.7.4.&nbsp;</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">If any provision of this Agreement is inconsistent with, or cannot be
                                 fully enforced under, the law, such provision will be construed as
                                 limited to the extent necessary to be consistent with and fully
                                 enforceable under the law. This Agreement is the final, complete and
                                 exclusive agreement between the parties relating to the subject matter
                                 hereof, and supersedes all prior or contemporaneous understandings and
                                 agreements relating to such subject matter, whether oral or written.
                                 This Agreement may only be modified in writing signed by an authorized
                                 officer of NVIDIA. Licensee agrees that it will not ship, transfer or
                                 export the SOFTWARE into any country, or use the SOFTWARE in any
                                 manner, prohibited by the United States Bureau of Industry and Security
                                 or any export laws, restrictions or regulations.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="section-7-5"><a name="section-7-5" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#section-7-5" name="section-7-5" shape="rect">1.7.5.&nbsp;</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">The parties agree that the following sections of the Agreement will
                                 survive the termination of the License: <a class="xref" href="index.html#linux-freebsd-exception" shape="rect">Section&nbsp;1.2.1.4</a>,
                                 <a class="xref" href="index.html#copyright-toolkit" shape="rect">Section&nbsp;1.4</a>,
                                 <a class="xref" href="index.html#applicable-law" shape="rect">Section&nbsp;1.5</a>,
                                 <a class="xref" href="index.html#disclaimer-of-warranties-and-limitations-on-liability" shape="rect">Section&nbsp;1.6</a>,
                                 and <a class="xref" href="index.html#miscellaneous" shape="rect">Section&nbsp;1.7</a>.
                              </p>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="attachment-a"><a name="attachment-a" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#attachment-a" name="attachment-a" shape="rect">1.8.&nbsp;Attachment A</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Redistributable Software</h3>
                           <p class="p">In connection with <a class="xref" href="index.html#redistribution-rights" shape="rect">Section&nbsp;1.2.1.1</a> of this
                              Agreement, the following files may be redistributed with software
                              applications developed by Licensee, including certain variations of these files
                              that have version number or architecture specific information embedded in the file name
                              	 - as an example only, for release version 6.0 of the 64-bit Windows software,
                              	the file cudart64_60.dll is redistributable.
                           </p><pre xml:space="preserve">
Component : CUDA Runtime
  Windows : cudart.dll, cudart_static.lib, cudadevrt.lib
  Mac OSX : libcudart.dylib, libcudart_static.a, libcudadevrt.a
  Linux   : libcudart.so, libcudart_static.a, libcudadevrt.a
  Android : libcudart.so, libcudart_static.a, libcudadevrt.a

Component : CUDA FFT Library
  Windows : cufft.dll, cufftw.dll
  Mac OSX : libcufft.dylib, libcufft_static.a, libcufftw.dylib, libcufftw_static.a
  Linux   : libcufft.so, libcufft_static.a, libcufftw.so, libcufftw_static.a
  Android : libcufft.so, libcufft_static.a, libcufftw.so, libcufftw_static.a

Component : CUDA BLAS Library
  Windows : cublas.dll, cublas_device.lib
  Mac OSX : libcublas.dylib, libcublas_static.a, libcublas_device.a
  Linux   : libcublas.so, libcublas_static.a, libcublas_device.a
  Android : libcublas.so, libcublas_static.a, libcublas_device.a

Component : NVIDIA "Drop-in" BLAS Library
  Windows : nvblas.dll
  Mac OSX : libnvblas.dylib
  Linux   : libnvblas.so

Component : CUDA Sparse Matrix Library
  Windows : cusparse.dll
  Mac OSX : libcusparse.dylib, libcusparse_static.a
  Linux   : libcusparse.so, libcusparse_static.a
  Android : libcusparse.so, libcusparse_static.a

Component : CUDA Random Number Generation Library
  Windows : curand.dll
  Mac OSX : libcurand.dylib, libcurand_static.a
  Linux   : libcurand.so, libcurand_static.a
  Android : libcurand.so, libcurand_static.a

Component : NVIDIA Performance Primitives Library
  Windows : nppc.dll, nppi.dll, npps.dll
  Mac OSX : libnppc.dylib, libnppi.dylib, libnpps.dylib, libnppc_static.a, libnpps_static.a, libnppi_static.a
  Linux   : libnppc.so, libnppi.so, libnpps.so, libnppc_static.a, libnpps_static.a, libnppi_static.a
  Android : libnppc.so, libnppi.so, libnpps.so, libnppc_static.a, libnpps_static.a, libnppi_static.a

Component : Internal common library required for statically linking to cuBLAS, cuSPARSE, cuFFT, cuRAND and NPP
  Mac OSX : libculibos.a
  Linux   : libculibos.a

Component : NVIDIA Optimizing Compiler Library
  Windows : nvvm.dll
  Mac OSX : libnvvm.dylib
  Linux   : libnvvm.so

Component : NVIDIA Common Device Math Functions Library
  Windows : libdevice.compute_20.bc, libdevice.compute_30.bc, libdevice.compute_35.bc
  Mac OSX : libdevice.compute_20.bc, libdevice.compute_30.bc, libdevice.compute_35.bc
  Linux   : libdevice.compute_20.bc, libdevice.compute_30.bc, libdevice.compute_35.bc

Component : CUDA Occupancy Calculation Header Library
  All     : cuda_occupancy.h

Component : Profiling Tools Interface Library
  Windows : cupti.dll
  Mac OSX : libcupti.dylib
  Linux   : libcupti.so
      </pre></div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="attachment-b"><a name="attachment-b" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#attachment-b" name="attachment-b" shape="rect">1.9.&nbsp;Attachment B</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Additional Licensing Obligations</h3>
                           <p class="p">The following third party components included in the SOFTWARE are
                              licensed to Licensee pursuant to the following terms and
                              conditions:
                           </p>
                           <ol class="ol">
                              <li class="li">Licensee's use of the following third party components is subject
                                 to the terms and conditions of GNU GPL v2.0:
                                 
                                 <ol class="ol" type="a">
                                    <li class="li">gdb</li>
                                    <li class="li">Open64 </li>
                                 </ol>
                                 <p class="p">This product includes copyrighted third-party software licensed
                                    under the terms of the GNU General Public License v2.0 ("GPL v2.0).
                                    All third-party software packages are copyright by their respective
                                    authors. GPL v2.0 terms and conditions are hereby incorporated into
                                    the Agreement by this reference. <a class="xref" href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt" target="_blank" shape="rect">http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt</a></p>
                              </li>
                              <li class="li">Licensee's use of the following third party components is subject
                                 to the terms and conditions of GNU GPL v3.0:
                                 
                                 <ol class="ol" type="a">
                                    <li class="li">gcc front-end v2.2
                                       <pre xml:space="preserve">This product includes copyrighted third-party software licensed under 
the terms of the GNU General Public License v2.0 ("GPL v2.0). All 
third-party software packages are copyright by their respective 
authors. GPL v2.0 terms and conditions are hereby incorporated into 
the Agreement by this reference.
    
    http://www.gnu.org/licenses/gpl.html</pre><p class="p"></p>
                                    </li>
                                 </ol>
                              </li>
                              <li class="li">Licensee represents and warrants that any and all third party
                                 licensing and/or royalty payment obligations in connection with
                                 Licensee's use of the H.264 video codecs are solely the
                                 responsibility of Licensee.
                                 
                                 <p class="p"></p>
                              </li>
                              <li class="li">Licensee's use of the Thrust library is subject to the terms and
                                 conditions of the Apache License Version 2.0. All third-party
                                 software packages are copyright by their respective authors. Apache
                                 License Version 2.0 terms and conditions are hereby incorporated into
                                 the Agreement by this reference. <a class="xref" href="http://www.apache.org/licenses/LICENSE-2.0.html" target="_blank" shape="rect">http://www.apache.org/licenses/LICENSE-2.0.html</a><p class="p"></p>
                                 <p class="p">In addition, Licensee acknowledges the following notice: Thrust
                                    includes source code from the Boost Iterator, Tuple, System, and Random Number
                                    libraries.
                                 </p><pre xml:space="preserve">Boost Software License - Version 1.0 - August 17th, 2003
. . . .

Permission is hereby granted, free of charge, to any person or 
organization obtaining a copy of the software and accompanying 
documentation covered by this license (the "Software") to use, 
reproduce, display, distribute, execute, and transmit the Software, 
and to prepare derivative works of the Software, and to permit 
third-parties to whom the Software is furnished to do so, all 
subject to the following:

The copyright notices in the Software and this entire statement, 
including the above license grant, this restriction and the following 
disclaimer, must be included in all copies of the Software, in whole 
or in part, and all derivative works of the Software, unless such 
copies or derivative works are solely in the form of machine-executable 
object code generated by a source language processor.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND 
NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR 
ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR 
OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING 
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 
OTHER DEALINGS IN THE SOFTWARE.</pre><p class="p"></p>
                              </li>
                              <li class="li">Licensee's use of the LLVM third party component is subject to the
                                 following terms and conditions:
                                 <pre xml:space="preserve">======================================================
LLVM Release License
======================================================
University of Illinois/NCSA
Open Source License

Copyright (c) 2003-2010 University of Illinois at Urbana-Champaign.
All rights reserved.

