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                  <div class="section-link"><a href="api-sync-behavior.html#api-sync-behavior">1.&nbsp;API synchronization behavior </a></div>
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                  <div class="section-link"><a href="stream-sync-behavior.html#stream-sync-behavior">2.&nbsp;Stream synchronization behavior</a></div>
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                  <div class="section-link"><a href="modules.html#modules">3.&nbsp;Modules</a></div>
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                        <div class="section-link"><a href="group__CUDA__TYPES.html#group__CUDA__TYPES">3.1.&nbsp;Data types used by CUDA driver</a></div>
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                        <div class="section-link"><a href="group__CUDA__ERROR.html#group__CUDA__ERROR">3.2.&nbsp;Error Handling</a></div>
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                        <div class="section-link"><a href="group__CUDA__INITIALIZE.html#group__CUDA__INITIALIZE">3.3.&nbsp;Initialization</a></div>
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                        <div class="section-link"><a href="group__CUDA__VERSION.html#group__CUDA__VERSION">3.4.&nbsp;Version Management</a></div>
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                        <div class="section-link"><a href="group__CUDA__DEVICE.html#group__CUDA__DEVICE">3.5.&nbsp;Device Management</a></div>
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                        <div class="section-link"><a href="group__CUDA__DEVICE__DEPRECATED.html#group__CUDA__DEVICE__DEPRECATED">3.6.&nbsp;Device Management [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDA__CTX.html#group__CUDA__CTX">3.7.&nbsp;Context Management</a></div>
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                        <div class="section-link"><a href="group__CUDA__MODULE.html#group__CUDA__MODULE">3.9.&nbsp;Module Management</a></div>
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                        <div class="section-link"><a href="group__CUDA__MEM.html#group__CUDA__MEM">3.10.&nbsp;Memory Management</a></div>
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                        <div class="section-link"><a href="group__CUDA__STREAM.html#group__CUDA__STREAM">3.12.&nbsp;Stream Management</a></div>
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                        <div class="section-link"><a href="group__CUDA__EVENT.html#group__CUDA__EVENT">3.13.&nbsp;Event Management</a></div>
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                        <div class="section-link"><a href="group__CUDA__EXEC.html#group__CUDA__EXEC">3.14.&nbsp;Execution Control</a></div>
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                        <div class="section-link"><a href="group__CUDA__EXEC__DEPRECATED.html#group__CUDA__EXEC__DEPRECATED">3.15.&nbsp;Execution Control [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDA__OCCUPANCY.html#group__CUDA__OCCUPANCY">3.16.&nbsp;Occupancy</a></div>
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                        <div class="section-link"><a href="group__CUDA__TEXREF.html#group__CUDA__TEXREF">3.17.&nbsp;Texture Reference Management</a></div>
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                        <div class="section-link"><a href="group__CUDA__TEXREF__DEPRECATED.html#group__CUDA__TEXREF__DEPRECATED">3.18.&nbsp;Texture Reference Management [DEPRECATED]</a></div>
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                              <div class="section-link"><a href="group__CUDA__D3D9__DEPRECATED.html#group__CUDA__D3D9__DEPRECATED">3.26.1.&nbsp;Direct3D 9 Interoperability [DEPRECATED]</a></div>
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                              <div class="section-link"><a href="group__CUDA__D3D10__DEPRECATED.html#group__CUDA__D3D10__DEPRECATED">3.27.1.&nbsp;Direct3D 10 Interoperability [DEPRECATED]</a></div>
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                              <div class="section-link"><a href="group__CUDA__D3D11__DEPRECATED.html#group__CUDA__D3D11__DEPRECATED">3.28.1.&nbsp;Direct3D 11 Interoperability [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDA__VDPAU.html#group__CUDA__VDPAU">3.29.&nbsp;VDPAU Interoperability</a></div>
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                        <div class="section-link"><a href="structCUDA__ARRAY3D__DESCRIPTOR.html#structCUDA__ARRAY3D__DESCRIPTOR">4.1.&nbsp;CUDA_ARRAY3D_DESCRIPTOR</a></div>
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                        <div class="section-link"><a href="structCUDA__ARRAY__DESCRIPTOR.html#structCUDA__ARRAY__DESCRIPTOR">4.2.&nbsp;CUDA_ARRAY_DESCRIPTOR</a></div>
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                        <div class="section-link"><a href="structCUDA__MEMCPY2D.html#structCUDA__MEMCPY2D">4.3.&nbsp;CUDA_MEMCPY2D</a></div>
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                        <div class="section-link"><a href="structCUDA__MEMCPY3D.html#structCUDA__MEMCPY3D">4.4.&nbsp;CUDA_MEMCPY3D</a></div>
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                        <div class="section-link"><a href="structCUDA__MEMCPY3D__PEER.html#structCUDA__MEMCPY3D__PEER">4.5.&nbsp;CUDA_MEMCPY3D_PEER</a></div>
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                        <div class="section-link"><a href="structCUDA__POINTER__ATTRIBUTE__P2P__TOKENS.html#structCUDA__POINTER__ATTRIBUTE__P2P__TOKENS">4.6.&nbsp;CUDA_POINTER_ATTRIBUTE_P2P_TOKENS</a></div>
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                        <div class="section-link"><a href="structCUDA__RESOURCE__DESC.html#structCUDA__RESOURCE__DESC">4.7.&nbsp;CUDA_RESOURCE_DESC</a></div>
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                        <div class="section-link"><a href="structCUDA__RESOURCE__VIEW__DESC.html#structCUDA__RESOURCE__VIEW__DESC">4.8.&nbsp;CUDA_RESOURCE_VIEW_DESC</a></div>
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                        <div class="section-link"><a href="structCUDA__TEXTURE__DESC.html#structCUDA__TEXTURE__DESC">4.9.&nbsp;CUDA_TEXTURE_DESC</a></div>
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                        <div class="section-link"><a href="structCUdevprop.html#structCUdevprop">4.10.&nbsp;CUdevprop</a></div>
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                        <div class="section-link"><a href="structCUipcEventHandle.html#structCUipcEventHandle">4.11.&nbsp;CUipcEventHandle</a></div>
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                        <div class="section-link"><a href="structCUipcMemHandle.html#structCUipcMemHandle">4.12.&nbsp;CUipcMemHandle</a></div>
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                  <div class="section-link"><a href="functions.html#functions">5.&nbsp;Data Fields</a></div>
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               <div class="topic nested1" id="stream-sync-behavior"><a name="stream-sync-behavior" shape="rect">
                     <!-- --></a><h2 class="topictitle2">2.&nbsp;Stream synchronization behavior</h2>
                  <div class="body refbody">
                     <div class="section" id="stream-sync-behavior__null-stream"><a name="stream-sync-behavior__null-stream" shape="rect">
                           <!-- --></a><h2 class="title sectiontitle">NULL stream</h2>
                        <p class="p">
                           The NULL stream or stream 0 is an implicit stream which synchronizes with all other streams in the same <samp class="ph codeph">CUcontext</samp> except for non-blocking streams, described below.
                           (For applications using the runtime APIs only, there will be one context per device.)
                           When an action is taken in the NULL stream such as a kernel launch or <samp class="ph codeph">cudaStreamWaitEvent()</samp>, the NULL stream first waits on all blocking streams, the action is queued in the NULL stream, and then all blocking streams
                           wait on the NULL stream.
                           
