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<h1 class="title">List of All Members for QOpenGLFunctions_1_0</h1>
<p>This is the complete list of members for <a href="qopenglfunctions-1-0.html">QOpenGLFunctions_1_0</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#QOpenGLFunctions_1_0">QOpenGLFunctions_1_0</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#dtor.QOpenGLFunctions_1_0">~QOpenGLFunctions_1_0</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_ptr-var">d_ptr</a></b></span> : QAbstractOpenGLFunctionsPrivate *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glAccum">glAccum</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glAlphaFunc">glAlphaFunc</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glBegin">glBegin</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glBitmap">glBitmap</a></b></span>(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glBlendFunc">glBlendFunc</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glCallList">glCallList</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glCallLists">glCallLists</a></b></span>(GLsizei , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glClear">glClear</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glClearAccum">glClearAccum</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glClearColor">glClearColor</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glClearDepth">glClearDepth</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glClearIndex">glClearIndex</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glClearStencil">glClearStencil</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glClipPlane">glClipPlane</a></b></span>(GLenum , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3b">glColor3b</a></b></span>(GLbyte , GLbyte , GLbyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3bv">glColor3bv</a></b></span>(const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3d">glColor3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3dv">glColor3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3f">glColor3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3fv">glColor3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3i">glColor3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3iv">glColor3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3s">glColor3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3sv">glColor3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3ub">glColor3ub</a></b></span>(GLubyte , GLubyte , GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3ubv">glColor3ubv</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3ui">glColor3ui</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3uiv">glColor3uiv</a></b></span>(const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3us">glColor3us</a></b></span>(GLushort , GLushort , GLushort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor3usv">glColor3usv</a></b></span>(const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4b">glColor4b</a></b></span>(GLbyte , GLbyte , GLbyte , GLbyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4bv">glColor4bv</a></b></span>(const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4d">glColor4d</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4dv">glColor4dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4f">glColor4f</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4fv">glColor4fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4i">glColor4i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4iv">glColor4iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4s">glColor4s</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4sv">glColor4sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4ub">glColor4ub</a></b></span>(GLubyte , GLubyte , GLubyte , GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4ubv">glColor4ubv</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4ui">glColor4ui</a></b></span>(GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4uiv">glColor4uiv</a></b></span>(const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4us">glColor4us</a></b></span>(GLushort , GLushort , GLushort , GLushort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColor4usv">glColor4usv</a></b></span>(const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColorMask">glColorMask</a></b></span>(GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glColorMaterial">glColorMaterial</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glCopyPixels">glCopyPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glCullFace">glCullFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glDeleteLists">glDeleteLists</a></b></span>(GLuint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glDepthFunc">glDepthFunc</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glDepthMask">glDepthMask</a></b></span>(GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glDepthRange">glDepthRange</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glDisable">glDisable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glDrawBuffer">glDrawBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glDrawPixels">glDrawPixels</a></b></span>(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEdgeFlag">glEdgeFlag</a></b></span>(GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEdgeFlagv">glEdgeFlagv</a></b></span>(const GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEnable">glEnable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEnd">glEnd</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEndList">glEndList</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalCoord1d">glEvalCoord1d</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalCoord1dv">glEvalCoord1dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalCoord1f">glEvalCoord1f</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalCoord1fv">glEvalCoord1fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalCoord2d">glEvalCoord2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalCoord2dv">glEvalCoord2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalCoord2f">glEvalCoord2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalCoord2fv">glEvalCoord2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalMesh1">glEvalMesh1</a></b></span>(GLenum , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalMesh2">glEvalMesh2</a></b></span>(GLenum , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalPoint1">glEvalPoint1</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glEvalPoint2">glEvalPoint2</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFeedbackBuffer">glFeedbackBuffer</a></b></span>(GLsizei , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFinish">glFinish</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFlush">glFlush</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFogf">glFogf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFogfv">glFogfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFogi">glFogi</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFogiv">glFogiv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFrontFace">glFrontFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glFrustum">glFrustum</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGenLists">glGenLists</a></b></span>(GLsizei ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetBooleanv">glGetBooleanv</a></b></span>(GLenum , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetClipPlane">glGetClipPlane</a></b></span>(GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetDoublev">glGetDoublev</a></b></span>(GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetError">glGetError</a></b></span>() : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetFloatv">glGetFloatv</a></b></span>(GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetIntegerv">glGetIntegerv</a></b></span>(GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetLightfv">glGetLightfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetLightiv">glGetLightiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetMapdv">glGetMapdv</a></b></span>(GLenum , GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetMapfv">glGetMapfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetMapiv">glGetMapiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetMaterialfv">glGetMaterialfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetMaterialiv">glGetMaterialiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetPixelMapfv">glGetPixelMapfv</a></b></span>(GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetPixelMapuiv">glGetPixelMapuiv</a></b></span>(GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetPixelMapusv">glGetPixelMapusv</a></b></span>(GLenum , GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetPolygonStipple">glGetPolygonStipple</a></b></span>(GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetString">glGetString</a></b></span>(GLenum ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexEnvfv">glGetTexEnvfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexEnviv">glGetTexEnviv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexGendv">glGetTexGendv</a></b></span>(GLenum , GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexGenfv">glGetTexGenfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexGeniv">glGetTexGeniv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexImage">glGetTexImage</a></b></span>(GLenum , GLint , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b></span>(GLenum , GLint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b></span>(GLenum , GLint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexParameterfv">glGetTexParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glGetTexParameteriv">glGetTexParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glHint">glHint</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexMask">glIndexMask</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexd">glIndexd</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexdv">glIndexdv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexf">glIndexf</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexfv">glIndexfv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexi">glIndexi</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexiv">glIndexiv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexs">glIndexs</a></b></span>(GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIndexsv">glIndexsv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glInitNames">glInitNames</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIsEnabled">glIsEnabled</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glIsList">glIsList</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLightModelf">glLightModelf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLightModelfv">glLightModelfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLightModeli">glLightModeli</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLightModeliv">glLightModeliv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLightf">glLightf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLightfv">glLightfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLighti">glLighti</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLightiv">glLightiv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLineStipple">glLineStipple</a></b></span>(GLint , GLushort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLineWidth">glLineWidth</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glListBase">glListBase</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLoadIdentity">glLoadIdentity</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLoadMatrixd">glLoadMatrixd</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLoadMatrixf">glLoadMatrixf</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLoadName">glLoadName</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glLogicOp">glLogicOp</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMap1d">glMap1d</a></b></span>(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMap1f">glMap1f</a></b></span>(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMap2d">glMap2d</a></b></span>(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMap2f">glMap2f</a></b></span>(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMapGrid1d">glMapGrid1d</a></b></span>(GLint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMapGrid1f">glMapGrid1f</a></b></span>(GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMapGrid2d">glMapGrid2d</a></b></span>(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMapGrid2f">glMapGrid2f</a></b></span>(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMaterialf">glMaterialf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMaterialfv">glMaterialfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMateriali">glMateriali</a></b></span>(GLenum , GLenum , GLint )</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMaterialiv">glMaterialiv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMatrixMode">glMatrixMode</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMultMatrixd">glMultMatrixd</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glMultMatrixf">glMultMatrixf</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNewList">glNewList</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3b">glNormal3b</a></b></span>(GLbyte , GLbyte , GLbyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3bv">glNormal3bv</a></b></span>(const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3d">glNormal3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3dv">glNormal3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3f">glNormal3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3fv">glNormal3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3i">glNormal3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3iv">glNormal3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3s">glNormal3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glNormal3sv">glNormal3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glOrtho">glOrtho</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPassThrough">glPassThrough</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPixelMapfv">glPixelMapfv</a></b></span>(GLenum , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPixelMapuiv">glPixelMapuiv</a></b></span>(GLenum , GLint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPixelMapusv">glPixelMapusv</a></b></span>(GLenum , GLint , const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPixelStoref">glPixelStoref</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPixelStorei">glPixelStorei</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPixelTransferf">glPixelTransferf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPixelTransferi">glPixelTransferi</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPixelZoom">glPixelZoom</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPointSize">glPointSize</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPolygonMode">glPolygonMode</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPolygonStipple">glPolygonStipple</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPopAttrib">glPopAttrib</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPopMatrix">glPopMatrix</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPopName">glPopName</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPushAttrib">glPushAttrib</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPushMatrix">glPushMatrix</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glPushName">glPushName</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos2d">glRasterPos2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos2dv">glRasterPos2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos2f">glRasterPos2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos2fv">glRasterPos2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos2i">glRasterPos2i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos2iv">glRasterPos2iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos2s">glRasterPos2s</a></b></span>(GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos2sv">glRasterPos2sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos3d">glRasterPos3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos3dv">glRasterPos3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos3f">glRasterPos3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos3fv">glRasterPos3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos3i">glRasterPos3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos3iv">glRasterPos3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos3s">glRasterPos3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos3sv">glRasterPos3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos4d">glRasterPos4d</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos4dv">glRasterPos4dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos4f">glRasterPos4f</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos4fv">glRasterPos4fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos4i">glRasterPos4i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos4iv">glRasterPos4iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos4s">glRasterPos4s</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRasterPos4sv">glRasterPos4sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glReadBuffer">glReadBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glReadPixels">glReadPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRectd">glRectd</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRectdv">glRectdv</a></b></span>(const