Developed by:

    LLVM Team

    University of Illinois at Urbana-Champaign

    http://llvm.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to 
deal with the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
sell copies of the Software, and to permit persons to whom the Software is 
furnished to do so, subject to the following conditions:

*  Redistributions of source code must retain the above copyright notice, 
   this list of conditions and the following disclaimers.

*  Redistributions in binary form must reproduce the above copyright 
   notice, this list of conditions and the following disclaimers in the 
   documentation and/or other materials provided with the distribution.

*  Neither the names of the LLVM Team, University of Illinois at Urbana-
   Champaign, nor the names of its contributors may be used to endorse or
   promote products derived from this Software without specific prior 
   written permission.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL 
THE CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS WITH THE SOFTWARE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Licensee's use of the PCRE third party component is subject to the
                                 following terms and conditions:
                                 <pre xml:space="preserve">------------
PCRE LICENCE
------------
PCRE is a library of functions to support regular expressions whose syntax
and semantics are as close as possible to those of the Perl 5 language.
Release 8 of PCRE is distributed under the terms of the "BSD" licence, as
specified below. The documentation for PCRE, supplied in the "doc" 
directory, is distributed under the same terms as the software itself. The
basic library functions are written in C and are freestanding. Also 
included in the distribution is a set of C++ wrapper functions, and a just-
in-time compiler that can be used to optimize pattern matching. These are 
both optional features that can be omitted when the library is built.

THE BASIC LIBRARY FUNCTIONS
---------------------------
Written by:       Philip Hazel
Email local part: ph10
Email domain:     cam.ac.uk
University of Cambridge Computing Service,
Cambridge, England.
Copyright (c) 1997-2012 University of Cambridge
All rights reserved.

PCRE JUST-IN-TIME COMPILATION SUPPORT
-------------------------------------
Written by:       Zoltan Herczeg
Email local part: hzmester
Emain domain:     freemail.hu
Copyright(c) 2010-2012 Zoltan Herczeg
All rights reserved.

STACK-LESS JUST-IN-TIME COMPILER
--------------------------------
Written by:       Zoltan Herczeg
Email local part: hzmester
Emain domain:     freemail.hu
Copyright(c) 2009-2012 Zoltan Herczeg
All rights reserved.

THE C++ WRAPPER FUNCTIONS
-------------------------
Contributed by:   Google Inc.
Copyright (c) 2007-2012, Google Inc.
All rights reserved.

THE "BSD" LICENCE
-----------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

  * Redistributions of source code must retain the above copyright notice, 
    this list of conditions and the following disclaimer.

  * Redistributions in binary form must reproduce the above copyright 
    notice, this list of conditions and the following disclaimer in the 
    documentation and/or other materials provided with the distribution.

  * Neither the name of the University of Cambridge nor the name of Google 
    Inc. nor the names of their contributors may be used to endorse or 
    promote products derived from this software without specific prior 
    written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
POSSIBILITY OF SUCH DAMAGE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Some of the cuBLAS library routines were written by or derived
                                 from code written by Vasily Volkov and are subject to the
                                 Modified Berkeley Software Distribution License as
                                 follows:
                                 <pre xml:space="preserve">Copyright (c) 2007-2009, Regents of the University of California

All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following
      disclaimer in the documentation and/or other materials provided
      with the distribution.
    * Neither the name of the University of California, Berkeley nor
      the names of its contributors may be used to endorse or promote
      products derived from this software without specific prior
      written permission.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Some of the cuBLAS library routines were written by or derived
                                 from code written by Davide Barbieri and are subject to
                                 the Modified Berkeley Software Distribution License as
                                 follows:
                                 <pre xml:space="preserve">Copyright (c) 2008-2009 Davide Barbieri @ University of Rome Tor Vergata.

All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following
      disclaimer in the documentation and/or other materials provided
      with the distribution.
    * The name of the author may not be used to endorse or promote
      products derived from this software without specific prior
      written permission.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Some of the cuBLAS library routines were derived from code
                                 developed by the University of Tennessee and are subject
                                 to the Modified Berkeley Software Distribution License as
                                 follows:
                                 <pre xml:space="preserve">Copyright (c) 2010 The University of Tennessee.

All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following
      disclaimer listed in this license in the documentation and/or
      other materials provided with the distribution.
    * Neither the name of the copyright holders nor the names of its
      contributors may be used to endorse or promote products derived
      from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Some of the cuBLAS library routines were written by or derived
                                 from code written by Jonathan Hogg and are subject to
                                 the Modified Berkeley Software Distribution License as
                                 follows:
                                 <pre xml:space="preserve">Copyright (c) 2012, The Science and Technology Facilities Council (STFC).

All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following
      disclaimer in the documentation and/or other materials provided
      with the distribution.
    * Neither the name of the STFC nor the names of its contributors
      may be used to endorse or promote products derived from this
      software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE STFC BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Some of the cuBLAS library routines were written by or
                                 derived from code written by Ahmad M. Abdelfattah, David
                                 Keyes, and Hatem Ltaief, and are subject to the Apache
                                 License, Version 2.0, as follows:
                                 <pre xml:space="preserve"> -- (C) Copyright 2013 King Abdullah University of Science and Technology
  Authors:
  Ahmad Abdelfattah (ahmad.ahmad@kaust.edu.sa)
  David Keyes (david.keyes@kaust.edu.sa)
  Hatem Ltaief (hatem.ltaief@kaust.edu.sa)

  Redistribution  and  use  in  source and binary forms, with or without
  modification,  are  permitted  provided  that the following conditions
  are met:

  * Redistributions  of  source  code  must  retain  the above copyright
    notice,  this  list  of  conditions  and  the  following  disclaimer.
  * Redistributions  in  binary  form must reproduce the above copyright
    notice,  this list of conditions and the following disclaimer in the
    documentation  and/or other materials provided with the distribution.
  * Neither  the  name of the King Abdullah University of Science and
    Technology nor the names of its contributors may be used to endorse 
    or promote products derived from this software without specific prior 
    written permission.

  THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ``AS IS''  AND  ANY  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  LIMITED  TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  A  PARTICULAR  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  SPECIAL,  EXEMPLARY,  OR  CONSEQUENTIAL  DAMAGES  (INCLUDING,  BUT NOT
  LIMITED  TO,  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  DATA,  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  THEORY  OF  LIABILITY,  WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  (INCLUDING  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  OF  THIS  SOFTWARE,  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
</pre><p class="p"></p>
                              </li>
                              <li class="li">Some of the cuSPARSE library routines were written by or derived
                                 from code written by Li-Wen Chang and are subject to the
                                 NCSA Open Source License as follows:
                                 <pre xml:space="preserve">Copyright (c) 2012, University of Illinois.

All rights reserved.

Developed by: IMPACT Group, University of Illinois, http://impact.crhc.illinois.edu

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal with the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following
      disclaimers in the documentation and/or other materials provided
      with the distribution.
    * Neither the names of IMPACT Group, University of Illinois, nor
      the names of its contributors may be used to endorse or promote
      products derived from this Software without specific prior
      written permission.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE CONTRIBUTORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE
SOFTWARE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Some of the cuRAND library routines were written by or derived
                                 from code written by Mutsuo Saito and Makoto Matsumoto and
                                 are subject to the following license:
                                 <pre xml:space="preserve">Copyright (c) 2009, 2010 Mutsuo Saito, Makoto Matsumoto and Hiroshima
University. All rights reserved.

Copyright (c) 2011 Mutsuo Saito, Makoto Matsumoto, Hiroshima
University and University of Tokyo.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following
      disclaimer in the documentation and/or other materials provided
      with the distribution.
    * Neither the name of the Hiroshima University nor the names of
      its contributors may be used to endorse or promote products
      derived from this software without specific prior written
      permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Some of the cuRAND library routines were derived from code
                                 developed by D. E. Shaw Research and are subject
                                 to the following license:
                                 <pre xml:space="preserve">Copyright 2010-2011, D. E. Shaw Research.

All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions, and the following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions, and the following
      disclaimer in the documentation and/or other materials provided
      with the distribution.
    * Neither the name of D. E. Shaw Research nor the names of its
      contributors may be used to endorse or promote products derived
      from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">Licensee's use of the lz4 third party component is subject to the
                                 following terms and conditions:
                                 <pre xml:space="preserve">Copyright (C) 2011-2013, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

    * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</pre><p class="p"></p>
                              </li>
                              <li class="li">The NPP library uses code from the Boost Math Toolkit, and is subject
                                 to the following license:
                                 <pre xml:space="preserve">Boost Software License - Version 1.0 - August 17th, 2003
. . . .

