<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="date" content="2016-01-04T02:50:34+01:00"> <meta name="author" content="Manuel Moos"> <title>Armagetron Advanced: Documentation</title> <meta name="description" content="Armagetron Advanced: Documentation"> </head><body> <table width="90%" align=center> <tr> <td align=center width="15%"> <a href="index.html" target="_top">First Start</a> </td> <td align=center width="15%"> <a href="install_linux.html" target="_top"> Installation</a> </td> <td align=center width="15%"> <a href="network.html" target="_top">Network Play</a> </td> <td align=center width="15%"> <a href="config.html" target="_top">Configuration</a> </td> <td align=center width="10%"> <a href="faq.html" target="_top">FAQ</a> </td> <td align=center width="15%"> <a href="compile.html" target="_top">Redistribution</a> </td> </tr> </table> <a name=><h1 align=center>Command Reference</h1></a> <pre> Available console commands/config file settings: ACCESS_LEVEL Changes the access level of a configuration item to make it available to lower ranked users ACCESS_LEVEL_CHAT Minimal access level for chatting. ACCESS_LEVEL_CHAT_TIMEOUT Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. ACCESS_LEVEL_IPS Minimal access level you need for seeing IPs of other players in the /players command. ACCESS_LEVEL_NVER Minimal access level you need for seeing Network versions/strings from other players in /players. ACCESS_LEVEL_RTFM Minimal access level for /teach or /rtfm command. ACCESS_LEVEL_SPY_MSG Minimal access level you need for seeing /msg messages directed to others. ACCESS_LEVEL_SPY_TEAM Minimal access level you need for seeing /team messages as a spectator. ADD_HELP_TOPIC Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> ADMIN_PASS Password for the basic in game admin AI_IQ IQ of the AI opponents ALIVE_LOCX Horizontal position of the alive headcount display ALIVE_LOCY Vertical position of the alive headcount display ALIVE_SIZE Size of the alive headcount display ALLOW_CAM_1_0 Allow/forbid the different camera modes ALLOW_CAM_1_1 Allow/forbid the different camera modes ALLOW_CAM_1_2 Allow/forbid the different camera modes ALLOW_CAM_1_3 Allow/forbid the different camera modes ALLOW_CAM_1_4 Allow/forbid the different camera modes ALLOW_CAM_1_5 Allow/forbid the different camera modes ALLOW_CAM_1_6 Allow/forbid the different camera modes ALLOW_CAM_2_0 Allow/forbid the different camera modes ALLOW_CAM_2_1 Allow/forbid the different camera modes ALLOW_CAM_2_2 Allow/forbid the different camera modes ALLOW_CAM_2_3 Allow/forbid the different camera modes ALLOW_CAM_2_4 Allow/forbid the different camera modes ALLOW_CAM_2_5 Allow/forbid the different camera modes ALLOW_CAM_2_6 Allow/forbid the different camera modes ALLOW_CAM_3_0 Allow/forbid the different camera modes ALLOW_CAM_3_1 Allow/forbid the different camera modes ALLOW_CAM_3_2 Allow/forbid the different camera modes ALLOW_CAM_3_3 Allow/forbid the different camera modes ALLOW_CAM_3_4 Allow/forbid the different camera modes ALLOW_CAM_3_5 Allow/forbid the different camera modes ALLOW_CAM_3_6 Allow/forbid the different camera modes ALLOW_CAM_4_0 Allow/forbid the different camera modes ALLOW_CAM_4_1 Allow/forbid the different camera modes ALLOW_CAM_4_2 Allow/forbid the different camera modes ALLOW_CAM_4_3 Allow/forbid the different camera modes ALLOW_CAM_4_4 Allow/forbid the different camera modes ALLOW_CAM_4_5 Allow/forbid the different camera modes ALLOW_CAM_4_6 Allow/forbid the different camera modes ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other. ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_RENAME_PLAYER Gives the given player the ability to rename. ALLOW_TEAM_CHANGE If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER ALLOW_TEAM_CHANGE_PLAYER Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player ALLOW_VOTING If set to 1, voting will be allowed for players. ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators. ALPHA_BLEND Enable alpha blending ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default? ARMAGETRON_LAST_SCREENMODE Last screen resolution ARMAGETRON_LAST_WINDOWSIZE Last Window size ARMAGETRON_SCREENMODE Screen resolution ARMAGETRON_WINDOWSIZE Window size AUTHORITY_BLACKLIST Comma separated list of authorities your server should refuse to query. AUTHORITY_WHITELIST If non-empty, only authorities on this comma separated list will be queried by your server. AUTO_AIS Automatically spawn AI players? AUTO_INCAM_1 Automatically switch to internal camera in a maze AUTO_INCAM_2 Automatically switch to internal camera in a maze AUTO_INCAM_3 Automatically switch to internal camera in a maze AUTO_INCAM_4 Automatically switch to internal camera in a maze AUTO_IQ Automatically adjust AI IQ? AUTO_LOGIN_1 Should this player automatically request authentication? AUTO_LOGIN_2 Should this player automatically request authentication? AUTO_LOGIN_3 Should this player automatically request authentication? AUTO_LOGIN_4 Should this player automatically request authentication? AUTO_TEAM Flag indicating whether players should be put into teams automatically. AUTO_TEAM_SPEC_SPAM If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. AXES_INDICATOR Should the Axis Indicator be rendered? BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. BAN Bans the specified player from the server (kicks him first) for a variable time in minutes. BAN_IP Bans the specified IP address from the server for a variable time. BAN_LIST Prints a list of currently banned IPs. BIG_BROTHER Did we already send the big brother information? BOOKMARK_0_ADDRESS Server address of the 1st server bookmark BOOKMARK_0_NAME Name of the 1st server bookmark BOOKMARK_0_PORT Server port of the 1st server bookmark BOOKMARK_10_ADDRESS Server address of the 11th server bookmark BOOKMARK_10_NAME Name of the 11th