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<h1 class="title">progressbar.cpp Example File</h1>
<span class="subtitle">multimedia/spectrum/app/progressbar.cpp</span>
<!-- $$$multimedia/spectrum/app/progressbar.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
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  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
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  ** This file is part of the examples of the Qt Toolkit.
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  ** accordance with the commercial license agreement provided with the
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  ** Alternatively, you may use this file under the terms of the BSD license
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  <span class="preprocessor">#include &quot;progressbar.h&quot;</span>
  <span class="preprocessor">#include &quot;spectrum.h&quot;</span>
  <span class="preprocessor">#include &lt;QPainter&gt;</span>

  ProgressBar<span class="operator">::</span>ProgressBar(<span class="type">QWidget</span> <span class="operator">*</span>parent)
      :   <span class="type">QWidget</span>(parent)
      <span class="operator">,</span>   m_bufferLength(<span class="number">0</span>)
      <span class="operator">,</span>   m_recordPosition(<span class="number">0</span>)
      <span class="operator">,</span>   m_playPosition(<span class="number">0</span>)
      <span class="operator">,</span>   m_windowPosition(<span class="number">0</span>)
      <span class="operator">,</span>   m_windowLength(<span class="number">0</span>)
  {
      setSizePolicy(<span class="type">QSizePolicy</span><span class="operator">::</span>Preferred<span class="operator">,</span> <span class="type">QSizePolicy</span><span class="operator">::</span>Fixed);
      setMinimumHeight(<span class="number">30</span>);
  <span class="preprocessor">#ifdef SUPERIMPOSE_PROGRESS_ON_WAVEFORM</span>
      setAutoFillBackground(<span class="keyword">false</span>);
  <span class="preprocessor">#endif</span>
  }

  ProgressBar<span class="operator">::</span><span class="operator">~</span>ProgressBar()
  {

  }

  <span class="type">void</span> ProgressBar<span class="operator">::</span>reset()
  {
      m_bufferLength <span class="operator">=</span> <span class="number">0</span>;
      m_recordPosition <span class="operator">=</span> <span class="number">0</span>;
      m_playPosition <span class="operator">=</span> <span class="number">0</span>;
      m_windowPosition <span class="operator">=</span> <span class="number">0</span>;
      m_windowLength <span class="operator">=</span> <span class="number">0</span>;
      update();
  }

  <span class="type">void</span> ProgressBar<span class="operator">::</span>paintEvent(<span class="type">QPaintEvent</span> <span class="operator">*</span> <span class="comment">/*event*/</span>)
  {
      <span class="type">QPainter</span> painter(<span class="keyword">this</span>);

      <span class="type">QColor</span> bufferColor(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">255</span>);
      <span class="type">QColor</span> windowColor(<span class="number">0</span><span class="operator">,</span> <span class="number">255</span><span class="operator">,</span> <span class="number">0</span>);

  <span class="preprocessor">#ifdef SUPERIMPOSE_PROGRESS_ON_WAVEFORM</span>
      bufferColor<span class="operator">.</span>setAlphaF(<span class="number">0.5</span>);
      windowColor<span class="operator">.</span>setAlphaF(<span class="number">0.5</span>);
  <span class="preprocessor">#else</span>
      painter<span class="operator">.</span>fillRect(rect()<span class="operator">,</span> <span class="type">Qt</span><span class="operator">::</span>black);
  <span class="preprocessor">#endif</span>

      <span class="keyword">if</span> (m_bufferLength) {
          <span class="type">QRect</span> bar <span class="operator">=</span> rect();
          <span class="keyword">const</span> <span class="type">qreal</span> play <span class="operator">=</span> <span class="type">qreal</span>(m_playPosition) <span class="operator">/</span> m_bufferLength;
          bar<span class="operator">.</span>setLeft(rect()<span class="operator">.</span>left() <span class="operator">+</span> play <span class="operator">*</span> rect()<span class="operator">.</span>width());
          <span class="keyword">const</span> <span class="type">qreal</span> record <span class="operator">=</span> <span class="type">qreal</span>(m_recordPosition) <span class="operator">/</span> m_bufferLength;
          bar<span class="operator">.</span>setRight(rect()<span class="operator">.</span>left() <span class="operator">+</span> record <span class="operator">*</span> rect()<span class="operator">.</span>width());
          painter<span class="operator">.</span>fillRect(bar<span class="operator">,</span> bufferColor);

          <span class="type">QRect</span> window <span class="operator">=</span> rect();
          <span class="keyword">const</span> <span class="type">qreal</span> windowLeft <span class="operator">=</span> <span class="type">qreal</span>(m_windowPosition) <span class="operator">/</span> m_bufferLength;
          window<span class="operator">.</span>setLeft(rect()<span class="operator">.</span>left() <span class="operator">+</span> windowLeft <span class="operator">*</span> rect()<span class="operator">.</span>width());
          <span class="keyword">const</span> <span class="type">qreal</span> windowWidth <span class="operator">=</span> <span class="type">qreal</span>(m_windowLength) <span class="operator">/</span> m_bufferLength;
          window<span class="operator">.</span>setWidth(windowWidth <span class="operator">*</span> rect()<span class="operator">.</span>width());
          painter<span class="operator">.</span>fillRect(window<span class="operator">,</span> windowColor);
      }
  }

  <span class="type">void</span> ProgressBar<span class="operator">::</span>bufferLengthChanged(<span class="type">qint64</span> bufferSize)
  {
      m_bufferLength <span class="operator">=</span> bufferSize;
      m_recordPosition <span class="operator">=</span> <span class="number">0</span>;
      m_playPosition <span class="operator">=</span> <span class="number">0</span>;
      m_windowPosition <span class="operator">=</span> <span class="number">0</span>;
      m_windowLength <span class="operator">=</span> <span class="number">0</span>;
      repaint();
  }

  <span class="type">void</span> ProgressBar<span class="operator">::</span>recordPositionChanged(<span class="type">qint64</span> recordPosition)
  {
      Q_ASSERT(recordPosition <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span>);
      Q_ASSERT(recordPosition <span class="operator">&lt;</span><span class="operator">=</span> m_bufferLength);
      m_recordPosition <span class="operator">=</span> recordPosition;
      repaint();
  }

  <span class="type">void</span> ProgressBar<span class="operator">::</span>playPositionChanged(<span class="type">qint64</span> playPosition)
  {
      Q_ASSERT(playPosition <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span>);
      Q_ASSERT(playPosition <span class="operator">&lt;</span><span class="operator">=</span> m_bufferLength);
      m_playPosition <span class="operator">=</span> playPosition;
      repaint();
  }

  <span class="type">void</span> ProgressBar<span class="operator">::</span>windowChanged(<span class="type">qint64</span> position<span class="operator">,</span> <span class="type">qint64</span> length)
  {
      Q_ASSERT(position <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span>);
      Q_ASSERT(position <span class="operator">&lt;</span><span class="operator">=</span> m_bufferLength);
      Q_ASSERT(position <span class="operator">+</span> length <span class="operator">&lt;</span><span class="operator">=</span> m_bufferLength);
      m_windowPosition <span class="operator">=</span> position;
      m_windowLength <span class="operator">=</span> length;
      repaint();
  }

</pre>
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<!-- @@@multimedia/spectrum/app/progressbar.cpp -->
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