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<h1 class="title">engine.cpp Example File</h1>
<span class="subtitle">multimedia/spectrum/app/engine.cpp</span>
<!-- $$$multimedia/spectrum/app/engine.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;engine.h&quot;</span>
  <span class="preprocessor">#include &quot;tonegenerator.h&quot;</span>
  <span class="preprocessor">#include &quot;utils.h&quot;</span>

  <span class="preprocessor">#include &lt;math.h&gt;</span>

  <span class="preprocessor">#include &lt;QAudioInput&gt;</span>
  <span class="preprocessor">#include &lt;QAudioOutput&gt;</span>
  <span class="preprocessor">#include &lt;QCoreApplication&gt;</span>
  <span class="preprocessor">#include &lt;QDebug&gt;</span>
  <span class="preprocessor">#include &lt;QFile&gt;</span>
  <span class="preprocessor">#include &lt;QMetaObject&gt;</span>
  <span class="preprocessor">#include &lt;QSet&gt;</span>
  <span class="preprocessor">#include &lt;QThread&gt;</span>

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Constants</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  <span class="keyword">const</span> <span class="type">qint64</span> BufferDurationUs       <span class="operator">=</span> <span class="number">10</span> <span class="operator">*</span> <span class="number">1000000</span>;
  <span class="keyword">const</span> <span class="type">int</span>    NotifyIntervalMs       <span class="operator">=</span> <span class="number">100</span>;

  <span class="comment">// Size of the level calculation window in microseconds</span>
  <span class="keyword">const</span> <span class="type">int</span>    LevelWindowUs          <span class="operator">=</span> <span class="number">0.1</span> <span class="operator">*</span> <span class="number">1000000</span>;

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Constructor and destructor</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  Engine<span class="operator">::</span>Engine(<span class="type">QObject</span> <span class="operator">*</span>parent)
      :   <span class="type">QObject</span>(parent)
      <span class="operator">,</span>   m_mode(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioInput)
      <span class="operator">,</span>   m_state(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>StoppedState)
      <span class="operator">,</span>   m_generateTone(<span class="keyword">false</span>)
      <span class="operator">,</span>   m_file(<span class="number">0</span>)
      <span class="operator">,</span>   m_analysisFile(<span class="number">0</span>)
      <span class="operator">,</span>   m_availableAudioInputDevices
              (<span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span><span class="operator">::</span>availableDevices(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioInput))
      <span class="operator">,</span>   m_audioInputDevice(<span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span><span class="operator">::</span>defaultInputDevice())
      <span class="operator">,</span>   m_audioInput(<span class="number">0</span>)
      <span class="operator">,</span>   m_audioInputIODevice(<span class="number">0</span>)
      <span class="operator">,</span>   m_recordPosition(<span class="number">0</span>)
      <span class="operator">,</span>   m_availableAudioOutputDevices
              (<span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span><span class="operator">::</span>availableDevices(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioOutput))
      <span class="operator">,</span>   m_audioOutputDevice(<span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span><span class="operator">::</span>defaultOutputDevice())
      <span class="operator">,</span>   m_audioOutput(<span class="number">0</span>)
      <span class="operator">,</span>   m_playPosition(<span class="number">0</span>)
      <span class="operator">,</span>   m_bufferPosition(<span class="number">0</span>)
      <span class="operator">,</span>   m_bufferLength(<span class="number">0</span>)
      <span class="operator">,</span>   m_dataLength(<span class="number">0</span>)
      <span class="operator">,</span>   m_levelBufferLength(<span class="number">0</span>)
      <span class="operator">,</span>   m_rmsLevel(<span class="number">0.0</span>)
      <span class="operator">,</span>   m_peakLevel(<span class="number">0.0</span>)
      <span class="operator">,</span>   m_spectrumBufferLength(<span class="number">0</span>)
      <span class="operator">,</span>   m_spectrumAnalyser()
      <span class="operator">,</span>   m_spectrumPosition(<span class="number">0</span>)
      <span class="operator">,</span>   m_count(<span class="number">0</span>)
  {
      qRegisterMetaType<span class="operator">&lt;</span>FrequencySpectrum<span class="operator">&gt;</span>(<span class="string">&quot;FrequencySpectrum&quot;</span>);
      qRegisterMetaType<span class="operator">&lt;</span>WindowFunction<span class="operator">&gt;</span>(<span class="string">&quot;WindowFunction&quot;</span>);
      CHECKED_CONNECT(<span class="operator">&amp;</span>m_spectrumAnalyser<span class="operator">,</span>
                      SIGNAL(spectrumChanged(FrequencySpectrum))<span class="operator">,</span>
                      <span class="keyword">this</span><span class="operator">,</span>
                      SLOT(spectrumChanged(FrequencySpectrum)));

      initialize();

  <span class="preprocessor">#ifdef DUMP_DATA</span>
      createOutputDir();
  <span class="preprocessor">#endif</span>

  <span class="preprocessor">#ifdef DUMP_SPECTRUM</span>
      m_spectrumAnalyser<span class="operator">.</span>setOutputPath(outputPath());
  <span class="preprocessor">#endif</span>
  }

  Engine<span class="operator">::</span><span class="operator">~</span>Engine()
  {