server bookmark BOOKMARK_10_PORT Server port of the 11th server bookmark BOOKMARK_1_ADDRESS Server address of the 2nd server bookmark BOOKMARK_1_NAME Name of the 2nd server bookmark BOOKMARK_1_PORT Server port of the 2nd server bookmark BOOKMARK_2_ADDRESS Server address of the 3rd server bookmark BOOKMARK_2_NAME Name of the 3rd server bookmark BOOKMARK_2_PORT Server port of the 3rd server bookmark BOOKMARK_3_ADDRESS Server address of the 4th server bookmark BOOKMARK_3_NAME Name of the 4th server bookmark BOOKMARK_3_PORT Server port of the 4th server bookmark BOOKMARK_4_ADDRESS Server address of the 5th server bookmark BOOKMARK_4_NAME Name of the 5th server bookmark BOOKMARK_4_PORT Server port of the 5th server bookmark BOOKMARK_5_ADDRESS Server address of the 6th server bookmark BOOKMARK_5_NAME Name of the 6th server bookmark BOOKMARK_5_PORT Server port of the 6th server bookmark BOOKMARK_6_ADDRESS Server address of the 7th server bookmark BOOKMARK_6_NAME Name of the 7th server bookmark BOOKMARK_6_PORT Server port of the 7th server bookmark BOOKMARK_7_ADDRESS Server address of the 8th server bookmark BOOKMARK_7_NAME Name of the 8th server bookmark BOOKMARK_7_PORT Server port of the 8th server bookmark BOOKMARK_8_ADDRESS Server address of the 9th server bookmark BOOKMARK_8_NAME Name of the 9th server bookmark BOOKMARK_8_PORT Server port of the 9th server bookmark BOOKMARK_9_ADDRESS Server address of the 10th server bookmark BOOKMARK_9_NAME Name of the 10th server bookmark BOOKMARK_9_PORT Server port of the 10th server bookmark BOOKMARK__MASTER0_ADDRESS Address of the first subculture master BOOKMARK__MASTER0_NAME Name of the first subculture BOOKMARK__MASTER0_PORT Port of the first subculture master BOOKMARK__MASTER10_ADDRESS Address of the 11th subculture master BOOKMARK__MASTER10_NAME Name of the 11th subculture BOOKMARK__MASTER10_PORT Port of the 11th subculture master BOOKMARK__MASTER1_ADDRESS Address of the second subculture master BOOKMARK__MASTER1_NAME Name of the second subculture BOOKMARK__MASTER1_PORT Port of the second subculture master BOOKMARK__MASTER2_ADDRESS Address of the 3rd subculture master BOOKMARK__MASTER2_NAME Name of the 3rd subculture BOOKMARK__MASTER2_PORT Port of the 3rd subculture master BOOKMARK__MASTER3_ADDRESS Address of the 4th subculture master BOOKMARK__MASTER3_NAME Name of the 4th subculture BOOKMARK__MASTER3_PORT Port of the 4th subculture master BOOKMARK__MASTER4_ADDRESS Address of the 5th subculture master BOOKMARK__MASTER4_NAME Name of the 5th subculture BOOKMARK__MASTER4_PORT Port of the 5th subculture master BOOKMARK__MASTER5_ADDRESS Address of the 6th subculture master BOOKMARK__MASTER5_NAME Name of the 6th subculture BOOKMARK__MASTER5_PORT Port of the 6th subculture master BOOKMARK__MASTER6_ADDRESS Address of the 7th subculture master BOOKMARK__MASTER6_NAME Name of the 7th subculture BOOKMARK__MASTER6_PORT Port of the 7th subculture master BOOKMARK__MASTER7_ADDRESS Address of the 8th subculture master BOOKMARK__MASTER7_NAME Name of the 8th subculture BOOKMARK__MASTER7_PORT Port of the 8th subculture master BOOKMARK__MASTER8_ADDRESS Address of the 9th subculture master BOOKMARK__MASTER8_NAME Name of the 9th subculture BOOKMARK__MASTER8_PORT Port of the 9th subculture master BOOKMARK__MASTER9_ADDRESS Address of the 10th subculture master BOOKMARK__MASTER9_NAME Name of the 10th subculture BOOKMARK__MASTER9_PORT Port of the 10th subculture master BRAKE_GAUGE_LOCX Horizontal position of the brake meter BRAKE_GAUGE_LOCY Vertical position of the brake meter BRAKE_GAUGE_SIZE Size of the brake meter BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. BUG_RIP Allows the rim wall to be ripped open by a VERY close grind. BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls BUG_TUNNEL Allows players to pass through walls on odd occasions. CAMCENTER_1 Center internal camera on driving direction CAMCENTER_2 Center internal camera on driving direction CAMCENTER_3 Center internal camera on driving direction CAMCENTER_4 Center internal camera on driving direction CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation CAMERA_FOLLOW_START_X Start position of the fixed external camera CAMERA_FOLLOW_START_Y Start position of the fixed external camera CAMERA_FOLLOW_START_Z Start position of the fixed external camera CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients CAMERA_FORBID_CUSTOM_GLANCE Forbids use of special glance camera settings CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients CAMERA_FORBID_FREE Forbids the use of the free camera on all clients CAMERA_FORBID_IN Forbids the use of the internal camera on all clients CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients CAMERA_FREE_START_X Start position of the free camera CAMERA_FREE_START_Y Start position of the free camera CAMERA_FREE_START_Z Start position of the free camera CAMERA_GLANCE_BACK Position of the glance camera: how much is it moved back from the cycle? CAMERA_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. CAMERA_GLANCE_PITCH Position of the glance camera: how much does it look up/down? CAMERA_GLANCE_RISE Position of the glance camera: how much is it moved up from the cycle? CAMERA_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. CAMERA_IN_TURN_SPEED Speed the internal camera turns with CAMERA_OVERRIDE_CUSTOM_GLANCE Overrides custom glance settings with values from the server CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM Overrides custom glance settings with values from the server only for the server custom camera CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse CAMERA_SERVER_GLANCE_BACK Position of the server glance camera: how much is it moved back from the cycle? CAMERA_SERVER_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. CAMERA_SERVER_GLANCE_PITCH Position of the server glance