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<td >Qt 5.9</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLFunctions_1_3</td></tr></table><table class="buildversion"><tr>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
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<h1 class="title">QOpenGLFunctions_1_3 Class</h1>
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<p>The <a href="qopenglfunctions-1-3.html">QOpenGLFunctions_1_3</a> class provides all functions for OpenGL 1.3 specification. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QOpenGLFunctions_1_3&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += gui</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.1</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a></td></tr></table></div><ul>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#QOpenGLFunctions_1_3">QOpenGLFunctions_1_3</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#dtor.QOpenGLFunctions_1_3">~QOpenGLFunctions_1_3</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glAccum">glAccum</a></b>(GLenum <i>op</i>, GLfloat <i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glActiveTexture">glActiveTexture</a></b>(GLenum <i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glAlphaFunc">glAlphaFunc</a></b>(GLenum <i>func</i>, GLfloat <i>ref</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glAreTexturesResident">glAreTexturesResident</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>, GLboolean *<i>residences</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glArrayElement">glArrayElement</a></b>(GLint <i>i</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glBegin">glBegin</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glBindTexture">glBindTexture</a></b>(GLenum <i>target</i>, GLuint <i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glBitmap">glBitmap</a></b>(GLsizei <i>width</i>, GLsizei <i>height</i>, GLfloat <i>xorig</i>, GLfloat <i>yorig</i>, GLfloat <i>xmove</i>, GLfloat <i>ymove</i>, const GLubyte *<i>bitmap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glBlendColor">glBlendColor</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glBlendEquation">glBlendEquation</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glBlendFunc">glBlendFunc</a></b>(GLenum <i>sfactor</i>, GLenum <i>dfactor</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCallList">glCallList</a></b>(GLuint <i>list</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCallLists">glCallLists</a></b>(GLsizei <i>n</i>, GLenum <i>type</i>, const GLvoid *<i>lists</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glClear">glClear</a></b>(GLbitfield <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glClearAccum">glClearAccum</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glClearColor">glClearColor</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glClearDepth">glClearDepth</a></b>(GLdouble <i>depth</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glClearIndex">glClearIndex</a></b>(GLfloat <i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glClearStencil">glClearStencil</a></b>(GLint <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glClientActiveTexture">glClientActiveTexture</a></b>(GLenum <i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glClipPlane">glClipPlane</a></b>(GLenum <i>plane</i>, const GLdouble *<i>equation</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3b">glColor3b</a></b>(GLbyte <i>red</i>, GLbyte <i>green</i>, GLbyte <i>blue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3bv">glColor3bv</a></b>(const GLbyte *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3d">glColor3d</a></b>(GLdouble <i>red</i>, GLdouble <i>green</i>, GLdouble <i>blue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3dv">glColor3dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3f">glColor3f</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3fv">glColor3fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3i">glColor3i</a></b>(GLint <i>red</i>, GLint <i>green</i>, GLint <i>blue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3iv">glColor3iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3s">glColor3s</a></b>(GLshort <i>red</i>, GLshort <i>green</i>, GLshort <i>blue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3sv">glColor3sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3ub">glColor3ub</a></b>(GLubyte <i>red</i>, GLubyte <i>green</i>, GLubyte <i>blue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3ubv">glColor3ubv</a></b>(const GLubyte *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3ui">glColor3ui</a></b>(GLuint <i>red</i>, GLuint <i>green</i>, GLuint <i>blue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3uiv">glColor3uiv</a></b>(const GLuint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3us">glColor3us</a></b>(GLushort <i>red</i>, GLushort <i>green</i>, GLushort <i>blue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor3usv">glColor3usv</a></b>(const GLushort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4b">glColor4b</a></b>(GLbyte <i>red</i>, GLbyte <i>green</i>, GLbyte <i>blue</i>, GLbyte <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4bv">glColor4bv</a></b>(const GLbyte *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4d">glColor4d</a></b>(GLdouble <i>red</i>, GLdouble <i>green</i>, GLdouble <i>blue</i>, GLdouble <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4dv">glColor4dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4f">glColor4f</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4fv">glColor4fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4i">glColor4i</a></b>(GLint <i>red</i>, GLint <i>green</i>, GLint <i>blue</i>, GLint <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4iv">glColor4iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4s">glColor4s</a></b>(GLshort <i>red</i>, GLshort <i>green</i>, GLshort <i>blue</i>, GLshort <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4sv">glColor4sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4ub">glColor4ub</a></b>(GLubyte <i>red</i>, GLubyte <i>green</i>, GLubyte <i>blue</i>, GLubyte <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4ubv">glColor4ubv</a></b>(const GLubyte *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4ui">glColor4ui</a></b>(GLuint <i>red</i>, GLuint <i>green</i>, GLuint <i>blue</i>, GLuint <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4uiv">glColor4uiv</a></b>(const GLuint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4us">glColor4us</a></b>(GLushort <i>red</i>, GLushort <i>green</i>, GLushort <i>blue</i>, GLushort <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColor4usv">glColor4usv</a></b>(const GLushort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColorMask">glColorMask</a></b>(GLboolean <i>red</i>, GLboolean <i>green</i>, GLboolean <i>blue</i>, GLboolean <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColorMaterial">glColorMaterial</a></b>(GLenum <i>face</i>, GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColorPointer">glColorPointer</a></b>(GLint <i>size</i>, GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColorSubTable">glColorSubTable</a></b>(GLenum <i>target</i>, GLsizei <i>start</i>, GLsizei <i>count</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColorTable">glColorTable</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>table</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColorTableParameterfv">glColorTableParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glColorTableParameteriv">glColorTableParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCompressedTexImage1D">glCompressedTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCompressedTexImage3D">glCompressedTexImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCompressedTexSubImage1D">glCompressedTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCompressedTexSubImage3D">glCompressedTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glConvolutionFilter1D">glConvolutionFilter1D</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>image</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glConvolutionFilter2D">glConvolutionFilter2D</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>image</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glConvolutionParameterf">glConvolutionParameterf</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat <i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glConvolutionParameterfv">glConvolutionParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glConvolutionParameteri">glConvolutionParameteri</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint <i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glConvolutionParameteriv">glConvolutionParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyColorSubTable">glCopyColorSubTable</a></b>(GLenum <i>target</i>, GLsizei <i>start</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyColorTable">glCopyColorTable</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyConvolutionFilter1D">glCopyConvolutionFilter1D</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyConvolutionFilter2D">glCopyConvolutionFilter2D</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyPixels">glCopyPixels</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyTexImage1D">glCopyTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLint <i>border</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyTexImage2D">glCopyTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyTexSubImage1D">glCopyTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCopyTexSubImage3D">glCopyTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glCullFace">glCullFace</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDeleteLists">glDeleteLists</a></b>(GLuint <i>list</i>, GLsizei <i>range</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDeleteTextures">glDeleteTextures</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDepthFunc">glDepthFunc</a></b>(GLenum <i>func</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDepthMask">glDepthMask</a></b>(GLboolean <i>flag</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDepthRange">glDepthRange</a></b>(GLdouble <i>nearVal</i>, GLdouble <i>farVal</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDisable">glDisable</a></b>(GLenum <i>cap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDisableClientState">glDisableClientState</a></b>(GLenum <i>array</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDrawArrays">glDrawArrays</a></b>(GLenum <i>mode</i>, GLint <i>first</i>, GLsizei <i>count</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDrawBuffer">glDrawBuffer</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDrawElements">glDrawElements</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDrawPixels">glDrawPixels</a></b>(GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glDrawRangeElements">glDrawRangeElements</a></b>(GLenum <i>mode</i>, GLuint <i>start</i>, GLuint <i>end</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEdgeFlag">glEdgeFlag</a></b>(GLboolean <i>flag</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEdgeFlagPointer">glEdgeFlagPointer</a></b>(GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEdgeFlagv">glEdgeFlagv</a></b>(const GLboolean *<i>flag</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEnable">glEnable</a></b>(GLenum <i>cap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEnableClientState">glEnableClientState</a></b>(GLenum <i>array</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEnd">glEnd</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEndList">glEndList</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalCoord1d">glEvalCoord1d</a></b>(GLdouble <i>u</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalCoord1dv">glEvalCoord1dv</a></b>(const GLdouble *<i>u</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalCoord1f">glEvalCoord1f</a></b>(GLfloat <i>u</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalCoord1fv">glEvalCoord1fv</a></b>(const GLfloat *<i>u</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalCoord2d">glEvalCoord2d</a></b>(GLdouble <i>u</i>, GLdouble <i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalCoord2dv">glEvalCoord2dv</a></b>(const GLdouble *<i>u</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalCoord2f">glEvalCoord2f</a></b>(GLfloat <i>u</i>, GLfloat <i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalCoord2fv">glEvalCoord2fv</a></b>(const GLfloat *<i>u</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalMesh1">glEvalMesh1</a></b>(GLenum <i>mode</i>, GLint <i>i1</i>, GLint <i>i2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalMesh2">glEvalMesh2</a></b>(GLenum <i>mode</i>, GLint <i>i1</i>, GLint <i>i2</i>, GLint <i>j1</i>, GLint <i>j2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalPoint1">glEvalPoint1</a></b>(GLint <i>i</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glEvalPoint2">glEvalPoint2</a></b>(GLint <i>i</i>, GLint <i>j</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFeedbackBuffer">glFeedbackBuffer</a></b>(GLsizei <i>size</i>, GLenum <i>type</i>, GLfloat *<i>buffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFinish">glFinish</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFlush">glFlush</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFogf">glFogf</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFogfv">glFogfv</a></b>(GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFogi">glFogi</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFogiv">glFogiv</a></b>(GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFrontFace">glFrontFace</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glFrustum">glFrustum</a></b>(GLdouble <i>left</i>, GLdouble <i>right</i>, GLdouble <i>bottom</i>, GLdouble <i>top</i>, GLdouble <i>zNear</i>, GLdouble <i>zFar</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGenLists">glGenLists</a></b>(GLsizei <i>range</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGenTextures">glGenTextures</a></b>(GLsizei <i>n</i>, GLuint *<i>textures</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetBooleanv">glGetBooleanv</a></b>(GLenum <i>pname</i>, GLboolean *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetClipPlane">glGetClipPlane</a></b>(GLenum <i>plane</i>, GLdouble *<i>equation</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetColorTable">glGetColorTable</a></b>(GLenum <i>target</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>table</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetColorTableParameterfv">glGetColorTableParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetColorTableParameteriv">glGetColorTableParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetCompressedTexImage">glGetCompressedTexImage</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLvoid *<i>img</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetConvolutionFilter">glGetConvolutionFilter</a></b>(GLenum <i>target</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>image</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetConvolutionParameterfv">glGetConvolutionParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetConvolutionParameteriv">glGetConvolutionParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetDoublev">glGetDoublev</a></b>(GLenum <i>pname</i>, GLdouble *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetError">glGetError</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetFloatv">glGetFloatv</a></b>(GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetHistogram">glGetHistogram</a></b>(GLenum <i>target</i>, GLboolean <i>reset</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetHistogramParameterfv">glGetHistogramParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetHistogramParameteriv">glGetHistogramParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetIntegerv">glGetIntegerv</a></b>(GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetLightfv">glGetLightfv</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetLightiv">glGetLightiv</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetMapdv">glGetMapdv</a></b>(GLenum <i>target</i>, GLenum <i>query</i>, GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetMapfv">glGetMapfv</a></b>(GLenum <i>target</i>, GLenum <i>query</i>, GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetMapiv">glGetMapiv</a></b>(GLenum <i>target</i>, GLenum <i>query</i>, GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetMaterialfv">glGetMaterialfv</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetMaterialiv">glGetMaterialiv</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetMinmax">glGetMinmax</a></b>(GLenum <i>target</i>, GLboolean <i>reset</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetMinmaxParameterfv">glGetMinmaxParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetMinmaxParameteriv">glGetMinmaxParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetPixelMapfv">glGetPixelMapfv</a></b>(GLenum <i>map</i>, GLfloat *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetPixelMapuiv">glGetPixelMapuiv</a></b>(GLenum <i>map</i>, GLuint *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetPixelMapusv">glGetPixelMapusv</a></b>(GLenum <i>map</i>, GLushort *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetPointerv">glGetPointerv</a></b>(GLenum <i>pname</i>, GLvoid **<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetPolygonStipple">glGetPolygonStipple</a></b>(GLubyte *<i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetSeparableFilter">glGetSeparableFilter</a></b>(GLenum <i>target</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>row</i>, GLvoid *<i>column</i>, GLvoid *<i>span</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const GLubyte *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetString">glGetString</a></b>(GLenum <i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexEnvfv">glGetTexEnvfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexEnviv">glGetTexEnviv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexGendv">glGetTexGendv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLdouble *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexGenfv">glGetTexGenfv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexGeniv">glGetTexGeniv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexImage">glGetTexImage</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexParameterfv">glGetTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glGetTexParameteriv">glGetTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glHint">glHint</a></b>(GLenum <i>target</i>, GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glHistogram">glHistogram</a></b>(GLenum <i>target</i>, GLsizei <i>width</i>, GLenum <i>internalformat</i>, GLboolean <i>sink</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexMask">glIndexMask</a></b>(GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexPointer">glIndexPointer</a></b>(GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexd">glIndexd</a></b>(GLdouble <i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexdv">glIndexdv</a></b>(const GLdouble *<i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexf">glIndexf</a></b>(GLfloat <i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexfv">glIndexfv</a></b>(const GLfloat *<i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexi">glIndexi</a></b>(GLint <i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexiv">glIndexiv</a></b>(const GLint *<i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexs">glIndexs</a></b>(GLshort <i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexsv">glIndexsv</a></b>(const GLshort *<i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexub">glIndexub</a></b>(GLubyte <i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIndexubv">glIndexubv</a></b>(const GLubyte *<i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glInitNames">glInitNames</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glInterleavedArrays">glInterleavedArrays</a></b>(GLenum <i>format</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIsEnabled">glIsEnabled</a></b>(GLenum <i>cap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIsList">glIsList</a></b>(GLuint <i>list</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glIsTexture">glIsTexture</a></b>(GLuint <i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLightModelf">glLightModelf</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLightModelfv">glLightModelfv</a></b>(GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLightModeli">glLightModeli</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLightModeliv">glLightModeliv</a></b>(GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLightf">glLightf</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLightfv">glLightfv</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLighti">glLighti</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLightiv">glLightiv</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLineStipple">glLineStipple</a></b>(GLint <i>factor</i>, GLushort <i>pattern</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLineWidth">glLineWidth</a></b>(GLfloat <i>width</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glListBase">glListBase</a></b>(GLuint <i>base</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLoadIdentity">glLoadIdentity</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLoadMatrixd">glLoadMatrixd</a></b>(const GLdouble *<i>m</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLoadMatrixf">glLoadMatrixf</a></b>(const GLfloat *<i>m</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLoadName">glLoadName</a></b>(GLuint <i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLoadTransposeMatrixd">glLoadTransposeMatrixd</a></b>(const GLdouble *<i>m</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLoadTransposeMatrixf">glLoadTransposeMatrixf</a></b>(const GLfloat *<i>m</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glLogicOp">glLogicOp</a></b>(GLenum <i>opcode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMap1d">glMap1d</a></b>(GLenum <i>target</i>, GLdouble <i>u1</i>, GLdouble <i>u2</i>, GLint <i>stride</i>, GLint <i>order</i>, const GLdouble *<i>points</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMap1f">glMap1f</a></b>(GLenum <i>target</i>, GLfloat <i>u1</i>, GLfloat <i>u2</i>, GLint <i>stride</i>, GLint <i>order</i>, const GLfloat *<i>points</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMap2d">glMap2d</a></b>(GLenum <i>target</i>, GLdouble <i>u1</i>, GLdouble <i>u2</i>, GLint <i>ustride</i>, GLint <i>uorder</i>, GLdouble <i>v1</i>, GLdouble <i>v2</i>, GLint <i>vstride</i>, GLint <i>vorder</i>, const GLdouble *<i>points</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMap2f">glMap2f</a></b>(GLenum <i>target</i>, GLfloat <i>u1</i>, GLfloat <i>u2</i>, GLint <i>ustride</i>, GLint <i>uorder</i>, GLfloat <i>v1</i>, GLfloat <i>v2</i>, GLint <i>vstride</i>, GLint <i>vorder</i>, const GLfloat *<i>points</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMapGrid1d">glMapGrid1d</a></b>(GLint <i>un</i>, GLdouble <i>u1</i>, GLdouble <i>u2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMapGrid1f">glMapGrid1f</a></b>(GLint <i>un</i>, GLfloat <i>u1</i>, GLfloat <i>u2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMapGrid2d">glMapGrid2d</a></b>(GLint <i>un</i>, GLdouble <i>u1</i>, GLdouble <i>u2</i>, GLint <i>vn</i>, GLdouble <i>v1</i>, GLdouble <i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMapGrid2f">glMapGrid2f</a></b>(GLint <i>un</i>, GLfloat <i>u1</i>, GLfloat <i>u2</i>, GLint <i>vn</i>, GLfloat <i>v1</i>, GLfloat <i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMaterialf">glMaterialf</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMaterialfv">glMaterialfv</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMateriali">glMateriali</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMaterialiv">glMaterialiv</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMatrixMode">glMatrixMode</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMinmax">glMinmax</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLboolean <i>sink</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultMatrixd">glMultMatrixd</a></b>(const GLdouble *<i>m</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultMatrixf">glMultMatrixf</a></b>(const GLfloat *<i>m</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultTransposeMatrixd">glMultTransposeMatrixd</a></b>(const GLdouble *<i>m</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultTransposeMatrixf">glMultTransposeMatrixf</a></b>(const GLfloat *<i>m</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord1d">glMultiTexCoord1d</a></b>(GLenum <i>target</i>, GLdouble <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord1dv">glMultiTexCoord1dv</a></b>(GLenum <i>target</i>, const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord1f">glMultiTexCoord1f</a></b>(GLenum <i>target</i>, GLfloat <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord1fv">glMultiTexCoord1fv</a></b>(GLenum <i>target</i>, const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord1i">glMultiTexCoord1i</a></b>(GLenum <i>target</i>, GLint <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord1iv">glMultiTexCoord1iv</a></b>(GLenum <i>target</i>, const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord1s">glMultiTexCoord1s</a></b>(GLenum <i>target</i>, GLshort <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord1sv">glMultiTexCoord1sv</a></b>(GLenum <i>target</i>, const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord2d">glMultiTexCoord2d</a></b>(GLenum <i>target</i>, GLdouble <i>s</i>, GLdouble <i>t</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord2dv">glMultiTexCoord2dv</a></b>(GLenum <i>target</i>, const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord2f">glMultiTexCoord2f</a></b>(GLenum <i>target</i>, GLfloat <i>s</i>, GLfloat <i>t</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord2fv">glMultiTexCoord2fv</a></b>(GLenum <i>target</i>, const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord2i">glMultiTexCoord2i</a></b>(GLenum <i>target</i>, GLint <i>s</i>, GLint <i>t</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord2iv">glMultiTexCoord2iv</a></b>(GLenum <i>target</i>, const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord2s">glMultiTexCoord2s</a></b>(GLenum <i>target</i>, GLshort <i>s</i>, GLshort <i>t</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord2sv">glMultiTexCoord2sv</a></b>(GLenum <i>target</i>, const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord3d">glMultiTexCoord3d</a></b>(GLenum <i>target</i>, GLdouble <i>s</i>, GLdouble <i>t</i>, GLdouble <i>r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord3dv">glMultiTexCoord3dv</a></b>(GLenum <i>target</i>, const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord3f">glMultiTexCoord3f</a></b>(GLenum <i>target</i>, GLfloat <i>s</i>, GLfloat <i>t</i>, GLfloat <i>r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord3fv">glMultiTexCoord3fv</a></b>(GLenum <i>target</i>, const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord3i">glMultiTexCoord3i</a></b>(GLenum <i>target</i>, GLint <i>s</i>, GLint <i>t</i>, GLint <i>r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord3iv">glMultiTexCoord3iv</a></b>(GLenum <i>target</i>, const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord3s">glMultiTexCoord3s</a></b>(GLenum <i>target</i>, GLshort <i>s</i>, GLshort <i>t</i>, GLshort <i>r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord3sv">glMultiTexCoord3sv</a></b>(GLenum <i>target</i>, const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord4d">glMultiTexCoord4d</a></b>(GLenum <i>target</i>, GLdouble <i>s</i>, GLdouble <i>t</i>, GLdouble <i>r</i>, GLdouble <i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord4dv">glMultiTexCoord4dv</a></b>(GLenum <i>target</i>, const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord4f">glMultiTexCoord4f</a></b>(GLenum <i>target</i>, GLfloat <i>s</i>, GLfloat <i>t</i>, GLfloat <i>r</i>, GLfloat <i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord4fv">glMultiTexCoord4fv</a></b>(GLenum <i>target</i>, const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord4i">glMultiTexCoord4i</a></b>(GLenum <i>target</i>, GLint <i>s</i>, GLint <i>t</i>, GLint <i>r</i>, GLint <i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord4iv">glMultiTexCoord4iv</a></b>(GLenum <i>target</i>, const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord4s">glMultiTexCoord4s</a></b>(GLenum <i>target</i>, GLshort <i>s</i>, GLshort <i>t</i>, GLshort <i>r</i>, GLshort <i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glMultiTexCoord4sv">glMultiTexCoord4sv</a></b>(GLenum <i>target</i>, const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNewList">glNewList</a></b>(GLuint <i>list</i>, GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3b">glNormal3b</a></b>(GLbyte <i>nx</i>, GLbyte <i>ny</i>, GLbyte <i>nz</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3bv">glNormal3bv</a></b>(const GLbyte *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3d">glNormal3d</a></b>(GLdouble <i>nx</i>, GLdouble <i>ny</i>, GLdouble <i>nz</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3dv">glNormal3dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3f">glNormal3f</a></b>(GLfloat <i>nx</i>, GLfloat <i>ny</i>, GLfloat <i>nz</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3fv">glNormal3fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3i">glNormal3i</a></b>(GLint <i>nx</i>, GLint <i>ny</i>, GLint <i>nz</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3iv">glNormal3iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3s">glNormal3s</a></b>(GLshort <i>nx</i>, GLshort <i>ny</i>, GLshort <i>nz</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormal3sv">glNormal3sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glNormalPointer">glNormalPointer</a></b>(GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glOrtho">glOrtho</a></b>(GLdouble <i>left</i>, GLdouble <i>right</i>, GLdouble <i>bottom</i>, GLdouble <i>top</i>, GLdouble <i>zNear</i>, GLdouble <i>zFar</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPassThrough">glPassThrough</a></b>(GLfloat <i>token</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPixelMapfv">glPixelMapfv</a></b>(GLenum <i>map</i>, GLint <i>mapsize</i>, const GLfloat *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPixelMapuiv">glPixelMapuiv</a></b>(GLenum <i>map</i>, GLint <i>mapsize</i>, const GLuint *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPixelMapusv">glPixelMapusv</a></b>(GLenum <i>map</i>, GLint <i>mapsize</i>, const GLushort *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPixelStoref">glPixelStoref</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPixelStorei">glPixelStorei</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPixelTransferf">glPixelTransferf</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPixelTransferi">glPixelTransferi</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPixelZoom">glPixelZoom</a></b>(GLfloat <i>xfactor</i>, GLfloat <i>yfactor</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPointSize">glPointSize</a></b>(GLfloat <i>size</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPolygonMode">glPolygonMode</a></b>(GLenum <i>face</i>, GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPolygonOffset">glPolygonOffset</a></b>(GLfloat <i>factor</i>, GLfloat <i>units</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPolygonStipple">glPolygonStipple</a></b>(const GLubyte *<i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPopAttrib">glPopAttrib</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPopClientAttrib">glPopClientAttrib</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPopMatrix">glPopMatrix</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPopName">glPopName</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPrioritizeTextures">glPrioritizeTextures</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>, const GLfloat *<i>priorities</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPushAttrib">glPushAttrib</a></b>(GLbitfield <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPushClientAttrib">glPushClientAttrib</a></b>(GLbitfield <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPushMatrix">glPushMatrix</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glPushName">glPushName</a></b>(GLuint <i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos2d">glRasterPos2d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos2dv">glRasterPos2dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos2f">glRasterPos2f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos2fv">glRasterPos2fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos2i">glRasterPos2i</a></b>(GLint <i>x</i>, GLint <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos2iv">glRasterPos2iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos2s">glRasterPos2s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos2sv">glRasterPos2sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos3d">glRasterPos3d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos3dv">glRasterPos3dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos3f">glRasterPos3f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos3fv">glRasterPos3fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos3i">glRasterPos3i</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos3iv">glRasterPos3iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos3s">glRasterPos3s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>, GLshort <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos3sv">glRasterPos3sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos4d">glRasterPos4d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>, GLdouble <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos4dv">glRasterPos4dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos4f">glRasterPos4f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>, GLfloat <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos4fv">glRasterPos4fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos4i">glRasterPos4i</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>, GLint <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos4iv">glRasterPos4iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos4s">glRasterPos4s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>, GLshort <i>z</i>, GLshort <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRasterPos4sv">glRasterPos4sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glReadBuffer">glReadBuffer</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glReadPixels">glReadPixels</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRectd">glRectd</a></b>(GLdouble <i>x1</i>, GLdouble <i>y1</i>, GLdouble <i>x2</i>, GLdouble <i>y2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRectdv">glRectdv</a></b>(const GLdouble *<i>v1</i>, const GLdouble *<i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRectf">glRectf</a></b>(GLfloat <i>x1</i>, GLfloat <i>y1</i>, GLfloat <i>x2</i>, GLfloat <i>y2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRectfv">glRectfv</a></b>(const GLfloat *<i>v1</i>, const GLfloat *<i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRecti">glRecti</a></b>(GLint <i>x1</i>, GLint <i>y1</i>, GLint <i>x2</i>, GLint <i>y2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRectiv">glRectiv</a></b>(const GLint *<i>v1</i>, const GLint *<i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRects">glRects</a></b>(GLshort <i>x1</i>, GLshort <i>y1</i>, GLshort <i>x2</i>, GLshort <i>y2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRectsv">glRectsv</a></b>(const GLshort *<i>v1</i>, const GLshort *<i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRenderMode">glRenderMode</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glResetHistogram">glResetHistogram</a></b>(GLenum <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glResetMinmax">glResetMinmax</a></b>(GLenum <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRotated">glRotated</a></b>(GLdouble <i>angle</i>, GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glRotatef">glRotatef</a></b>(GLfloat <i>angle</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glSampleCoverage">glSampleCoverage</a></b>(GLfloat <i>value</i>, GLboolean <i>invert</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glScaled">glScaled</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glScalef">glScalef</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glScissor">glScissor</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glSelectBuffer">glSelectBuffer</a></b>(GLsizei <i>size</i>, GLuint *<i>buffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glSeparableFilter2D">glSeparableFilter2D</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>row</i>, const GLvoid *<i>column</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glShadeModel">glShadeModel</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glStencilFunc">glStencilFunc</a></b>(GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glStencilMask">glStencilMask</a></b>(GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glStencilOp">glStencilOp</a></b>(GLenum <i>fail</i>, GLenum <i>zfail</i>, GLenum <i>zpass</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord1d">glTexCoord1d</a></b>(GLdouble <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord1dv">glTexCoord1dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord1f">glTexCoord1f</a></b>(GLfloat <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord1fv">glTexCoord1fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord1i">glTexCoord1i</a></b>(GLint <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord1iv">glTexCoord1iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord1s">glTexCoord1s</a></b>(GLshort <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord1sv">glTexCoord1sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord2d">glTexCoord2d</a></b>(GLdouble <i>s</i>, GLdouble <i>t</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord2dv">glTexCoord2dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord2f">glTexCoord2f</a></b>(GLfloat <i>s</i>, GLfloat <i>t</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord2fv">glTexCoord2fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord2i">glTexCoord2i</a></b>(GLint <i>s</i>, GLint <i>t</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord2iv">glTexCoord2iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord2s">glTexCoord2s</a></b>(GLshort <i>s</i>, GLshort <i>t</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord2sv">glTexCoord2sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord3d">glTexCoord3d</a></b>(GLdouble <i>s</i>, GLdouble <i>t</i>, GLdouble <i>r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord3dv">glTexCoord3dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord3f">glTexCoord3f</a></b>(GLfloat <i>s</i>, GLfloat <i>t</i>, GLfloat <i>r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord3fv">glTexCoord3fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord3i">glTexCoord3i</a></b>(GLint <i>s</i>, GLint <i>t</i>, GLint <i>r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord3iv">glTexCoord3iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord3s">glTexCoord3s</a></b>(GLshort <i>s</i>, GLshort <i>t</i>, GLshort <i>r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord3sv">glTexCoord3sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord4d">glTexCoord4d</a></b>(GLdouble <i>s</i>, GLdouble <i>t</i>, GLdouble <i>r</i>, GLdouble <i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord4dv">glTexCoord4dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord4f">glTexCoord4f</a></b>(GLfloat <i>s</i>, GLfloat <i>t</i>, GLfloat <i>r</i>, GLfloat <i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord4fv">glTexCoord4fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord4i">glTexCoord4i</a></b>(GLint <i>s</i>, GLint <i>t</i>, GLint <i>r</i>, GLint <i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord4iv">glTexCoord4iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord4s">glTexCoord4s</a></b>(GLshort <i>s</i>, GLshort <i>t</i>, GLshort <i>r</i>, GLshort <i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoord4sv">glTexCoord4sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexCoordPointer">glTexCoordPointer</a></b>(GLint <i>size</i>, GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexEnvf">glTexEnvf</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexEnvfv">glTexEnvfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexEnvi">glTexEnvi</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexEnviv">glTexEnviv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexGend">glTexGend</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLdouble <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexGendv">glTexGendv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, const GLdouble *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexGenf">glTexGenf</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexGenfv">glTexGenfv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexGeni">glTexGeni</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexGeniv">glTexGeniv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexImage1D">glTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexImage2D">glTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexImage3D">glTexImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexParameterf">glTexParameterf</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexParameterfv">glTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexParameteri">glTexParameteri</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexParameteriv">glTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexSubImage1D">glTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexSubImage2D">glTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTexSubImage3D">glTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTranslated">glTranslated</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glTranslatef">glTranslatef</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex2d">glVertex2d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex2dv">glVertex2dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex2f">glVertex2f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex2fv">glVertex2fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex2i">glVertex2i</a></b>(GLint <i>x</i>, GLint <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex2iv">glVertex2iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex2s">glVertex2s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex2sv">glVertex2sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex3d">glVertex3d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex3dv">glVertex3dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex3f">glVertex3f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex3fv">glVertex3fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex3i">glVertex3i</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex3iv">glVertex3iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex3s">glVertex3s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>, GLshort <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex3sv">glVertex3sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex4d">glVertex4d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>, GLdouble <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex4dv">glVertex4dv</a></b>(const GLdouble *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex4f">glVertex4f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>, GLfloat <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex4fv">glVertex4fv</a></b>(const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex4i">glVertex4i</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>, GLint <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex4iv">glVertex4iv</a></b>(const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex4s">glVertex4s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>, GLshort <i>z</i>, GLshort <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertex4sv">glVertex4sv</a></b>(const GLshort *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glVertexPointer">glVertexPointer</a></b>(GLint <i>size</i>, GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#glViewport">glViewport</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
</table></div>
<a name="reimplemented-public-functions"></a>
<h2 id="reimplemented-public-functions">Reimplemented Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-3.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b>()</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QOpenGLFunctions_1_3-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qopenglfunctions-1-3.html">QOpenGLFunctions_1_3</a> class provides all functions for OpenGL 1.3 specification.</p>
<p>This class is a wrapper for functions from OpenGL 1.3 specification. See reference pages on <a href="http://www.opengl.org/sdk/docs/">opengl.org</a> for function documentation.</p>
</div>
<p><b>See also </b><a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a>.</p>
<!-- @@@QOpenGLFunctions_1_3 -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QOpenGLFunctions_1_3[overload1]$$$QOpenGLFunctions_1_3 -->
<h3 class="fn" id="QOpenGLFunctions_1_3"><a name="QOpenGLFunctions_1_3"></a>QOpenGLFunctions_1_3::<span class="name">QOpenGLFunctions_1_3</span>()</h3>
<p>Default constructs an instance of QOpenGLFunctions_1_3.</p><!-- @@@QOpenGLFunctions_1_3 -->
<!-- $$$~QOpenGLFunctions_1_3[overload1]$$$~QOpenGLFunctions_1_3 -->
<h3 class="fn" id="dtor.QOpenGLFunctions_1_3"><a name="dtor.QOpenGLFunctions_1_3"></a>QOpenGLFunctions_1_3::<span class="name">~QOpenGLFunctions_1_3</span>()</h3>
<p>Destroys the instance of QOpenGLFunctions_1_3.</p><!-- @@@~QOpenGLFunctions_1_3 -->
<!-- $$$glAccum[overload1]$$$glAccumGLenumGLfloat -->
<h3 class="fn" id="glAccum"><a name="glAccum"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glAccum</span>(<span class="type">GLenum</span> <i>op</i>, <span class="type">GLfloat</span> <i>value</i>)</h3>
<!-- @@@glAccum -->
<!-- $$$glActiveTexture[overload1]$$$glActiveTextureGLenum -->
<h3 class="fn" id="glActiveTexture"><a name="glActiveTexture"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glActiveTexture</span>(<span class="type">GLenum</span> <i>texture</i>)</h3>
<!-- @@@glActiveTexture -->
<!-- $$$glAlphaFunc[overload1]$$$glAlphaFuncGLenumGLfloat -->
<h3 class="fn" id="glAlphaFunc"><a name="glAlphaFunc"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glAlphaFunc</span>(<span class="type">GLenum</span> <i>func</i>, <span class="type">GLfloat</span> <i>ref</i>)</h3>
<!-- @@@glAlphaFunc -->
