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dcraw-9.27.0-1.1.mga6.src.rpm

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<H1>dcraw</H1>
Section: User Commands  (1)<BR>Updated: May 14, 2009<BR><A HREF="#index">Index</A>
<A HREF="../index.html">Return to Main Contents</A><HR>


<A NAME="lbAB">&nbsp;</A>
<H2>NAME</H2>

dcraw - command-line decoder for raw digital photos
<A NAME="lbAC">&nbsp;</A>
<H2>SYNOPSIS</H2>

<B>dcraw</B>

[<I>OPTION</I>]... [<I>FILE</I>]...
<A NAME="lbAD">&nbsp;</A>
<H2>DESCRIPTION</H2>

<B>dcraw</B>

decodes raw photos, displays metadata, and extracts thumbnails.
<A NAME="lbAE">&nbsp;</A>
<H2>GENERAL OPTIONS</H2>

<DL COMPACT>
<DT><B>-v</B>

<DD>
Print verbose messages, not just warnings and errors.
<DT><B>-c</B>

<DD>
Write decoded images or thumbnails to standard output.
<DT><B>-e</B>

<DD>
Extract the camera-generated thumbnail, not the raw image.
You'll get either a JPEG or a PPM file, depending on the camera.
<DT><B>-z</B>

<DD>
Change the access and modification times of an AVI, JPEG, TIFF or raw
file to when the photo was taken, assuming that the camera clock
was set to Universal Time.
<DT><B>-i</B>

<DD>
Identify files but don't decode them.
Exit status is 0 if
<B>dcraw</B>

can decode the last file, 1 if it can't.
<B>-i -v</B>

shows metadata.
<DT><B></B>

<DD>
<B>dcraw</B>

cannot decode JPEG files!!
</DL>
<A NAME="lbAF">&nbsp;</A>
<H2>REPAIR OPTIONS</H2>

<DL COMPACT>
<DT><B>-P deadpixels.txt</B>

<DD>
Read the dead pixel list from this file instead of &quot;.badpixels&quot;.
See
<B>FILES</B>

for a description of the format.
<DT><B>-K darkframe.pgm</B>

<DD>
Subtract a dark frame from the raw data.  To generate a
dark frame, shoot a raw photo with no light and do
<B>dcraw&nbsp;-D&nbsp;-4&nbsp;-j&nbsp;-t&nbsp;0</B>.

<DT><B>-k darkness</B>

<DD>
When shadows appear foggy, you need to raise the darkness level.
To measure this, apply
<B>pamsumm -mean</B>

to the dark frame generated above.
<DT><B>-S saturation</B>

<DD>
When highlights appear pink, you need to lower the saturation level.
To measure this, take a picture of something shiny and do
<B>dcraw -D -4 -j -c</B>

photo.raw
<B>| pamsumm -max</B>

<DT><B></B>

<DD>
The default darkness and saturation are usually correct.
<DT><B>-n noise_threshold</B>

<DD>
Use wavelets to erase noise while preserving real detail.
The best threshold should be somewhere between 100 and 1000.
<DT><B>-C red_mag blue_mag</B>

<DD>
Enlarge the raw red and blue layers by the given factors,
typically 0.999 to 1.001, to correct chromatic aberration.
<DT><B>-H 0</B>

<DD>
Clip all highlights to solid white (default).
<DT><B>-H 1</B>

<DD>
Leave highlights unclipped in various shades of pink.
<DT><B>-H 2</B>

<DD>
Blend clipped and unclipped values together for a gradual fade
to white.
<DT><B>-H 3+</B>

<DD>
Reconstruct highlights.  Low numbers favor whites; high numbers
favor colors.  Try
<B>-H 5</B>

as a compromise.  If that's not good enough, do
<B>-H&nbsp;9</B>,

cut out the non-white highlights, and paste them into an image
generated with
<B>-H&nbsp;3</B>.