camera: how much does it look up/down? CAMERA_SERVER_GLANCE_RISE Position of the server glance camera: how much is it moved up from the cycle? CAMERA_SERVER_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. CAMERA_SMART_START_X Start position of the smart camera CAMERA_SMART_START_Y Start position of the smart camera CAMERA_SMART_START_Z Start position of the smart camera CAMERA_VISIBILITY_CLIP_SPEED Speed with which the visibility targets is brought into view CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowered when they block the view and the camera is not moved CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls CAMWOBBLE_1 Lets the internal camera move with your cycle CAMWOBBLE_2 Lets the internal camera move with your cycle CAMWOBBLE_3 Lets the internal camera move with your cycle CAMWOBBLE_4 Lets the internal camera move with your cycle CENTER_MESSAGE Prints a big message on the screen of all connected clients. CHATBOT_ALWAYS_ACTIVE if set to 1, the chatbot is active all of the time CHATBOT_DECAY rate at which the quality of the chatbot decays over time CHATBOT_DELAY time between entering chat and chatbot activation CHATBOT_MIN_TIMESTEP minimal time in seconds between chatbot thoughts CHATBOT_NEW_WALL_BLINDNESS the chatbot won't see walls that were built less than this many seconds ago CHATBOT_RANGE time in seconds the bot is capable of planning ahead CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game CHAT_LOG Write machine parsable chat messages to var/chatlog.txt CHECK_ERRORS Listen to errors claiming a video mode does not exist CLIENT_PORT Port we try to connect to CM_LOCY Vertical position of the center messages COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24) COLOR_B_1 Cycle and wall color, blue component. COLOR_B_2 Cycle and wall color, blue component. COLOR_B_3 Cycle and wall color, blue component. COLOR_B_4 Cycle and wall color, blue component. COLOR_G_1 Cycle and wall color, green component. COLOR_G_2 Cycle and wall color, green component. COLOR_G_3 Cycle and wall color, green component. COLOR_G_4 Cycle and wall color, green component. COLOR_R_1 Cycle and wall color, red component. COLOR_R_2 Cycle and wall color, red component. COLOR_R_3 Cycle and wall color, red component. COLOR_R_4 Cycle and wall color, red component. COLOR_STRINGS Print colored strings CONSOLE_COLUMNS Number of characters in each line of console output CONSOLE_INDENT Number of spaces each continuation of a wrapped console line is indented by CONSOLE_LADDER_LOG Sends ladder log output to the console CONSOLE_MESSAGE Prints a message on the console of all connected clients. CONSOLE_ROWS Number of lines of console output without user intervention CONSOLE_ROWS_MAX Number of lines of console output when scrolling back CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) CUSTOM_SCREEN_HEIGHT Custom screen size CUSTOM_SCREEN_WIDTH Custom screen size CUSTOM_SERVER_NAME Name of the server to connect to CYCLE_ACCEL Wall acceleration factor CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default? CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default? CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your teammates' walls CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default? CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it CYCLE_ACCEL_TUNNEL_OVERRIDE Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with. CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall CYCLE_BOOSTFACTOR_RIM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall CYCLE_BOOSTFACTOR_SELF_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall CYCLE_BOOSTFACTOR_TEAM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall CYCLE_BOOST_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOST_ENEMY differs from its default? CYCLE_BOOST_RIM Speed boost when breaking from the rim wall CYCLE_BOOST_RIM_OVERRIDE Block out older clients if CYCLE_BOOST_RIM differs from its default? CYCLE_BOOST_SELF Speed boost when breaking from your own wall CYCLE_BOOST_SELF_OVERRIDE Block out older clients if CYCLE_BOOST_SELF differs from its default? CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall CYCLE_BOOST_TEAM_OVERRIDE Block out older clients if CYCLE_BOOST_TEAM differs from its default? CYCLE_BRAKE Brake intensity CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default? CYCLE_DELAY Minimum time between turns (must be greater than 0) CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. CYCLE_DIST_WALL_SHRINK_OFFSET Distance offset in wall length calculation. See settings.cfg for full docs. CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn. CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. CYCLE_PING_RUBBER Additional niceness for high ping players CYCLE_RUBBER Niceness factor to allow you drive really close to a wall CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency. CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default? CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay. CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds. CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? CYCLE_RUBBER_MINDISTANCE_RESERVOIR Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default? CYCLE_RUBBER_TIME Timescale rubber is restored on. CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default? CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed. CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. CYCLE_SOUND_SPEED Sound speed divisor CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? CYCLE_SPEED_MAX Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. CYCLE_SPEED_MAX_OVERRIDE Block out older clients if CYCLE_SPEED_MAX differs from its default? CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default? CYCLE_START_SPEED Initial cycle speed CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information) CYCLE_TIME_TOLERANCE_OVERRIDE Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? CYCLE_WALL_NEAR Maximum accelerating wall distance CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn. CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. CYCLE_WIDTH_OVERRIDE Block out older clients if CYCLE_WIDTH differs from its default? CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MAX_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MIN_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm. CYCLE_WIDTH_SIDE_OVERRIDE Block out older clients if CYCLE_WIDTH_SIDE differs from its default? DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit. DEFAULT_KICK_REASON The reason given to a player kicked by KICK if none is specified. DEFAULT_KICK_TO_PORT Default server port a player is redirected to by KICK_TO and MOVE_TO. DEFAULT_KICK_TO_REASON The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. DEFAULT_KICK_TO_SERVER Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. DISALLOW_RENAME_PLAYER Prevents the given player from rename-ing. DISALLOW_TEAM_CHANGE_PLAYER Reverse of ALLOW_TEAM_CHANGE_PLAYER DITHER Use dithering DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default? ENABLE_CHAT If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown) ENABLE_FRIENDS Turn on/off mates filtering. ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate EXPLOSION Enable explosions? EXPLOSION_RADIUS Blast radius of the cycle explosions EXTRA_ROUND_TIME Length of an extra pause at the beginning of the round FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. FAILED_ATTEMPTS Number of failed attempts to initialize graphics mode FASTEST_LOCX Horizontal position of the fastest player display FASTEST_LOCY Vertical position of the fastest player display FASTEST_SIZE Size of the fastest player display FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player FILTER_COLOR_NAMES Filter color codes from player names. FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser. FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network. FILTER_COLOR_TEAM Filter color codes from /team messages. FILTER_DARK_COLOR_NAMES Filter dark color codes from player names. FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser. FILTER_DARK_COLOR_STRINGS Filter dark color codes from strings coming in over the network. FILTER_DARK_COLOR_TEAM Filter dark color codes from /team messages. FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names. FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names. FINISH_TYPE What happens when the last human is dead? FIRST_USE Is this the first time you use Armagetron Advanced? FLOOR_BLUE Floor color FLOOR_DETAIL Floor detail settings FLOOR_GREEN Floor color FLOOR_MIRROR Floor mirror mode FLOOR_MIRROR_INT Intensity of the floor mirror effect FLOOR_RED Floor color FONT_SMALL_THRESHOLD_HEIGHT Minimal pixel size of small font FONT_SMALL_THRESHOLD_WIDTH Minimal pixel size of small font FORTRESS_COLLAPSE_SPEED Speed a fortress zone collapses with FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it FORTRESS_CONQUEST_TIMEOUT time without enemy contact that makes a fortress zone collapse harmlessly FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player FORTRESS_HELD_SCORE Score you get for holding your fortress. FRIEND_1 A friend FRIEND_10 A friend FRIEND_2 A friend FRIEND_3 A friend FRIEND_4 A friend FRIEND_5 A friend FRIEND_6 A friend FRIEND_7 A friend FRIEND_8 A friend FRIEND_9 A friend FULLSCREEN Fullscreen or windowed mode? FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. GAME_TIMEOUT Base timeout for game state synchronisation; gives approximately the maximum time between rounds. GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. GL_EXTENSIONS OpenGL system information GL_RENDERER OpenGL system information GL_VENDOR OpenGL system information GL_VERSION OpenGL system information GRID_SIZE Distance between grid lines GRID_SIZE_MOVIEPACK Distance between grid lines when moviepack is active HASH_METHOD_BLACKLIST List of hash authentication methods to disable support for. HELP_INTRODUCTORY_BLURB Message that is displayed before the list of help topics if someone uses /help without arguments HIDE_IDENTITY_1 Should this player hide his ID? HIDE_IDENTITY_2 Should this player hide his ID? HIDE_IDENTITY_3 Should this player hide his ID? HIDE_IDENTITY_4 Should this player hide his ID? HIGH_RIM Draw high rim walls HISTORY_SIZE_CHAT Number of lines kept in the chat history. HISTORY_SIZE_CONSOLE Number of lines kept in the console history. IDLE_KICK_TIME Time in seconds after which an inactive player is kicked IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game INCLUDE Includes the following file INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_13 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_14 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_15 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_16 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_17 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_18 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_19 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_20 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_21 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_22 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_23 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_24 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_25 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_13 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_14 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_15 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_16 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_17 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_18 