<!-- $$$glAreTexturesResident[overload1]$$$glAreTexturesResidentGLsizeiconstGLuint*GLboolean* -->
<h3 class="fn" id="glAreTexturesResident"><a name="glAreTexturesResident"></a><span class="type">GLboolean</span> QOpenGLFunctions_1_3::<span class="name">glAreTexturesResident</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>, <span class="type">GLboolean</span> *<i>residences</i>)</h3>
<!-- @@@glAreTexturesResident -->
<!-- $$$glArrayElement[overload1]$$$glArrayElementGLint -->
<h3 class="fn" id="glArrayElement"><a name="glArrayElement"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glArrayElement</span>(<span class="type">GLint</span> <i>i</i>)</h3>
<!-- @@@glArrayElement -->
<!-- $$$glBegin[overload1]$$$glBeginGLenum -->
<h3 class="fn" id="glBegin"><a name="glBegin"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glBegin</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glBegin -->
<!-- $$$glBindTexture[overload1]$$$glBindTextureGLenumGLuint -->
<h3 class="fn" id="glBindTexture"><a name="glBindTexture"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glBindTexture</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>texture</i>)</h3>
<!-- @@@glBindTexture -->
<!-- $$$glBitmap[overload1]$$$glBitmapGLsizeiGLsizeiGLfloatGLfloatGLfloatGLfloatconstGLubyte* -->
<h3 class="fn" id="glBitmap"><a name="glBitmap"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glBitmap</span>(<span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLfloat</span> <i>xorig</i>, <span class="type">GLfloat</span> <i>yorig</i>, <span class="type">GLfloat</span> <i>xmove</i>, <span class="type">GLfloat</span> <i>ymove</i>, const <span class="type">GLubyte</span> *<i>bitmap</i>)</h3>
<!-- @@@glBitmap -->
<!-- $$$glBlendColor[overload1]$$$glBlendColorGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glBlendColor"><a name="glBlendColor"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glBlendColor</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3>
<!-- @@@glBlendColor -->
<!-- $$$glBlendEquation[overload1]$$$glBlendEquationGLenum -->
<h3 class="fn" id="glBlendEquation"><a name="glBlendEquation"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glBlendEquation</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glBlendEquation -->
<!-- $$$glBlendFunc[overload1]$$$glBlendFuncGLenumGLenum -->
<h3 class="fn" id="glBlendFunc"><a name="glBlendFunc"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glBlendFunc</span>(<span class="type">GLenum</span> <i>sfactor</i>, <span class="type">GLenum</span> <i>dfactor</i>)</h3>
<!-- @@@glBlendFunc -->
<!-- $$$glCallList[overload1]$$$glCallListGLuint -->
<h3 class="fn" id="glCallList"><a name="glCallList"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCallList</span>(<span class="type">GLuint</span> <i>list</i>)</h3>
<!-- @@@glCallList -->
<!-- $$$glCallLists[overload1]$$$glCallListsGLsizeiGLenumconstGLvoid* -->
<h3 class="fn" id="glCallLists"><a name="glCallLists"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCallLists</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>lists</i>)</h3>
<!-- @@@glCallLists -->
<!-- $$$glClear[overload1]$$$glClearGLbitfield -->
<h3 class="fn" id="glClear"><a name="glClear"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glClear</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3>
<!-- @@@glClear -->
<!-- $$$glClearAccum[overload1]$$$glClearAccumGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glClearAccum"><a name="glClearAccum"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glClearAccum</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3>
<!-- @@@glClearAccum -->
<!-- $$$glClearColor[overload1]$$$glClearColorGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glClearColor"><a name="glClearColor"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glClearColor</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3>
<!-- @@@glClearColor -->
<!-- $$$glClearDepth[overload1]$$$glClearDepthGLdouble -->
<h3 class="fn" id="glClearDepth"><a name="glClearDepth"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glClearDepth</span>(<span class="type">GLdouble</span> <i>depth</i>)</h3>
<!-- @@@glClearDepth -->
<!-- $$$glClearIndex[overload1]$$$glClearIndexGLfloat -->
<h3 class="fn" id="glClearIndex"><a name="glClearIndex"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glClearIndex</span>(<span class="type">GLfloat</span> <i>c</i>)</h3>
<!-- @@@glClearIndex -->
<!-- $$$glClearStencil[overload1]$$$glClearStencilGLint -->
<h3 class="fn" id="glClearStencil"><a name="glClearStencil"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glClearStencil</span>(<span class="type">GLint</span> <i>s</i>)</h3>
<!-- @@@glClearStencil -->
<!-- $$$glClientActiveTexture[overload1]$$$glClientActiveTextureGLenum -->
<h3 class="fn" id="glClientActiveTexture"><a name="glClientActiveTexture"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glClientActiveTexture</span>(<span class="type">GLenum</span> <i>texture</i>)</h3>
<!-- @@@glClientActiveTexture -->
<!-- $$$glClipPlane[overload1]$$$glClipPlaneGLenumconstGLdouble* -->
<h3 class="fn" id="glClipPlane"><a name="glClipPlane"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glClipPlane</span>(<span class="type">GLenum</span> <i>plane</i>, const <span class="type">GLdouble</span> *<i>equation</i>)</h3>
<!-- @@@glClipPlane -->
<!-- $$$glColor3b[overload1]$$$glColor3bGLbyteGLbyteGLbyte -->
<h3 class="fn" id="glColor3b"><a name="glColor3b"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3b</span>(<span class="type">GLbyte</span> <i>red</i>, <span class="type">GLbyte</span> <i>green</i>, <span class="type">GLbyte</span> <i>blue</i>)</h3>
<!-- @@@glColor3b -->
<!-- $$$glColor3bv[overload1]$$$glColor3bvconstGLbyte* -->
<h3 class="fn" id="glColor3bv"><a name="glColor3bv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3bv</span>(const <span class="type">GLbyte</span> *<i>v</i>)</h3>
<!-- @@@glColor3bv -->
<!-- $$$glColor3d[overload1]$$$glColor3dGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glColor3d"><a name="glColor3d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3d</span>(<span class="type">GLdouble</span> <i>red</i>, <span class="type">GLdouble</span> <i>green</i>, <span class="type">GLdouble</span> <i>blue</i>)</h3>
<!-- @@@glColor3d -->
<!-- $$$glColor3dv[overload1]$$$glColor3dvconstGLdouble* -->
<h3 class="fn" id="glColor3dv"><a name="glColor3dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glColor3dv -->
<!-- $$$glColor3f[overload1]$$$glColor3fGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glColor3f"><a name="glColor3f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3f</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>)</h3>
<!-- @@@glColor3f -->
<!-- $$$glColor3fv[overload1]$$$glColor3fvconstGLfloat* -->
<h3 class="fn" id="glColor3fv"><a name="glColor3fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glColor3fv -->
<!-- $$$glColor3i[overload1]$$$glColor3iGLintGLintGLint -->
<h3 class="fn" id="glColor3i"><a name="glColor3i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3i</span>(<span class="type">GLint</span> <i>red</i>, <span class="type">GLint</span> <i>green</i>, <span class="type">GLint</span> <i>blue</i>)</h3>
<!-- @@@glColor3i -->
<!-- $$$glColor3iv[overload1]$$$glColor3ivconstGLint* -->
<h3 class="fn" id="glColor3iv"><a name="glColor3iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glColor3iv -->
<!-- $$$glColor3s[overload1]$$$glColor3sGLshortGLshortGLshort -->
<h3 class="fn" id="glColor3s"><a name="glColor3s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3s</span>(<span class="type">GLshort</span> <i>red</i>, <span class="type">GLshort</span> <i>green</i>, <span class="type">GLshort</span> <i>blue</i>)</h3>
<!-- @@@glColor3s -->
<!-- $$$glColor3sv[overload1]$$$glColor3svconstGLshort* -->
<h3 class="fn" id="glColor3sv"><a name="glColor3sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glColor3sv -->
<!-- $$$glColor3ub[overload1]$$$glColor3ubGLubyteGLubyteGLubyte -->
<h3 class="fn" id="glColor3ub"><a name="glColor3ub"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3ub</span>(<span class="type">GLubyte</span> <i>red</i>, <span class="type">GLubyte</span> <i>green</i>, <span class="type">GLubyte</span> <i>blue</i>)</h3>
<!-- @@@glColor3ub -->
<!-- $$$glColor3ubv[overload1]$$$glColor3ubvconstGLubyte* -->
<h3 class="fn" id="glColor3ubv"><a name="glColor3ubv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3ubv</span>(const <span class="type">GLubyte</span> *<i>v</i>)</h3>
<!-- @@@glColor3ubv -->
<!-- $$$glColor3ui[overload1]$$$glColor3uiGLuintGLuintGLuint -->
<h3 class="fn" id="glColor3ui"><a name="glColor3ui"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3ui</span>(<span class="type">GLuint</span> <i>red</i>, <span class="type">GLuint</span> <i>green</i>, <span class="type">GLuint</span> <i>blue</i>)</h3>
<!-- @@@glColor3ui -->
<!-- $$$glColor3uiv[overload1]$$$glColor3uivconstGLuint* -->
<h3 class="fn" id="glColor3uiv"><a name="glColor3uiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3uiv</span>(const <span class="type">GLuint</span> *<i>v</i>)</h3>
<!-- @@@glColor3uiv -->
<!-- $$$glColor3us[overload1]$$$glColor3usGLushortGLushortGLushort -->
<h3 class="fn" id="glColor3us"><a name="glColor3us"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3us</span>(<span class="type">GLushort</span> <i>red</i>, <span class="type">GLushort</span> <i>green</i>, <span class="type">GLushort</span> <i>blue</i>)</h3>
<!-- @@@glColor3us -->
<!-- $$$glColor3usv[overload1]$$$glColor3usvconstGLushort* -->
<h3 class="fn" id="glColor3usv"><a name="glColor3usv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor3usv</span>(const <span class="type">GLushort</span> *<i>v</i>)</h3>
<!-- @@@glColor3usv -->
<!-- $$$glColor4b[overload1]$$$glColor4bGLbyteGLbyteGLbyteGLbyte -->
<h3 class="fn" id="glColor4b"><a name="glColor4b"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4b</span>(<span class="type">GLbyte</span> <i>red</i>, <span class="type">GLbyte</span> <i>green</i>, <span class="type">GLbyte</span> <i>blue</i>, <span class="type">GLbyte</span> <i>alpha</i>)</h3>
<!-- @@@glColor4b -->
<!-- $$$glColor4bv[overload1]$$$glColor4bvconstGLbyte* -->
<h3 class="fn" id="glColor4bv"><a name="glColor4bv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4bv</span>(const <span class="type">GLbyte</span> *<i>v</i>)</h3>
<!-- @@@glColor4bv -->
<!-- $$$glColor4d[overload1]$$$glColor4dGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glColor4d"><a name="glColor4d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4d</span>(<span class="type">GLdouble</span> <i>red</i>, <span class="type">GLdouble</span> <i>green</i>, <span class="type">GLdouble</span> <i>blue</i>, <span class="type">GLdouble</span> <i>alpha</i>)</h3>
<!-- @@@glColor4d -->
<!-- $$$glColor4dv[overload1]$$$glColor4dvconstGLdouble* -->
<h3 class="fn" id="glColor4dv"><a name="glColor4dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glColor4dv -->
<!-- $$$glColor4f[overload1]$$$glColor4fGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glColor4f"><a name="glColor4f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4f</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3>
<!-- @@@glColor4f -->
<!-- $$$glColor4fv[overload1]$$$glColor4fvconstGLfloat* -->
<h3 class="fn" id="glColor4fv"><a name="glColor4fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glColor4fv -->
<!-- $$$glColor4i[overload1]$$$glColor4iGLintGLintGLintGLint -->
<h3 class="fn" id="glColor4i"><a name="glColor4i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4i</span>(<span class="type">GLint</span> <i>red</i>, <span class="type">GLint</span> <i>green</i>, <span class="type">GLint</span> <i>blue</i>, <span class="type">GLint</span> <i>alpha</i>)</h3>
<!-- @@@glColor4i -->
<!-- $$$glColor4iv[overload1]$$$glColor4ivconstGLint* -->
<h3 class="fn" id="glColor4iv"><a name="glColor4iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glColor4iv -->
<!-- $$$glColor4s[overload1]$$$glColor4sGLshortGLshortGLshortGLshort -->
<h3 class="fn" id="glColor4s"><a name="glColor4s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4s</span>(<span class="type">GLshort</span> <i>red</i>, <span class="type">GLshort</span> <i>green</i>, <span class="type">GLshort</span> <i>blue</i>, <span class="type">GLshort</span> <i>alpha</i>)</h3>
<!-- @@@glColor4s -->
<!-- $$$glColor4sv[overload1]$$$glColor4svconstGLshort* -->
<h3 class="fn" id="glColor4sv"><a name="glColor4sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glColor4sv -->
<!-- $$$glColor4ub[overload1]$$$glColor4ubGLubyteGLubyteGLubyteGLubyte -->
<h3 class="fn" id="glColor4ub"><a name="glColor4ub"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4ub</span>(<span class="type">GLubyte</span> <i>red</i>, <span class="type">GLubyte</span> <i>green</i>, <span class="type">GLubyte</span> <i>blue</i>, <span class="type">GLubyte</span> <i>alpha</i>)</h3>
<!-- @@@glColor4ub -->
<!-- $$$glColor4ubv[overload1]$$$glColor4ubvconstGLubyte* -->
<h3 class="fn" id="glColor4ubv"><a name="glColor4ubv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4ubv</span>(const <span class="type">GLubyte</span> *<i>v</i>)</h3>
<!-- @@@glColor4ubv -->
<!-- $$$glColor4ui[overload1]$$$glColor4uiGLuintGLuintGLuintGLuint -->
<h3 class="fn" id="glColor4ui"><a name="glColor4ui"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4ui</span>(<span class="type">GLuint</span> <i>red</i>, <span class="type">GLuint</span> <i>green</i>, <span class="type">GLuint</span> <i>blue</i>, <span class="type">GLuint</span> <i>alpha</i>)</h3>
<!-- @@@glColor4ui -->
<!-- $$$glColor4uiv[overload1]$$$glColor4uivconstGLuint* -->
<h3 class="fn" id="glColor4uiv"><a name="glColor4uiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4uiv</span>(const <span class="type">GLuint</span> *<i>v</i>)</h3>
<!-- @@@glColor4uiv -->
<!-- $$$glColor4us[overload1]$$$glColor4usGLushortGLushortGLushortGLushort -->
<h3 class="fn" id="glColor4us"><a name="glColor4us"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4us</span>(<span class="type">GLushort</span> <i>red</i>, <span class="type">GLushort</span> <i>green</i>, <span class="type">GLushort</span> <i>blue</i>, <span class="type">GLushort</span> <i>alpha</i>)</h3>
<!-- @@@glColor4us -->
<!-- $$$glColor4usv[overload1]$$$glColor4usvconstGLushort* -->
<h3 class="fn" id="glColor4usv"><a name="glColor4usv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColor4usv</span>(const <span class="type">GLushort</span> *<i>v</i>)</h3>
<!-- @@@glColor4usv -->
<!-- $$$glColorMask[overload1]$$$glColorMaskGLbooleanGLbooleanGLbooleanGLboolean -->
<h3 class="fn" id="glColorMask"><a name="glColorMask"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColorMask</span>(<span class="type">GLboolean</span> <i>red</i>, <span class="type">GLboolean</span> <i>green</i>, <span class="type">GLboolean</span> <i>blue</i>, <span class="type">GLboolean</span> <i>alpha</i>)</h3>
<!-- @@@glColorMask -->
<!-- $$$glColorMaterial[overload1]$$$glColorMaterialGLenumGLenum -->
<h3 class="fn" id="glColorMaterial"><a name="glColorMaterial"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColorMaterial</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glColorMaterial -->
<!-- $$$glColorPointer[overload1]$$$glColorPointerGLintGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glColorPointer"><a name="glColorPointer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColorPointer</span>(<span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glColorPointer -->