  }

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Public functions</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  bool Engine<span class="operator">::</span>loadFile(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>fileName)
  {
      reset();
      bool result <span class="operator">=</span> <span class="keyword">false</span>;
      Q_ASSERT(<span class="operator">!</span>m_generateTone);
      Q_ASSERT(<span class="operator">!</span>m_file);
      Q_ASSERT(<span class="operator">!</span>fileName<span class="operator">.</span>isEmpty());
      m_file <span class="operator">=</span> <span class="keyword">new</span> WavFile(<span class="keyword">this</span>);
      <span class="keyword">if</span> (m_file<span class="operator">-</span><span class="operator">&gt;</span>open(fileName)) {
          <span class="keyword">if</span> (isPCMS16LE(m_file<span class="operator">-</span><span class="operator">&gt;</span>fileFormat())) {
              result <span class="operator">=</span> initialize();
          } <span class="keyword">else</span> {
              <span class="keyword">emit</span> errorMessage(tr(<span class="string">&quot;Audio format not supported&quot;</span>)<span class="operator">,</span>
                                formatToString(m_file<span class="operator">-</span><span class="operator">&gt;</span>fileFormat()));
          }
      } <span class="keyword">else</span> {
          <span class="keyword">emit</span> errorMessage(tr(<span class="string">&quot;Could not open file&quot;</span>)<span class="operator">,</span> fileName);
      }
      <span class="keyword">if</span> (result) {
          m_analysisFile <span class="operator">=</span> <span class="keyword">new</span> WavFile(<span class="keyword">this</span>);
          m_analysisFile<span class="operator">-</span><span class="operator">&gt;</span>open(fileName);
      }
      <span class="keyword">return</span> result;
  }

  bool Engine<span class="operator">::</span>generateTone(<span class="keyword">const</span> Tone <span class="operator">&amp;</span>tone)
  {
      reset();
      Q_ASSERT(<span class="operator">!</span>m_generateTone);
      Q_ASSERT(<span class="operator">!</span>m_file);
      m_generateTone <span class="operator">=</span> <span class="keyword">true</span>;
      m_tone <span class="operator">=</span> tone;
      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::generateTone&quot;</span>
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;startFreq&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_tone<span class="operator">.</span>startFreq
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;endFreq&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_tone<span class="operator">.</span>endFreq
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;amp&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_tone<span class="operator">.</span>amplitude;
      <span class="keyword">return</span> initialize();
  }

  bool Engine<span class="operator">::</span>generateSweptTone(<span class="type">qreal</span> amplitude)
  {
      Q_ASSERT(<span class="operator">!</span>m_generateTone);
      Q_ASSERT(<span class="operator">!</span>m_file);
      m_generateTone <span class="operator">=</span> <span class="keyword">true</span>;
      m_tone<span class="operator">.</span>startFreq <span class="operator">=</span> <span class="number">1</span>;
      m_tone<span class="operator">.</span>endFreq <span class="operator">=</span> <span class="number">0</span>;
      m_tone<span class="operator">.</span>amplitude <span class="operator">=</span> amplitude;
      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::generateSweptTone&quot;</span>
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;startFreq&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_tone<span class="operator">.</span>startFreq
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;amp&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_tone<span class="operator">.</span>amplitude;
      <span class="keyword">return</span> initialize();
  }

  bool Engine<span class="operator">::</span>initializeRecord()
  {
      reset();
      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::initializeRecord&quot;</span>;
      Q_ASSERT(<span class="operator">!</span>m_generateTone);
      Q_ASSERT(<span class="operator">!</span>m_file);
      m_generateTone <span class="operator">=</span> <span class="keyword">false</span>;
      m_tone <span class="operator">=</span> SweptTone();
      <span class="keyword">return</span> initialize();
  }

  <span class="type">qint64</span> Engine<span class="operator">::</span>bufferLength() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_file <span class="operator">?</span> m_file<span class="operator">-</span><span class="operator">&gt;</span>size() : m_bufferLength;
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setWindowFunction(WindowFunction type)
  {
      m_spectrumAnalyser<span class="operator">.</span>setWindowFunction(type);
  }

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Public slots</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  <span class="type">void</span> Engine<span class="operator">::</span>startRecording()
  {
      <span class="keyword">if</span> (m_audioInput) {
          <span class="keyword">if</span> (<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioInput <span class="operator">=</span><span class="operator">=</span> m_mode <span class="operator">&amp;</span><span class="operator">&amp;</span>
              <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>SuspendedState <span class="operator">=</span><span class="operator">=</span> m_state) {
              m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>resume();
          } <span class="keyword">else</span> {
              m_spectrumAnalyser<span class="operator">.</span>cancelCalculation();
              spectrumChanged(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> FrequencySpectrum());

              m_buffer<span class="operator">.</span>fill(<span class="number">0</span>);
              setRecordPosition(<span class="number">0</span><span class="operator">,</span> <span class="keyword">true</span>);
              stopPlayback();
              m_mode <span class="operator">=</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioInput;
              CHECKED_CONNECT(m_audioInput<span class="operator">,</span> SIGNAL(stateChanged(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State))<span class="operator">,</span>
                              <span class="keyword">this</span><span class="operator">,</span> SLOT(audioStateChanged(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State)));
              CHECKED_CONNECT(m_audioInput<span class="operator">,</span> SIGNAL(notify())<span class="operator">,</span>
                              <span class="keyword">this</span><span class="operator">,</span> SLOT(audioNotify()));
              m_count <span class="operator">=</span> <span class="number">0</span>;
              m_dataLength <span class="operator">=</span> <span class="number">0</span>;
              <span class="keyword">emit</span> dataLengthChanged(<span class="number">0</span>);
              m_audioInputIODevice <span class="operator">=</span> m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>start();
              CHECKED_CONNECT(m_audioInputIODevice<span class="operator">,</span> SIGNAL(readyRead())<span class="operator">,</span>
                              <span class="keyword">this</span><span class="operator">,</span> SLOT(audioDataReady()));
          }
      }
  }

