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<h1 class="title">spectrum.h Example File</h1>
<span class="subtitle">multimedia/spectrum/app/spectrum.h</span>
<!-- $$$multimedia/spectrum/app/spectrum.h-description -->
<div class="descr"> <a name="details"></a>
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  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
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  ** modification, are permitted provided that the following conditions are
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  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
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  <span class="preprocessor">#ifndef SPECTRUM_H</span>
  <span class="preprocessor">#define SPECTRUM_H</span>

  <span class="preprocessor">#include &lt;qglobal.h&gt;</span>
  <span class="preprocessor">#include &quot;utils.h&quot;</span>
  <span class="preprocessor">#include &quot;fftreal_wrapper.h&quot; // For FFTLengthPowerOfTwo</span>

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Constants</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  <span class="comment">// Number of audio samples used to calculate the frequency spectrum</span>
  <span class="keyword">const</span> <span class="type">int</span>    SpectrumLengthSamples  <span class="operator">=</span> PowerOfTwo<span class="operator">&lt;</span>FFTLengthPowerOfTwo<span class="operator">&gt;</span><span class="operator">::</span>Result;

  <span class="comment">// Number of bands in the frequency spectrum</span>
  <span class="keyword">const</span> <span class="type">int</span>    SpectrumNumBands       <span class="operator">=</span> <span class="number">10</span>;

  <span class="comment">// Lower bound of first band in the spectrum</span>
  <span class="keyword">const</span> <span class="type">qreal</span>  SpectrumLowFreq        <span class="operator">=</span> <span class="number">0.0</span>; <span class="comment">// Hz</span>

  <span class="comment">// Upper band of last band in the spectrum</span>
  <span class="keyword">const</span> <span class="type">qreal</span>  SpectrumHighFreq       <span class="operator">=</span> <span class="number">1000.0</span>; <span class="comment">// Hz</span>

  <span class="comment">// Waveform window size in microseconds</span>
  <span class="keyword">const</span> <span class="type">qint64</span> WaveformWindowDuration <span class="operator">=</span> <span class="number">500</span> <span class="operator">*</span> <span class="number">1000</span>;

  <span class="comment">// Length of waveform tiles in bytes</span>
  <span class="comment">// Ideally, these would match the QAudio*::bufferSize(), but that isn't</span>
  <span class="comment">// available until some time after QAudio*::start() has been called, and we</span>
  <span class="comment">// need this value in order to initialize the waveform display.</span>
  <span class="comment">// We therefore just choose a sensible value.</span>
  <span class="keyword">const</span> <span class="type">int</span>   WaveformTileLength      <span class="operator">=</span> <span class="number">4096</span>;

  <span class="comment">// Fudge factor used to calculate the spectrum bar heights</span>
  <span class="keyword">const</span> <span class="type">qreal</span> SpectrumAnalyserMultiplier <span class="operator">=</span> <span class="number">0.15</span>;

  <span class="comment">// Disable message timeout</span>
  <span class="keyword">const</span> <span class="type">int</span>   NullMessageTimeout      <span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>;

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Types and data structures</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  <span class="keyword">enum</span> WindowFunction {
      NoWindow<span class="operator">,</span>
      HannWindow
  };

  <span class="keyword">const</span> WindowFunction DefaultWindowFunction <span class="operator">=</span> HannWindow;

  <span class="keyword">struct</span> Tone
  {
      Tone(<span class="type">qreal</span> freq <span class="operator">=</span> <span class="number">0.0</span><span class="operator">,</span> <span class="type">qreal</span> amp <span class="operator">=</span> <span class="number">0.0</span>)
      :   frequency(freq)<span class="operator">,</span> amplitude(amp)
      { }

      <span class="comment">// Start and end frequencies for swept tone generation</span>
      <span class="type">qreal</span>   frequency;

      <span class="comment">// Amplitude in range [0.0, 1.0]</span>
      <span class="type">qreal</span>   amplitude;
  };

  <span class="keyword">struct</span> SweptTone
  {
      SweptTone(<span class="type">qreal</span> start <span class="operator">=</span> <span class="number">0.0</span><span class="operator">,</span> <span class="type">qreal</span> end <span class="operator">=</span> <span class="number">0.0</span><span class="operator">,</span> <span class="type">qreal</span> amp <span class="operator">=</span> <span class="number">0.0</span>)
      :   startFreq(start)<span class="operator">,</span> endFreq(end)<span class="operator">,</span> amplitude(amp)
      { Q_ASSERT(end <span class="operator">&gt;</span><span class="operator">=</span> start); }

      SweptTone(<span class="keyword">const</span> Tone <span class="operator">&amp;</span>tone)
      :   startFreq(tone<span class="operator">.</span>frequency)<span class="operator">,</span> endFreq(tone<span class="operator">.</span>frequency)<span class="operator">,</span> amplitude(tone<span class="operator">.</span>amplitude)
      { }

      <span class="comment">// Start and end frequencies for swept tone generation</span>
      <span class="type">qreal</span>   startFreq;
      <span class="type">qreal</span>   endFreq;

      <span class="comment">// Amplitude in range [0.0, 1.0]</span>
      <span class="type">qreal</span>   amplitude;
  };

  <span class="comment">//-----------------------------------------------------------------------------</span>
  <span class="comment">// Macros</span>
  <span class="comment">//-----------------------------------------------------------------------------</span>

  <span class="comment">// Macro which connects a signal to a slot, and which causes application to</span>
  <span class="comment">// abort if the connection fails.  This is intended to catch programming errors</span>
  <span class="comment">// such as mis-typing a signal or slot name.  It is necessary to write our own</span>
  <span class="comment">// macro to do this - the following idiom</span>
  <span class="comment">//     Q_ASSERT(connect(source, signal, receiver, slot));</span>
  <span class="comment">// will not work because Q_ASSERT compiles to a no-op in release builds.</span>

  <span class="preprocessor">#define CHECKED_CONNECT(source, signal, receiver, slot) \
      if (!connect(source, signal, receiver, slot)) \
          qt_assert_x(Q_FUNC_INFO, &quot;CHECKED_CONNECT failed&quot;, __FILE__, __LINE__);</span>

  <span class="comment">// Handle some dependencies between macros defined in the .pro file</span>

  <span class="preprocessor">#ifdef DISABLE_WAVEFORM</span>
  <span class="preprocessor">#undef SUPERIMPOSE_PROGRESS_ON_WAVEFORM</span>
  <span class="preprocessor">#endif</span>

  <span class="preprocessor">#endif // SPECTRUM_H</span>

</pre>
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<!-- @@@multimedia/spectrum/app/spectrum.h -->
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