Permission is hereby granted, free of charge, to any person or 
organization obtaining a copy of the software and accompanying 
documentation covered by this license (the "Software") to use, 
reproduce, display, distribute, execute, and transmit the Software, 
and to prepare derivative works of the Software, and to permit 
third-parties to whom the Software is furnished to do so, all 
subject to the following:

The copyright notices in the Software and this entire statement, 
including the above license grant, this restriction and the following 
disclaimer, must be included in all copies of the Software, in whole 
or in part, and all derivative works of the Software, unless such 
copies or derivative works are solely in the form of machine-executable 
object code generated by a source language processor.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND 
NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR 
ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR 
OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING 
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 
OTHER DEALINGS IN THE SOFTWARE.</pre><p class="p"></p>
                              </li>
                           </ol>
                        </div>
                     </div>
                  </div>
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               <div class="topic reference nested0" id="nvidia-cuda-samples-end-user-license-agreement"><a name="nvidia-cuda-samples-end-user-license-agreement" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#nvidia-cuda-samples-end-user-license-agreement" name="nvidia-cuda-samples-end-user-license-agreement" shape="rect">2.&nbsp;NVIDIA Corporation CUDA Samples End User License Agreement</a></h2>
                  <div class="body refbody">
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                        <!-- --></a><h3 class="title topictitle2"><a href="#license" name="license" shape="rect">2.1.&nbsp;License</a></h3>
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                        <div class="section">
                           <p class="p">Subject to the terms of this Agreement, NVIDIA hereby grants to
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                           <!-- --></a><h3 class="title topictitle2"><a href="#source-code" name="source-code" shape="rect">2.1.1.&nbsp;Source Code</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Developer shall have the right to modify and create derivative works
                                 with the Source Code. Developer shall own any derivative works
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                           <!-- --></a><h3 class="title topictitle2"><a href="#object-code" name="object-code" shape="rect">2.1.2.&nbsp;Object Code</a></h3>
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                           <!-- --></a><h3 class="title topictitle2"><a href="#art-assets" name="art-assets" shape="rect">2.1.3.&nbsp;Art Assets</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Developer shall have the right to modify and create Derivatives of the
                                 Art Assets, but may not distribute any of the Art Assets or Derivatives
                                 created therefrom without NVIDIA's prior written consent.
                              </p>
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                     <div class="topic reference nested2" id="no-other-license"><a name="no-other-license" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-other-license" name="no-other-license" shape="rect">2.1.4.&nbsp;No Other License</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">No rights or licenses with respect to any proprietary information or
                                 patent, copyright, trade secret or other intellectual property right
                                 owned or controlled by NVIDIA are granted by NVIDIA to Developer under
                                 this Agreement, expressly or by implication, except as expressly
                                 provided in this Agreement. Licensee represents and warrants that any
                                 and all third party licensing and/or royalty payment obligations in
                                 connection with Licensee's use of the H.264 video codecs are solely the
                                 responsibility of Licensee.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="intellectual-property-ownership"><a name="intellectual-property-ownership" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#intellectual-property-ownership" name="intellectual-property-ownership" shape="rect">2.1.5.&nbsp;Intellectual Property Ownership</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">All rights, title, interest and copyrights in and to the Materials
                                 (including but not limited to all images, photographs, animations,
                                 video, audio, music, text, and other information incorporated into the
                                 Materials), are owned by NVIDIA, or its suppliers. The Materials are
                                 protected by copyright laws and international treaty provisions.
                                 Accordingly, Developer is required to treat the Materials like any
                                 other copyrighted material, except as otherwise allowed pursuant to
                                 this Agreement.
                              </p>
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                  </div>
                  <div class="topic reference nested1" id="term-of-agreement"><a name="term-of-agreement" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#term-of-agreement" name="term-of-agreement" shape="rect">2.2.&nbsp;Term of Agreement</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">This Agreement is effective until (i) automatically terminated if
                              Developer fails to comply with any of the terms and conditions of this
                              Agreement; or (ii) terminated by NVIDIA. NVIDIA may terminate this
                              Agreement (and with it, all of Developer's right to the Materials)
                              immediately upon written notice (which may include email) to Developer,
                              with or without cause. For the sake of clarity, Licensee may continue
                              to use the Derivatives created pursuant to this Agreement, after the
                              termination or expiration of this Agreement.
                           </p>
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                  </div>
                  <div class="topic reference nested1" id="defensive-suspension"><a name="defensive-suspension" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#defensive-suspension" name="defensive-suspension" shape="rect">2.3.&nbsp;Defensive Suspension</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">If Developer commences or participates in any legal proceeding against
                              NVIDIA, then NVIDIA may, in its sole discretion, suspend or terminate
                              all license grants and any other rights provided under this Agreement
                              during the pendency of such legal proceedings.
                           </p>
                        </div>
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                  <div class="topic reference nested1" id="no-support-samples"><a name="no-support-samples" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#no-support-samples" name="no-support-samples" shape="rect">2.4.&nbsp;No Support</a></h3>
                     <div class="body refbody">
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                           <p class="p">NVIDIA has no obligation to support or to continue providing or
                              updating any of the Materials.
                           </p>
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                  </div>
                  <div class="topic reference nested1" id="no-warranty-samples"><a name="no-warranty-samples" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#no-warranty-samples" name="no-warranty-samples" shape="rect">2.5.&nbsp;No Warranty</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">THE SOFTWARE AND ANY OTHER MATERIALS PROVIDED BY NVIDIA TO DEVELOPER
                              HEREUNDER ARE PROVIDED "AS IS." NVIDIA DISCLAIMS ALL WARRANTIES,
                              EXPRESS, IMPLIED OR STATUTORY, INCLUDING, WITHOUT LIMITATION, THE
                              IMPLIED WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
                              PURPOSE AND NONINFRINGEMENT.
                           </p>
                        </div>
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                  <div class="topic reference nested1" id="limitation-of-liability"><a name="limitation-of-liability" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#limitation-of-liability" name="limitation-of-liability" shape="rect">2.6.&nbsp;Limitation of Liability</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">NVIDIA SHALL NOT BE LIABLE TO DEVELOPER, DEVELOPER'S CUSTOMERS, OR ANY
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                              OF PROFITS, INCOME, SAVINGS, OR ANY OTHER CONSEQUENTIAL, INCIDENTAL,
                              SPECIAL, PUNITIVE, DIRECT OR INDIRECT DAMAGES (WHETHER IN AN ACTION IN
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                              NOTWITHSTANDING ANY FAILURE OF THE ESSENTIAL PURPOSE OF ANY LIMITED
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                  <div class="topic reference nested1" id="applicable-law-samples"><a name="applicable-law-samples" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#applicable-law-samples" name="applicable-law-samples" shape="rect">2.7.&nbsp;Applicable Law</a></h3>
                     <div class="body refbody">
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                  <div class="topic reference nested1" id="feedback-samples"><a name="feedback-samples" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#feedback-samples" name="feedback-samples" shape="rect">2.8.&nbsp;Feedback</a></h3>
                     <div class="body refbody">
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                           <p class="p">Notwithstanding any Non-Disclosure Agreement executed by and between
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                              provides Feedback (as defined below) to the other party on how to
                              design, implement, or improve the SOFTWARE or Licensee's product(s) for
                              use with the SOFTWARE, the following terms and conditions apply the
                              Feedback:
                           </p>
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                           <!-- --></a><h3 class="title topictitle2"><a href="#exchange-of-feedback-samples" name="exchange-of-feedback-samples" shape="rect">2.8.1.&nbsp;Exchange of Feedback</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Both parties agree that neither party has an obligation to give the
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                                 verbally or in written or source code form, relating to (i) the
                                 SOFTWARE; (ii) Licensee's products; (iii) Licensee's use of the
                                 SOFTWARE; or (iv) optimization/interoperability of  Licensee's product
                                 with the SOFTWARE (collectively defined as "Feedback").  In the event
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                                 provides to improve the (i) SOFTWARE or other related NVIDIA
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                           <!-- --></a><h3 class="title topictitle2"><a href="#residual-rights-samples" name="residual-rights-samples" shape="rect">2.8.2.&nbsp;Residual Rights</a></h3>
                        <div class="body refbody">
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                                 products shared or disclosed to NVIDIA in connection with the Feedback;
                                 or (c) Licensee's confidential information voluntarily provided to
                                 NVIDIA in connection with the Feedback, which are retained in the
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                           <!-- --></a><h3 class="title topictitle2"><a href="#disclaimer-of-warranty-samples" name="disclaimer-of-warranty-samples" shape="rect">2.8.3.&nbsp;Disclaimer of Warranty</a></h3>
                        <div class="body refbody">
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                        <div class="body refbody">
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                                 EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
                                 INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
                                 LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS
                                 INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY
                                 LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE FEEDBACK, EVEN
                                 IF THE OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
                                 DAMAGES.
                              </p>
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                        <!-- --></a><h3 class="title topictitle2"><a href="#freedom-of-action-samples" name="freedom-of-action-samples" shape="rect">2.9.&nbsp;Freedom of Action</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">Developer agrees that this Agreement is nonexclusive and NVIDIA may
                              currently or in the future be developing software, other technology or
                              confidential information internally, or receiving confidential
                              information from other parties that maybe similar to the Feedback and
                              Developer's confidential information (as provided in subsection 2
                              above), which may be provided to NVIDIA in connection with Feedback by
                              Developer.  Accordingly, Developer agrees that nothing in this
                              Agreement will be construed as a representation or inference that
                              NVIDIA will not develop, design, manufacture, acquire, market products,
                              or have products developed, designed, manufactured, acquired, or
                              marketed for NVIDIA, that compete with the Developer's products or
                              confidential information.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="restricted-rights-notice-samples"><a name="restricted-rights-notice-samples" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#restricted-rights-notice-samples" name="restricted-rights-notice-samples" shape="rect">2.10.&nbsp;Restricted Rights Notice</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">Materials have been developed entirely at private expense and is 
                              commercial computer software provided with RESTRICTED RIGHTS. Use,
                              duplication or disclosure by the U.S. Government or a U.S. Government
                              subcontractor is subject to the restrictions set forth in the license
                              agreement under which Materials was obtained pursuant to DFARS
                              227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the
                              Commercial Computer Software - Restricted Rights clause at FAR
                              52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San
                              Tomas Expressway, Santa Clara, CA 95050.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="miscellaneous-samples"><a name="miscellaneous-samples" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#miscellaneous-samples" name="miscellaneous-samples" shape="rect">2.11.&nbsp;Miscellaneous</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">If any provision of this Agreement is inconsistent with, or cannot be
                              fully enforced under, the law, such provision will be construed as
                              limited to the extent necessary to be consistent with and fully
                              enforceable under the law. This Agreement is the final, complete and
                              exclusive agreement between the parties relating to the subject matter
                              hereof, and supersedes all prior or contemporaneous understandings and
                              agreements relating to such subject matter, whether oral or written.
                              This Agreement may only be modified in writing signed by an authorized
                              officer of NVIDIA. Developer agrees that it will not ship, transfer or
                              export the Materials into any country, or use the Materials in any
                              manner, prohibited by the United States Bureau of Industry and Security
                              or any export laws, restrictions or regulations.
                           </p>
                        </div>
                     </div>
                  </div>
               </div>
               <div class="topic reference nested0" id="nvidia-driver-license-windows"><a name="nvidia-driver-license-windows" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#nvidia-driver-license-windows" name="nvidia-driver-license-windows" shape="rect">3.&nbsp;NVIDIA Driver License for Customer Use of NVIDIA Software on Windows</a></h2>
                  <div class="body refbody">
                     <div class="section">
                        <h2 class="title sectiontitle">IMPORTANT NOTICE -- READ CAREFULLY:</h2>
                        <p class="p">This License For Customer Use of NVIDIA Software ("LICENSE") is the
                           agreement which governs use of the software of NVIDIA Corporation and
                           its subsidiaries ("NVIDIA") downloadable herefrom, including computer