  <span class="type">void</span> Engine<span class="operator">::</span>startPlayback()
  {
      <span class="keyword">if</span> (m_audioOutput) {
          <span class="keyword">if</span> (<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioOutput <span class="operator">=</span><span class="operator">=</span> m_mode <span class="operator">&amp;</span><span class="operator">&amp;</span>
              <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>SuspendedState <span class="operator">=</span><span class="operator">=</span> m_state) {
  <span class="preprocessor">#ifdef Q_OS_WIN</span>
              <span class="comment">// The Windows backend seems to internally go back into ActiveState</span>
              <span class="comment">// while still returning SuspendedState, so to ensure that it doesn't</span>
              <span class="comment">// ignore the resume() call, we first re-suspend</span>
              m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>suspend();
  <span class="preprocessor">#endif</span>
              m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>resume();
          } <span class="keyword">else</span> {
              m_spectrumAnalyser<span class="operator">.</span>cancelCalculation();
              spectrumChanged(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> FrequencySpectrum());
              setPlayPosition(<span class="number">0</span><span class="operator">,</span> <span class="keyword">true</span>);
              stopRecording();
              m_mode <span class="operator">=</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioOutput;
              CHECKED_CONNECT(m_audioOutput<span class="operator">,</span> SIGNAL(stateChanged(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State))<span class="operator">,</span>
                              <span class="keyword">this</span><span class="operator">,</span> SLOT(audioStateChanged(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State)));
              CHECKED_CONNECT(m_audioOutput<span class="operator">,</span> SIGNAL(notify())<span class="operator">,</span>
                              <span class="keyword">this</span><span class="operator">,</span> SLOT(audioNotify()));
              m_count <span class="operator">=</span> <span class="number">0</span>;
              <span class="keyword">if</span> (m_file) {
                  m_file<span class="operator">-</span><span class="operator">&gt;</span>seek(<span class="number">0</span>);
                  m_bufferPosition <span class="operator">=</span> <span class="number">0</span>;
                  m_dataLength <span class="operator">=</span> <span class="number">0</span>;
                  m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>start(m_file);
              } <span class="keyword">else</span> {
                  m_audioOutputIODevice<span class="operator">.</span>close();
                  m_audioOutputIODevice<span class="operator">.</span>setBuffer(<span class="operator">&amp;</span>m_buffer);
                  m_audioOutputIODevice<span class="operator">.</span>open(<span class="type">QIODevice</span><span class="operator">::</span>ReadOnly);
                  m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>start(<span class="operator">&amp;</span>m_audioOutputIODevice);
              }
          }
      }
  }

  <span class="type">void</span> Engine<span class="operator">::</span>suspend()
  {
      <span class="keyword">if</span> (<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>ActiveState <span class="operator">=</span><span class="operator">=</span> m_state <span class="operator">|</span><span class="operator">|</span>
          <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>IdleState <span class="operator">=</span><span class="operator">=</span> m_state) {
          <span class="keyword">switch</span> (m_mode) {
          <span class="keyword">case</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioInput:
              m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>suspend();
              <span class="keyword">break</span>;
          <span class="keyword">case</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioOutput:
              m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>suspend();
              <span class="keyword">break</span>;
          }
      }
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setAudioInputDevice(<span class="keyword">const</span> <span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span> <span class="operator">&amp;</span>device)
  {
      <span class="keyword">if</span> (device<span class="operator">.</span>deviceName() <span class="operator">!</span><span class="operator">=</span> m_audioInputDevice<span class="operator">.</span>deviceName()) {
          m_audioInputDevice <span class="operator">=</span> device;
          initialize();
      }
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setAudioOutputDevice(<span class="keyword">const</span> <span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span> <span class="operator">&amp;</span>device)
  {
      <span class="keyword">if</span> (device<span class="operator">.</span>deviceName() <span class="operator">!</span><span class="operator">=</span> m_audioOutputDevice<span class="operator">.</span>deviceName()) {
          m_audioOutputDevice <span class="operator">=</span> device;
          initialize();
      }
  }