                        </p>
                        <p class="p">
                           For example, the following code launches a kernel <samp class="ph codeph">k_1</samp> in stream <samp class="ph codeph">s</samp>, then <samp class="ph codeph">k_2</samp> in the NULL stream, then <samp class="ph codeph">k_3</samp> in stream <samp class="ph codeph">s</samp>:
                           
                        </p><pre xml:space="preserve">
k_1&lt;&lt;&lt;1, 1, 0, s&gt;&gt;&gt;();
k_2&lt;&lt;&lt;1, 1&gt;&gt;&gt;();
k_3&lt;&lt;&lt;1, 1, 0, s&gt;&gt;&gt;();</pre><p class="p">
                           The resulting behavior is that <samp class="ph codeph">k_2</samp> will block on <samp class="ph codeph">k_1</samp> and <samp class="ph codeph">k_3</samp> will block on <samp class="ph codeph">k_2</samp>.
                           
                        </p>
                        <p class="p">
                           Actions are added in the NULL stream by passing <samp class="ph codeph">0</samp> as the <samp class="ph codeph">cudaStream_t</samp> parameter of applicable APIs, or by calling the corresponding synchronous APIs which do not take the <samp class="ph codeph">cudaStream_t</samp> parameter.
                           The NULL stream is also the default for kernel launches if a stream is not specified.
                           
                        </p>
                        <p class="p">
                           Non-blocking streams which do not synchronize with the NULL stream can be created using the <samp class="ph codeph">cudaStreamNonBlocking</samp> flag with the stream creation APIs.
                           
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