<!-- $$$glColorSubTable[overload1]$$$glColorSubTableGLenumGLsizeiGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glColorSubTable"><a name="glColorSubTable"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColorSubTable</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>start</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glColorSubTable -->
<!-- $$$glColorTable[overload1]$$$glColorTableGLenumGLenumGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glColorTable"><a name="glColorTable"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColorTable</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>table</i>)</h3>
<!-- @@@glColorTable -->
<!-- $$$glColorTableParameterfv[overload1]$$$glColorTableParameterfvGLenumGLenumconstGLfloat* -->
<h3 class="fn" id="glColorTableParameterfv"><a name="glColorTableParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColorTableParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glColorTableParameterfv -->
<!-- $$$glColorTableParameteriv[overload1]$$$glColorTableParameterivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glColorTableParameteriv"><a name="glColorTableParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glColorTableParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glColorTableParameteriv -->
<!-- $$$glCompressedTexImage1D[overload1]$$$glCompressedTexImage1DGLenumGLintGLenumGLsizeiGLintGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexImage1D"><a name="glCompressedTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCompressedTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexImage1D -->
<!-- $$$glCompressedTexImage2D[overload1]$$$glCompressedTexImage2DGLenumGLintGLenumGLsizeiGLsizeiGLintGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexImage2D"><a name="glCompressedTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCompressedTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexImage2D -->
<!-- $$$glCompressedTexImage3D[overload1]$$$glCompressedTexImage3DGLenumGLintGLenumGLsizeiGLsizeiGLsizeiGLintGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexImage3D"><a name="glCompressedTexImage3D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCompressedTexImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexImage3D -->
<!-- $$$glCompressedTexSubImage1D[overload1]$$$glCompressedTexSubImage1DGLenumGLintGLintGLsizeiGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexSubImage1D"><a name="glCompressedTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCompressedTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexSubImage1D -->
<!-- $$$glCompressedTexSubImage2D[overload1]$$$glCompressedTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexSubImage2D"><a name="glCompressedTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCompressedTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexSubImage2D -->
<!-- $$$glCompressedTexSubImage3D[overload1]$$$glCompressedTexSubImage3DGLenumGLintGLintGLintGLintGLsizeiGLsizeiGLsizeiGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexSubImage3D"><a name="glCompressedTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCompressedTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexSubImage3D -->
<!-- $$$glConvolutionFilter1D[overload1]$$$glConvolutionFilter1DGLenumGLenumGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glConvolutionFilter1D"><a name="glConvolutionFilter1D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glConvolutionFilter1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>image</i>)</h3>
<!-- @@@glConvolutionFilter1D -->
<!-- $$$glConvolutionFilter2D[overload1]$$$glConvolutionFilter2DGLenumGLenumGLsizeiGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glConvolutionFilter2D"><a name="glConvolutionFilter2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glConvolutionFilter2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>image</i>)</h3>
<!-- @@@glConvolutionFilter2D -->
<!-- $$$glConvolutionParameterf[overload1]$$$glConvolutionParameterfGLenumGLenumGLfloat -->
<h3 class="fn" id="glConvolutionParameterf"><a name="glConvolutionParameterf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glConvolutionParameterf</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>params</i>)</h3>
<!-- @@@glConvolutionParameterf -->
<!-- $$$glConvolutionParameterfv[overload1]$$$glConvolutionParameterfvGLenumGLenumconstGLfloat* -->
<h3 class="fn" id="glConvolutionParameterfv"><a name="glConvolutionParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glConvolutionParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glConvolutionParameterfv -->
<!-- $$$glConvolutionParameteri[overload1]$$$glConvolutionParameteriGLenumGLenumGLint -->
<h3 class="fn" id="glConvolutionParameteri"><a name="glConvolutionParameteri"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glConvolutionParameteri</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>params</i>)</h3>
<!-- @@@glConvolutionParameteri -->
<!-- $$$glConvolutionParameteriv[overload1]$$$glConvolutionParameterivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glConvolutionParameteriv"><a name="glConvolutionParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glConvolutionParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glConvolutionParameteriv -->
<!-- $$$glCopyColorSubTable[overload1]$$$glCopyColorSubTableGLenumGLsizeiGLintGLintGLsizei -->
<h3 class="fn" id="glCopyColorSubTable"><a name="glCopyColorSubTable"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyColorSubTable</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>start</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>)</h3>
<!-- @@@glCopyColorSubTable -->
<!-- $$$glCopyColorTable[overload1]$$$glCopyColorTableGLenumGLenumGLintGLintGLsizei -->
<h3 class="fn" id="glCopyColorTable"><a name="glCopyColorTable"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyColorTable</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>)</h3>
<!-- @@@glCopyColorTable -->
<!-- $$$glCopyConvolutionFilter1D[overload1]$$$glCopyConvolutionFilter1DGLenumGLenumGLintGLintGLsizei -->
<h3 class="fn" id="glCopyConvolutionFilter1D"><a name="glCopyConvolutionFilter1D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyConvolutionFilter1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>)</h3>
<!-- @@@glCopyConvolutionFilter1D -->
<!-- $$$glCopyConvolutionFilter2D[overload1]$$$glCopyConvolutionFilter2DGLenumGLenumGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glCopyConvolutionFilter2D"><a name="glCopyConvolutionFilter2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyConvolutionFilter2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glCopyConvolutionFilter2D -->
<!-- $$$glCopyPixels[overload1]$$$glCopyPixelsGLintGLintGLsizeiGLsizeiGLenum -->
<h3 class="fn" id="glCopyPixels"><a name="glCopyPixels"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyPixels</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>type</i>)</h3>
<!-- @@@glCopyPixels -->
<!-- $$$glCopyTexImage1D[overload1]$$$glCopyTexImage1DGLenumGLintGLenumGLintGLintGLsizeiGLint -->
<h3 class="fn" id="glCopyTexImage1D"><a name="glCopyTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>)</h3>
<!-- @@@glCopyTexImage1D -->
<!-- $$$glCopyTexImage2D[overload1]$$$glCopyTexImage2DGLenumGLintGLenumGLintGLintGLsizeiGLsizeiGLint -->
<h3 class="fn" id="glCopyTexImage2D"><a name="glCopyTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>)</h3>
<!-- @@@glCopyTexImage2D -->
<!-- $$$glCopyTexSubImage1D[overload1]$$$glCopyTexSubImage1DGLenumGLintGLintGLintGLintGLsizei -->
<h3 class="fn" id="glCopyTexSubImage1D"><a name="glCopyTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>)</h3>
<!-- @@@glCopyTexSubImage1D -->
<!-- $$$glCopyTexSubImage2D[overload1]$$$glCopyTexSubImage2DGLenumGLintGLintGLintGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glCopyTexSubImage2D"><a name="glCopyTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glCopyTexSubImage2D -->
<!-- $$$glCopyTexSubImage3D[overload1]$$$glCopyTexSubImage3DGLenumGLintGLintGLintGLintGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glCopyTexSubImage3D"><a name="glCopyTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCopyTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glCopyTexSubImage3D -->
<!-- $$$glCullFace[overload1]$$$glCullFaceGLenum -->
<h3 class="fn" id="glCullFace"><a name="glCullFace"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glCullFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glCullFace -->
<!-- $$$glDeleteLists[overload1]$$$glDeleteListsGLuintGLsizei -->
<h3 class="fn" id="glDeleteLists"><a name="glDeleteLists"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDeleteLists</span>(<span class="type">GLuint</span> <i>list</i>, <span class="type">GLsizei</span> <i>range</i>)</h3>
<!-- @@@glDeleteLists -->
<!-- $$$glDeleteTextures[overload1]$$$glDeleteTexturesGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteTextures"><a name="glDeleteTextures"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDeleteTextures</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>)</h3>
<!-- @@@glDeleteTextures -->
<!-- $$$glDepthFunc[overload1]$$$glDepthFuncGLenum -->
<h3 class="fn" id="glDepthFunc"><a name="glDepthFunc"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDepthFunc</span>(<span class="type">GLenum</span> <i>func</i>)</h3>
<!-- @@@glDepthFunc -->
<!-- $$$glDepthMask[overload1]$$$glDepthMaskGLboolean -->
<h3 class="fn" id="glDepthMask"><a name="glDepthMask"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDepthMask</span>(<span class="type">GLboolean</span> <i>flag</i>)</h3>
<!-- @@@glDepthMask -->
<!-- $$$glDepthRange[overload1]$$$glDepthRangeGLdoubleGLdouble -->
<h3 class="fn" id="glDepthRange"><a name="glDepthRange"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDepthRange</span>(<span class="type">GLdouble</span> <i>nearVal</i>, <span class="type">GLdouble</span> <i>farVal</i>)</h3>
<!-- @@@glDepthRange -->
<!-- $$$glDisable[overload1]$$$glDisableGLenum -->
<h3 class="fn" id="glDisable"><a name="glDisable"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDisable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3>
<!-- @@@glDisable -->
<!-- $$$glDisableClientState[overload1]$$$glDisableClientStateGLenum -->
<h3 class="fn" id="glDisableClientState"><a name="glDisableClientState"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDisableClientState</span>(<span class="type">GLenum</span> <i>array</i>)</h3>
<!-- @@@glDisableClientState -->
<!-- $$$glDrawArrays[overload1]$$$glDrawArraysGLenumGLintGLsizei -->
<h3 class="fn" id="glDrawArrays"><a name="glDrawArrays"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDrawArrays</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>first</i>, <span class="type">GLsizei</span> <i>count</i>)</h3>
<!-- @@@glDrawArrays -->
<!-- $$$glDrawBuffer[overload1]$$$glDrawBufferGLenum -->
<h3 class="fn" id="glDrawBuffer"><a name="glDrawBuffer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDrawBuffer</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glDrawBuffer -->
<!-- $$$glDrawElements[overload1]$$$glDrawElementsGLenumGLsizeiGLenumconstGLvoid* -->
<h3 class="fn" id="glDrawElements"><a name="glDrawElements"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDrawElements</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>)</h3>
<!-- @@@glDrawElements -->
<!-- $$$glDrawPixels[overload1]$$$glDrawPixelsGLsizeiGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glDrawPixels"><a name="glDrawPixels"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDrawPixels</span>(<span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glDrawPixels -->
<!-- $$$glDrawRangeElements[overload1]$$$glDrawRangeElementsGLenumGLuintGLuintGLsizeiGLenumconstGLvoid* -->
<h3 class="fn" id="glDrawRangeElements"><a name="glDrawRangeElements"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glDrawRangeElements</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLuint</span> <i>start</i>, <span class="type">GLuint</span> <i>end</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>)</h3>
<!-- @@@glDrawRangeElements -->
<!-- $$$glEdgeFlag[overload1]$$$glEdgeFlagGLboolean -->
<h3 class="fn" id="glEdgeFlag"><a name="glEdgeFlag"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEdgeFlag</span>(<span class="type">GLboolean</span> <i>flag</i>)</h3>
<!-- @@@glEdgeFlag -->
<!-- $$$glEdgeFlagPointer[overload1]$$$glEdgeFlagPointerGLsizeiconstGLvoid* -->
<h3 class="fn" id="glEdgeFlagPointer"><a name="glEdgeFlagPointer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEdgeFlagPointer</span>(<span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glEdgeFlagPointer -->
<!-- $$$glEdgeFlagv[overload1]$$$glEdgeFlagvconstGLboolean* -->
<h3 class="fn" id="glEdgeFlagv"><a name="glEdgeFlagv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEdgeFlagv</span>(const <span class="type">GLboolean</span> *<i>flag</i>)</h3>
<!-- @@@glEdgeFlagv -->
<!-- $$$glEnable[overload1]$$$glEnableGLenum -->
<h3 class="fn" id="glEnable"><a name="glEnable"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEnable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3>
<!-- @@@glEnable -->
<!-- $$$glEnableClientState[overload1]$$$glEnableClientStateGLenum -->
<h3 class="fn" id="glEnableClientState"><a name="glEnableClientState"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEnableClientState</span>(<span class="type">GLenum</span> <i>array</i>)</h3>
<!-- @@@glEnableClientState -->
<!-- $$$glEnd[overload1]$$$glEnd -->
<h3 class="fn" id="glEnd"><a name="glEnd"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEnd</span>()</h3>
<!-- @@@glEnd -->
<!-- $$$glEndList[overload1]$$$glEndList -->
<h3 class="fn" id="glEndList"><a name="glEndList"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEndList</span>()</h3>
<!-- @@@glEndList -->
<!-- $$$glEvalCoord1d[overload1]$$$glEvalCoord1dGLdouble -->
<h3 class="fn" id="glEvalCoord1d"><a name="glEvalCoord1d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalCoord1d</span>(<span class="type">GLdouble</span> <i>u</i>)</h3>
<!-- @@@glEvalCoord1d -->
<!-- $$$glEvalCoord1dv[overload1]$$$glEvalCoord1dvconstGLdouble* -->
<h3 class="fn" id="glEvalCoord1dv"><a name="glEvalCoord1dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalCoord1dv</span>(const <span class="type">GLdouble</span> *<i>u</i>)</h3>
<!-- @@@glEvalCoord1dv -->
<!-- $$$glEvalCoord1f[overload1]$$$glEvalCoord1fGLfloat -->
<h3 class="fn" id="glEvalCoord1f"><a name="glEvalCoord1f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalCoord1f</span>(<span class="type">GLfloat</span> <i>u</i>)</h3>
<!-- @@@glEvalCoord1f -->
<!-- $$$glEvalCoord1fv[overload1]$$$glEvalCoord1fvconstGLfloat* -->
<h3 class="fn" id="glEvalCoord1fv"><a name="glEvalCoord1fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalCoord1fv</span>(const <span class="type">GLfloat</span> *<i>u</i>)</h3>
<!-- @@@glEvalCoord1fv -->
<!-- $$$glEvalCoord2d[overload1]$$$glEvalCoord2dGLdoubleGLdouble -->
<h3 class="fn" id="glEvalCoord2d"><a name="glEvalCoord2d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalCoord2d</span>(<span class="type">GLdouble</span> <i>u</i>, <span class="type">GLdouble</span> <i>v</i>)</h3>
<!-- @@@glEvalCoord2d -->
<!-- $$$glEvalCoord2dv[overload1]$$$glEvalCoord2dvconstGLdouble* -->
<h3 class="fn" id="glEvalCoord2dv"><a name="glEvalCoord2dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalCoord2dv</span>(const <span class="type">GLdouble</span> *<i>u</i>)</h3>
<!-- @@@glEvalCoord2dv -->
<!-- $$$glEvalCoord2f[overload1]$$$glEvalCoord2fGLfloatGLfloat -->
<h3 class="fn" id="glEvalCoord2f"><a name="glEvalCoord2f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalCoord2f</span>(<span class="type">GLfloat</span> <i>u</i>, <span class="type">GLfloat</span> <i>v</i>)</h3>
<!-- @@@glEvalCoord2f -->
<!-- $$$glEvalCoord2fv[overload1]$$$glEvalCoord2fvconstGLfloat* -->