                           software and associated printed materials ("SOFTWARE"). By downloading,
                           installing, copying, or otherwise using the SOFTWARE, you agree to be
                           bound by the terms of this LICENSE. If you do not agree to the terms of
                           this LICENSE, do not download the SOFTWARE.
                        </p>
                     </div>
                     <div class="section">
                        <h2 class="title sectiontitle">RECITALS:</h2>
                        <p class="p">Use of NVIDIA's products requires three elements: the SOFTWARE, the
                           hardware on a graphics controller board, and a personal computer. The
                           SOFTWARE is protected by copyright laws and international copyright
                           treaties, as well as other intellectual property laws and treaties. The
                           SOFTWARE is not sold, and instead is only licensed for use, strictly in
                           accordance with this document. The hardware is protected by various
                           patents, and is sold, but this LICENSE does not cover that sale, since
                           it may not necessarily be sold as a package with the SOFTWARE. This
                           LICENSE sets forth the terms and conditions of the SOFTWARE LICENSE
                           only.
                        </p>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="definitions-driver-windows"><a name="definitions-driver-windows" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#definitions-driver-windows" name="definitions-driver-windows" shape="rect">3.1.&nbsp;Definitions</a></h3>
                     <div class="topic reference nested2" id="customer-windows"><a name="customer-windows" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#customer-windows" name="customer-windows" shape="rect">3.1.1.&nbsp;Customer</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Customer means the entity or individual that downloads the
                                 SOFTWARE.
                              </p>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="grant-of-license-driver-windows"><a name="grant-of-license-driver-windows" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#grant-of-license-driver-windows" name="grant-of-license-driver-windows" shape="rect">3.2.&nbsp;Grant of License</a></h3>
                     <div class="topic reference nested2" id="rights-and-limitations-of-grant-driver-windows"><a name="rights-and-limitations-of-grant-driver-windows" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#rights-and-limitations-of-grant-driver-windows" name="rights-and-limitations-of-grant-driver-windows" shape="rect">3.2.1.&nbsp;Rights and Limitations of Grant</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">NVIDIA hereby grants Customer the following non-exclusive,
                                 non-transferable right to use the SOFTWARE, with the following
                                 limitations:
                              </p>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="rights-windows"><a name="rights-windows" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#rights-windows" name="rights-windows" shape="rect">3.2.1.1.&nbsp;Rights</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Customer may install and use multiple copies of the SOFTWARE on a
                                    shared computer or concurrently on different computers, and make
                                    multiple back-up copies of the SOFTWARE, solely for Customer's use
                                    within Customer's Enterprise. "Enterprise" shall mean individual use by
                                    Customer or any legal entity (such as a corporation or university) and
                                    the subsidiaries it owns by more than fifty percent (50%).
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="linux-freebsd-exception-driver-windows"><a name="linux-freebsd-exception-driver-windows" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#linux-freebsd-exception-driver-windows" name="linux-freebsd-exception-driver-windows" shape="rect">3.2.1.2.&nbsp;Linux/FreeBSD Exception</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">Notwithstanding the foregoing terms of <a class="xref" href="index.html#rights-windows" shape="rect">Section&nbsp;3.2.1.1</a>, SOFTWARE designed
                                    exclusively for use on the Linux or FreeBSD operating systems, or other
                                    operating systems derived from the source code to these operating
                                    systems, may be copied and redistributed, provided that the binary
                                    files thereof are not modified in any way (except for unzipping of
                                    compressed files).
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="limitations-driver-windows"><a name="limitations-driver-windows" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#limitations-driver-windows" name="limitations-driver-windows" shape="rect">3.2.1.3.&nbsp;Limitations</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <h5 class="title sectiontitle">No Reverse Engineering</h5>
                                 <p class="p">Customer may not reverse engineer, decompile, or disassemble the
                                    SOFTWARE, nor attempt in any other manner to obtain the source
                                    code.
                                 </p>
                              </div>
                              <div class="section">
                                 <h5 class="title sectiontitle">No Separation of Components</h5>
                                 <p class="p">The SOFTWARE is licensed as a single product. Its component parts may
                                    not be separated for use on more than one computer, nor otherwise used
                                    separately from the other parts.
                                 </p>
                              </div>
                              <div class="section">
                                 <h5 class="title sectiontitle">No Rental</h5>
                                 <p class="p">Customer may not rent or lease the SOFTWARE to someone else.</p>
                              </div>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="termination-windows"><a name="termination-windows" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#termination-windows" name="termination-windows" shape="rect">3.3.&nbsp;Termination</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">This LICENSE will automatically terminate if Customer fails to comply
                              with any of the terms and conditions hereof. In such event, Customer
                              must destroy all copies of the SOFTWARE and all of its component
                              parts.
                           </p>
                           <p class="p">Defensive Suspension. If Customer commences or participates in any
                              legal proceeding against NVIDIA, then NVIDIA may, in its sole
                              discretion, suspend or terminate all license grants and any other
                              rights provided under this LICENSE during the pendency of such legal
                              proceedings.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="copyright-driver-windows"><a name="copyright-driver-windows" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#copyright-driver-windows" name="copyright-driver-windows" shape="rect">3.4.&nbsp;Copyright</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">All title and copyrights in and to the SOFTWARE (including but not
                              limited to all images, photographs, animations, video, audio, music,
                              text, and other information incorporated into the SOFTWARE), the
                              accompanying printed materials, and any copies of the SOFTWARE, are
                              owned by NVIDIA, or its suppliers. The SOFTWARE is protected by
                              copyright laws and international treaty provisions. Accordingly,
                              Customer is required to treat the SOFTWARE like any other copyrighted
                              material, except as otherwise allowed pursuant to this LICENSE and that
                              it may make one copy of the SOFTWARE solely for backup or archive
                              purposes.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="applicable-law-driver-windows"><a name="applicable-law-driver-windows" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#applicable-law-driver-windows" name="applicable-law-driver-windows" shape="rect">3.5.&nbsp;Applicable Law</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">This LICENSE shall be deemed to have been made in, and shall be
                              construed pursuant to, the laws of the State of Delaware. The United
                              Nations Convention on Contracts for the International Sale of Goods is
                              specifically disclaimed.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="disclaimer-of-warranties-and-limitations-on-liability-driver-windows"><a name="disclaimer-of-warranties-and-limitations-on-liability-driver-windows" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#disclaimer-of-warranties-and-limitations-on-liability-driver-windows" name="disclaimer-of-warranties-and-limitations-on-liability-driver-windows" shape="rect">3.6.&nbsp;Disclaimer of Warranties and Limitations on Liability</a></h3>
                     <div class="topic reference nested2" id="no-warranties-driver-windows"><a name="no-warranties-driver-windows" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-warranties-driver-windows" name="no-warranties-driver-windows" shape="rect">3.6.1.&nbsp;No Warranties</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE IS
                                 PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES
                                 OF ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED, OR STATUTORY, RELATING
                                 TO OR ARISING FROM THE SOFTWARE, INCLUDING, BUT NOT LIMITED TO, IMPLIED
                                 WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE,
                                 AND NON-INFRINGEMENT. Without limiting the foregoing, you are solely
                                 responsible for determining and verifying that the SOFTWARE that you
                                 obtain and install is the appropriate version for your model of
                                 graphics controller board, operating system, and computer hardware.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="no-liability-for-consequential-damages-either-party-windows"><a name="no-liability-for-consequential-damages-either-party-windows" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-liability-for-consequential-damages-either-party-windows" name="no-liability-for-consequential-damages-either-party-windows" shape="rect">3.6.2.&nbsp;No Liability for Consequential Damages</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
                                 EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
                                 INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
                                 LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS
                                 INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY
                                 LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE FEEDBACK, EVEN
                                 IF THE OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
                                 DAMAGES.
                              </p>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="system-updates-windows"><a name="system-updates-windows" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#system-updates-windows" name="system-updates-windows" shape="rect">3.7.&nbsp;System Updates (for the Windows platform only)</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">Customer hereby agrees and acknowledges that the SOFTWARE may access,
                              collect non-personally identifiable information about, update, and
                              configure Customer's system in order to properly optimize such system
                              for use with the SOFTWARE. To the extent that Customer uses the
                              SOFTWARE, Customer hereby consents to all of the foregoing, and
                              represent and warrant that Customer has the right to grant such
                              consent. In addition, Customer agrees that Customer is solely
                              responsible for maintaining appropriate data backups and system restore
                              points for Customer's system, and that NVIDIA will have no
                              responsibility for any damage or loss to such system (including loss of
                              data or access) arising from or relating to (a) any changes to the
                              configuration, application settings, environment variables, registry,
                              drivers, BIOS, or other attributes of the system (or any part of such
                              system) initiated through the SOFTWARE; or (b) installation of any
                              SOFTWARE or third party software patches through the NVIDIA Update
                              Service. The SOFTWARE may contain links to websites and services. We
                              encourage you to review the privacy statements on those sites and
                              services that you choose to visit so that you can understand how they
                              may collect, use and share your personal information. NVIDIA is not
                              responsible for the privacy statements or practices of sites and
                              services controlled by other companies or organizations.
                           </p>
                           <p class="p">Registration and Customer Information. Customer represents and
                              warrants that the non-personally identifiable information that Customer
                              has furnished in connection with its registration for the SOFTWARE is
                              complete and accurate. Customer also acknowledges that from time to
                              time, NVIDIA may collect, use, and disclose such information about
                              Customer and/or Customer's system in connection with the SOFTWARE in
                              accordance with NVIDIA's privacy policy, available at URL <a class="xref" href="http://www.nvidia.com/object/privacy_policy.html" target="_blank" shape="rect">http://www.nvidia.com/object/privacy_policy.html</a>.
                              If Customer does not wish the SOFTWARE to provide system updates as
                              described in this <a class="xref" href="index.html#system-updates-windows" shape="rect">Section&nbsp;3.7</a>, uncheck "Automatically check
                              for updates" in the "Preferences" tab of the applicable NVIDIA Update
                              control panel for the SOFTWARE.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="miscellaneous-driver-windows"><a name="miscellaneous-driver-windows" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#miscellaneous-driver-windows" name="miscellaneous-driver-windows" shape="rect">3.8.&nbsp;Miscellaneous</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">If any provision of this LICENSE is inconsistent with, or cannot be
                              fully enforced under, the law, such provision will be construed as
                              limited to the extent necessary to be consistent with and fully
                              enforceable under the law. This LICENSE is the final, complete and
                              exclusive agreement between the parties relating to the subject matter
                              hereof, and supersedes all prior or contemporaneous understandings and
                              agreements relating to such subject matter, whether oral or written.
                              This LICENSE may only be modified in writing signed by an authorized
                              officer of NVIDIA. Customer agrees that it will not ship, transfer or
                              export the SOFTWARE into any country, or use the SOFTWARE in any
                              manner, prohibited by the United States Bureau of Industry and Security
                              or any export laws, restrictions or regulations.
                           </p>
                        </div>
                     </div>
                  </div>
               </div>
               <div class="topic reference nested0" id="nvidia-driver-license-linux-mac"><a name="nvidia-driver-license-linux-mac" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#nvidia-driver-license-linux-mac" name="nvidia-driver-license-linux-mac" shape="rect">4.&nbsp;NVIDIA Driver License for Customer Use of NVIDIA Software on Linux and Mac OSX</a></h2>
                  <div class="body refbody">
                     <div class="section">
                        <h2 class="title sectiontitle">IMPORTANT NOTICE -- READ CAREFULLY:</h2>
                        <p class="p">
                           This License For Customer Use of NVIDIA Software ("LICENSE")
                           is the agreement which governs use of the software of NVIDIA
                           Corporation and its subsidiaries ("NVIDIA") downloadable
                           herefrom, including computer software and associated printed
                           materials ("SOFTWARE").  By downloading, installing, copying,
                           or otherwise using the SOFTWARE, you agree to be bound by the
                           terms of this LICENSE.  If you do not agree to the terms of
                           this LICENSE, do not download the SOFTWARE.
                           