GLdouble *, const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRectf">glRectf</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRectfv">glRectfv</a></b></span>(const GLfloat *, const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRecti">glRecti</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRectiv">glRectiv</a></b></span>(const GLint *, const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRects">glRects</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRectsv">glRectsv</a></b></span>(const GLshort *, const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRenderMode">glRenderMode</a></b></span>(GLenum ) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRotated">glRotated</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glRotatef">glRotatef</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glScaled">glScaled</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glScalef">glScalef</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glScissor">glScissor</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glSelectBuffer">glSelectBuffer</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glShadeModel">glShadeModel</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glStencilFunc">glStencilFunc</a></b></span>(GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glStencilMask">glStencilMask</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glStencilOp">glStencilOp</a></b></span>(GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord1d">glTexCoord1d</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord1dv">glTexCoord1dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord1f">glTexCoord1f</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord1fv">glTexCoord1fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord1i">glTexCoord1i</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord1iv">glTexCoord1iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord1s">glTexCoord1s</a></b></span>(GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord1sv">glTexCoord1sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord2d">glTexCoord2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord2dv">glTexCoord2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord2f">glTexCoord2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord2fv">glTexCoord2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord2i">glTexCoord2i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord2iv">glTexCoord2iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord2s">glTexCoord2s</a></b></span>(GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord2sv">glTexCoord2sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord3d">glTexCoord3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord3dv">glTexCoord3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord3f">glTexCoord3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord3fv">glTexCoord3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord3i">glTexCoord3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord3iv">glTexCoord3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord3s">glTexCoord3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord3sv">glTexCoord3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord4d">glTexCoord4d</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord4dv">glTexCoord4dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord4f">glTexCoord4f</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord4fv">glTexCoord4fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord4i">glTexCoord4i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord4iv">glTexCoord4iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord4s">glTexCoord4s</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexCoord4sv">glTexCoord4sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexEnvf">glTexEnvf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexEnvfv">glTexEnvfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexEnvi">glTexEnvi</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexEnviv">glTexEnviv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexGend">glTexGend</a></b></span>(GLenum , GLenum , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexGendv">glTexGendv</a></b></span>(GLenum , GLenum , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexGenf">glTexGenf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexGenfv">glTexGenfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexGeni">glTexGeni</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexGeniv">glTexGeniv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexImage1D">glTexImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexImage2D">glTexImage2D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexParameterf">glTexParameterf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexParameterfv">glTexParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexParameteri">glTexParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTexParameteriv">glTexParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTranslated">glTranslated</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glTranslatef">glTranslatef</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex2d">glVertex2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex2dv">glVertex2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex2f">glVertex2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex2fv">glVertex2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex2i">glVertex2i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex2iv">glVertex2iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex2s">glVertex2s</a></b></span>(GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex2sv">glVertex2sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex3d">glVertex3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex3dv">glVertex3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex3f">glVertex3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex3fv">glVertex3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex3i">glVertex3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex3iv">glVertex3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex3s">glVertex3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex3sv">glVertex3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex4d">glVertex4d</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex4dv">glVertex4dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex4f">glVertex4f</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex4fv">glVertex4fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex4i">glVertex4i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex4iv">glVertex4iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex4s">glVertex4s</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glVertex4sv">glVertex4sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#glViewport">glViewport</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-1-0.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b></span>() : bool</li>
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