<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qsensorgesturemanager.cpp --> <title>QSensorGestureManager Class | Qt Sensors 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtsensors-index.html">Qt Sensors</a></td><td ><a href="qtsensors-module.html">C++ Classes</a></td><td >QSensorGestureManager</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QSensorGestureManager Class</h1> <!-- $$$QSensorGestureManager-brief --> <p>The <a href="qsensorgesturemanager.html">QSensorGestureManager</a> class manages sensor gestures, registers and creates sensor gesture plugins. <a href="#details">More...</a></p> <!-- @@@QSensorGestureManager --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QSensorGestureManager></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += sensors</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.1</td></tr></table></div><ul> <li><a href="qsensorgesturemanager-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qsensorgesturemanager.html#QSensorGestureManager">QSensorGestureManager</a></b>(QObject *<i>parent</i> = Q_NULLPTR)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qsensorgesturemanager.html#dtor.QSensorGestureManager">~QSensorGestureManager</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qsensorgesturemanager.html#gestureIds">gestureIds</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qsensorgesturemanager.html#recognizerSignals">recognizerSignals</a></b>(const QString &<i>gestureId</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qsensorgesturemanager.html#registerSensorGestureRecognizer">registerSensorGestureRecognizer</a></b>(QSensorGestureRecognizer *<i>recognizer</i>)</td></tr> </table></div> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsensorgesturemanager.html#newSensorGestureAvailable">newSensorGestureAvailable</a></b>()</td></tr> </table></div> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> QSensorGestureRecognizer *</td><td class="memItemRight bottomAlign"><b><a href="qsensorgesturemanager.html#sensorGestureRecognizer">sensorGestureRecognizer</a></b>(const QString &<i>id</i>)</td></tr> </table></div> <a name="details"></a> <!-- $$$QSensorGestureManager-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qsensorgesturemanager.html">QSensorGestureManager</a> class manages sensor gestures, registers and creates sensor gesture plugins.</p> <p>Sensor Gesture plugins register their recognizers using the <a href="qsensorgesturemanager.html#registerSensorGestureRecognizer">registerSensorGestureRecognizer</a>() function.</p> <pre class="cpp"> <span class="comment">// Create a QSensorGestureManager</span> <span class="type"><a href="qsensorgesturemanager.html#QSensorGestureManager">QSensorGestureManager</a></span> gestureManager; <span class="comment">// Get a list of known recognizers</span> <span class="type">QStringList</span> recognizersList <span class="operator">=</span> gestureManager<span class="operator">.</span>gestureIds(); <span class="comment">// Create a QSensorGeture object for each of those gesture recognizers</span> <span class="type"><a href="qsensorgesture.html">QSensorGesture</a></span> <span class="operator">*</span>gesture <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qsensorgesture.html">QSensorGesture</a></span>( gestureManager<span class="operator">.</span>gestureIds()<span class="operator">,</span> <span class="keyword">this</span>); <span class="comment">// Connect the known signals up.</span> connect(gesture<span class="operator">,</span> SIGNAL(detected(<span class="type">QString</span>))<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(gestureDetected(<span class="type">QString</span>))); </pre> </div> <!-- @@@QSensorGestureManager --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QSensorGestureManager[overload1]$$$QSensorGestureManagerQObject* --> <h3 class="fn" id="QSensorGestureManager"><a name="QSensorGestureManager"></a>QSensorGestureManager::<span class="name">QSensorGestureManager</span>(<span class="type">QObject</span> *<i>parent</i> = Q_NULLPTR)</h3> <p>Constructs the <a href="qsensorgesturemanager.html">QSensorGestureManager</a> as a child of <i>parent</i></p> <!-- @@@QSensorGestureManager --> <!-- $$$~QSensorGestureManager[overload1]$$$~QSensorGestureManager --> <h3 class="fn" id="dtor.QSensorGestureManager"><a name="dtor.QSensorGestureManager"></a>QSensorGestureManager::<span class="name">~QSensorGestureManager</span>()</h3> <p>Destroy the <a href="qsensorgesturemanager.html">QSensorGestureManager</a></p> <!-- @@@~QSensorGestureManager --> <!-- $$$gestureIds[overload1]$$$gestureIds --> <h3 class="fn" id="gestureIds"><a name="gestureIds"></a><span class="type">QStringList</span> QSensorGestureManager::<span class="name">gestureIds</span>() const</h3> <p>Returns the list of the currently registered gestures. Includes all the standard built-ins as well as available plugins.</p> <!-- @@@gestureIds --> <!-- $$$newSensorGestureAvailable[overload1]$$$newSensorGestureAvailable --> <h3 class="fn" id="newSensorGestureAvailable"><a name="newSensorGestureAvailable"></a><code>[signal] </code><span class="type">void</span> QSensorGestureManager::<span class="name">newSensorGestureAvailable</span>()</h3> <p>Signals when a new sensor gesture becomes available for use.</p> <!-- @@@newSensorGestureAvailable --> <!-- $$$recognizerSignals[overload1]$$$recognizerSignalsconstQString& --> <h3 class="fn" id="recognizerSignals"><a name="recognizerSignals"></a><span class="type">QStringList</span> QSensorGestureManager::<span class="name">recognizerSignals</span>(const <span class="type">QString</span> &<i>gestureId</i>) const</h3> <p>Returns the list of all the gesture signals for the registered <i>gestureId</i> gesture recognizer id.</p> <!-- @@@recognizerSignals --> <!-- $$$registerSensorGestureRecognizer[overload1]$$$registerSensorGestureRecognizerQSensorGestureRecognizer* --> <h3 class="fn" id="registerSensorGestureRecognizer"><a name="registerSensorGestureRecognizer"></a><span class="type">bool</span> QSensorGestureManager::<span class="name">registerSensorGestureRecognizer</span>(<span class="type"><a href="qsensorgesturerecognizer.html">QSensorGestureRecognizer</a></span> *<i>recognizer</i>)</h3> <p>Registers the sensor recognizer <i>recognizer</i> for use. <a href="qsensorgesturemanager.html">QSensorGestureManager</a> retains ownership of the recognizer object. Returns true unless the gesture has already been registered, in which case the object is deleted.</p> <!-- @@@registerSensorGestureRecognizer --> <!-- $$$sensorGestureRecognizer[overload1]$$$sensorGestureRecognizerconstQString& --> <h3 class="fn" id="sensorGestureRecognizer"><a name="sensorGestureRecognizer"></a><code>[static] </code><span class="type"><a href="qsensorgesturerecognizer.html">QSensorGestureRecognizer</a></span> *QSensorGestureManager::<span class="name">sensorGestureRecognizer</span>(const <span class="type">QString</span> &<i>id</i>)</h3> <p>Returns the sensor gesture object for the recognizer <i>id</i>.</p> <!-- @@@sensorGestureRecognizer --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>