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_19 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_20 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_21 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_22 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_23 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_24 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_25 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_13 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_14 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_15 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_16 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_17 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_18 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_19 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_20 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_21 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_22 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_23 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_24 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_25 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_13 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_14 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_15 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_16 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_17 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_18 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_19 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_20 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_21 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_22 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_23 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_24 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_25 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus. KEYBOARD Keyboard settings KICK Kicks the specified player from the server. KICK_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server. KILL Kill a specific player (as warning before a kick) LADDERLOG_DECORATE_TIMESTAMP Decorates every line of ladderlog output with the current date and time LADDERLOG_GAME_TIME_INTERVAL If non-negative, write a line with the current game time to the ladder log every n seconds. LADDERLOG_WRITE_ALL Set all the LADDER_LOG_WRITE_* settings to the same value LADDERLOG_WRITE_BASEZONE_CONQUERED Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> LADDERLOG_WRITE_BASEZONE_CONQUERER Write to ladderlog: BASEZONE_CONQUERER <player> LADDERLOG_WRITE_CHAT Write to ladderlog: CHAT <chatter> /me <chat string> LADDERLOG_WRITE_DEATH_FRAG Write to ladderlog: DEATH_FRAG <prey> <predator> LADDERLOG_WRITE_DEATH_SUICIDE Write to ladderlog: DEATH_SUICIDE <player> LADDERLOG_WRITE_DEATH_TEAMKILL Write to ladderlog: DEATH_TEAMKILL <prey> <predator> LADDERLOG_WRITE_GAME_END Write to ladderlog: GAME_END LADDERLOG_WRITE_GAME_TIME Write to ladderlog: GAME_TIME <time> (see also: GAME_TIME_INTERVAL) LADDERLOG_WRITE_MATCH_WINNER Write to ladderlog: MATCH_WINNER <winner> LADDERLOG_WRITE_NEW_MATCH Write to ladderlog: NEW_MATCH LADDERLOG_WRITE_NEW_ROUND Write to ladderlog: NEW_ROUND LADDERLOG_WRITE_NUM_HUMANS Write to ladderlog: NUM_HUMANS <number of humans> LADDERLOG_WRITE_ONLINE_PLAYER Write to ladderlog: ONLINE_PLAYER <name> <ping> [<team>] LADDERLOG_WRITE_PLAYER_ENTERED Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name> LADDERLOG_WRITE_PLAYER_LEFT Write to ladderlog: PLAYER_LEFT <name> <IP> LADDERLOG_WRITE_PLAYER_RENAMED Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name> LADDERLOG_WRITE_ROUND_SCORE Write to ladderlog: ROUND_SCORE <score difference> <player> <team> LADDERLOG_WRITE_ROUND_SCORE_TEAM Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> LADDERLOG_WRITE_ROUND_WINNER Write to ladderlog: ROUND_WINNER <winner> LADDERLOG_WRITE_SACRIFICE Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load LADDER_MIN_BET Minimum score you put in the ladder pot LADDER_PERCENT_BET Percentage of your score you put in the ladder pot LADDER_TAX Percentage of the ladder pot the IRS takes LAG_CREDIT Maximal seconds of total lag credit. LAG_CREDIT_SINGLE Maximal seconds of lag credit for a single lag credit event. LAG_CREDIT_TIME Timescale lag credit is restored on. LAG_CREDIT_VARIANCE Maximal multiple of the lag variance for a single lag credit event. LAG_FAST_TIME Timescale the fast lag measurement decays on. LAG_FAST_WEIGHT Extra weight lag reports from the server influence the fast lag compensation with. LAG_FREQUENCY_THRESHOLD Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. LAG_MAX_SPEEDUP_TIMER Maximal speed increase of timer while lag is compensated for. LAG_OFFSET_CLIENT Extra amount of lag compensation, determined by the client. LAG_OFFSET_LEGACY Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. LAG_OFFSET_SERVER Extra amount of lag compensation, determined by the server. LAG_O_METER Draw Lag-O-Meter in network play LAG_O_METER_BLEND Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. LAG_O_METER_THRESHOLD The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. LAG_O_METER_USE_OLD Should we use the old buggy Lag-O-Meter? This functionality will go away soon. LAG_SLOW_TIME Timescale the slow lag measurement decays on. LAG_SLOW_WEIGHT Extra weight lag reports from the server influence the slow lag compensation with. LAG_SWEET_SPOT Sweet spot, the fill ratio of lag credit the server tries to keep the client at. LAG_THRESHOLD Amount of lag not compensated for on each lag event. LANGUAGE_FIRST The language Armagetron Advanced will use LANGUAGE_SECOND Fallback language if the first language is not available LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init LAST_COLORDEPTH Color depth, last successful init LAST_FULLSCREEN Fullscreen or windowed