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                  <div class="section-link"><a href="api-sync-behavior.html#api-sync-behavior">1.&nbsp;API synchronization behavior </a></div>
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                  <div class="section-link"><a href="stream-sync-behavior.html#stream-sync-behavior">2.&nbsp;Stream synchronization behavior</a></div>
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                        <div class="section-link"><a href="group__CUDART__DEVICE.html#group__CUDART__DEVICE">3.1.&nbsp;Device Management</a></div>
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                        <div class="section-link"><a href="group__CUDART__THREAD__DEPRECATED.html#group__CUDART__THREAD__DEPRECATED">3.2.&nbsp;Thread Management [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDART__D3D9__DEPRECATED.html#group__CUDART__D3D9__DEPRECATED">3.14.&nbsp;Direct3D 9 Interoperability [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDART__D3D10__DEPRECATED.html#group__CUDART__D3D10__DEPRECATED">3.16.&nbsp;Direct3D 10 Interoperability [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="group__CUDART__D3D11__DEPRECATED.html#group__CUDART__D3D11__DEPRECATED">3.18.&nbsp;Direct3D 11 Interoperability [DEPRECATED]</a></div>
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                        <div class="section-link"><a href="class____cudaOccupancyB2DHelper.html#class____cudaOccupancyB2DHelper">4.1.&nbsp;__cudaOccupancyB2DHelper</a></div>
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                        <div class="section-link"><a href="structcudaChannelFormatDesc.html#structcudaChannelFormatDesc">4.2.&nbsp;cudaChannelFormatDesc</a></div>
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                        <div class="section-link"><a href="structcudaIpcMemHandle__t.html#structcudaIpcMemHandle__t">4.7.&nbsp;cudaIpcMemHandle_t</a></div>
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                        <div class="section-link"><a href="structcudaMemcpy3DParms.html#structcudaMemcpy3DParms">4.8.&nbsp;cudaMemcpy3DParms</a></div>
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                        <div class="section-link"><a href="structcudaMemcpy3DPeerParms.html#structcudaMemcpy3DPeerParms">4.9.&nbsp;cudaMemcpy3DPeerParms</a></div>
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                        <div class="section-link"><a href="structcudaPitchedPtr.html#structcudaPitchedPtr">4.10.&nbsp;cudaPitchedPtr</a></div>
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                        <div class="section-link"><a href="structcudaPointerAttributes.html#structcudaPointerAttributes">4.11.&nbsp;cudaPointerAttributes</a></div>
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                        <div class="section-link"><a href="structcudaPos.html#structcudaPos">4.12.&nbsp;cudaPos</a></div>
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                        <div class="section-link"><a href="structcudaResourceDesc.html#structcudaResourceDesc">4.13.&nbsp;cudaResourceDesc</a></div>
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                        <div class="section-link"><a href="structcudaResourceViewDesc.html#structcudaResourceViewDesc">4.14.&nbsp;cudaResourceViewDesc</a></div>
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                        <div class="section-link"><a href="structcudaTextureDesc.html#structcudaTextureDesc">4.15.&nbsp;cudaTextureDesc</a></div>
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               <div class="topic nested1" id="stream-sync-behavior"><a name="stream-sync-behavior" shape="rect">
                     <!-- --></a><h2 class="topictitle2">2.&nbsp;Stream synchronization behavior</h2>
                  <div class="body refbody">
                     <div class="section" id="stream-sync-behavior__null-stream"><a name="stream-sync-behavior__null-stream" shape="rect">
                           <!-- --></a><h2 class="title sectiontitle">NULL stream</h2>
                        <p class="p">
                           The NULL stream or stream 0 is an implicit stream which synchronizes with all other streams in the same <samp class="ph codeph">CUcontext</samp> except for non-blocking streams, described below.
                           (For applications using the runtime APIs only, there will be one context per device.)
                           When an action is taken in the NULL stream such as a kernel launch or <samp class="ph codeph">cudaStreamWaitEvent()</samp>, the NULL stream first waits on all blocking streams, the action is queued in the NULL stream, and then all blocking streams
                           wait on the NULL stream.
                           
                        </p>
                        <p class="p">
                           For example, the following code launches a kernel <samp class="ph codeph">k_1</samp> in stream <samp class="ph codeph">s</samp>, then <samp class="ph codeph">k_2</samp> in the NULL stream, then <samp class="ph codeph">k_3</samp> in stream <samp class="ph codeph">s</samp>:
                           
                        </p><pre xml:space="preserve">
k_1&lt;&lt;&lt;1, 1, 0, s&gt;&gt;&gt;();
k_2&lt;&lt;&lt;1, 1&gt;&gt;&gt;();
k_3&lt;&lt;&lt;1, 1, 0, s&gt;&gt;&gt;();</pre><p class="p">
                           The resulting behavior is that <samp class="ph codeph">k_2</samp> will block on <samp class="ph codeph">k_1</samp> and <samp class="ph codeph">k_3</samp> will block on <samp class="ph codeph">k_2</samp>.
                           
                        </p>
                        <p class="p">
                           Actions are added in the NULL stream by passing <samp class="ph codeph">0</samp> as the <samp class="ph codeph">cudaStream_t</samp> parameter of applicable APIs, or by calling the corresponding synchronous APIs which do not take the <samp class="ph codeph">cudaStream_t</samp> parameter.
                           The NULL stream is also the default for kernel launches if a stream is not specified.
                           
                        </p>
                        <p class="p">
                           Non-blocking streams which do not synchronize with the NULL stream can be created using the <samp class="ph codeph">cudaStreamNonBlocking</samp> flag with the stream creation APIs.
                           
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