<h3 class="fn" id="glEvalCoord2fv"><a name="glEvalCoord2fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalCoord2fv</span>(const <span class="type">GLfloat</span> *<i>u</i>)</h3>
<!-- @@@glEvalCoord2fv -->
<!-- $$$glEvalMesh1[overload1]$$$glEvalMesh1GLenumGLintGLint -->
<h3 class="fn" id="glEvalMesh1"><a name="glEvalMesh1"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalMesh1</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>i1</i>, <span class="type">GLint</span> <i>i2</i>)</h3>
<!-- @@@glEvalMesh1 -->
<!-- $$$glEvalMesh2[overload1]$$$glEvalMesh2GLenumGLintGLintGLintGLint -->
<h3 class="fn" id="glEvalMesh2"><a name="glEvalMesh2"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalMesh2</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>i1</i>, <span class="type">GLint</span> <i>i2</i>, <span class="type">GLint</span> <i>j1</i>, <span class="type">GLint</span> <i>j2</i>)</h3>
<!-- @@@glEvalMesh2 -->
<!-- $$$glEvalPoint1[overload1]$$$glEvalPoint1GLint -->
<h3 class="fn" id="glEvalPoint1"><a name="glEvalPoint1"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalPoint1</span>(<span class="type">GLint</span> <i>i</i>)</h3>
<!-- @@@glEvalPoint1 -->
<!-- $$$glEvalPoint2[overload1]$$$glEvalPoint2GLintGLint -->
<h3 class="fn" id="glEvalPoint2"><a name="glEvalPoint2"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glEvalPoint2</span>(<span class="type">GLint</span> <i>i</i>, <span class="type">GLint</span> <i>j</i>)</h3>
<!-- @@@glEvalPoint2 -->
<!-- $$$glFeedbackBuffer[overload1]$$$glFeedbackBufferGLsizeiGLenumGLfloat* -->
<h3 class="fn" id="glFeedbackBuffer"><a name="glFeedbackBuffer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFeedbackBuffer</span>(<span class="type">GLsizei</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLfloat</span> *<i>buffer</i>)</h3>
<!-- @@@glFeedbackBuffer -->
<!-- $$$glFinish[overload1]$$$glFinish -->
<h3 class="fn" id="glFinish"><a name="glFinish"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFinish</span>()</h3>
<!-- @@@glFinish -->
<!-- $$$glFlush[overload1]$$$glFlush -->
<h3 class="fn" id="glFlush"><a name="glFlush"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFlush</span>()</h3>
<!-- @@@glFlush -->
<!-- $$$glFogf[overload1]$$$glFogfGLenumGLfloat -->
<h3 class="fn" id="glFogf"><a name="glFogf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFogf</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glFogf -->
<!-- $$$glFogfv[overload1]$$$glFogfvGLenumconstGLfloat* -->
<h3 class="fn" id="glFogfv"><a name="glFogfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFogfv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glFogfv -->
<!-- $$$glFogi[overload1]$$$glFogiGLenumGLint -->
<h3 class="fn" id="glFogi"><a name="glFogi"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFogi</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glFogi -->
<!-- $$$glFogiv[overload1]$$$glFogivGLenumconstGLint* -->
<h3 class="fn" id="glFogiv"><a name="glFogiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFogiv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glFogiv -->
<!-- $$$glFrontFace[overload1]$$$glFrontFaceGLenum -->
<h3 class="fn" id="glFrontFace"><a name="glFrontFace"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFrontFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glFrontFace -->
<!-- $$$glFrustum[overload1]$$$glFrustumGLdoubleGLdoubleGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glFrustum"><a name="glFrustum"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glFrustum</span>(<span class="type">GLdouble</span> <i>left</i>, <span class="type">GLdouble</span> <i>right</i>, <span class="type">GLdouble</span> <i>bottom</i>, <span class="type">GLdouble</span> <i>top</i>, <span class="type">GLdouble</span> <i>zNear</i>, <span class="type">GLdouble</span> <i>zFar</i>)</h3>
<!-- @@@glFrustum -->
<!-- $$$glGenLists[overload1]$$$glGenListsGLsizei -->
<h3 class="fn" id="glGenLists"><a name="glGenLists"></a><span class="type">GLuint</span> QOpenGLFunctions_1_3::<span class="name">glGenLists</span>(<span class="type">GLsizei</span> <i>range</i>)</h3>
<!-- @@@glGenLists -->
<!-- $$$glGenTextures[overload1]$$$glGenTexturesGLsizeiGLuint* -->
<h3 class="fn" id="glGenTextures"><a name="glGenTextures"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGenTextures</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>textures</i>)</h3>
<!-- @@@glGenTextures -->
<!-- $$$glGetBooleanv[overload1]$$$glGetBooleanvGLenumGLboolean* -->
<h3 class="fn" id="glGetBooleanv"><a name="glGetBooleanv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetBooleanv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLboolean</span> *<i>params</i>)</h3>
<!-- @@@glGetBooleanv -->
<!-- $$$glGetClipPlane[overload1]$$$glGetClipPlaneGLenumGLdouble* -->
<h3 class="fn" id="glGetClipPlane"><a name="glGetClipPlane"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetClipPlane</span>(<span class="type">GLenum</span> <i>plane</i>, <span class="type">GLdouble</span> *<i>equation</i>)</h3>
<!-- @@@glGetClipPlane -->
<!-- $$$glGetColorTable[overload1]$$$glGetColorTableGLenumGLenumGLenumGLvoid* -->
<h3 class="fn" id="glGetColorTable"><a name="glGetColorTable"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetColorTable</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>table</i>)</h3>
<!-- @@@glGetColorTable -->
<!-- $$$glGetColorTableParameterfv[overload1]$$$glGetColorTableParameterfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetColorTableParameterfv"><a name="glGetColorTableParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetColorTableParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetColorTableParameterfv -->
<!-- $$$glGetColorTableParameteriv[overload1]$$$glGetColorTableParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetColorTableParameteriv"><a name="glGetColorTableParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetColorTableParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetColorTableParameteriv -->
<!-- $$$glGetCompressedTexImage[overload1]$$$glGetCompressedTexImageGLenumGLintGLvoid* -->
<h3 class="fn" id="glGetCompressedTexImage"><a name="glGetCompressedTexImage"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetCompressedTexImage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLvoid</span> *<i>img</i>)</h3>
<!-- @@@glGetCompressedTexImage -->
<!-- $$$glGetConvolutionFilter[overload1]$$$glGetConvolutionFilterGLenumGLenumGLenumGLvoid* -->
<h3 class="fn" id="glGetConvolutionFilter"><a name="glGetConvolutionFilter"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetConvolutionFilter</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>image</i>)</h3>
<!-- @@@glGetConvolutionFilter -->
<!-- $$$glGetConvolutionParameterfv[overload1]$$$glGetConvolutionParameterfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetConvolutionParameterfv"><a name="glGetConvolutionParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetConvolutionParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetConvolutionParameterfv -->
<!-- $$$glGetConvolutionParameteriv[overload1]$$$glGetConvolutionParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetConvolutionParameteriv"><a name="glGetConvolutionParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetConvolutionParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetConvolutionParameteriv -->
<!-- $$$glGetDoublev[overload1]$$$glGetDoublevGLenumGLdouble* -->
<h3 class="fn" id="glGetDoublev"><a name="glGetDoublev"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetDoublev</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> *<i>params</i>)</h3>
<!-- @@@glGetDoublev -->
<!-- $$$glGetError[overload1]$$$glGetError -->
<h3 class="fn" id="glGetError"><a name="glGetError"></a><span class="type">GLenum</span> QOpenGLFunctions_1_3::<span class="name">glGetError</span>()</h3>
<!-- @@@glGetError -->
<!-- $$$glGetFloatv[overload1]$$$glGetFloatvGLenumGLfloat* -->
<h3 class="fn" id="glGetFloatv"><a name="glGetFloatv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetFloatv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetFloatv -->
<!-- $$$glGetHistogram[overload1]$$$glGetHistogramGLenumGLbooleanGLenumGLenumGLvoid* -->
<h3 class="fn" id="glGetHistogram"><a name="glGetHistogram"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetHistogram</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLboolean</span> <i>reset</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>values</i>)</h3>
<!-- @@@glGetHistogram -->
<!-- $$$glGetHistogramParameterfv[overload1]$$$glGetHistogramParameterfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetHistogramParameterfv"><a name="glGetHistogramParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetHistogramParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetHistogramParameterfv -->
<!-- $$$glGetHistogramParameteriv[overload1]$$$glGetHistogramParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetHistogramParameteriv"><a name="glGetHistogramParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetHistogramParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetHistogramParameteriv -->
<!-- $$$glGetIntegerv[overload1]$$$glGetIntegervGLenumGLint* -->
<h3 class="fn" id="glGetIntegerv"><a name="glGetIntegerv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetIntegerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetIntegerv -->
<!-- $$$glGetLightfv[overload1]$$$glGetLightfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetLightfv"><a name="glGetLightfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetLightfv</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetLightfv -->
<!-- $$$glGetLightiv[overload1]$$$glGetLightivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetLightiv"><a name="glGetLightiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetLightiv</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetLightiv -->
<!-- $$$glGetMapdv[overload1]$$$glGetMapdvGLenumGLenumGLdouble* -->
<h3 class="fn" id="glGetMapdv"><a name="glGetMapdv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetMapdv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>query</i>, <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glGetMapdv -->
<!-- $$$glGetMapfv[overload1]$$$glGetMapfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetMapfv"><a name="glGetMapfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetMapfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>query</i>, <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glGetMapfv -->
<!-- $$$glGetMapiv[overload1]$$$glGetMapivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetMapiv"><a name="glGetMapiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetMapiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>query</i>, <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glGetMapiv -->
<!-- $$$glGetMaterialfv[overload1]$$$glGetMaterialfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetMaterialfv"><a name="glGetMaterialfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetMaterialfv</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetMaterialfv -->
<!-- $$$glGetMaterialiv[overload1]$$$glGetMaterialivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetMaterialiv"><a name="glGetMaterialiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetMaterialiv</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetMaterialiv -->
<!-- $$$glGetMinmax[overload1]$$$glGetMinmaxGLenumGLbooleanGLenumGLenumGLvoid* -->
<h3 class="fn" id="glGetMinmax"><a name="glGetMinmax"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetMinmax</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLboolean</span> <i>reset</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>values</i>)</h3>
<!-- @@@glGetMinmax -->
<!-- $$$glGetMinmaxParameterfv[overload1]$$$glGetMinmaxParameterfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetMinmaxParameterfv"><a name="glGetMinmaxParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetMinmaxParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetMinmaxParameterfv -->
<!-- $$$glGetMinmaxParameteriv[overload1]$$$glGetMinmaxParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetMinmaxParameteriv"><a name="glGetMinmaxParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetMinmaxParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetMinmaxParameteriv -->
<!-- $$$glGetPixelMapfv[overload1]$$$glGetPixelMapfvGLenumGLfloat* -->
<h3 class="fn" id="glGetPixelMapfv"><a name="glGetPixelMapfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetPixelMapfv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLfloat</span> *<i>values</i>)</h3>
<!-- @@@glGetPixelMapfv -->
<!-- $$$glGetPixelMapuiv[overload1]$$$glGetPixelMapuivGLenumGLuint* -->
<h3 class="fn" id="glGetPixelMapuiv"><a name="glGetPixelMapuiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetPixelMapuiv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLuint</span> *<i>values</i>)</h3>
<!-- @@@glGetPixelMapuiv -->
<!-- $$$glGetPixelMapusv[overload1]$$$glGetPixelMapusvGLenumGLushort* -->
<h3 class="fn" id="glGetPixelMapusv"><a name="glGetPixelMapusv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetPixelMapusv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLushort</span> *<i>values</i>)</h3>
<!-- @@@glGetPixelMapusv -->
<!-- $$$glGetPointerv[overload1]$$$glGetPointervGLenumGLvoid** -->
<h3 class="fn" id="glGetPointerv"><a name="glGetPointerv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetPointerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>params</i>)</h3>
<!-- @@@glGetPointerv -->
<!-- $$$glGetPolygonStipple[overload1]$$$glGetPolygonStippleGLubyte* -->
<h3 class="fn" id="glGetPolygonStipple"><a name="glGetPolygonStipple"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetPolygonStipple</span>(<span class="type">GLubyte</span> *<i>mask</i>)</h3>
<!-- @@@glGetPolygonStipple -->
<!-- $$$glGetSeparableFilter[overload1]$$$glGetSeparableFilterGLenumGLenumGLenumGLvoid*GLvoid*GLvoid* -->
<h3 class="fn" id="glGetSeparableFilter"><a name="glGetSeparableFilter"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetSeparableFilter</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>row</i>, <span class="type">GLvoid</span> *<i>column</i>, <span class="type">GLvoid</span> *<i>span</i>)</h3>
<!-- @@@glGetSeparableFilter -->
<!-- $$$glGetString[overload1]$$$glGetStringGLenum -->
<h3 class="fn" id="glGetString"><a name="glGetString"></a>const <span class="type">GLubyte</span> *QOpenGLFunctions_1_3::<span class="name">glGetString</span>(<span class="type">GLenum</span> <i>name</i>)</h3>
<!-- @@@glGetString -->
<!-- $$$glGetTexEnvfv[overload1]$$$glGetTexEnvfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetTexEnvfv"><a name="glGetTexEnvfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexEnvfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetTexEnvfv -->
<!-- $$$glGetTexEnviv[overload1]$$$glGetTexEnvivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetTexEnviv"><a name="glGetTexEnviv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexEnviv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetTexEnviv -->
<!-- $$$glGetTexGendv[overload1]$$$glGetTexGendvGLenumGLenumGLdouble* -->
<h3 class="fn" id="glGetTexGendv"><a name="glGetTexGendv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexGendv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> *<i>params</i>)</h3>
<!-- @@@glGetTexGendv -->
<!-- $$$glGetTexGenfv[overload1]$$$glGetTexGenfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetTexGenfv"><a name="glGetTexGenfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexGenfv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetTexGenfv -->