mode, last successful init LAST_ZDEPTH z buffer depth, last successful init LEGACY_LOG_NAMES If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. LIMIT_ROUNDS End the match after this number of rounds LIMIT_SCORE End the match when a player reaches this score LIMIT_TIME End the match after this number of minutes LOWER_SKY Draw lower sky plane MAP_FILE File that contains the map used for playing MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default? MAP_URI DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead MAX_CLIENTS Maximum number of network clients to accept MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full MAX_IN_RATE Maximum network input rate MAX_OUT_RATE Maximum network output rate MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players) MAX_VOTES The maximum number of total votes that can be active at any given moment. MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment. MD5_PREFIX Extra hash prefix for local accounts used to scramble the password MD5_SUFFIX Extra hash suffix for local accounts used to scramble the password MESSAGE_OF_DAY Message sent to clients on connection, if supported by the client, it will be displayed fullscreen MESSAGE_OF_DAY_TIMEOUT Time message_of_day is displayed for in fullscreen mode MIN_PLAYERS Minimum number of players MIN_PLAY_TIME_ONLINE Online play time in minutes required to play here MIN_PLAY_TIME_TEAM Team play time in minutes required to play here MIN_PLAY_TIME_TOTAL Total play time in minutes required to play here MIN_VOTERS Number of voters that need to be online to enable voting. MOUSE_GRAB Grab the mouse pointer, so it can't leave the window MOVE_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty. MOVIEPACK Use the moviepack if available MOVIEPACK_FLOOR_BLUE Floor color MOVIEPACK_FLOOR_GREEN Floor color MOVIEPACK_FLOOR_RED Floor color MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped. NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds. NETWORK_SPECTATOR_TIME If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions. NEW_TEAM_ALLOWED Is it currently allowed to create a new team? NUM_AIS Number of AI players PASSWORD Password setting PASSWORD_STORAGE Determines where your passwords are stored: 1 means on hard disk (dangerous), 0 in memory and -1 means they are not stored at all. PING_CHARITY How much ping are you willing to take over from your opponent? PING_CHARITY_MAX Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. PING_CHARITY_MIN Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. PING_CHARITY_SERVER Don't touch: the server says this is the maximal ping compensation. PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive. PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive. PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive. PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive. PING_LOCX Horizontal position of the ping display PING_LOCY Vertical position of the ping display PING_SIZE Size of the ping display PLAYERS Prints list of currently active players PLAYER_1 Player name PLAYER_2 Player name PLAYER_3 Player name PLAYER_4 Player name PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting. PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting. PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time. PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. PLAYER_LIST_HIDDEN_PLAYER_PREFIX The prefix that is shown on hidden players' Global ID and access level when we can see it. PLAYER_MESSAGE Sends a message to a specified player. PLAYER_RANDOM_COLOR If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color. PLAY_TIME_ONLINE Total time in minutes someone has played with this client online PLAY_TIME_TEAM Total time in minutes someone has played with this client in a team PLAY_TIME_TOTAL Total time in minutes someone has played with this client PNG_SCREENSHOT Store screenshots as PNG files, not BMP files. PREDICT_OBJECTS Predict cycle movement in network play PREFIX_SPAM_ENABLE Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. PREFIX_SPAM_LENGTH_MULTIPLIER Multiplier applied to prefix length when calculating prefix spam score. PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER Multiplier applied to the number of color codes in prefix when calculating prefix spam score. PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER Multiplier applied to the number of known spam prefixes when calculating prefix spam score. PREFIX_SPAM_REQUIRED_SCORE The required prefix spam score a prefix must have for it to be considered spam. PREFIX_SPAM_START_COLOR_MULTIPLIER If a prefix begins with a color code it will have this multiplier applied to its score. PREFIX_SPAM_TIMEOUT_MULTIPLIER Multiplier applied to time calculation to determine how long a known prefix is remembered. PROTECT_SENSITIVE_FILES Try to protect user.cfg from read access by other users? REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead. REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. RECORDING_DEBUGLEVEL Level of additional information in recording file. REMOVE_HELP_TOPIC Remove a help topic. RENAME Renames the given player. RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction RINCLUDE Includes a file using the resource system. Use the direct link syntax to your profit here. ROUND_CENTER_MESSAGE Big message sent to clients after every round ROUND_CONSOLE_MESSAGE Message sent to clients after every round RUBBER_GAUGE_LOCX Horizontal position of the rubber meter RUBBER_GAUGE_LOCY Vertical position of the rubber meter RUBBER_GAUGE_SIZE Size of the rubber meter SAY Dedicated server only: let the server administrator say something. SCORE_DEATHZONE What you get for hitting the Death Zone SCORE_DIE What you get for dying SCORE_HOLE What you get for making a hole for your teammates SCORE_KILL What you get for