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Private slots</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  <span class="type">void</span> Engine<span class="operator">::</span>audioNotify()
  {
      <span class="keyword">switch</span> (m_mode) {
      <span class="keyword">case</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioInput: {
              <span class="keyword">const</span> <span class="type">qint64</span> recordPosition <span class="operator">=</span> qMin(m_bufferLength<span class="operator">,</span> audioLength(m_format<span class="operator">,</span> m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>processedUSecs()));
              setRecordPosition(recordPosition);
              <span class="keyword">const</span> <span class="type">qint64</span> levelPosition <span class="operator">=</span> m_dataLength <span class="operator">-</span> m_levelBufferLength;
              <span class="keyword">if</span> (levelPosition <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span>)
                  calculateLevel(levelPosition<span class="operator">,</span> m_levelBufferLength);
              <span class="keyword">if</span> (m_dataLength <span class="operator">&gt;</span><span class="operator">=</span> m_spectrumBufferLength) {
                  <span class="keyword">const</span> <span class="type">qint64</span> spectrumPosition <span class="operator">=</span> m_dataLength <span class="operator">-</span> m_spectrumBufferLength;
                  calculateSpectrum(spectrumPosition);
              }
              <span class="keyword">emit</span> bufferChanged(<span class="number">0</span><span class="operator">,</span> m_dataLength<span class="operator">,</span> m_buffer);
          }
          <span class="keyword">break</span>;
      <span class="keyword">case</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioOutput: {
              <span class="keyword">const</span> <span class="type">qint64</span> playPosition <span class="operator">=</span> audioLength(m_format<span class="operator">,</span> m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>processedUSecs());
              setPlayPosition(qMin(bufferLength()<span class="operator">,</span> playPosition));
              <span class="keyword">const</span> <span class="type">qint64</span> levelPosition <span class="operator">=</span> playPosition <span class="operator">-</span> m_levelBufferLength;
              <span class="keyword">const</span> <span class="type">qint64</span> spectrumPosition <span class="operator">=</span> playPosition <span class="operator">-</span> m_spectrumBufferLength;
              <span class="keyword">if</span> (m_file) {
                  <span class="keyword">if</span> (levelPosition <span class="operator">&gt;</span> m_bufferPosition <span class="operator">|</span><span class="operator">|</span>
                      spectrumPosition <span class="operator">&gt;</span> m_bufferPosition <span class="operator">|</span><span class="operator">|</span>
                      qMax(m_levelBufferLength<span class="operator">,</span> m_spectrumBufferLength) <span class="operator">&gt;</span> m_dataLength) {
                      m_bufferPosition <span class="operator">=</span> <span class="number">0</span>;
                      m_dataLength <span class="operator">=</span> <span class="number">0</span>;
                      <span class="comment">// Data needs to be read into m_buffer in order to be analysed</span>
                      <span class="keyword">const</span> <span class="type">qint64</span> readPos <span class="operator">=</span> qMax(<span class="type">qint64</span>(<span class="number">0</span>)<span class="operator">,</span> qMin(levelPosition<span class="operator">,</span> spectrumPosition));
                      <span class="keyword">const</span> <span class="type">qint64</span> readEnd <span class="operator">=</span> qMin(m_analysisFile<span class="operator">-</span><span class="operator">&gt;</span>size()<span class="operator">,</span> qMax(levelPosition <span class="operator">+</span> m_levelBufferLength<span class="operator">,</span> spectrumPosition <span class="operator">+</span> m_spectrumBufferLength));
                      <span class="keyword">const</span> <span class="type">qint64</span> readLen <span class="operator">=</span> readEnd <span class="operator">-</span> readPos <span class="operator">+</span> audioLength(m_format<span class="operator">,</span> WaveformWindowDuration);
                      qDebug() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::audioNotify [1]&quot;</span>
                               <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;analysisFileSize&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_analysisFile<span class="operator">-</span><span class="operator">&gt;</span>size()
                               <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;readPos&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> readPos
                               <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;readLen&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> readLen;
                      <span class="keyword">if</span> (m_analysisFile<span class="operator">-</span><span class="operator">&gt;</span>seek(readPos <span class="operator">+</span> m_analysisFile<span class="operator">-</span><span class="operator">&gt;</span>headerLength())) {
                          m_buffer<span class="operator">.</span>resize(readLen);
                          m_bufferPosition <span class="operator">=</span> readPos;
                          m_dataLength <span class="operator">=</span> m_analysisFile<span class="operator">-</span><span class="operator">&gt;</span>read(m_buffer<span class="operator">.</span>data()<span class="operator">,</span> readLen);
                          qDebug() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::audioNotify [2]&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;bufferPosition&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_bufferPosition <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;dataLength&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_dataLength;
                      } <span class="keyword">else</span> {
                          qDebug() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::audioNotify [2]&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;file seek error&quot;</span>;
                      }
                      <span class="keyword">emit</span> bufferChanged(m_bufferPosition<span class="operator">,</span> m_dataLength<span class="operator">,</span> m_buffer);
                  }
              } <span class="keyword">else</span> {
                  <span class="keyword">if</span> (playPosition <span class="operator">&gt;</span><span class="operator">=</span> m_dataLength)
                      stopPlayback();
              }
              <span class="keyword">if</span> (levelPosition <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> levelPosition <span class="operator">+</span> m_levelBufferLength <span class="operator">&lt;</span> m_bufferPosition <span class="operator">+</span> m_dataLength)
                  calculateLevel(levelPosition<span class="operator">,</span> m_levelBufferLength);
              <span class="keyword">if</span> (spectrumPosition <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> spectrumPosition <span class="operator">+</span> m_spectrumBufferLength <span class="operator">&lt;</span> m_bufferPosition <span class="operator">+</span> m_dataLength)
                  calculateSpectrum(spectrumPosition);
          }
          <span class="keyword">break</span>;
      }
  }

  <span class="type">void</span> Engine<span class="operator">::</span>audioStateChanged(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State state)
  {
      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::audioStateChanged from&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_state
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;to&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> state;

      <span class="keyword">if</span> (<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>IdleState <span class="operator">=</span><span class="operator">=</span> state <span class="operator">&amp;</span><span class="operator">&amp;</span> m_file <span class="operator">&amp;</span><span class="operator">&amp;</span> m_file<span class="operator">-</span><span class="operator">&gt;</span>pos() <span class="operator">=</span><span class="operator">=</span> m_file<span class="operator">-</span><span class="operator">&gt;</span>size()) {
          stopPlayback();
      } <span class="keyword">else</span> {
          <span class="keyword">if</span> (<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>StoppedState <span class="operator">=</span><span class="operator">=</span> state) {
              <span class="comment">// Check error</span>
              <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>Error error <span class="operator">=</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>NoError;
              <span class="keyword">switch</span> (m_mode) {
              <span class="keyword">case</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioInput:
                  error <span class="operator">=</span> m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>error();
                  <span class="keyword">break</span>;
              <span class="keyword">case</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioOutput:
                  error <span class="operator">=</span> m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>error();
                  <span class="keyword">break</span>;
              }
              <span class="keyword">if</span> (<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>NoError <span class="operator">!</span><span class="operator">=</span> error) {
                  reset();
                  <span class="keyword">return</span>;
              }
          }
          setState(state);
      }
  }

  <span class="type">void</span> Engine<span class="operator">::</span>audioDataReady()
  {
      Q_ASSERT(<span class="number">0</span> <span class="operator">=</span><span class="operator">=</span> m_bufferPosition);
      <span class="keyword">const</span> <span class="type">qint64</span> bytesReady <span class="operator">=</span> m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>bytesReady();
      <span class="keyword">const</span> <span class="type">qint64</span> bytesSpace <span class="operator">=</span> m_buffer<span class="operator">.</span>size() <span class="operator">-</span> m_dataLength;
      <span class="keyword">const</span> <span class="type">qint64</span> bytesToRead <span class="operator">=</span> qMin(bytesReady<span class="operator">,</span> bytesSpace);

      <span class="keyword">const</span> <span class="type">qint64</span> bytesRead <span class="operator">=</span> m_audioInputIODevice<span class="operator">-</span><span class="operator">&gt;</span>read(
                                         m_buffer<span class="operator">.</span>data() <span class="operator">+</span> m_dataLength<span class="operator">,</span>
                                         bytesToRead);

      <span class="keyword">if</span> (bytesRead) {
          m_dataLength <span class="operator">+</span><span class="operator">=</span> bytesRead;
          <span class="keyword">emit</span> dataLengthChanged(dataLength());
      }