                        </p>
                     </div>
                     <div class="section">
                        <h2 class="title sectiontitle">RECITALS:</h2>
                        <p class="p">
                           Use of NVIDIA's products requires three elements: the
                           SOFTWARE, the hardware on a graphics controller board, and a
                           personal computer. The SOFTWARE is protected by copyright laws
                           and international copyright treaties, as well as other
                           intellectual property laws and treaties.  The SOFTWARE is not
                           sold, and instead is only licensed for use, strictly in
                           accordance with this document.  The hardware is protected by
                           various patents, and is sold, but this agreement does not
                           cover that sale, since it may not necessarily be sold as a
                           package with the SOFTWARE.  This agreement sets forth the
                           terms and conditions of the SOFTWARE LICENSE only.
                           
                        </p>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="definitions-driver-linux-mac"><a name="definitions-driver-linux-mac" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#definitions-driver-linux-mac" name="definitions-driver-linux-mac" shape="rect">4.1.&nbsp;DEFINITIONS</a></h3>
                     <div class="topic reference nested2" id="customer-linux-mac"><a name="customer-linux-mac" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#customer-linux-mac" name="customer-linux-mac" shape="rect">4.1.1.&nbsp;Customer</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">
                                 Customer means the entity or individual that downloads the
                                 SOFTWARE.
                                 
                              </p>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="grant-of-license-driver-linux-mac"><a name="grant-of-license-driver-linux-mac" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#grant-of-license-driver-linux-mac" name="grant-of-license-driver-linux-mac" shape="rect">4.2.&nbsp;GRANT OF LICENSE</a></h3>
                     <div class="topic reference nested2" id="rights-and-limitations-of-grant-driver-linux-mac"><a name="rights-and-limitations-of-grant-driver-linux-mac" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#rights-and-limitations-of-grant-driver-linux-mac" name="rights-and-limitations-of-grant-driver-linux-mac" shape="rect">4.2.1.&nbsp;Rights and Limitations of Grant</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">
                                 NVIDIA hereby grants Customer the following non-exclusive,
                                 non-transferable right to use the SOFTWARE, with the following
                                 limitations:
                                 
                              </p>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="rights-linux-mac"><a name="rights-linux-mac" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#rights-linux-mac" name="rights-linux-mac" shape="rect">4.2.1.1.&nbsp;Rights</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">
                                    Customer may install and use multiple copies of the SOFTWARE
                                    on a shared computer or concurrently on different computers,
                                    and make multiple back-up copies of the SOFTWARE, solely for
                                    Customer's use within Customer's Enterprise. "Enterprise"
                                    shall mean individual use by Customer or any legal entity
                                    (such as a corporation or university) and the subsidiaries it
                                    owns by more than fifty percent (50%).
                                    