killing someone SCORE_LOCX Horizontal position of the score display SCORE_LOCY Vertical position of the score display SCORE_SIZE Size of the score display SCORE_SUICIDE What you get for stupidly dying SCORE_SURVIVE What you get for surviving SCORE_WIN What you get for winning a round SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. SERVER_IP IP the server listens on SERVER_NAME Name of this server SERVER_PORT Port this server listens on SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE SETTING_LEGACY_BEHAVIOR_BUMPY Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if non-default was set. Example: DOUBLEBIND_TIME SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) SHOW_ALIVE Show the number of enemies and friends left on the HUD? SHOW_BRAKE Show the brake meter on the HUD? SHOW_FASTEST Show the fastest player on the HUD? SHOW_FPS Enable fps display SHOW_HUD Show the HUD? SHOW_OWN_NAME Should your name be displayed above your cycle on your screen? SHOW_PING Show your ping on the HUD? SHOW_RUBBER Show the rubber meter on the HUD? SHOW_SCORE Show your single player scores on the HUD? SHOW_SPEED Show the speed meter on the HUD? SHOW_TIME Show the current time in the top- right corner? SHOW_TIME_24 Show the time in 24 hour format? SHUFFLE_SPAM_MESSAGES_PER_ROUND Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. SILENCE Silence a specific player so he can't use public chat any more (/msg and /team still work) SILENCE_DEFAULT If set to 1, new players will be silenced SINCLUDE Includes the following file silently, without error message if it is not found SIZE_FACTOR Arena size modifier SKY_WOBBLE Sky animation SLAP Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;) SMART_GLANCE_CUSTOM_1 Use custom camera settings when glancing with the smart camera SMART_GLANCE_CUSTOM_2 Use custom camera settings when glancing with the smart camera SMART_GLANCE_CUSTOM_3 Use custom camera settings when glancing with the smart camera SMART_GLANCE_CUSTOM_4 Use custom camera settings when glancing with the smart camera SMOOTH_SHADING Enable smooth shading SOFTWARE_RENDERER Is the OpenGL renderer not hardware accelerated? SOUND_BUFFER_SHIFT Buffer size multiplier SOUND_QUALITY Sound quality 0=off, 3=high SOUND_SOURCES Number of sound sources to be heard at the same time SPAM_AUTOKICK Spam score that causes you to get kicked instantly. SPAM_AUTOKICK_COUNT Number of spam warnings before a player gets spamkicked. SPAM_MAXLEN Maximal length of chat message. SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default? SPAM_PENALTY Number of seconds to silence a spammer. SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted. SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages. SPAM_PROTECTION_REPEAT Minimum time between identical chat messages. SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes. SPARKS Draw sparks when going too close to a wall SPAWN_WINGMEN_BACK Determines how much each wingman is placed backwards in a team. SPAWN_WINGMEN_SIDE Determines how much each wingman is placed sidewards in a team. SPECTATOR_MODE_1 Sets spectator mode for this player SPECTATOR_MODE_2 Sets spectator mode for this player SPECTATOR_MODE_3 Sets spectator mode for this player SPECTATOR_MODE_4 Sets spectator mode for this player SPEED_FACTOR Speed modifier for the cycles SPEED_GAUGE_LOCX Horizontal position of the speed meter SPEED_GAUGE_LOCY Vertical position of the speed meter SPEED_GAUGE_SIZE Size of the speed meter SP_AI_IQ IQ of the AI opponents in single player mode SP_AUTO_AIS Automatically spawn AI players in single player mode? SP_AUTO_IQ Automatically adjust AI IQ in single player mode? SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode SP_FINISH_TYPE What happens when the last human is dead in single player mode? SP_GAME_TYPE Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode SP_LIMIT_SCORE End the match when a player reaches this score in single player mode SP_LIMIT_TIME End the match after this number of minutes in single player mode SP_MIN_PLAYERS Minimum number of players in single player mode SP_NUM_AIS Number of AI players in single player mode SP_SCORE_WIN What you get for winning a round in single player mode SP_SIZE_FACTOR Arena size modifier SP_SPEED_FACTOR Speed modifier for the cycles SP_TEAMS_MAX Maximum number of teams in single player mode SP_TEAMS_MIN Minimum number of teams in single player mode SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode? SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode? SP_TEAM_MAX_IMBALANCE Maximum allowed team imbalance in single player mode SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode START_CAM_1 Initial Camera START_CAM_2 Initial Camera START_CAM_3 Initial Camera START_CAM_4 Initial Camera START_FOV_1 Initial field of vision START_FOV_2 Initial field of vision START_FOV_3 Initial field of vision START_FOV_4 Initial field of vision START_NEW_MATCH Initiates a new match SUSPEND Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS) SUSPEND_DEFAULT_ROUNDS Sets default round timeout for SUSPEND. SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). TALK_TO_MASTER Announce this server on the Internet? TEAMS Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams TEAMS_MAX Maximum number of teams TEAMS_MIN Minimum number of teams TEAM_ALLOW_SHUFFLE_UP If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. TEAM_BALANCE_ON_QUIT Balance teams on player quit? TEAM_BALANCE_WITH_AIS Balance teams with AI players? TEAM_BLUE_1 blue portion of team 1's color TEAM_BLUE_2 blue portion of team 2's color TEAM_BLUE_3 blue portion of team 3's color TEAM_BLUE_4 blue portion of team 4's color TEAM_BLUE_5 blue portion of team 5's color TEAM_BLUE_6 blue portion of team 6's color TEAM_BLUE_7 blue portion of team 7's color TEAM_BLUE_8 blue portion of team 8's color TEAM_CENTER_IS_BOSS