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                  <div class="section-link"><a href="api-sync-behavior.html#api-sync-behavior" shape="rect">1.&nbsp;API synchronization behavior </a></div>
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                  <div class="section-link"><a href="stream-sync-behavior.html#stream-sync-behavior" shape="rect">2.&nbsp;Stream synchronization behavior</a></div>
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                        <div class="section-link"><a href="group__CUDART__THREAD__DEPRECATED.html#group__CUDART__THREAD__DEPRECATED" shape="rect">3.2.&nbsp;Thread Management [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDART__OPENGL__DEPRECATED.html#group__CUDART__OPENGL__DEPRECATED" shape="rect">3.12.&nbsp;OpenGL Interoperability [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDART__D3D9.html#group__CUDART__D3D9" shape="rect">3.13.&nbsp;Direct3D 9 Interoperability</a></div>
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                        <div class="section-link"><a href="group__CUDART__D3D11.html#group__CUDART__D3D11" shape="rect">3.17.&nbsp;Direct3D 11 Interoperability</a></div>
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                        <div class="section-link"><a href="group__CUDART__D3D11__DEPRECATED.html#group__CUDART__D3D11__DEPRECATED" shape="rect">3.18.&nbsp;Direct3D 11 Interoperability [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDART__VDPAU.html#group__CUDART__VDPAU" shape="rect">3.19.&nbsp;VDPAU Interoperability</a></div>
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                        <div class="section-link"><a href="group__CUDART__HIGHLEVEL.html#group__CUDART__HIGHLEVEL" shape="rect">3.26.&nbsp;C++ API Routines</a></div>
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                        <div class="section-link"><a href="group__CUDART__PROFILER.html#group__CUDART__PROFILER" shape="rect">3.28.&nbsp;Profiler Control</a></div>
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                        <div class="section-link"><a href="group__CUDART__TYPES.html#group__CUDART__TYPES" shape="rect">3.29.&nbsp;Data types used by CUDA Runtime</a></div>
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                        <div class="section-link"><a href="class____cudaOccupancyB2DHelper.html#class____cudaOccupancyB2DHelper" shape="rect">4.1.&nbsp;__cudaOccupancyB2DHelper</a></div>
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                        <div class="section-link"><a href="structcudaIpcEventHandle__t.html#structcudaIpcEventHandle__t" shape="rect">4.6.&nbsp;cudaIpcEventHandle_t</a></div>
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                        <div class="section-link"><a href="structcudaIpcMemHandle__t.html#structcudaIpcMemHandle__t" shape="rect">4.7.&nbsp;cudaIpcMemHandle_t</a></div>
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                        <div class="section-link"><a href="structcudaMemcpy3DParms.html#structcudaMemcpy3DParms" shape="rect">4.8.&nbsp;cudaMemcpy3DParms</a></div>
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                        <div class="section-link"><a href="structcudaMemcpy3DPeerParms.html#structcudaMemcpy3DPeerParms" shape="rect">4.9.&nbsp;cudaMemcpy3DPeerParms</a></div>
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                        <div class="section-link"><a href="structcudaPitchedPtr.html#structcudaPitchedPtr" shape="rect">4.10.&nbsp;cudaPitchedPtr</a></div>
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                        <div class="section-link"><a href="structcudaPointerAttributes.html#structcudaPointerAttributes" shape="rect">4.11.&nbsp;cudaPointerAttributes</a></div>
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                        <div class="section-link"><a href="structcudaPos.html#structcudaPos" shape="rect">4.12.&nbsp;cudaPos</a></div>
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                        <div class="section-link"><a href="structcudaResourceDesc.html#structcudaResourceDesc" shape="rect">4.13.&nbsp;cudaResourceDesc</a></div>
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                        <div class="section-link"><a href="structcudaResourceViewDesc.html#structcudaResourceViewDesc" shape="rect">4.14.&nbsp;cudaResourceViewDesc</a></div>