<!-- $$$glGetTexGeniv[overload1]$$$glGetTexGenivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetTexGeniv"><a name="glGetTexGeniv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexGeniv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetTexGeniv -->
<!-- $$$glGetTexImage[overload1]$$$glGetTexImageGLenumGLintGLenumGLenumGLvoid* -->
<h3 class="fn" id="glGetTexImage"><a name="glGetTexImage"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexImage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glGetTexImage -->
<!-- $$$glGetTexLevelParameterfv[overload1]$$$glGetTexLevelParameterfvGLenumGLintGLenumGLfloat* -->
<h3 class="fn" id="glGetTexLevelParameterfv"><a name="glGetTexLevelParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexLevelParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetTexLevelParameterfv -->
<!-- $$$glGetTexLevelParameteriv[overload1]$$$glGetTexLevelParameterivGLenumGLintGLenumGLint* -->
<h3 class="fn" id="glGetTexLevelParameteriv"><a name="glGetTexLevelParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexLevelParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetTexLevelParameteriv -->
<!-- $$$glGetTexParameterfv[overload1]$$$glGetTexParameterfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetTexParameterfv"><a name="glGetTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetTexParameterfv -->
<!-- $$$glGetTexParameteriv[overload1]$$$glGetTexParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetTexParameteriv"><a name="glGetTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glGetTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetTexParameteriv -->
<!-- $$$glHint[overload1]$$$glHintGLenumGLenum -->
<h3 class="fn" id="glHint"><a name="glHint"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glHint</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glHint -->
<!-- $$$glHistogram[overload1]$$$glHistogramGLenumGLsizeiGLenumGLboolean -->
<h3 class="fn" id="glHistogram"><a name="glHistogram"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glHistogram</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLboolean</span> <i>sink</i>)</h3>
<!-- @@@glHistogram -->
<!-- $$$glIndexMask[overload1]$$$glIndexMaskGLuint -->
<h3 class="fn" id="glIndexMask"><a name="glIndexMask"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexMask</span>(<span class="type">GLuint</span> <i>mask</i>)</h3>
<!-- @@@glIndexMask -->
<!-- $$$glIndexPointer[overload1]$$$glIndexPointerGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glIndexPointer"><a name="glIndexPointer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexPointer</span>(<span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glIndexPointer -->
<!-- $$$glIndexd[overload1]$$$glIndexdGLdouble -->
<h3 class="fn" id="glIndexd"><a name="glIndexd"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexd</span>(<span class="type">GLdouble</span> <i>c</i>)</h3>
<!-- @@@glIndexd -->
<!-- $$$glIndexdv[overload1]$$$glIndexdvconstGLdouble* -->
<h3 class="fn" id="glIndexdv"><a name="glIndexdv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexdv</span>(const <span class="type">GLdouble</span> *<i>c</i>)</h3>
<!-- @@@glIndexdv -->
<!-- $$$glIndexf[overload1]$$$glIndexfGLfloat -->
<h3 class="fn" id="glIndexf"><a name="glIndexf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexf</span>(<span class="type">GLfloat</span> <i>c</i>)</h3>
<!-- @@@glIndexf -->
<!-- $$$glIndexfv[overload1]$$$glIndexfvconstGLfloat* -->
<h3 class="fn" id="glIndexfv"><a name="glIndexfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexfv</span>(const <span class="type">GLfloat</span> *<i>c</i>)</h3>
<!-- @@@glIndexfv -->
<!-- $$$glIndexi[overload1]$$$glIndexiGLint -->
<h3 class="fn" id="glIndexi"><a name="glIndexi"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexi</span>(<span class="type">GLint</span> <i>c</i>)</h3>
<!-- @@@glIndexi -->
<!-- $$$glIndexiv[overload1]$$$glIndexivconstGLint* -->
<h3 class="fn" id="glIndexiv"><a name="glIndexiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexiv</span>(const <span class="type">GLint</span> *<i>c</i>)</h3>
<!-- @@@glIndexiv -->
<!-- $$$glIndexs[overload1]$$$glIndexsGLshort -->
<h3 class="fn" id="glIndexs"><a name="glIndexs"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexs</span>(<span class="type">GLshort</span> <i>c</i>)</h3>
<!-- @@@glIndexs -->
<!-- $$$glIndexsv[overload1]$$$glIndexsvconstGLshort* -->
<h3 class="fn" id="glIndexsv"><a name="glIndexsv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexsv</span>(const <span class="type">GLshort</span> *<i>c</i>)</h3>
<!-- @@@glIndexsv -->
<!-- $$$glIndexub[overload1]$$$glIndexubGLubyte -->
<h3 class="fn" id="glIndexub"><a name="glIndexub"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexub</span>(<span class="type">GLubyte</span> <i>c</i>)</h3>
<!-- @@@glIndexub -->
<!-- $$$glIndexubv[overload1]$$$glIndexubvconstGLubyte* -->
<h3 class="fn" id="glIndexubv"><a name="glIndexubv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glIndexubv</span>(const <span class="type">GLubyte</span> *<i>c</i>)</h3>
<!-- @@@glIndexubv -->
<!-- $$$glInitNames[overload1]$$$glInitNames -->
<h3 class="fn" id="glInitNames"><a name="glInitNames"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glInitNames</span>()</h3>
<!-- @@@glInitNames -->
<!-- $$$glInterleavedArrays[overload1]$$$glInterleavedArraysGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glInterleavedArrays"><a name="glInterleavedArrays"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glInterleavedArrays</span>(<span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glInterleavedArrays -->
<!-- $$$glIsEnabled[overload1]$$$glIsEnabledGLenum -->
<h3 class="fn" id="glIsEnabled"><a name="glIsEnabled"></a><span class="type">GLboolean</span> QOpenGLFunctions_1_3::<span class="name">glIsEnabled</span>(<span class="type">GLenum</span> <i>cap</i>)</h3>
<!-- @@@glIsEnabled -->
<!-- $$$glIsList[overload1]$$$glIsListGLuint -->
<h3 class="fn" id="glIsList"><a name="glIsList"></a><span class="type">GLboolean</span> QOpenGLFunctions_1_3::<span class="name">glIsList</span>(<span class="type">GLuint</span> <i>list</i>)</h3>
<!-- @@@glIsList -->
<!-- $$$glIsTexture[overload1]$$$glIsTextureGLuint -->
<h3 class="fn" id="glIsTexture"><a name="glIsTexture"></a><span class="type">GLboolean</span> QOpenGLFunctions_1_3::<span class="name">glIsTexture</span>(<span class="type">GLuint</span> <i>texture</i>)</h3>
<!-- @@@glIsTexture -->
<!-- $$$glLightModelf[overload1]$$$glLightModelfGLenumGLfloat -->
<h3 class="fn" id="glLightModelf"><a name="glLightModelf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLightModelf</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glLightModelf -->
<!-- $$$glLightModelfv[overload1]$$$glLightModelfvGLenumconstGLfloat* -->
<h3 class="fn" id="glLightModelfv"><a name="glLightModelfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLightModelfv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glLightModelfv -->
<!-- $$$glLightModeli[overload1]$$$glLightModeliGLenumGLint -->
<h3 class="fn" id="glLightModeli"><a name="glLightModeli"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLightModeli</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glLightModeli -->
<!-- $$$glLightModeliv[overload1]$$$glLightModelivGLenumconstGLint* -->
<h3 class="fn" id="glLightModeliv"><a name="glLightModeliv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLightModeliv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glLightModeliv -->
<!-- $$$glLightf[overload1]$$$glLightfGLenumGLenumGLfloat -->
<h3 class="fn" id="glLightf"><a name="glLightf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLightf</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glLightf -->
<!-- $$$glLightfv[overload1]$$$glLightfvGLenumGLenumconstGLfloat* -->
<h3 class="fn" id="glLightfv"><a name="glLightfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLightfv</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glLightfv -->
<!-- $$$glLighti[overload1]$$$glLightiGLenumGLenumGLint -->
<h3 class="fn" id="glLighti"><a name="glLighti"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLighti</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glLighti -->
<!-- $$$glLightiv[overload1]$$$glLightivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glLightiv"><a name="glLightiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLightiv</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glLightiv -->
<!-- $$$glLineStipple[overload1]$$$glLineStippleGLintGLushort -->
<h3 class="fn" id="glLineStipple"><a name="glLineStipple"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLineStipple</span>(<span class="type">GLint</span> <i>factor</i>, <span class="type">GLushort</span> <i>pattern</i>)</h3>
<!-- @@@glLineStipple -->
<!-- $$$glLineWidth[overload1]$$$glLineWidthGLfloat -->
<h3 class="fn" id="glLineWidth"><a name="glLineWidth"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLineWidth</span>(<span class="type">GLfloat</span> <i>width</i>)</h3>
<!-- @@@glLineWidth -->
<!-- $$$glListBase[overload1]$$$glListBaseGLuint -->
<h3 class="fn" id="glListBase"><a name="glListBase"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glListBase</span>(<span class="type">GLuint</span> <i>base</i>)</h3>
<!-- @@@glListBase -->
<!-- $$$glLoadIdentity[overload1]$$$glLoadIdentity -->
<h3 class="fn" id="glLoadIdentity"><a name="glLoadIdentity"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLoadIdentity</span>()</h3>
<!-- @@@glLoadIdentity -->
<!-- $$$glLoadMatrixd[overload1]$$$glLoadMatrixdconstGLdouble* -->
<h3 class="fn" id="glLoadMatrixd"><a name="glLoadMatrixd"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLoadMatrixd</span>(const <span class="type">GLdouble</span> *<i>m</i>)</h3>
<!-- @@@glLoadMatrixd -->
<!-- $$$glLoadMatrixf[overload1]$$$glLoadMatrixfconstGLfloat* -->
<h3 class="fn" id="glLoadMatrixf"><a name="glLoadMatrixf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLoadMatrixf</span>(const <span class="type">GLfloat</span> *<i>m</i>)</h3>
<!-- @@@glLoadMatrixf -->
<!-- $$$glLoadName[overload1]$$$glLoadNameGLuint -->
<h3 class="fn" id="glLoadName"><a name="glLoadName"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLoadName</span>(<span class="type">GLuint</span> <i>name</i>)</h3>
<!-- @@@glLoadName -->
<!-- $$$glLoadTransposeMatrixd[overload1]$$$glLoadTransposeMatrixdconstGLdouble* -->
<h3 class="fn" id="glLoadTransposeMatrixd"><a name="glLoadTransposeMatrixd"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLoadTransposeMatrixd</span>(const <span class="type">GLdouble</span> *<i>m</i>)</h3>
<!-- @@@glLoadTransposeMatrixd -->
<!-- $$$glLoadTransposeMatrixf[overload1]$$$glLoadTransposeMatrixfconstGLfloat* -->
<h3 class="fn" id="glLoadTransposeMatrixf"><a name="glLoadTransposeMatrixf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLoadTransposeMatrixf</span>(const <span class="type">GLfloat</span> *<i>m</i>)</h3>
<!-- @@@glLoadTransposeMatrixf -->
<!-- $$$glLogicOp[overload1]$$$glLogicOpGLenum -->
<h3 class="fn" id="glLogicOp"><a name="glLogicOp"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glLogicOp</span>(<span class="type">GLenum</span> <i>opcode</i>)</h3>
<!-- @@@glLogicOp -->
<!-- $$$glMap1d[overload1]$$$glMap1dGLenumGLdoubleGLdoubleGLintGLintconstGLdouble* -->
<h3 class="fn" id="glMap1d"><a name="glMap1d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMap1d</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLdouble</span> <i>u1</i>, <span class="type">GLdouble</span> <i>u2</i>, <span class="type">GLint</span> <i>stride</i>, <span class="type">GLint</span> <i>order</i>, const <span class="type">GLdouble</span> *<i>points</i>)</h3>
<!-- @@@glMap1d -->
<!-- $$$glMap1f[overload1]$$$glMap1fGLenumGLfloatGLfloatGLintGLintconstGLfloat* -->
<h3 class="fn" id="glMap1f"><a name="glMap1f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMap1f</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLfloat</span> <i>u1</i>, <span class="type">GLfloat</span> <i>u2</i>, <span class="type">GLint</span> <i>stride</i>, <span class="type">GLint</span> <i>order</i>, const <span class="type">GLfloat</span> *<i>points</i>)</h3>
<!-- @@@glMap1f -->
<!-- $$$glMap2d[overload1]$$$glMap2dGLenumGLdoubleGLdoubleGLintGLintGLdoubleGLdoubleGLintGLintconstGLdouble* -->
<h3 class="fn" id="glMap2d"><a name="glMap2d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMap2d</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLdouble</span> <i>u1</i>, <span class="type">GLdouble</span> <i>u2</i>, <span class="type">GLint</span> <i>ustride</i>, <span class="type">GLint</span> <i>uorder</i>, <span class="type">GLdouble</span> <i>v1</i>, <span class="type">GLdouble</span> <i>v2</i>, <span class="type">GLint</span> <i>vstride</i>, <span class="type">GLint</span> <i>vorder</i>, const <span class="type">GLdouble</span> *<i>points</i>)</h3>
<!-- @@@glMap2d -->
<!-- $$$glMap2f[overload1]$$$glMap2fGLenumGLfloatGLfloatGLintGLintGLfloatGLfloatGLintGLintconstGLfloat* -->
<h3 class="fn" id="glMap2f"><a name="glMap2f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMap2f</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLfloat</span> <i>u1</i>, <span class="type">GLfloat</span> <i>u2</i>, <span class="type">GLint</span> <i>ustride</i>, <span class="type">GLint</span> <i>uorder</i>, <span class="type">GLfloat</span> <i>v1</i>, <span class="type">GLfloat</span> <i>v2</i>, <span class="type">GLint</span> <i>vstride</i>, <span class="type">GLint</span> <i>vorder</i>, const <span class="type">GLfloat</span> *<i>points</i>)</h3>
<!-- @@@glMap2f -->
<!-- $$$glMapGrid1d[overload1]$$$glMapGrid1dGLintGLdoubleGLdouble -->
<h3 class="fn" id="glMapGrid1d"><a name="glMapGrid1d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMapGrid1d</span>(<span class="type">GLint</span> <i>un</i>, <span class="type">GLdouble</span> <i>u1</i>, <span class="type">GLdouble</span> <i>u2</i>)</h3>
<!-- @@@glMapGrid1d -->
<!-- $$$glMapGrid1f[overload1]$$$glMapGrid1fGLintGLfloatGLfloat -->
<h3 class="fn" id="glMapGrid1f"><a name="glMapGrid1f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMapGrid1f</span>(<span class="type">GLint</span> <i>un</i>, <span class="type">GLfloat</span> <i>u1</i>, <span class="type">GLfloat</span> <i>u2</i>)</h3>
<!-- @@@glMapGrid1f -->
<!-- $$$glMapGrid2d[overload1]$$$glMapGrid2dGLintGLdoubleGLdoubleGLintGLdoubleGLdouble -->
<h3 class="fn" id="glMapGrid2d"><a name="glMapGrid2d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMapGrid2d</span>(<span class="type">GLint</span> <i>un</i>, <span class="type">GLdouble</span> <i>u1</i>, <span class="type">GLdouble</span> <i>u2</i>, <span class="type">GLint</span> <i>vn</i>, <span class="type">GLdouble</span> <i>v1</i>, <span class="type">GLdouble</span> <i>v2</i>)</h3>
<!-- @@@glMapGrid2d -->
<!-- $$$glMapGrid2f[overload1]$$$glMapGrid2fGLintGLfloatGLfloatGLintGLfloatGLfloat -->
<h3 class="fn" id="glMapGrid2f"><a name="glMapGrid2f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMapGrid2f</span>(<span class="type">GLint</span> <i>un</i>, <span class="type">GLfloat</span> <i>u1</i>, <span class="type">GLfloat</span> <i>u2</i>, <span class="type">GLint</span> <i>vn</i>, <span class="type">GLfloat</span> <i>v1</i>, <span class="type">GLfloat</span> <i>v2</i>)</h3>
<!-- @@@glMapGrid2f -->
<!-- $$$glMaterialf[overload1]$$$glMaterialfGLenumGLenumGLfloat -->
<h3 class="fn" id="glMaterialf"><a name="glMaterialf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMaterialf</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glMaterialf -->
<!-- $$$glMaterialfv[overload1]$$$glMaterialfvGLenumGLenumconstGLfloat* -->