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="linux-freebsd-exception-driver-linux-mac"><a name="linux-freebsd-exception-driver-linux-mac" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#linux-freebsd-exception-driver-linux-mac" name="linux-freebsd-exception-driver-linux-mac" shape="rect">4.2.1.2.&nbsp;Linux/FreeBSD Exception</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <p class="p">
                                    Notwithstanding the foregoing terms of <a class="xref" href="index.html#rights-linux-mac" shape="rect">Section&nbsp;4.2.1.1</a>,
                                    SOFTWARE designed exclusively for use on the Linux or FreeBSD
                                    operating systems, or other operating systems derived from the
                                    source code to these operating systems, may be copied and
                                    redistributed, provided that the binary files thereof are not
                                    modified in any way (except for unzipping of compressed
                                    files).
                                    
                                 </p>
                              </div>
                           </div>
                        </div>
                        <div class="topic reference nested3" id="limitations-driver-linux-mac"><a name="limitations-driver-linux-mac" shape="rect">
                              <!-- --></a><h3 class="title topictitle2"><a href="#limitations-driver-linux-mac" name="limitations-driver-linux-mac" shape="rect">4.2.1.3.&nbsp;Limitations</a></h3>
                           <div class="body refbody">
                              <div class="section">
                                 <h5 class="title sectiontitle">No Reverse Engineering</h5>
                                 <p class="p">
                                    Customer may not reverse engineer, decompile, or disassemble
                                    the SOFTWARE, nor attempt in any other manner to obtain the
                                    source code.
                                    
                                 </p>
                              </div>
                              <div class="section">
                                 <h5 class="title sectiontitle">No Separation of Components</h5>
                                 <p class="p">
                                    The SOFTWARE is licensed as a single product.  Its component
                                    parts may not be separated for use on more than one computer,
                                    nor otherwise used separately from the other parts.
                                    
                                 </p>
                              </div>
                              <div class="section">
                                 <h5 class="title sectiontitle">No Rental</h5>
                                 <p class="p">
                                    Customer may not rent or lease the SOFTWARE to someone else.
                                    
                                 </p>
                              </div>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="termination-linux-mac"><a name="termination-linux-mac" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#termination-linux-mac" name="termination-linux-mac" shape="rect">4.3.&nbsp;TERMINATION</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">
                              This LICENSE will automatically terminate if Customer fails to
                              comply with any of the terms and conditions hereof.  In such
                              event, Customer must destroy all copies of the SOFTWARE and
                              all of its component parts.
                              
                           </p>
                           <p class="p">
                              Defensive Suspension.  If Customer commences or participates
                              in any legal proceeding against NVIDIA, then NVIDIA may, in
                              its sole discretion, suspend or terminate all license grants
                              and any other rights provided under this LICENSE during the
                              pendency of such legal proceedings.
                              
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="copyright-driver-linux-mac"><a name="copyright-driver-linux-mac" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#copyright-driver-linux-mac" name="copyright-driver-linux-mac" shape="rect">4.4.&nbsp;COPYRIGHT</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">
                              All title and copyrights in and to the SOFTWARE (including but
                              not limited to all images, photographs, animations, video,
                              audio, music, text, and other information incorporated into
                              the SOFTWARE), the accompanying printed materials, and any
                              copies of the SOFTWARE, are owned by NVIDIA, or its suppliers.
                              The SOFTWARE is protected by copyright laws and international
                              treaty provisions.  Accordingly, Customer is required to treat
                              the SOFTWARE like any other copyrighted material, except as
                              otherwise allowed pursuant to this LICENSE and that it may
                              make one copy of the SOFTWARE solely for backup or archive
                              purposes.
                              
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="applicable-law-driver-linux-mac"><a name="applicable-law-driver-linux-mac" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#applicable-law-driver-linux-mac" name="applicable-law-driver-linux-mac" shape="rect">4.5.&nbsp;APPLICABLE LAW</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">
                              This agreement shall be deemed to have been made in, and shall
                              be construed pursuant to, the laws of the State of California.
                              
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="disclaimer-of-warranties-and-limitations-on-liability-driver-linux-mac"><a name="disclaimer-of-warranties-and-limitations-on-liability-driver-linux-mac" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#disclaimer-of-warranties-and-limitations-on-liability-driver-linux-mac" name="disclaimer-of-warranties-and-limitations-on-liability-driver-linux-mac" shape="rect">4.6.&nbsp;DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY</a></h3>
                     <div class="topic reference nested2" id="no-warranties-driver-linux-mac"><a name="no-warranties-driver-linux-mac" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-warranties-driver-linux-mac" name="no-warranties-driver-linux-mac" shape="rect">4.6.1.&nbsp;No Warranties</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">
                                 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE
                                 SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS
                                 DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING,
                                 BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND
                                 FITNESS FOR A PARTICULAR PURPOSE.
                                 
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="no-liability-for-consequential-damages-either-party-linux-mac"><a name="no-liability-for-consequential-damages-either-party-linux-mac" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-liability-for-consequential-damages-either-party-linux-mac" name="no-liability-for-consequential-damages-either-party-linux-mac" shape="rect">4.6.2.&nbsp;No Liability for Consequential Damages</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">
                                 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
                                 SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL,
                                 INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
                                 (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS
                                 PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
                                 OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
                                 INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED
                                 OF THE POSSIBILITY OF SUCH DAMAGES.
                                 
                              </p>
                           </div>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="miscellaneous-driver-linux-mac"><a name="miscellaneous-driver-linux-mac" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#miscellaneous-driver-linux-mac" name="miscellaneous-driver-linux-mac" shape="rect">4.7.&nbsp;MISCELLANEOUS</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">
                              The United Nations Convention on Contracts for the
                              International Sale of Goods is specifically disclaimed.  If
                              any provision of this LICENSE is inconsistent with, or cannot
                              be fully enforced under, the law, such provision will be
                              construed as limited to the extent necessary to be consistent
                              with and fully enforceable under the law.  This agreement is
                              the final, complete and exclusive agreement between the
                              parties relating to the subject matter hereof, and supersedes
                              all prior or contemporaneous understandings and agreements
                              relating to such subject matter, whether oral or written.
                              Customer agrees that it will not ship, transfer or export the
                              SOFTWARE into any country, or use the SOFTWARE in any manner,
                              prohibited by the United States Bureau of Export
                              Administration or any export laws, restrictions or
                              regulations.  This LICENSE may only be modified in writing
                              signed by an authorized officer of NVIDIA.
                              
