Sophie

Sophie

distrib > Mageia > 6 > armv5tl > media > core-backports-src > by-pkgid > 8df4749e0586cfc0ce7a47373ab2fd26 > files > 4

godot3-3.1.1-1.mga6.src.rpm

# Headless is editor binary to run without X11, e.g. for exporting games from CLI
%bcond_without  headless
# Server is template (optimized, no tools) binary to run multiplayer servers
%bcond_without  server

%define uname   godot
%define status  stable
%define uversion %{version}-%{status}

%define rdnsname org.godotengine.Godot3

Name:           godot3
Version:        3.1.1
Release:        %mkrel 1
Summary:        Multi-platform 2D and 3D game engine with a feature-rich editor
Group:          Development/Tools
# Godot itself is MIT-licensed, the rest is from vendored thirdparty libraries
License:        MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera Fonts Copyright and ISC and MPLv2.0
URL:            https://godotengine.org
Source0:        https://downloads.tuxfamily.org/godotengine/%{version}/%{uname}-%{uversion}.tar.xz
Source1:        https://downloads.tuxfamily.org/godotengine/%{version}/%{uname}-%{uversion}.tar.xz.sha256

# Mageia patch for "godot3" backport name
Patch10:        godot-3.1.1-rename-to-godot3.patch

# Too old in mga6
#BuildRequires:  mbedtls-devel
BuildRequires:  miniupnpc-devel
BuildRequires:  pkgconfig(alsa)
# Too old in mga6
#BuildRequires:  pkgconfig(bullet)
BuildRequires:  pkgconfig(freetype2)
BuildRequires:  pkgconfig(gl)
BuildRequires:  pkgconfig(libpcre2-32)
BuildRequires:  pkgconfig(libpng)
BuildRequires:  pkgconfig(libpulse)
BuildRequires:  pkgconfig(libudev)
BuildRequires:  pkgconfig(libwebp)
# Too old in mga6
#BuildRequires:  pkgconfig(libzstd)
BuildRequires:  pkgconfig(ogg)
BuildRequires:  pkgconfig(opus)
BuildRequires:  pkgconfig(opusfile)
BuildRequires:  pkgconfig(theora)
BuildRequires:  pkgconfig(vorbis)
BuildRequires:  pkgconfig(vorbisfile)
BuildRequires:  pkgconfig(vpx)
BuildRequires:  pkgconfig(x11)
BuildRequires:  pkgconfig(xcursor)
BuildRequires:  pkgconfig(xi)
BuildRequires:  pkgconfig(xinerama)
BuildRequires:  pkgconfig(xrandr)
BuildRequires:  pkgconfig(xrender)
BuildRequires:  pkgconfig(zlib)
BuildRequires:  scons

# Bundled libraries: many of the libraries code in `thirdparty` can be
# unbundled when the libraries are provided by the system. Keep in mind
# though that the `thirdparty` folder also contains code which is typically
# not packaged in distros, and is probably best left bundled.

# Too old version in mga6, 2.88 required
Provides:       bundled(bullet) = 2.88
# Has some modifications for IPv6 support, upstream enet is unresponsive
# Should not be unbundled.
Provides:       bundled(enet) = 1.3.13
# Upstream commit from 2016, newer than 1.0.0.27 which is last tag
# Could be unbundled if packaged.
Provides:       bundled(libwebm)
# System libwebsockets linked against openssl fails building
# https://github.com/godotengine/godot/issues/27632
Provides:       bundled(libwebsockets) = 3.1.0
# Too old version in mga6
Provides:       bundled(mbedtls) = 2.16.0
# Has custom changes to support seeking in zip archives
# Should not be unbundled.
Provides:       bundled(minizip) = 1.2.11
# Could be unbundled if packaged.
Provides:       bundled(nanosvg)
# Could be unbundled if packaged.
Provides:       bundled(squish) = 1.15
# Could be unbundled if packaged.
Provides:       bundled(tinyexr)
# Too old version in mga6, 1.4.0 required
Provides:       bundled(zstd) = 1.4.0

%description
Godot is an advanced, feature-packed, multi-platform 2D and 3D game engine.
It provides a huge set of common tools, so you can just focus on making
your game without reinventing the wheel.

Godot is completely free and open source under the very permissive MIT
license. No strings attached, no royalties, nothing. Your game is yours,
down to the last line of engine code.

%files
%doc CHANGELOG.md DONORS.md README.md
%license AUTHORS.md COPYRIGHT.txt LICENSE.txt LOGO_LICENSE.md
%{_bindir}/%{name}
%{_datadir}/applications/%{rdnsname}.desktop
%{_datadir}/metainfo/%{rdnsname}.appdata.xml
%{_datadir}/mime/application/x-%{uname}-project.xml
%{_iconsdir}/hicolor/scalable/apps/%{name}.svg
%{_mandir}/man6/%{name}.6*

#----------------------------------------------------------------------

%if %{with headless}
%package        headless
Summary:        Godot headless editor binary for CLI usage
Group:          Development/Tools

%description    headless
This package contains the headless binary for the Godot game engine,
particularly suited for CLI usage, e.g. to export projects from a server
or build system.

