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<h1 class="title">waveform.h Example File</h1>
<span class="subtitle">multimedia/spectrum/app/waveform.h</span>
<!-- $$$multimedia/spectrum/app/waveform.h-description -->
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<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
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  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
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  ** Alternatively, you may use this file under the terms of the BSD license
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  <span class="preprocessor">#ifndef WAVEFORM_H</span>
  <span class="preprocessor">#define WAVEFORM_H</span>

  <span class="preprocessor">#include &lt;QAudioFormat&gt;</span>
  <span class="preprocessor">#include &lt;QPixmap&gt;</span>
  <span class="preprocessor">#include &lt;QScopedPointer&gt;</span>
  <span class="preprocessor">#include &lt;QWidget&gt;</span>

  <span class="comment">/**
   * Widget which displays a section of the audio waveform.
   *
   * The waveform is rendered on a set of QPixmaps which form a group of tiles
   * whose extent covers the widget.  As the audio position is updated, these
   * tiles are scrolled from left to right; when the left-most tile scrolls
   * outside the widget, it is moved to the right end of the tile array and
   * painted with the next section of the waveform.
   */</span>
  <span class="keyword">class</span> Waveform : <span class="keyword">public</span> <span class="type">QWidget</span>
  {
      Q_OBJECT

  <span class="keyword">public</span>:
      <span class="keyword">explicit</span> Waveform(<span class="type">QWidget</span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);
      <span class="operator">~</span>Waveform();

      <span class="comment">// QWidget</span>
      <span class="type">void</span> paintEvent(<span class="type">QPaintEvent</span> <span class="operator">*</span>event) override;
      <span class="type">void</span> resizeEvent(<span class="type">QResizeEvent</span> <span class="operator">*</span>event) override;

      <span class="type">void</span> initialize(<span class="keyword">const</span> <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span> <span class="operator">&amp;</span>format<span class="operator">,</span> <span class="type">qint64</span> audioBufferSize<span class="operator">,</span> <span class="type">qint64</span> windowDurationUs);
      <span class="type">void</span> reset();

      <span class="type">void</span> setAutoUpdatePosition(bool enabled);

  <span class="keyword">public</span> <span class="keyword">slots</span>:
      <span class="type">void</span> bufferChanged(<span class="type">qint64</span> position<span class="operator">,</span> <span class="type">qint64</span> length<span class="operator">,</span> <span class="keyword">const</span> <span class="type">QByteArray</span> <span class="operator">&amp;</span>buffer);
      <span class="type">void</span> audioPositionChanged(<span class="type">qint64</span> position);

  <span class="keyword">private</span>:
      <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">int</span> NullIndex <span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>;

      <span class="type">void</span> deletePixmaps();

      <span class="comment">/*
       * (Re)create all pixmaps, repaint and update the display.
       * Triggers an update();
       */</span>
      <span class="type">void</span> createPixmaps(<span class="keyword">const</span> <span class="type">QSize</span> <span class="operator">&amp;</span>newSize);

      <span class="comment">/*
       * Update window position.
       * Triggers an update().
       */</span>
      <span class="type">void</span> setWindowPosition(<span class="type">qint64</span> position);

      <span class="comment">/*
       * Base position of tile
       */</span>
      <span class="type">qint64</span> tilePosition(<span class="type">int</span> index) <span class="keyword">const</span>;

      <span class="comment">/*
       * Structure which identifies a point within a given
       * tile.
       */</span>
      <span class="keyword">struct</span> TilePoint
      {
          TilePoint(<span class="type">int</span> idx <span class="operator">=</span> <span class="number">0</span><span class="operator">,</span> <span class="type">qint64</span> pos <span class="operator">=</span> <span class="number">0</span><span class="operator">,</span> <span class="type">qint64</span> pix <span class="operator">=</span> <span class="number">0</span>)
          :   index(idx)<span class="operator">,</span> positionOffset(pos)<span class="operator">,</span> pixelOffset(pix)
          { }

          <span class="comment">// Index of tile</span>
          <span class="type">int</span>     index;

          <span class="comment">// Number of bytes from start of tile</span>
          <span class="type">qint64</span>  positionOffset;

          <span class="comment">// Number of pixels from left of corresponding pixmap</span>
          <span class="type">int</span>     pixelOffset;
      };

      <span class="comment">/*
       * Convert position in m_buffer into a tile index and an offset in pixels
       * into the corresponding pixmap.
       *
       * \param position  Offset into m_buffer, in bytes

       * If position is outside the tile array, index is NullIndex and
       * offset is zero.
       */</span>
      TilePoint tilePoint(<span class="type">qint64</span> position) <span class="keyword">const</span>;

      <span class="comment">/*
       * Convert offset in bytes into a tile into an offset in pixels
       * within that tile.
       */</span>
      <span class="type">int</span> tilePixelOffset(<span class="type">qint64</span> positionOffset) <span class="keyword">const</span>;

      <span class="comment">/*
       * Convert offset in bytes into the window into an offset in pixels
       * within the widget rect().
       */</span>
      <span class="type">int</span> windowPixelOffset(<span class="type">qint64</span> positionOffset) <span class="keyword">const</span>;

      <span class="comment">/*
       * Paint all tiles which can be painted.
       * \return true iff update() was called
       */</span>
      bool paintTiles();

      <span class="comment">/*
       * Paint the specified tile
       *
       * \pre Sufficient data is available to completely paint the tile, i.e.
       *      m_dataLength is greater than the upper bound of the tile.
       */</span>
      <span class="type">void</span> paintTile(<span class="type">int</span> index);

      <span class="comment">/*
       * Move the first n tiles to the end of the array, and mark them as not
       * painted.
       */</span>
      <span class="type">void</span> shuffleTiles(<span class="type">int</span> n);

      <span class="comment">/*
       * Reset tile array
       */</span>
      <span class="type">void</span> resetTiles(<span class="type">qint64</span> newStartPos);

  <span class="keyword">private</span>:
      <span class="type">qint64</span>                  m_bufferPosition;
      <span class="type">qint64</span>                  m_bufferLength;
      <span class="type">QByteArray</span>              m_buffer;

      <span class="type">qint64</span>                  m_audioPosition;
      <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span>            m_format;

      bool                    m_active;

      <span class="type">QSize</span>                   m_pixmapSize;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QPixmap</span><span class="operator">*</span><span class="operator">&gt;</span>       m_pixmaps;

      <span class="keyword">struct</span> Tile {
          <span class="comment">// Pointer into parent m_pixmaps array</span>
          <span class="type">QPixmap</span><span class="operator">*</span>            pixmap;

          <span class="comment">// Flag indicating whether this tile has been painted</span>
          bool                painted;
      };

      <span class="type">QVector</span><span class="operator">&lt;</span>Tile<span class="operator">&gt;</span>           m_tiles;

      <span class="comment">// Length of audio data in bytes depicted by each tile</span>
      <span class="type">qint64</span>                  m_tileLength;

      <span class="comment">// Position in bytes of the first tile, relative to m_buffer</span>
      <span class="type">qint64</span>                  m_tileArrayStart;

      <span class="type">qint64</span>                  m_windowPosition;
      <span class="type">qint64</span>                  m_windowLength;
  };

  <span class="preprocessor">#endif // WAVEFORM_H</span>

</pre>
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<!-- @@@multimedia/spectrum/app/waveform.h -->
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