                           </p>
                        </div>
                     </div>
                  </div>
               </div>
               <div class="topic reference nested0" id="nvidia-nsight-visual-studio-edition-software-license-agreement"><a name="nvidia-nsight-visual-studio-edition-software-license-agreement" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#nvidia-nsight-visual-studio-edition-software-license-agreement" name="nvidia-nsight-visual-studio-edition-software-license-agreement" shape="rect">5.&nbsp;NVIDIA Nsight Development Platform, Visual Studio Edition Software
                        License Agreement (Windows only)</a></h2>
                  <div class="body refbody">
                     <div class="section">
                        <h2 class="title sectiontitle">IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING</h2>
                        <p class="p">Do not use or load this software and any associated materials provided
                           by NVIDIA on its extranet (collectively the "Software") until You have
                           carefully read the following terms and conditions. By loading or using
                           the Software, You agree to fully comply with the terms and conditions
                           of this Software License Agreement ("Agreement") by and between NVIDIA
                           Corporation, a Delaware corporation with its principal place of
                           business at 2701 San Tomas Expressway, Santa Clara, California 95050
                           U.S.A. ("NVIDIA"), and You. If You do not wish to so agree, do not
                           install or use the Software.
                        </p>
                        <p class="p">For the purposes of this Agreement:</p>
                        <p class="p">"Licensee," "You" and/or "Your" shall mean, collectively and
                           individually, Original Equipment Manufacturers, Independent Hardware
                           Vendors, Independent Software Vendors, and End-Users of the Software
                           pursuant to the terms and conditions of this Agreement.
                        </p>
                        <p class="p">"Intellectual Property Rights" shall mean all proprietary rights,
                           including all patents, trademarks, copyrights, know-how, trade secrets,
                           mask works, including all applications and registrations thereto, and
                           any other similar protected rights in any country.
                        </p>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="grant-of-license-nsight"><a name="grant-of-license-nsight" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#grant-of-license-nsight" name="grant-of-license-nsight" shape="rect">5.1.&nbsp;Grant of License</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">NVIDIA agrees to provide the Software and any associated materials
                              pursuant to this Agreement. Subject to the terms of this Agreement,
                              NVIDIA grants to You a nonexclusive, transferable, worldwide,
                              revocable, limited, royalty-free, fully paid-up license under NVIDIA's
                              copyrights to install, deploy, use, have used execute, reproduce,
                              display, perform, run, the object code of the Software, to create Your
                              products to interoperate with NVIDIA hardware and software.
                           </p>
                           <p class="p">Unless otherwise authorized in the Agreement, You shall not otherwise
                              assign, sublicense, lease, or in any other way transfer or disclose
                              Software to any third party. Unless otherwise authorized in the
                              Agreement, You shall not reverse- compile, disassemble,
                              reverse-engineer, or in any manner attempt to derive the source code of
                              the Software from the object code portions of the Software.
                           </p>
                           <p class="p">Except as expressly stated in this Agreement, no license or right is
                              granted to You directly or by implication, inducement, estoppels or
                              otherwise. NVIDIA shall have the right to inspect or have an
                              independent auditor inspect Your relevant records to verify Your
                              compliance with the terms and conditions of this Agreement.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="confidentiality"><a name="confidentiality" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#confidentiality" name="confidentiality" shape="rect">5.2.&nbsp;Confidentiality</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">If applicable, any exchange of Confidential Information (as defined in
                              the NDA) shall be made pursuant to the terms and conditions of a
                              separately signed Non-Disclosure Agreement ("NDA") by and between
                              NVIDIA and You. For the sake of clarity, You agree that (a) the
                              Software; and (b) Your use of the Software/participation in the
                              Software's pre-production release is considered Confidential
                              Information of NVIDIA.
                           </p>
                           <p class="p">If You wish to have a third party consultant or subcontractor
                              ("Contractor") perform work on Your behalf which involves access to or
                              use of Software, You shall obtain a written confidentiality agreement
                              from the Contractor which contains terms and obligations with respect
                              to access to or use of Software no less restrictive than those set
                              forth in this Agreement and excluding any distribution or sublicense
                              rights, and use for any other purpose than permitted in this Agreement.
                              Otherwise, You shall not disclose the terms or existence of this
                              Agreement or use NVIDIA's name in any publications, advertisements, or
                              other announcements without NVIDIA's prior written consent. Unless
                              otherwise provided in this Agreement, You do not have any rights to use
                              any NVIDIA trademarks or logos.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="ownership-of-software-and-intellectual-property-rights"><a name="ownership-of-software-and-intellectual-property-rights" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#ownership-of-software-and-intellectual-property-rights" name="ownership-of-software-and-intellectual-property-rights" shape="rect">5.3.&nbsp;Ownership of Software and Intellectual Property Rights</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">All rights, title and interest to all copies of the Software remain
                              with NVIDIA, subsidiaries, licensors, or its suppliers. The Software is
                              copyrighted and protected by the laws of the United States and other
                              countries, and international treaty provisions. You may not remove any
                              copyright notices from the Software. NVIDIA may make changes to the
                              Software, or to items referenced therein, at any time and without
                              notice, but is not obligated to support or update the Software. Except
                              as otherwise expressly provided, NVIDIA grants no express or implied
                              right under any NVIDIA patents, copyrights, trademarks, or other
                              intellectual property rights.
                           </p>
                           <p class="p">You have no obligation to give NVIDIA any suggestions, comments or
                              other feedback ("Feedback") relating to the Software. However, NVIDIA
                              may use and include any Feedback that
                              You voluntarily provide to improve the Software or other related NVIDIA
                              technologies. Accordingly, if You provide Feedback, You agree NVIDIA
                              and its licensees may freely use, reproduce, license, distribute, and
                              otherwise commercialize the Feedback in the Software or other related
                              technologies without the payment of any royalties or fees.
                              	You also agree that the Software may collect application
                              	specific session data and target device information that shall
                              	be sent to NVIDIA, solely for use by NVIDIA in improving the
                              	Software.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="no-warranties-nsight"><a name="no-warranties-nsight" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#no-warranties-nsight" name="no-warranties-nsight" shape="rect">5.4.&nbsp;No Warranties</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED
                              WARRANTY OF ANY KIND, INCLUDING WARRANTIES OF MERCHANTABILITY,
                              NONINFRINGEMENT, OR FITNESS FOR A PARTICULAR PURPOSE.  NVIDIA does not
                              warrant or assume responsibility for the accuracy or completeness of
                              any information, text, graphics, links or other items contained within
                              the Software. NVIDIA does not represent that errors or other defects
                              will be identified or corrected.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="limitation-of-liability-nsight"><a name="limitation-of-liability-nsight" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#limitation-of-liability-nsight" name="limitation-of-liability-nsight" shape="rect">5.5.&nbsp;Limitation of Liability</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">EXCEPT WITH RESPECT TO THE MISUSE OF THE OTHER PARTY'S INTELLECTUAL
                              PROPERTY OR DISCLOSURE OF THE OTHER PARTY'S CONFIDENTIAL INFORMATION IN
                              BREACH OF THIS AGREEMENT, IN NO EVENT SHALL NVIDIA, SUBSIDIARIES,
                              LICENSORS, OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER
                              (INCLUDING, WITHOUT LIMITATION, INDIRECT, LOST PROFITS, CONSEQUENTIAL,
                              BUSINESS INTERRUPTION OR LOST INFORMATION) ARISING OUT OF THE USE OF OR
                              INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE
                              POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS PROHIBIT EXCLUSION OR
                              LIMITATION OF LIABILITY FOR IMPLIED WARRANTIES OR CONSEQUENTIAL OR
                              INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. YOU
                              MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM JURISDICTION TO
                              JURISDICTION. NOTWITHSTANDING THE FOREGOING, NVIDIA'S AGGREGATE
                              LIABILITY ARISING OUT OF THIS AGREEMENT SHALL NOT EXCEED ONE HUNDRED
                              UNITED STATES DOLLARS (USD$100).
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="term-nsight"><a name="term-nsight" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#term-nsight" name="term-nsight" shape="rect">5.6.&nbsp;Term</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">This Agreement and the licenses granted hereunder shall be effective
                              as of the date You install/download the Software ("Effective Date") and
                              continue perpetually, unless terminated earlier in accordance with the
                              "Termination" provision of this Agreement.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="termination-nsight"><a name="termination-nsight" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#termination-nsight" name="termination-nsight" shape="rect">5.7.&nbsp;Termination</a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <p class="p">NVIDIA may terminate this Agreement at any time if You violate its
                              terms. Upon termination, You will immediately destroy the Software or
                              return all copies of the Software to NVIDIA, and certify to NVIDIA in
                              writing that such actions have been completed.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="miscellaneous-nsight"><a name="miscellaneous-nsight" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#miscellaneous-nsight" name="miscellaneous-nsight" shape="rect">5.8.&nbsp;Miscellaneous</a></h3>
                     <div class="topic reference nested2" id="survival"><a name="survival" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#survival" name="survival" shape="rect">5.8.1.&nbsp;Survival</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Those provisions in this Agreement, which by their nature need to
                                 survive the termination or expiration of this Agreement, shall survive
                                 termination or expiration of the Agreement, including but not limited
                                 to <a class="xref" href="index.html#confidentiality" shape="rect">Section&nbsp; 5.2</a>, <a class="xref" href="index.html#ownership-of-software-and-intellectual-property-rights" shape="rect">Section&nbsp;5.3</a>, <a class="xref" href="index.html#no-warranties-nsight" shape="rect">Section&nbsp;5.4</a>, <a class="xref" href="index.html#limitation-of-liability-nsight" shape="rect">Section&nbsp;5.5</a>, <a class="xref" href="index.html#termination-nsight" shape="rect">Section&nbsp;5.7</a>, and <a class="xref" href="index.html#miscellaneous" shape="rect">Section&nbsp;5.8</a>.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="applicable-laws"><a name="applicable-laws" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#applicable-laws" name="applicable-laws" shape="rect">5.8.2.&nbsp;Applicable Laws</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Claims arising under this Agreement shall be governed by the laws of
                                 Delaware, excluding its principles of conflict of laws and the United
                                 Nations Convention on Contracts for the Sale of Goods. The state and/or
                                 federal courts residing in Santa Clara County, California shall have
                                 exclusive jurisdiction over any dispute or claim arising out of this
                                 Agreement. You may not export the Software in violation of applicable
                                 export laws and regulations.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="amendment"><a name="amendment" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#amendment" name="amendment" shape="rect">5.8.3.&nbsp;Amendment</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">The Agreement shall not be modified except by a written agreement that
                                 names this Agreement and any provision to be modified, is dated
                                 subsequent to the Effective Date, and is signed by duly authorized
                                 representatives of both parties.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="no-waiver"><a name="no-waiver" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-waiver" name="no-waiver" shape="rect">5.8.4.&nbsp;No Waiver</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">No failure or delay on the part of either party in the exercise of any
                                 right, power or remedy under this Agreement or under law, or to insist
                                 upon or enforce performance by the other party of any of the provisions
                                 of this Agreement or under law, shall operate as a waiver thereof, nor
                                 shall any single or partial exercise of any right, power or remedy
                                 preclude other or further exercise thereof, or the exercise of any
                                 other right, power or remedy; rather the provision, right, or remedy
                                 shall be and remain in full force and effect.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="no-assignment"><a name="no-assignment" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#no-assignment" name="no-assignment" shape="rect">5.8.5.&nbsp;No Assignment</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">This Agreement and Licensee's rights and obligations herein, may not
                                 be assigned, subcontracted, delegated, or otherwise transferred by
                                 Licensee without NVIDIA's prior written consent, and any attempted
                                 assignment, subcontract, delegation, or transfer in violation of the
                                 foregoing will be null and void. The terms of this Agreement shall be
                                 binding upon Licensee's assignees.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="government-restricted-rights"><a name="government-restricted-rights" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#government-restricted-rights" name="government-restricted-rights" shape="rect">5.8.6.&nbsp;Government Restricted Rights</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">The parties acknowledge that the Software is subject to U.S. export
                                 control laws and regulations. The parties agree to comply with all
                                 applicable international and national laws that apply to the Software,
                                 including the U.S. Export Administration Regulations, as well as
                                 end-user, end-use and destination restrictions issued by U.S. and other
                                 governments.
                              </p>
                              <p class="p">The Software has been developed entirely at private expense and is
                                 commercial computer software provided with RESTRICTED RIGHTS. Use,
                                 duplication or disclosure of the Software by the U.S.  Government or a
                                 U.S. Government subcontractor is subject to the restrictions set forth
                                 in the Agreement under which the Software was obtained pursuant to
                                 DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of
                                 the Commercial Computer Software - Restricted Rights clause at FAR
                                 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San
                                 Tomas Expressway, Santa Clara, CA 95050. Use of the Software by the
                                 Government constitutes acknowledgment of NVIDIA's proprietary rights
                                 therein.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="independent-contractors"><a name="independent-contractors" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#independent-contractors" name="independent-contractors" shape="rect">5.8.7.&nbsp;Independent Contractors</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">Licensee's relationship to NVIDIA is that of an independent
                                 contractor, and neither party is an agent or partner of the other.
                                 Licensee will not have, and will not represent to any third party that
                                 it has, any authority to act on behalf of NVIDIA.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="severability"><a name="severability" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#severability" name="severability" shape="rect">5.8.8.&nbsp;Severability</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">If for any reason a court of competent jurisdiction finds any
                                 provision of this Agreement, or portion thereof, to be unenforceable,
                                 that provision of the Agreement will be enforced to the maximum extent
                                 permissible so as to affect the intent of the parties, and the
                                 remainder of this Agreement will continue in full force and effect.
                                 This Agreement has been negotiated by the parties and their respective
                                 counsel and will be interpreted fairly in accordance with its terms and
                                 without any strict construction in favor of or against either
                                 party.
                              </p>
                           </div>
                        </div>
                     </div>
                     <div class="topic reference nested2" id="entire-agreement"><a name="entire-agreement" shape="rect">
                           <!-- --></a><h3 class="title topictitle2"><a href="#entire-agreement" name="entire-agreement" shape="rect">5.8.9.&nbsp;Entire Agreement</a></h3>
                        <div class="body refbody">
                           <div class="section">
                              <p class="p">This Agreement and NDA constitute the entire agreement between the
                                 parties with respect to the subject matter contemplated herein, and
                                 merges all prior and contemporaneous communications.
                              </p><pre xml:space="preserve">MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT DIRECTX END USER RUNTIME