To run game servers, see the godot-server package which contains an
optimized template build.

%files          headless
%license AUTHORS.md COPYRIGHT.txt LICENSE.txt
%{_bindir}/%{name}-headless
%endif

#----------------------------------------------------------------------

%if %{with server}
%package        server
Summary:        Godot headless runtime binary for hosting game servers
Group:          Games/Other

%description    server
This package contains the headless binary for the Godot game engine's
runtime, useful to host standalone game servers.

To use editor tools from the command line, see the godot-headless
package.

%files          server
%license AUTHORS.md COPYRIGHT.txt LICENSE.txt
%{_bindir}/%{name}-server
%endif

#----------------------------------------------------------------------

%package        runner
Summary:        Shared binary to play games developed with the Godot engine
Group:          Games/Other

%description    runner
This package contains a godot-runner binary for the Linux X11 platform,
which can be used to run any game developed with the Godot engine simply
by pointing to the location of the game's data package.

%files          runner
%license AUTHORS.md COPYRIGHT.txt LICENSE.txt
%{_bindir}/%{name}-runner

#----------------------------------------------------------------------

%prep
%autosetup -p1 -n %{uname}-%{uversion}

%build
# Needs to be in %%build so that system_libs stays in scope
# We don't unbundle enet and minizip as they have necessary custom changes
# We don't unbundle bullet, mbedtls and zstd as we don't have recent enough versions in mga6
# FIXME: Not unbundling libwebsockets right now as it fails building with system one:
# https://github.com/godotengine/godot/issues/27632
to_unbundle="freetype libogg libpng libtheora libvorbis libvpx libwebp miniupnpc opus pcre2 zlib"

system_libs=""
for lib in $to_unbundle; do
    system_libs+="builtin_"$lib"=no "
    rm -rf thirdparty/$lib
done

%define _scons %scons CCFLAGS="%{optflags}" LINKFLAGS="%{ldflags}" $system_libs udev=yes progress=no

export BUILD_NAME="%{_real_vendor}"

# Build graphical editor (tools)
%_scons p=x11 tools=yes target=release_debug

# Build game runner (without tools)
%_scons p=x11 tools=no target=release

%if %{with headless}
# Build headless version of the editor
%_scons p=server tools=yes target=release_debug
%endif

%if %{with server}
# Build headless version of the runtime for servers
%_scons p=server tools=no target=release
%endif

%install
install -d %{buildroot}%{_bindir}
install -m755 bin/%{uname}.x11.opt.tools.%{__isa_bits} %{buildroot}%{_bindir}/%{name}
install -m755 bin/%{uname}.x11.opt.%{__isa_bits} %{buildroot}%{_bindir}/%{name}-runner
%if %{with headless}
install -m755 bin/%{uname}_server.x11.opt.tools.%{__isa_bits} %{buildroot}%{_bindir}/%{name}-headless
%endif
%if %{with server}
install -m755 bin/%{uname}_server.x11.opt.%{__isa_bits} %{buildroot}%{_bindir}/%{name}-server
%endif

install -D -m644 icon.svg \
    %{buildroot}%{_iconsdir}/hicolor/scalable/apps/%{name}.svg
install -D -m644 misc/dist/linux/org.godotengine.Godot.desktop \
    %{buildroot}%{_datadir}/applications/%{rdnsname}.desktop
install -D -m644 misc/dist/linux/org.godotengine.Godot.appdata.xml \
    %{buildroot}%{_datadir}/metainfo/%{rdnsname}.appdata.xml
install -D -m644 misc/dist/linux/x-%{uname}-project.xml \
    %{buildroot}%{_datadir}/mime/application/x-%{uname}-project.xml
install -D -m644 misc/dist/linux/%{uname}.6 \
    %{buildroot}%{_mandir}/man6/%{name}.6


%changelog
* Thu May 09 2019 akien <akien> 3.1.1-1.mga6
+ Revision: 1396906
- Version 3.1.1-stable
- Adds dependency on system miniupnpc
- Removes dependency on openssl
- Bundles mbedtls and libwebsockets, can't build against system one (too old)
- Bundles tinyexr, not packaged (and likely not relevant to package)
- Rename -server build to -headless, add an actual server runtime package
- Adds MIME type for .godot project files
- Version 3.0.6 (security update)
- Version 3.0.5
- Install binary and dist files as 'godot3'
- Rename spec to godot3
- Rename godot backport to godot3, incompatible with Core Release godot
- Backport Godot 3 to Mageia 6
- Add upstream patch to fix server platform build
- Version 3.0.2-stable