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                        <div class="section-link"><a href="structcudaTextureDesc.html#structcudaTextureDesc" shape="rect">4.15.&nbsp;cudaTextureDesc</a></div>
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                        <div class="section-link"><a href="structsurfaceReference.html#structsurfaceReference" shape="rect">4.16.&nbsp;surfaceReference</a></div>
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                        <div class="section-link"><a href="structtextureReference.html#structtextureReference" shape="rect">4.17.&nbsp;textureReference</a></div>
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                     <!-- --></a><h2 class="topictitle2">NVIDIA CUDA Runtime API</h2>
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                  <h1 class="title topictitle1">Table of Contents</h1>
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                     <ul>
                        <li><a href="api-sync-behavior.html#api-sync-behavior" shape="rect">1.&nbsp;API synchronization behavior </a></li>
                        <li><a href="stream-sync-behavior.html#stream-sync-behavior" shape="rect">2.&nbsp;Stream synchronization behavior</a></li>
                        <li><a href="modules.html#modules" shape="rect">3.&nbsp;Modules</a><ul>
                              <li><a href="group__CUDART__DEVICE.html#group__CUDART__DEVICE" shape="rect">3.1.&nbsp;Device Management</a></li>
                              <li><a href="group__CUDART__THREAD__DEPRECATED.html#group__CUDART__THREAD__DEPRECATED" shape="rect">3.2.&nbsp;Thread Management [DEPRECATED]</a></li>
                              <li><a href="group__CUDART__ERROR.html#group__CUDART__ERROR" shape="rect">3.3.&nbsp;Error Handling</a></li>
                              <li><a href="group__CUDART__STREAM.html#group__CUDART__STREAM" shape="rect">3.4.&nbsp;Stream Management</a></li>
                              <li><a href="group__CUDART__EVENT.html#group__CUDART__EVENT" shape="rect">3.5.&nbsp;Event Management</a></li>
                              <li><a href="group__CUDART__EXECUTION.html#group__CUDART__EXECUTION" shape="rect">3.6.&nbsp;Execution Control</a></li>
                              <li><a href="group__CUDART__OCCUPANCY.html#group__CUDART__OCCUPANCY" shape="rect">3.7.&nbsp;Occupancy</a></li>
                              <li><a href="group__CUDART__MEMORY.html#group__CUDART__MEMORY" shape="rect">3.8.&nbsp;Memory Management</a></li>
                              <li><a href="group__CUDART__UNIFIED.html#group__CUDART__UNIFIED" shape="rect">3.9.&nbsp;Unified Addressing</a></li>
                              <li><a href="group__CUDART__PEER.html#group__CUDART__PEER" shape="rect">3.10.&nbsp;Peer Device Memory Access</a></li>
                              <li><a href="group__CUDART__OPENGL.html#group__CUDART__OPENGL" shape="rect">3.11.&nbsp;OpenGL Interoperability</a></li>
                              <li><a href="group__CUDART__OPENGL__DEPRECATED.html#group__CUDART__OPENGL__DEPRECATED" shape="rect">3.12.&nbsp;OpenGL Interoperability [DEPRECATED]</a></li>
                              <li><a href="group__CUDART__D3D9.html#group__CUDART__D3D9" shape="rect">3.13.&nbsp;Direct3D 9 Interoperability</a></li>
                              <li><a href="group__CUDART__D3D9__DEPRECATED.html#group__CUDART__D3D9__DEPRECATED" shape="rect">3.14.&nbsp;Direct3D 9 Interoperability [DEPRECATED]</a></li>
                              <li><a href="group__CUDART__D3D10.html#group__CUDART__D3D10" shape="rect">3.15.&nbsp;Direct3D 10 Interoperability</a></li>
                              <li><a href="group__CUDART__D3D10__DEPRECATED.html#group__CUDART__D3D10__DEPRECATED" shape="rect">3.16.&nbsp;Direct3D 10 Interoperability [DEPRECATED]</a></li>
                              <li><a href="group__CUDART__D3D11.html#group__CUDART__D3D11" shape="rect">3.17.&nbsp;Direct3D 11 Interoperability</a></li>
                              <li><a href="group__CUDART__D3D11__DEPRECATED.html#group__CUDART__D3D11__DEPRECATED" shape="rect">3.18.&nbsp;Direct3D 11 Interoperability [DEPRECATED]</a></li>
                              <li><a href="group__CUDART__VDPAU.html#group__CUDART__VDPAU" shape="rect">3.19.&nbsp;VDPAU Interoperability</a></li>
                              <li><a href="group__CUDART__INTEROP.html#group__CUDART__INTEROP" shape="rect">3.20.&nbsp;Graphics Interoperability</a></li>