      <span class="keyword">if</span> (m_buffer<span class="operator">.</span>size() <span class="operator">=</span><span class="operator">=</span> m_dataLength)
          stopRecording();
  }

  <span class="type">void</span> Engine<span class="operator">::</span>spectrumChanged(<span class="keyword">const</span> FrequencySpectrum <span class="operator">&amp;</span>spectrum)
  {
      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::spectrumChanged&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;pos&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_spectrumPosition;
      <span class="keyword">emit</span> spectrumChanged(m_spectrumPosition<span class="operator">,</span> m_spectrumBufferLength<span class="operator">,</span> spectrum);
  }

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Private functions</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  <span class="type">void</span> Engine<span class="operator">::</span>resetAudioDevices()
  {
      <span class="keyword">delete</span> m_audioInput;
      m_audioInput <span class="operator">=</span> <span class="number">0</span>;
      m_audioInputIODevice <span class="operator">=</span> <span class="number">0</span>;
      setRecordPosition(<span class="number">0</span>);
      <span class="keyword">delete</span> m_audioOutput;
      m_audioOutput <span class="operator">=</span> <span class="number">0</span>;
      setPlayPosition(<span class="number">0</span>);
      m_spectrumPosition <span class="operator">=</span> <span class="number">0</span>;
      setLevel(<span class="number">0.0</span><span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="number">0</span>);
  }

  <span class="type">void</span> Engine<span class="operator">::</span>reset()
  {
      stopRecording();
      stopPlayback();
      setState(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>AudioInput<span class="operator">,</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>StoppedState);
      setFormat(<span class="type"><a href="qaudioformat.html">QAudioFormat</a></span>());
      m_generateTone <span class="operator">=</span> <span class="keyword">false</span>;
      <span class="keyword">delete</span> m_file;
      m_file <span class="operator">=</span> <span class="number">0</span>;
      <span class="keyword">delete</span> m_analysisFile;
      m_analysisFile <span class="operator">=</span> <span class="number">0</span>;
      m_buffer<span class="operator">.</span>clear();
      m_bufferPosition <span class="operator">=</span> <span class="number">0</span>;
      m_bufferLength <span class="operator">=</span> <span class="number">0</span>;
      m_dataLength <span class="operator">=</span> <span class="number">0</span>;
      <span class="keyword">emit</span> dataLengthChanged(<span class="number">0</span>);
      resetAudioDevices();
  }

  bool Engine<span class="operator">::</span>initialize()
  {
      bool result <span class="operator">=</span> <span class="keyword">false</span>;

      <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span> format <span class="operator">=</span> m_format;

      <span class="keyword">if</span> (selectFormat()) {
          <span class="keyword">if</span> (m_format <span class="operator">!</span><span class="operator">=</span> format) {
              resetAudioDevices();
              <span class="keyword">if</span> (m_file) {
                  <span class="keyword">emit</span> bufferLengthChanged(bufferLength());
                  <span class="keyword">emit</span> dataLengthChanged(dataLength());
                  <span class="keyword">emit</span> bufferChanged(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> m_buffer);
                  setRecordPosition(bufferLength());
                  result <span class="operator">=</span> <span class="keyword">true</span>;
              } <span class="keyword">else</span> {
                  m_bufferLength <span class="operator">=</span> audioLength(m_format<span class="operator">,</span> BufferDurationUs);
                  m_buffer<span class="operator">.</span>resize(m_bufferLength);
                  m_buffer<span class="operator">.</span>fill(<span class="number">0</span>);
                  <span class="keyword">emit</span> bufferLengthChanged(bufferLength());
                  <span class="keyword">if</span> (m_generateTone) {
                      <span class="keyword">if</span> (<span class="number">0</span> <span class="operator">=</span><span class="operator">=</span> m_tone<span class="operator">.</span>endFreq) {
                          <span class="keyword">const</span> <span class="type">qreal</span> nyquist <span class="operator">=</span> nyquistFrequency(m_format);
                          m_tone<span class="operator">.</span>endFreq <span class="operator">=</span> qMin(<span class="type">qreal</span>(SpectrumHighFreq)<span class="operator">,</span> nyquist);
                      }
                      <span class="comment">// Call function defined in utils.h, at global scope</span>
                      <span class="operator">::</span>generateTone(m_tone<span class="operator">,</span> m_format<span class="operator">,</span> m_buffer);
                      m_dataLength <span class="operator">=</span> m_bufferLength;
                      <span class="keyword">emit</span> dataLengthChanged(dataLength());
                      <span class="keyword">emit</span> bufferChanged(<span class="number">0</span><span class="operator">,</span> m_dataLength<span class="operator">,</span> m_buffer);
                      setRecordPosition(m_bufferLength);
                      result <span class="operator">=</span> <span class="keyword">true</span>;
                  } <span class="keyword">else</span> {
                      <span class="keyword">emit</span> bufferChanged(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> m_buffer);
                      m_audioInput <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qaudioinput.html">QAudioInput</a></span>(m_audioInputDevice<span class="operator">,</span> m_format<span class="operator">,</span> <span class="keyword">this</span>);
                      m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>setNotifyInterval(NotifyIntervalMs);
                      result <span class="operator">=</span> <span class="keyword">true</span>;
                  }
              }
              m_audioOutput <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qaudiooutput.html">QAudioOutput</a></span>(m_audioOutputDevice<span class="operator">,</span> m_format<span class="operator">,</span> <span class="keyword">this</span>);
              m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>setNotifyInterval(NotifyIntervalMs);
          }
      } <span class="keyword">else</span> {
          <span class="keyword">if</span> (m_file)
              <span class="keyword">emit</span> errorMessage(tr(<span class="string">&quot;Audio format not supported&quot;</span>)<span class="operator">,</span>
                                formatToString(m_format));
          <span class="keyword">else</span> <span class="keyword">if</span> (m_generateTone)
              <span class="keyword">emit</span> errorMessage(tr(<span class="string">&quot;No suitable format found&quot;</span>)<span class="operator">,</span> <span class="string">&quot;&quot;</span>);
          <span class="keyword">else</span>
              <span class="keyword">emit</span> errorMessage(tr(<span class="string">&quot;No common input / output format found&quot;</span>)<span class="operator">,</span> <span class="string">&quot;&quot;</span>);
      }