* Fri Feb 02 2018 akien <akien> 3.0-3.mga7
+ Revision: 1198620
- Update tarball to final 3.0-stable

* Fri Feb 02 2018 daviddavid <daviddavid> 3.0-2.mga7
+ Revision: 1198552
- rebuild for new libvpx 1.7.0

* Fri Jan 26 2018 akien <akien> 3.0-1.mga7
+ Revision: 1197290
- Disable LTO, seems to break debuginfo
- New upstream tarball with fixed debuginfo stripping
- Prevent stripping binaries
- Don't unbundle zstd yet as Godot uses experimental APIs exposed only in the static library
- Keep bundled bullet, needs >= 2.88 which is not released yet
- Version 3.0-stable
- No longer provide demos, they can be downloaded from the editor
- Disable server binary, not available in 3.0
- Compile with GCC and LTO
- Document bundled() provides thoroughly
- Document bundled() provides

* Sun Dec 03 2017 daviddavid <daviddavid> 2.1.4-4.mga7
+ Revision: 1180794
- rebuild for new glew 2.1.0

* Sun Sep 24 2017 akien <akien> 2.1.4-3.mga7
+ Revision: 1158526
- Add upstream patches to improve packaging:
  * P0: OpenSSL 1.1.0 support, adjust BRs accordingly
  * P1: Upstream desktop and AppStream files
  * P2: Help output improvements
  * P3: Upstream man page
- Add license files to server package
- Remove ExclusiveArch, should be possible to build on ARMv7
- Clarify why clang and openssl-compat10 are used
- Package doc for demos

* Sat Sep 23 2017 akien <akien> 2.1.4-2.mga7
+ Revision: 1157793
- Add debug_release symbols
- Enable udev support for joypads
- Package COPYRIGHT.txt and AUTHORS.md in docs

* Mon Sep 11 2017 guillomovitch <guillomovitch> 2.1.4-1.mga7
+ Revision: 1152942
- new version 2.1.4
- use llvm, as gcc 7 is not supported upstream

* Tue Apr 11 2017 akien <akien> 2.1.3-1.mga6
+ Revision: 1096424
- Version 2.1.3

* Sat Jan 21 2017 akien <akien> 2.1.2-1.mga6
+ Revision: 1082732
- Version 2.1.2-stable

* Wed Nov 16 2016 akien <akien> 2.1.1-1.mga6
+ Revision: 1067563
- Version 2.1.1
- Unbundle libraries thanks to upstream work to facilitate this:
  freetype, glew, libogg, libpng, libtheora, libvorbis, libwebp, openssl, opus, zlib
- Drop packaged templates for x11 32-bit and 64-bit
  o It was too much work for building templates just for Linux, and 32-bit systems
    would not have had access to the 64-bit templates anyway.
  o Godot 3.0 (next major) will let users download official templates directly,
    which is much better for the many supported platforms the Linux editor can
    export to.

* Tue Aug 09 2016 akien <akien> 2.1-1.mga6
+ Revision: 1045186
- Enable conditional server build, for testing purposes
- Sync new 2.1 tarball
- Add tarball for demos, provided separately upstream
- Version 2.1
  o BRs xrandr for dpi detection
  o No longer links statically against stdc++-static

* Sun Jul 10 2016 akien <akien> 2.0.4.1-1.mga6
+ Revision: 1040624
- Version 2.0.4.1, hotfix for a regression
- Version 2.0.4

* Thu Jun 16 2016 akien <akien> 2.0.3-4.mga6
+ Revision: 1021639
- Fix Comment in desktop file
- Force starting the project manager in the desktop file

* Tue May 17 2016 akien <akien> 2.0.3-3.mga6
+ Revision: 1016575
- Resync tarball with upstream, makes Patch0 obsolete

* Fri May 13 2016 akien <akien> 2.0.3-2.mga6
+ Revision: 1014571
- Patch upstream regression in ItemList

* Fri May 13 2016 akien <akien> 2.0.3-1.mga6
+ Revision: 1014421
- Version 2.0.3
- No longer compress templates with upx

* Tue Mar 08 2016 akien <akien> 2.0.1-1.mga6
+ Revision: 987284
- Version 2.0.1

* Wed Mar 02 2016 umeabot <umeabot> 2.0-3.mga6
+ Revision: 983443
- Rebuild for openssl

* Sat Feb 27 2016 akien <akien> 2.0-2.mga6
+ Revision: 979993
- Install demos (in a separate package)
- Set build revision to mageia instead of custom_build
- Use Mageia optflags and linkflags for builds (apart from debug template, no optflags)

* Tue Feb 23 2016 akien <akien> 2.0-1.mga6
+ Revision: 977125
- Version 2.0-stable

* Sun Feb 21 2016 akien <akien> 2.0-0.dev.1.mga6
+ Revision: 975107
- imported package godot