                              <li><a href="group__CUDART__TEXTURE.html#group__CUDART__TEXTURE" shape="rect">3.21.&nbsp;Texture Reference Management</a></li>
                              <li><a href="group__CUDART__SURFACE.html#group__CUDART__SURFACE" shape="rect">3.22.&nbsp;Surface Reference Management</a></li>
                              <li><a href="group__CUDART__TEXTURE__OBJECT.html#group__CUDART__TEXTURE__OBJECT" shape="rect">3.23.&nbsp;Texture Object Management</a></li>
                              <li><a href="group__CUDART__SURFACE__OBJECT.html#group__CUDART__SURFACE__OBJECT" shape="rect">3.24.&nbsp;Surface Object Management</a></li>
                              <li><a href="group__CUDART____VERSION.html#group__CUDART____VERSION" shape="rect">3.25.&nbsp;Version Management</a></li>
                              <li><a href="group__CUDART__HIGHLEVEL.html#group__CUDART__HIGHLEVEL" shape="rect">3.26.&nbsp;C++ API Routines</a></li>
                              <li><a href="group__CUDART__DRIVER.html#group__CUDART__DRIVER" shape="rect">3.27.&nbsp;Interactions with the CUDA Driver API</a></li>
                              <li><a href="group__CUDART__PROFILER.html#group__CUDART__PROFILER" shape="rect">3.28.&nbsp;Profiler Control</a></li>
                              <li><a href="group__CUDART__TYPES.html#group__CUDART__TYPES" shape="rect">3.29.&nbsp;Data types used by CUDA Runtime</a></li>
                           </ul>
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                        <li><a href="annotated.html#annotated" shape="rect">4.&nbsp;Data Structures</a><ul>
                              <li><a href="class____cudaOccupancyB2DHelper.html#class____cudaOccupancyB2DHelper" shape="rect">4.1.&nbsp;__cudaOccupancyB2DHelper</a></li>
                              <li><a href="structcudaChannelFormatDesc.html#structcudaChannelFormatDesc" shape="rect">4.2.&nbsp;cudaChannelFormatDesc</a></li>
                              <li><a href="structcudaDeviceProp.html#structcudaDeviceProp" shape="rect">4.3.&nbsp;cudaDeviceProp</a></li>
                              <li><a href="structcudaExtent.html#structcudaExtent" shape="rect">4.4.&nbsp;cudaExtent</a></li>
                              <li><a href="structcudaFuncAttributes.html#structcudaFuncAttributes" shape="rect">4.5.&nbsp;cudaFuncAttributes</a></li>
                              <li><a href="structcudaIpcEventHandle__t.html#structcudaIpcEventHandle__t" shape="rect">4.6.&nbsp;cudaIpcEventHandle_t</a></li>
                              <li><a href="structcudaIpcMemHandle__t.html#structcudaIpcMemHandle__t" shape="rect">4.7.&nbsp;cudaIpcMemHandle_t</a></li>
                              <li><a href="structcudaMemcpy3DParms.html#structcudaMemcpy3DParms" shape="rect">4.8.&nbsp;cudaMemcpy3DParms</a></li>
                              <li><a href="structcudaMemcpy3DPeerParms.html#structcudaMemcpy3DPeerParms" shape="rect">4.9.&nbsp;cudaMemcpy3DPeerParms</a></li>
                              <li><a href="structcudaPitchedPtr.html#structcudaPitchedPtr" shape="rect">4.10.&nbsp;cudaPitchedPtr</a></li>
                              <li><a href="structcudaPointerAttributes.html#structcudaPointerAttributes" shape="rect">4.11.&nbsp;cudaPointerAttributes</a></li>
                              <li><a href="structcudaPos.html#structcudaPos" shape="rect">4.12.&nbsp;cudaPos</a></li>
                              <li><a href="structcudaResourceDesc.html#structcudaResourceDesc" shape="rect">4.13.&nbsp;cudaResourceDesc</a></li>
                              <li><a href="structcudaResourceViewDesc.html#structcudaResourceViewDesc" shape="rect">4.14.&nbsp;cudaResourceViewDesc</a></li>
                              <li><a href="structcudaTextureDesc.html#structcudaTextureDesc" shape="rect">4.15.&nbsp;cudaTextureDesc</a></li>
                              <li><a href="structsurfaceReference.html#structsurfaceReference" shape="rect">4.16.&nbsp;surfaceReference</a></li>
                              <li><a href="structtextureReference.html#structtextureReference" shape="rect">4.17.&nbsp;textureReference</a></li>
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                        <li><a href="functions.html#functions" shape="rect">5.&nbsp;Data Fields</a></li>
                        <li><a href="deprecated.html#deprecated" shape="rect">6.&nbsp;Deprecated List</a></li>
                        <li><a href="notices-header.html#notices-header" shape="rect">Notices</a><ul></ul>
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