      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::initialize&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;m_bufferLength&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_bufferLength;
      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::initialize&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;m_dataLength&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_dataLength;
      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::initialize&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;format&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_format;

      <span class="keyword">return</span> result;
  }

  bool Engine<span class="operator">::</span>selectFormat()
  {
      bool foundSupportedFormat <span class="operator">=</span> <span class="keyword">false</span>;

      <span class="keyword">if</span> (m_file <span class="operator">|</span><span class="operator">|</span> <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span>() <span class="operator">!</span><span class="operator">=</span> m_format) {
          <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span> format <span class="operator">=</span> m_format;
          <span class="keyword">if</span> (m_file)
              <span class="comment">// Header is read from the WAV file; just need to check whether</span>
              <span class="comment">// it is supported by the audio output device</span>
              format <span class="operator">=</span> m_file<span class="operator">-</span><span class="operator">&gt;</span>fileFormat();
          <span class="keyword">if</span> (m_audioOutputDevice<span class="operator">.</span>isFormatSupported(format)) {
              setFormat(format);
              foundSupportedFormat <span class="operator">=</span> <span class="keyword">true</span>;
          }
      } <span class="keyword">else</span> {

          <span class="type">QList</span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">&gt;</span> sampleRatesList;
      <span class="preprocessor">#ifdef Q_OS_WIN</span>
          <span class="comment">// The Windows audio backend does not correctly report format support</span>
          <span class="comment">// (see QTBUG-9100).  Furthermore, although the audio subsystem captures</span>
          <span class="comment">// at 11025Hz, the resulting audio is corrupted.</span>
          sampleRatesList <span class="operator">+</span><span class="operator">=</span> <span class="number">8000</span>;
      <span class="preprocessor">#endif</span>

          <span class="keyword">if</span> (<span class="operator">!</span>m_generateTone)
              sampleRatesList <span class="operator">+</span><span class="operator">=</span> m_audioInputDevice<span class="operator">.</span>supportedSampleRates();

          sampleRatesList <span class="operator">+</span><span class="operator">=</span> m_audioOutputDevice<span class="operator">.</span>supportedSampleRates();
          sampleRatesList <span class="operator">=</span> sampleRatesList<span class="operator">.</span>toSet()<span class="operator">.</span>toList(); <span class="comment">// remove duplicates</span>
          qSort(sampleRatesList);
          ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::initialize frequenciesList&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> sampleRatesList;

          <span class="type">QList</span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">&gt;</span> channelsList;
          channelsList <span class="operator">+</span><span class="operator">=</span> m_audioInputDevice<span class="operator">.</span>supportedChannelCounts();
          channelsList <span class="operator">+</span><span class="operator">=</span> m_audioOutputDevice<span class="operator">.</span>supportedChannelCounts();
          channelsList <span class="operator">=</span> channelsList<span class="operator">.</span>toSet()<span class="operator">.</span>toList();
          qSort(channelsList);
          ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::initialize channelsList&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> channelsList;

          <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span> format;
          format<span class="operator">.</span>setByteOrder(<span class="type"><a href="qaudioformat.html">QAudioFormat</a></span><span class="operator">::</span>LittleEndian);
          format<span class="operator">.</span>setCodec(<span class="string">&quot;audio/pcm&quot;</span>);
          format<span class="operator">.</span>setSampleSize(<span class="number">16</span>);
          format<span class="operator">.</span>setSampleType(<span class="type"><a href="qaudioformat.html">QAudioFormat</a></span><span class="operator">::</span>SignedInt);
          <span class="type">int</span> sampleRate<span class="operator">,</span> channels;
          foreach (sampleRate<span class="operator">,</span> sampleRatesList) {
              <span class="keyword">if</span> (foundSupportedFormat)
                  <span class="keyword">break</span>;
              format<span class="operator">.</span>setSampleRate(sampleRate);
              foreach (channels<span class="operator">,</span> channelsList) {
                  format<span class="operator">.</span>setChannelCount(channels);
                  <span class="keyword">const</span> bool inputSupport <span class="operator">=</span> m_generateTone <span class="operator">|</span><span class="operator">|</span>
                                            m_audioInputDevice<span class="operator">.</span>isFormatSupported(format);
                  <span class="keyword">const</span> bool outputSupport <span class="operator">=</span> m_audioOutputDevice<span class="operator">.</span>isFormatSupported(format);
                  ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::initialize checking &quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> format
                               <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;input&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> inputSupport
                               <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;output&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> outputSupport;
                  <span class="keyword">if</span> (inputSupport <span class="operator">&amp;</span><span class="operator">&amp;</span> outputSupport) {
                      foundSupportedFormat <span class="operator">=</span> <span class="keyword">true</span>;
                      <span class="keyword">break</span>;
                  }
              }
          }

          <span class="keyword">if</span> (<span class="operator">!</span>foundSupportedFormat)
              format <span class="operator">=</span> <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span>();

          setFormat(format);
      }

      <span class="keyword">return</span> foundSupportedFormat;
  }

  <span class="type">void</span> Engine<span class="operator">::</span>stopRecording()
  {
      <span class="keyword">if</span> (m_audioInput) {
          m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>stop();
          <span class="type">QCoreApplication</span><span class="operator">::</span>instance()<span class="operator">-</span><span class="operator">&gt;</span>processEvents();
          m_audioInput<span class="operator">-</span><span class="operator">&gt;</span>disconnect();
      }
      m_audioInputIODevice <span class="operator">=</span> <span class="number">0</span>;

  <span class="preprocessor">#ifdef DUMP_AUDIO</span>
      dumpData();
  <span class="preprocessor">#endif</span>
  }