These license terms are an agreement between Microsoft Corporation (or based on
where you live, one of its affiliates) and you.  Please read them.  They apply
to the software named above, which includes the media on which you received it,
if any.  The terms also apply to any Microsoft

* updates,
* supplements,
* Internet-based services, and 
* support services

for this software, unless other terms accompany those items.  If so, those
terms apply.

BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS.  IF YOU DO NOT ACCEPT THEM, DO
NOT USE THE SOFTWARE.

If you comply with these license terms, you have the rights below.

1. INSTALLATION AND USE RIGHTS.  You may install and use any number of copies
of the software on your devices.

2. SCOPE OF LICENSE.  The software is licensed, not sold. This agreement only
gives you some rights to use the software.  Microsoft reserves all other
rights.  Unless applicable law gives you more rights despite this limitation,
you may use the software only as expressly permitted in this agreement.  In
doing so, you must comply with any technical limitations in the software that
only allow you to use it in certain ways.  You may not

* work around any technical limitations in the software;
* reverse engineer, decompile or disassemble the software, except and only to
  the extent that applicable law expressly permits, despite this limitation;
* make more copies of the software than specified in this agreement or allowed
  by applicable law, despite this limitation;
* publish the software for others to copy;
* rent, lease or lend the software;
* transfer the software or this agreement to any third party; or
* use the software for commercial software hosting services.

3. BACKUP COPY.  You may make one backup copy of the software.  You may use it
only to reinstall the software.

4. DOCUMENTATION.  Any person that has valid access to your computer or
internal network may copy and use the documentation for your internal,
reference purposes.

5. EXPORT RESTRICTIONS.  The software is subject to United States export laws
and regulations.  You must comply with all domestic and international export
laws and regulations that apply to the software.  These laws include
restrictions on destinations, end users and end use.  For additional
information, see www.microsoft.com/exporting.

6. SUPPORT SERVICES. Because this software is "as is," we may not provide
support services for it.

7. ENTIRE AGREEMENT.  This agreement, and the terms for supplements, updates,
Internet-based services and support services that you use, are the entire
agreement for the software and support services.

8. APPLICABLE LAW.

a. United States.  If you acquired the software in the United States,
Washington state law governs the interpretation of this agreement and applies
to claims for breach of it, regardless of conflict of laws principles.  The
laws of the state where you live govern all other claims, including claims
under state consumer protection laws, unfair competition laws, and in tort.

b. Outside the United States.  If you acquired the software in any other
country, the laws of that country apply.

9. LEGAL EFFECT.  This agreement describes certain legal rights.  You may have
other rights under the laws of your country.  You may also have rights with
respect to the party from whom you acquired the software.  This agreement does
not change your rights under the laws of your country if the laws of your
country do not permit it to do so.

10. DISCLAIMER OF WARRANTY.   THE SOFTWARE IS LICENSED "AS-IS."  YOU BEAR THE
RISK OF USING IT.  MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR
CONDITIONS.  YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS
WHICH THIS AGREEMENT CANNOT CHANGE.  TO THE EXTENT PERMITTED UNDER YOUR LOCAL
LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR
A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES.  YOU CAN RECOVER FROM
MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00.  YOU CANNOT
RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL,
INDIRECT OR INCIDENTAL DAMAGES.

This limitation applies to

* anything related to the software, services, content (including code) on third
  party Internet sites, or third party programs; and
* claims for breach of contract, breach of warranty, guarantee or condition,
  strict liability, negligence, or other tort to the extent permitted by
  applicable law.

It also applies even if Microsoft knew or should have known about the
possibility of the damages.  The above limitation or exclusion may not apply to
you because your country may not allow the exclusion or limitation of
incidental, consequential or other damages.
</pre><p class="p">The Software contains components, as listed below that are licensed to
                                 Licensee pursuant to the terms and conditions of their respective End
                                 User License Agreements:
                              </p>
                              <ul class="sl simple">
                                 <li class="sli"><strong class="ph b">NVIDIA CUDA Samples</strong></li>
                                 <li class="sli"><strong class="ph b">NVIDIA CUDA Toolkit</strong></li>
                                 <li class="sli"><strong class="ph b">NVIDIA DirectX SDK</strong></li>
                              </ul>
                              <p class="p">More information, including licensing information, about the NVIDIA
                                 CUDA Toolkit and the NVIDIA CUDA Samples can be found
                                 at: <a class="xref" href="http://www.nvidia.com/getcuda" target="_blank" shape="rect">http://www.nvidia.com/getcuda</a></p>
                              <p class="p">More information, including licensing information, about the NVIDIA
                                 DirectX SDK can be found at: <a class="xref" href="http://developer.nvidia.com/object/sdk_home.html" target="_blank" shape="rect">http://developer.nvidia.com/object/sdk_home.html</a></p>
                           </div>
                        </div>
                     </div>
                  </div>
               </div>
               <div class="topic reference nested0" id="nvidia-cuda-general-terms"><a name="nvidia-cuda-general-terms" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#nvidia-cuda-general-terms" name="nvidia-cuda-general-terms" shape="rect">6.&nbsp;NVIDIA CUDA General Terms</a></h2>
                  <div class="body refbody">
                     <div class="section">
                        <p class="p">The Software, on the Windows platform, may collect
                           non-personally identifiable information
                           for the purposes of customizing information delivered to you and
                           improving future versions of the Software. Such information,
                           including IP address and system configuration, will only be
                           collected on an anonymous basis and cannot be linked to any
                           personally identifiable information.  Personally identifiable
                           information such as your username or hostname is not collected.
                        </p>
                     </div>
                  </div>
               </div>
               
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