If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. TEAM_ELIMINATION_MODE Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. TEAM_GREEN_1 green portion of team 1's color TEAM_GREEN_2 green portion of team 2's color TEAM_GREEN_3 green portion of team 3's color TEAM_GREEN_4 green portion of team 4's color TEAM_GREEN_5 green portion of team 5's color TEAM_GREEN_6 green portion of team 6's color TEAM_GREEN_7 green portion of team 7's color TEAM_GREEN_8 green portion of team 8's color TEAM_MAX_IMBALANCE Maximum allowed team imbalance TEAM_MAX_PLAYERS Maximum number of players per team TEAM_MIN_PLAYERS Minimum number of players per team TEAM_NAME_1 name of team 1 TEAM_NAME_2 name of team 2 TEAM_NAME_3 name of team 3 TEAM_NAME_4 name of team 4 TEAM_NAME_5 name of team 5 TEAM_NAME_6 name of team 6 TEAM_NAME_7 name of team 7 TEAM_NAME_8 name of team 8 TEAM_RED_1 red portion of team 1's color TEAM_RED_2 red portion of team 2's color TEAM_RED_3 red portion of team 3's color TEAM_RED_4 red portion of team 4's color TEAM_RED_5 red portion of team 5's color TEAM_RED_6 red portion of team 6's color TEAM_RED_7 red portion of team 7's color TEAM_RED_8 red portion of team 8's color TEXTURES_HI Use high color textures TEXTURE_MODE_0 Floor Texture: TEXTURE_MODE_1 Wall Textures: TEXTURE_MODE_2 Object Textures: TEXTURE_MODE_3 Font: TEXT_OUT Enable console text output TITLE_OF_DAY If fullscreen display is supported, this will be the title above message_of_day TOPOLOGY_POLICE The topology police does posterior checks to determine whether game moves were legal. TOPOLOGY_POLICE_PARALLEL Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. UNBAN_IP Revokes the ban of the specified IP address. UNLOCK_ALL_TEAMS Unlocks all teams. UNSILENCE Reverts a SILENCE command UNSUSPEND Removes a player suspension. UPPER_SKY Draw upper sky plane URL HTTP URI associated with a server USER_1 Global player ID USER_2 Global player ID USER_3 Global player ID USER_4 Global player ID USE_DISPLAYLISTS Use display lists for rendering the cycles? VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer VIEWPORT_TO_PLAYER_1 Assign this viewport to a player VIEWPORT_TO_PLAYER_2 Assign this viewport to a player VIEWPORT_TO_PLAYER_3 Assign this viewport to a player VIEWPORT_TO_PLAYER_4 Assign this viewport to a player VOICE Reverse of SILENCE VOTES_CANCEL Cancels all running polls. VOTES_SUSPEND Suspends voting for n minutes. VOTES_SUSPEND_DEFAULT Default value for VOTES_SUSPEND. VOTES_UNSUSPEND Allows voting again. VOTE_KICK_REASON Default reason given to players when they're vote-kicked. VOTE_KICK_TO_PORT Default server port a player is redirected to by vote kicks. VOTE_KICK_TO_SERVER Server IP/name a player is redirected to by vote kicks. VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. VOTING_BIAS Add virtual voters that oppose every change. VOTING_BIAS_COMMAND Add virtual voters that oppose every command vote. VOTING_BIAS_INCLUDE Add virtual voters that oppose every include vote. VOTING_BIAS_KICK Add virtual voters that oppose every kick vote. VOTING_BIAS_SUSPEND Add virtual voters that oppose every suspend vote. VOTING_DECAY One non-voter is ignored every time this many seconds pass. VOTING_HARM_TIME The minimum time in seconds between two harmful votes against the same player. VOTING_KICK_MINHARM Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player. VOTING_MATURITY The minimum time in seconds a player needs to be online with the same name before he can issue votes. VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public VOTING_SPAM_ISSUE The spam level of issuing a vote. VOTING_SPAM_REJECT The spam level of getting your vote rejected. VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored. VOTING_SUSPEND_ROUNDS The number of rounds "/vote suspend <player>" suspends a player for. VOTING_TIMEOUT Votes older than this time out and are rejected. VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present. WAIT_FOR_EXTERNAL_SCRIPT Let the server wait for an external script between two rounds until the script switches this setting back to 0. WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. WHITE_SPARKS Draw sparks in white (instead of cycle colors). WIN_ZONE_DEATHS A value of 1 turns it into a death zone. WIN_ZONE_EXPANSION Expansion speed of the instant win zone WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field. WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom. ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32) ZONE_ALPHA Transparency factor for zone rendering. 1.0 gives full strength. ZONE_ALPHA_SERVER Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. ZONE_ALPHA_TOGGLE This is XORd with ALPHA_BLEND to determine the way to draw zones ZONE_BOTTOM Where to put the zone along the Z axis. Default is 0.0 ZONE_HEIGHT The zone segments' height. Default is 5.0 ZONE_SEGMENTS How many segments the zone is formed with. Default is 11 ZONE_SEG_LENGTH The rendered fraction of every segment. Default is .5 </pre> <br> <p align=center>This document was created by <a href="http://armagetron.sf.net/contact.html" target=_top><strong>Manuel Moos</strong></a> </p> <p align=center> Last modification: Feb 26 2015 </p> <p align=center><!--#spaceportsbanner--></p> <table width="90%" align=center> <tr> <td align=center width="15%"> <a href="index.html" target="_top">First Start</a> </td> <td align=center width="15%"> <a href="install_linux.html" target="_top"> Installation</a> </td> <td align=center width="15%"> <a href="network.html" target="_top">Network Play</a> </td> <td align=center width="15%"> <a href="config.html" target="_top">Configuration</a> </td> <td align=center width="10%"> <a href="faq.html" target="_top">FAQ</a> </td> <td align=center width="15%"> <a href="compile.html" target="_top">Redistribution</a> </td> </tr> </table> </body> </html>