  <span class="type">void</span> Engine<span class="operator">::</span>stopPlayback()
  {
      <span class="keyword">if</span> (m_audioOutput) {
          m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>stop();
          <span class="type">QCoreApplication</span><span class="operator">::</span>instance()<span class="operator">-</span><span class="operator">&gt;</span>processEvents();
          m_audioOutput<span class="operator">-</span><span class="operator">&gt;</span>disconnect();
          setPlayPosition(<span class="number">0</span>);
      }
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setState(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State state)
  {
      <span class="keyword">const</span> bool changed <span class="operator">=</span> (m_state <span class="operator">!</span><span class="operator">=</span> state);
      m_state <span class="operator">=</span> state;
      <span class="keyword">if</span> (changed)
          <span class="keyword">emit</span> stateChanged(m_mode<span class="operator">,</span> m_state);
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setState(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>Mode mode<span class="operator">,</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State state)
  {
      <span class="keyword">const</span> bool changed <span class="operator">=</span> (m_mode <span class="operator">!</span><span class="operator">=</span> mode <span class="operator">|</span><span class="operator">|</span> m_state <span class="operator">!</span><span class="operator">=</span> state);
      m_mode <span class="operator">=</span> mode;
      m_state <span class="operator">=</span> state;
      <span class="keyword">if</span> (changed)
          <span class="keyword">emit</span> stateChanged(m_mode<span class="operator">,</span> m_state);
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setRecordPosition(<span class="type">qint64</span> position<span class="operator">,</span> bool forceEmit)
  {
      <span class="keyword">const</span> bool changed <span class="operator">=</span> (m_recordPosition <span class="operator">!</span><span class="operator">=</span> position);
      m_recordPosition <span class="operator">=</span> position;
      <span class="keyword">if</span> (changed <span class="operator">|</span><span class="operator">|</span> forceEmit)
          <span class="keyword">emit</span> recordPositionChanged(m_recordPosition);
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setPlayPosition(<span class="type">qint64</span> position<span class="operator">,</span> bool forceEmit)
  {
      <span class="keyword">const</span> bool changed <span class="operator">=</span> (m_playPosition <span class="operator">!</span><span class="operator">=</span> position);
      m_playPosition <span class="operator">=</span> position;
      <span class="keyword">if</span> (changed <span class="operator">|</span><span class="operator">|</span> forceEmit)
          <span class="keyword">emit</span> playPositionChanged(m_playPosition);
  }

  <span class="type">void</span> Engine<span class="operator">::</span>calculateLevel(<span class="type">qint64</span> position<span class="operator">,</span> <span class="type">qint64</span> length)
  {
  <span class="preprocessor">#ifdef DISABLE_LEVEL</span>
      Q_UNUSED(position)
      Q_UNUSED(length)
  <span class="preprocessor">#else</span>
      Q_ASSERT(position <span class="operator">+</span> length <span class="operator">&lt;</span><span class="operator">=</span> m_bufferPosition <span class="operator">+</span> m_dataLength);

      <span class="type">qreal</span> peakLevel <span class="operator">=</span> <span class="number">0.0</span>;

      <span class="type">qreal</span> sum <span class="operator">=</span> <span class="number">0.0</span>;
      <span class="keyword">const</span> <span class="type">char</span> <span class="operator">*</span>ptr <span class="operator">=</span> m_buffer<span class="operator">.</span>constData() <span class="operator">+</span> position <span class="operator">-</span> m_bufferPosition;
      <span class="keyword">const</span> <span class="type">char</span> <span class="operator">*</span><span class="keyword">const</span> end <span class="operator">=</span> ptr <span class="operator">+</span> length;
      <span class="keyword">while</span> (ptr <span class="operator">&lt;</span> end) {
          <span class="keyword">const</span> <span class="type">qint16</span> value <span class="operator">=</span> <span class="operator">*</span><span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="keyword">const</span> <span class="type">qint16</span><span class="operator">*</span><span class="operator">&gt;</span>(ptr);
          <span class="keyword">const</span> <span class="type">qreal</span> fracValue <span class="operator">=</span> pcmToReal(value);
          peakLevel <span class="operator">=</span> qMax(peakLevel<span class="operator">,</span> fracValue);
          sum <span class="operator">+</span><span class="operator">=</span> fracValue <span class="operator">*</span> fracValue;
          ptr <span class="operator">+</span><span class="operator">=</span> <span class="number">2</span>;
      }
      <span class="keyword">const</span> <span class="type">int</span> numSamples <span class="operator">=</span> length <span class="operator">/</span> <span class="number">2</span>;
      <span class="type">qreal</span> rmsLevel <span class="operator">=</span> sqrt(sum <span class="operator">/</span> numSamples);

      rmsLevel <span class="operator">=</span> qMax(<span class="type">qreal</span>(<span class="number">0.0</span>)<span class="operator">,</span> rmsLevel);
      rmsLevel <span class="operator">=</span> qMin(<span class="type">qreal</span>(<span class="number">1.0</span>)<span class="operator">,</span> rmsLevel);
      setLevel(rmsLevel<span class="operator">,</span> peakLevel<span class="operator">,</span> numSamples);

      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::calculateLevel&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;pos&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> position <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;len&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> length
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;rms&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> rmsLevel <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;peak&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> peakLevel;
  <span class="preprocessor">#endif</span>
  }

  <span class="type">void</span> Engine<span class="operator">::</span>calculateSpectrum(<span class="type">qint64</span> position)
  {
  <span class="preprocessor">#ifdef DISABLE_SPECTRUM</span>
      Q_UNUSED(position)
  <span class="preprocessor">#else</span>
      Q_ASSERT(position <span class="operator">+</span> m_spectrumBufferLength <span class="operator">&lt;</span><span class="operator">=</span> m_bufferPosition <span class="operator">+</span> m_dataLength);
      Q_ASSERT(<span class="number">0</span> <span class="operator">=</span><span class="operator">=</span> m_spectrumBufferLength <span class="operator">%</span> <span class="number">2</span>); <span class="comment">// constraint of FFT algorithm</span>