</DL>
<A NAME="lbAG">&nbsp;</A>
<H2>COLOR OPTIONS</H2>

By default,
<B>dcraw</B>

uses a fixed white balance based on a color chart illuminated
with a standard D65 lamp.
<DL COMPACT>
<DT><B>-w</B>

<DD>
Use the white balance specified by the camera.
If this is not found, print a warning and use another method.
<DT><B>-a</B>

<DD>
Calculate the white balance by averaging the entire image.
<DT><B>-A left top width height</B>

<DD>
Calculate the white balance by averaging a rectangular area.
First do
<B>dcraw&nbsp;-j&nbsp;-t&nbsp;0</B>

and select an area of neutral grey color.
<DT><B>-r mul0 mul1 mul2 mul3</B>

<DD>
Specify your own raw white balance.
These multipliers can be cut and pasted from the output of
<B>dcraw&nbsp;-v</B>.

<DT><B>+M</B> or <B>-M</B>

<DD>
Use (or don't use) any color matrix from the camera metadata.
The default is
<B>+M</B>

if
<B>-w</B>

is set,
<B>-M</B>

otherwise.
This option only affects Olympus, Leaf, and Phase One cameras.
<DT><B>-o [0-5]</B>

<DD>
Select the output colorspace when the
<B>-p</B>

option is not used:
<P>
<B>	0</B>

&nbsp;&nbsp;Raw color (unique to each camera)
<BR>

<B>	1</B>

&nbsp;&nbsp;sRGB D65 (default)
<BR>

<B>	2</B>

&nbsp;&nbsp;Adobe RGB (1998) D65
<BR>

<B>	3</B>

&nbsp;&nbsp;Wide Gamut RGB D65
<BR>

<B>	4</B>

&nbsp;&nbsp;Kodak ProPhoto RGB D65
<BR>

<B>	5</B>

&nbsp;&nbsp;XYZ
<DT><B>-p&nbsp;camera.icm</B>&nbsp;[&nbsp;<B>-o&nbsp;output.icm</B>&nbsp;]

<DD>
Use ICC profiles to define the camera's raw colorspace and the
desired output colorspace (sRGB by default).
<DT><B>-p embed</B>

<DD>
Use the ICC profile embedded in the raw photo.
</DL>
<A NAME="lbAH">&nbsp;</A>
<H2>INTERPOLATION OPTIONS</H2>

<DL COMPACT>
<DT><B>-d</B>

<DD>
Show the raw data as a grayscale image with no interpolation.
Good for photographing black-and-white documents.
<DT><B>-D</B>

<DD>
Same as
<B>-d</B>,

but totally raw (no color scaling).
<DT><B>-h</B>

<DD>
Output a half-size color image.  Twice as fast as
<B>-q&nbsp;0</B>.

<DT><B>-q 0</B>

<DD>
Use high-speed, low-quality bilinear interpolation.
<DT><B>-q 1</B>

<DD>
Use Variable Number of Gradients (VNG) interpolation.
<DT><B>-q 2</B>

<DD>
Use Patterned Pixel Grouping (PPG) interpolation.
<DT><B>-q 3</B>

<DD>
Use Adaptive Homogeneity-Directed (AHD) interpolation.
<DT><B>-f</B>

<DD>
Interpolate RGB as four colors.  Use this if the output shows
false 2x2 meshes with VNG or mazes with AHD.
<DT><B>-m number_of_passes</B>

<DD>
After interpolation, clean up color artifacts by repeatedly
applying a 3x3 median filter to the R-G and B-G channels.
</DL>
<A NAME="lbAI">&nbsp;</A>
<H2>OUTPUT OPTIONS</H2>

By default,
<B>dcraw</B>

writes PGM/PPM/PAM with 8-bit samples, a BT.709 gamma curve,
a histogram-based white level, and no metadata.
<DL COMPACT>
<DT><B>-W</B>

<DD>
Use a fixed white level, ignoring the image histogram.
<DT><B>-b brightness</B>

<DD>
Divide the white level by this number, 1.0 by default.
<DT><B>-g power toe_slope</B>

<DD>
Set the gamma curve, by default BT.709
(<B>-g&nbsp;2.222&nbsp;4.5</B>).