      <span class="comment">// QThread::currentThread is marked 'for internal use only', but</span>
      <span class="comment">// we're only using it for debug output here, so it's probably OK :)</span>
      ENGINE_DEBUG <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Engine::calculateSpectrum&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="type">QThread</span><span class="operator">::</span>currentThread()
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;count&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_count <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;pos&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> position <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;len&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_spectrumBufferLength
                   <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;spectrumAnalyser.isReady&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_spectrumAnalyser<span class="operator">.</span>isReady();

      <span class="keyword">if</span> (m_spectrumAnalyser<span class="operator">.</span>isReady()) {
          m_spectrumBuffer <span class="operator">=</span> <span class="type">QByteArray</span><span class="operator">::</span>fromRawData(m_buffer<span class="operator">.</span>constData() <span class="operator">+</span> position <span class="operator">-</span> m_bufferPosition<span class="operator">,</span>
                                                     m_spectrumBufferLength);
          m_spectrumPosition <span class="operator">=</span> position;
          m_spectrumAnalyser<span class="operator">.</span>calculate(m_spectrumBuffer<span class="operator">,</span> m_format);
      }
  <span class="preprocessor">#endif</span>
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setFormat(<span class="keyword">const</span> <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span> <span class="operator">&amp;</span>format)
  {
      <span class="keyword">const</span> bool changed <span class="operator">=</span> (format <span class="operator">!</span><span class="operator">=</span> m_format);
      m_format <span class="operator">=</span> format;
      m_levelBufferLength <span class="operator">=</span> audioLength(m_format<span class="operator">,</span> LevelWindowUs);
      m_spectrumBufferLength <span class="operator">=</span> SpectrumLengthSamples <span class="operator">*</span>
                              (m_format<span class="operator">.</span>sampleSize() <span class="operator">/</span> <span class="number">8</span>) <span class="operator">*</span> m_format<span class="operator">.</span>channelCount();
      <span class="keyword">if</span> (changed)
          <span class="keyword">emit</span> formatChanged(m_format);
  }

  <span class="type">void</span> Engine<span class="operator">::</span>setLevel(<span class="type">qreal</span> rmsLevel<span class="operator">,</span> <span class="type">qreal</span> peakLevel<span class="operator">,</span> <span class="type">int</span> numSamples)
  {
      m_rmsLevel <span class="operator">=</span> rmsLevel;
      m_peakLevel <span class="operator">=</span> peakLevel;
      <span class="keyword">emit</span> levelChanged(m_rmsLevel<span class="operator">,</span> m_peakLevel<span class="operator">,</span> numSamples);
  }

  <span class="preprocessor">#ifdef DUMP_DATA</span>
  <span class="type">void</span> Engine<span class="operator">::</span>createOutputDir()
  {
      m_outputDir<span class="operator">.</span>setPath(<span class="string">&quot;output&quot;</span>);

      <span class="comment">// Ensure output directory exists and is empty</span>
      <span class="keyword">if</span> (m_outputDir<span class="operator">.</span>exists()) {
          <span class="keyword">const</span> <span class="type">QStringList</span> files <span class="operator">=</span> m_outputDir<span class="operator">.</span>entryList(<span class="type">QDir</span><span class="operator">::</span>Files);
          <span class="type">QString</span> file;
          foreach (file<span class="operator">,</span> files)
              m_outputDir<span class="operator">.</span>remove(file);
      } <span class="keyword">else</span> {
          <span class="type">QDir</span><span class="operator">::</span>current()<span class="operator">.</span>mkdir(<span class="string">&quot;output&quot;</span>);
      }
  }
  <span class="preprocessor">#endif // DUMP_DATA</span>

  <span class="preprocessor">#ifdef DUMP_AUDIO</span>
  <span class="type">void</span> Engine<span class="operator">::</span>dumpData()
  {
      <span class="keyword">const</span> <span class="type">QString</span> txtFileName <span class="operator">=</span> m_outputDir<span class="operator">.</span>filePath(<span class="string">&quot;data.txt&quot;</span>);
      <span class="type">QFile</span> txtFile(txtFileName);
      txtFile<span class="operator">.</span>open(<span class="type">QFile</span><span class="operator">::</span>WriteOnly <span class="operator">|</span> <span class="type">QFile</span><span class="operator">::</span>Text);
      <span class="type">QTextStream</span> stream(<span class="operator">&amp;</span>txtFile);
      <span class="keyword">const</span> <span class="type">qint16</span> <span class="operator">*</span>ptr <span class="operator">=</span> <span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="keyword">const</span> <span class="type">qint16</span><span class="operator">*</span><span class="operator">&gt;</span>(m_buffer<span class="operator">.</span>constData());
      <span class="keyword">const</span> <span class="type">int</span> numSamples <span class="operator">=</span> m_dataLength <span class="operator">/</span> (<span class="number">2</span> <span class="operator">*</span> m_format<span class="operator">.</span>channels());
      <span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator">&lt;</span>numSamples; <span class="operator">+</span><span class="operator">+</span>i) {
          stream <span class="operator">&lt;</span><span class="operator">&lt;</span> i <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;\t&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="operator">*</span>ptr <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;\n&quot;</span>;
          ptr <span class="operator">+</span><span class="operator">=</span> m_format<span class="operator">.</span>channels();
      }

      <span class="keyword">const</span> <span class="type">QString</span> pcmFileName <span class="operator">=</span> m_outputDir<span class="operator">.</span>filePath(<span class="string">&quot;data.pcm&quot;</span>);
      <span class="type">QFile</span> pcmFile(pcmFileName);
      pcmFile<span class="operator">.</span>open(<span class="type">QFile</span><span class="operator">::</span>WriteOnly);
      pcmFile<span class="operator">.</span>write(m_buffer<span class="operator">.</span>constData()<span class="operator">,</span> m_dataLength);
  }
  <span class="preprocessor">#endif // DUMP_AUDIO</span>

</pre>
</div>
<!-- @@@multimedia/spectrum/app/engine.cpp -->
        </div>
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   <p>
   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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