If you prefer sRGB gamma, use
<B>-g&nbsp;2.4&nbsp;12.92</B>.

For a simple power curve, set the toe slope to zero.
<DT><B>-6</B>

<DD>
Write sixteen bits per sample instead of eight.
<DT><B>-4</B>

<DD>
Linear 16-bit, same as
<B>-6&nbsp;-W&nbsp;-g&nbsp;1&nbsp;1</B>.

<DT><B>-T</B>

<DD>
Write TIFF with metadata instead of PGM/PPM/PAM.
<DT><B>-t [0-7,90,180,270]</B>

<DD>
Flip the output image.  By default,
<B>dcraw</B>

applies the flip specified by the camera.
<B>-t 0</B>

disables all flipping.
<DT><B>-j</B>

<DD>
For Fuji&nbsp;Super&nbsp;CCD cameras, show the image tilted 45 degrees.
For cameras with non-square pixels, do not stretch the image to
its correct aspect ratio.  In any case, this option guarantees
that each output pixel corresponds to one raw pixel.
<DT><B>-s [0..N-1]</B> or <B>-s all</B>

<DD>
If a file contains N raw images, choose one or &quot;all&quot; to decode.
For example, Fuji&nbsp;Super&nbsp;CCD&nbsp;SR cameras generate a second image
underexposed four stops to show detail in the highlights.
</DL>
<A NAME="lbAJ">&nbsp;</A>
<H2>FILES</H2>

<DL COMPACT>
<DT>:./.badpixels, ../.badpixels, ../../.badpixels, ...<DD>
List of your camera's dead pixels, so that
<B>dcraw</B>

can interpolate around them.  Each line specifies the column,
row, and UNIX time of death for one pixel.  For example:
<P>
<PRE>
 962   91 1028350000  # died between August 1 and 4, 2002
1285 1067 0           # don't know when this pixel died
</PRE>

<P>
These coordinates are before any cropping or rotation, so use
<B>dcraw -j -t 0</B>

to locate dead pixels.
</DL>
<A NAME="lbAK">&nbsp;</A>
<H2>SEE ALSO</H2>

<B><A HREF="../man5/pgm.5.html">pgm</A></B>(5),

<B><A HREF="../man5/ppm.5.html">ppm</A></B>(5),

<B><A HREF="../man5/pam.5.html">pam</A></B>(5),

<B><A HREF="../man1/pamsumm.1.html">pamsumm</A></B>(1),

<B><A HREF="../man1/pnmgamma.1.html">pnmgamma</A></B>(1),

<B><A HREF="../man1/pnmtotiff.1.html">pnmtotiff</A></B>(1),

<B><A HREF="../man1/pnmtopng.1.html">pnmtopng</A></B>(1),

<B><A HREF="../man1/gphoto2.1.html">gphoto2</A></B>(1),

<B><A HREF="../man1/cjpeg.1.html">cjpeg</A></B>(1),

<B><A HREF="../man1/djpeg.1.html">djpeg</A></B>(1)

<A NAME="lbAL">&nbsp;</A>
<H2>AUTHOR</H2>

Written by David Coffin, dcoffin a cybercom o net
<P>

<HR>
<A NAME="index">&nbsp;</A><H2>Index</H2>
<DL>
<DT><A HREF="#lbAB">NAME</A><DD>
<DT><A HREF="#lbAC">SYNOPSIS</A><DD>
<DT><A HREF="#lbAD">DESCRIPTION</A><DD>
<DT><A HREF="#lbAE">GENERAL OPTIONS</A><DD>
<DT><A HREF="#lbAF">REPAIR OPTIONS</A><DD>
<DT><A HREF="#lbAG">COLOR OPTIONS</A><DD>
<DT><A HREF="#lbAH">INTERPOLATION OPTIONS</A><DD>
<DT><A HREF="#lbAI">OUTPUT OPTIONS</A><DD>
<DT><A HREF="#lbAJ">FILES</A><DD>
<DT><A HREF="#lbAK">SEE ALSO</A><DD>
<DT><A HREF="#lbAL">AUTHOR</A><DD>
</DL>
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