<h3 class="fn" id="glMaterialfv"><a name="glMaterialfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMaterialfv</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glMaterialfv -->
<!-- $$$glMateriali[overload1]$$$glMaterialiGLenumGLenumGLint -->
<h3 class="fn" id="glMateriali"><a name="glMateriali"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMateriali</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glMateriali -->
<!-- $$$glMaterialiv[overload1]$$$glMaterialivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glMaterialiv"><a name="glMaterialiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMaterialiv</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glMaterialiv -->
<!-- $$$glMatrixMode[overload1]$$$glMatrixModeGLenum -->
<h3 class="fn" id="glMatrixMode"><a name="glMatrixMode"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMatrixMode</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glMatrixMode -->
<!-- $$$glMinmax[overload1]$$$glMinmaxGLenumGLenumGLboolean -->
<h3 class="fn" id="glMinmax"><a name="glMinmax"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMinmax</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLboolean</span> <i>sink</i>)</h3>
<!-- @@@glMinmax -->
<!-- $$$glMultMatrixd[overload1]$$$glMultMatrixdconstGLdouble* -->
<h3 class="fn" id="glMultMatrixd"><a name="glMultMatrixd"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultMatrixd</span>(const <span class="type">GLdouble</span> *<i>m</i>)</h3>
<!-- @@@glMultMatrixd -->
<!-- $$$glMultMatrixf[overload1]$$$glMultMatrixfconstGLfloat* -->
<h3 class="fn" id="glMultMatrixf"><a name="glMultMatrixf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultMatrixf</span>(const <span class="type">GLfloat</span> *<i>m</i>)</h3>
<!-- @@@glMultMatrixf -->
<!-- $$$glMultTransposeMatrixd[overload1]$$$glMultTransposeMatrixdconstGLdouble* -->
<h3 class="fn" id="glMultTransposeMatrixd"><a name="glMultTransposeMatrixd"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultTransposeMatrixd</span>(const <span class="type">GLdouble</span> *<i>m</i>)</h3>
<!-- @@@glMultTransposeMatrixd -->
<!-- $$$glMultTransposeMatrixf[overload1]$$$glMultTransposeMatrixfconstGLfloat* -->
<h3 class="fn" id="glMultTransposeMatrixf"><a name="glMultTransposeMatrixf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultTransposeMatrixf</span>(const <span class="type">GLfloat</span> *<i>m</i>)</h3>
<!-- @@@glMultTransposeMatrixf -->
<!-- $$$glMultiTexCoord1d[overload1]$$$glMultiTexCoord1dGLenumGLdouble -->
<h3 class="fn" id="glMultiTexCoord1d"><a name="glMultiTexCoord1d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord1d</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLdouble</span> <i>s</i>)</h3>
<!-- @@@glMultiTexCoord1d -->
<!-- $$$glMultiTexCoord1dv[overload1]$$$glMultiTexCoord1dvGLenumconstGLdouble* -->
<h3 class="fn" id="glMultiTexCoord1dv"><a name="glMultiTexCoord1dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord1dv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord1dv -->
<!-- $$$glMultiTexCoord1f[overload1]$$$glMultiTexCoord1fGLenumGLfloat -->
<h3 class="fn" id="glMultiTexCoord1f"><a name="glMultiTexCoord1f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord1f</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLfloat</span> <i>s</i>)</h3>
<!-- @@@glMultiTexCoord1f -->
<!-- $$$glMultiTexCoord1fv[overload1]$$$glMultiTexCoord1fvGLenumconstGLfloat* -->
<h3 class="fn" id="glMultiTexCoord1fv"><a name="glMultiTexCoord1fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord1fv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord1fv -->
<!-- $$$glMultiTexCoord1i[overload1]$$$glMultiTexCoord1iGLenumGLint -->
<h3 class="fn" id="glMultiTexCoord1i"><a name="glMultiTexCoord1i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord1i</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>s</i>)</h3>
<!-- @@@glMultiTexCoord1i -->
<!-- $$$glMultiTexCoord1iv[overload1]$$$glMultiTexCoord1ivGLenumconstGLint* -->
<h3 class="fn" id="glMultiTexCoord1iv"><a name="glMultiTexCoord1iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord1iv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord1iv -->
<!-- $$$glMultiTexCoord1s[overload1]$$$glMultiTexCoord1sGLenumGLshort -->
<h3 class="fn" id="glMultiTexCoord1s"><a name="glMultiTexCoord1s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord1s</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLshort</span> <i>s</i>)</h3>
<!-- @@@glMultiTexCoord1s -->
<!-- $$$glMultiTexCoord1sv[overload1]$$$glMultiTexCoord1svGLenumconstGLshort* -->
<h3 class="fn" id="glMultiTexCoord1sv"><a name="glMultiTexCoord1sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord1sv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord1sv -->
<!-- $$$glMultiTexCoord2d[overload1]$$$glMultiTexCoord2dGLenumGLdoubleGLdouble -->
<h3 class="fn" id="glMultiTexCoord2d"><a name="glMultiTexCoord2d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord2d</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>)</h3>
<!-- @@@glMultiTexCoord2d -->
<!-- $$$glMultiTexCoord2dv[overload1]$$$glMultiTexCoord2dvGLenumconstGLdouble* -->
<h3 class="fn" id="glMultiTexCoord2dv"><a name="glMultiTexCoord2dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord2dv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord2dv -->
<!-- $$$glMultiTexCoord2f[overload1]$$$glMultiTexCoord2fGLenumGLfloatGLfloat -->
<h3 class="fn" id="glMultiTexCoord2f"><a name="glMultiTexCoord2f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord2f</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>)</h3>
<!-- @@@glMultiTexCoord2f -->
<!-- $$$glMultiTexCoord2fv[overload1]$$$glMultiTexCoord2fvGLenumconstGLfloat* -->
<h3 class="fn" id="glMultiTexCoord2fv"><a name="glMultiTexCoord2fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord2fv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord2fv -->
<!-- $$$glMultiTexCoord2i[overload1]$$$glMultiTexCoord2iGLenumGLintGLint -->
<h3 class="fn" id="glMultiTexCoord2i"><a name="glMultiTexCoord2i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord2i</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>)</h3>
<!-- @@@glMultiTexCoord2i -->
<!-- $$$glMultiTexCoord2iv[overload1]$$$glMultiTexCoord2ivGLenumconstGLint* -->
<h3 class="fn" id="glMultiTexCoord2iv"><a name="glMultiTexCoord2iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord2iv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord2iv -->
<!-- $$$glMultiTexCoord2s[overload1]$$$glMultiTexCoord2sGLenumGLshortGLshort -->
<h3 class="fn" id="glMultiTexCoord2s"><a name="glMultiTexCoord2s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord2s</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>)</h3>
<!-- @@@glMultiTexCoord2s -->
<!-- $$$glMultiTexCoord2sv[overload1]$$$glMultiTexCoord2svGLenumconstGLshort* -->
<h3 class="fn" id="glMultiTexCoord2sv"><a name="glMultiTexCoord2sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord2sv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord2sv -->
<!-- $$$glMultiTexCoord3d[overload1]$$$glMultiTexCoord3dGLenumGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glMultiTexCoord3d"><a name="glMultiTexCoord3d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord3d</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>, <span class="type">GLdouble</span> <i>r</i>)</h3>
<!-- @@@glMultiTexCoord3d -->
<!-- $$$glMultiTexCoord3dv[overload1]$$$glMultiTexCoord3dvGLenumconstGLdouble* -->
<h3 class="fn" id="glMultiTexCoord3dv"><a name="glMultiTexCoord3dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord3dv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord3dv -->
<!-- $$$glMultiTexCoord3f[overload1]$$$glMultiTexCoord3fGLenumGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glMultiTexCoord3f"><a name="glMultiTexCoord3f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord3f</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>, <span class="type">GLfloat</span> <i>r</i>)</h3>
<!-- @@@glMultiTexCoord3f -->
<!-- $$$glMultiTexCoord3fv[overload1]$$$glMultiTexCoord3fvGLenumconstGLfloat* -->
<h3 class="fn" id="glMultiTexCoord3fv"><a name="glMultiTexCoord3fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord3fv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord3fv -->
<!-- $$$glMultiTexCoord3i[overload1]$$$glMultiTexCoord3iGLenumGLintGLintGLint -->
<h3 class="fn" id="glMultiTexCoord3i"><a name="glMultiTexCoord3i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord3i</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>, <span class="type">GLint</span> <i>r</i>)</h3>
<!-- @@@glMultiTexCoord3i -->
<!-- $$$glMultiTexCoord3iv[overload1]$$$glMultiTexCoord3ivGLenumconstGLint* -->
<h3 class="fn" id="glMultiTexCoord3iv"><a name="glMultiTexCoord3iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord3iv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord3iv -->
<!-- $$$glMultiTexCoord3s[overload1]$$$glMultiTexCoord3sGLenumGLshortGLshortGLshort -->
<h3 class="fn" id="glMultiTexCoord3s"><a name="glMultiTexCoord3s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord3s</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>, <span class="type">GLshort</span> <i>r</i>)</h3>
<!-- @@@glMultiTexCoord3s -->
<!-- $$$glMultiTexCoord3sv[overload1]$$$glMultiTexCoord3svGLenumconstGLshort* -->
<h3 class="fn" id="glMultiTexCoord3sv"><a name="glMultiTexCoord3sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord3sv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord3sv -->
<!-- $$$glMultiTexCoord4d[overload1]$$$glMultiTexCoord4dGLenumGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glMultiTexCoord4d"><a name="glMultiTexCoord4d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord4d</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>, <span class="type">GLdouble</span> <i>r</i>, <span class="type">GLdouble</span> <i>q</i>)</h3>
<!-- @@@glMultiTexCoord4d -->
<!-- $$$glMultiTexCoord4dv[overload1]$$$glMultiTexCoord4dvGLenumconstGLdouble* -->
<h3 class="fn" id="glMultiTexCoord4dv"><a name="glMultiTexCoord4dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord4dv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord4dv -->
<!-- $$$glMultiTexCoord4f[overload1]$$$glMultiTexCoord4fGLenumGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glMultiTexCoord4f"><a name="glMultiTexCoord4f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord4f</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>, <span class="type">GLfloat</span> <i>r</i>, <span class="type">GLfloat</span> <i>q</i>)</h3>
<!-- @@@glMultiTexCoord4f -->
<!-- $$$glMultiTexCoord4fv[overload1]$$$glMultiTexCoord4fvGLenumconstGLfloat* -->
<h3 class="fn" id="glMultiTexCoord4fv"><a name="glMultiTexCoord4fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord4fv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord4fv -->
<!-- $$$glMultiTexCoord4i[overload1]$$$glMultiTexCoord4iGLenumGLintGLintGLintGLint -->
<h3 class="fn" id="glMultiTexCoord4i"><a name="glMultiTexCoord4i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord4i</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>, <span class="type">GLint</span> <i>r</i>, <span class="type">GLint</span> <i>q</i>)</h3>
<!-- @@@glMultiTexCoord4i -->
<!-- $$$glMultiTexCoord4iv[overload1]$$$glMultiTexCoord4ivGLenumconstGLint* -->
<h3 class="fn" id="glMultiTexCoord4iv"><a name="glMultiTexCoord4iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord4iv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord4iv -->
<!-- $$$glMultiTexCoord4s[overload1]$$$glMultiTexCoord4sGLenumGLshortGLshortGLshortGLshort -->
<h3 class="fn" id="glMultiTexCoord4s"><a name="glMultiTexCoord4s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord4s</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>, <span class="type">GLshort</span> <i>r</i>, <span class="type">GLshort</span> <i>q</i>)</h3>
<!-- @@@glMultiTexCoord4s -->
<!-- $$$glMultiTexCoord4sv[overload1]$$$glMultiTexCoord4svGLenumconstGLshort* -->
<h3 class="fn" id="glMultiTexCoord4sv"><a name="glMultiTexCoord4sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glMultiTexCoord4sv</span>(<span class="type">GLenum</span> <i>target</i>, const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glMultiTexCoord4sv -->
<!-- $$$glNewList[overload1]$$$glNewListGLuintGLenum -->
<h3 class="fn" id="glNewList"><a name="glNewList"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNewList</span>(<span class="type">GLuint</span> <i>list</i>, <span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glNewList -->
<!-- $$$glNormal3b[overload1]$$$glNormal3bGLbyteGLbyteGLbyte -->
<h3 class="fn" id="glNormal3b"><a name="glNormal3b"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3b</span>(<span class="type">GLbyte</span> <i>nx</i>, <span class="type">GLbyte</span> <i>ny</i>, <span class="type">GLbyte</span> <i>nz</i>)</h3>
<!-- @@@glNormal3b -->
<!-- $$$glNormal3bv[overload1]$$$glNormal3bvconstGLbyte* -->
<h3 class="fn" id="glNormal3bv"><a name="glNormal3bv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3bv</span>(const <span class="type">GLbyte</span> *<i>v</i>)</h3>
<!-- @@@glNormal3bv -->
<!-- $$$glNormal3d[overload1]$$$glNormal3dGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glNormal3d"><a name="glNormal3d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3d</span>(<span class="type">GLdouble</span> <i>nx</i>, <span class="type">GLdouble</span> <i>ny</i>, <span class="type">GLdouble</span> <i>nz</i>)</h3>
<!-- @@@glNormal3d -->
<!-- $$$glNormal3dv[overload1]$$$glNormal3dvconstGLdouble* -->
<h3 class="fn" id="glNormal3dv"><a name="glNormal3dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glNormal3dv -->
<!-- $$$glNormal3f[overload1]$$$glNormal3fGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glNormal3f"><a name="glNormal3f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3f</span>(<span class="type">GLfloat</span> <i>nx</i>, <span class="type">GLfloat</span> <i>ny</i>, <span class="type">GLfloat</span> <i>nz</i>)</h3>
<!-- @@@glNormal3f -->
<!-- $$$glNormal3fv[overload1]$$$glNormal3fvconstGLfloat* -->
<h3 class="fn" id="glNormal3fv"><a name="glNormal3fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glNormal3fv -->
<!-- $$$glNormal3i[overload1]$$$glNormal3iGLintGLintGLint -->
<h3 class="fn" id="glNormal3i"><a name="glNormal3i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3i</span>(<span class="type">GLint</span> <i>nx</i>, <span class="type">GLint</span> <i>ny</i>, <span class="type">GLint</span> <i>nz</i>)</h3>
<!-- @@@glNormal3i -->
<!-- $$$glNormal3iv[overload1]$$$glNormal3ivconstGLint* -->
<h3 class="fn" id="glNormal3iv"><a name="glNormal3iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glNormal3iv -->
<!-- $$$glNormal3s[overload1]$$$glNormal3sGLshortGLshortGLshort -->
<h3 class="fn" id="glNormal3s"><a name="glNormal3s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3s</span>(<span class="type">GLshort</span> <i>nx</i>, <span class="type">GLshort</span> <i>ny</i>, <span class="type">GLshort</span> <i>nz</i>)</h3>
<!-- @@@glNormal3s -->
<!-- $$$glNormal3sv[overload1]$$$glNormal3svconstGLshort* -->
<h3 class="fn" id="glNormal3sv"><a name="glNormal3sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormal3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glNormal3sv -->
<!-- $$$glNormalPointer[overload1]$$$glNormalPointerGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glNormalPointer"><a name="glNormalPointer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glNormalPointer</span>(<span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glNormalPointer -->
<!-- $$$glOrtho[overload1]$$$glOrthoGLdoubleGLdoubleGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glOrtho"><a name="glOrtho"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glOrtho</span>(<span class="type">GLdouble</span> <i>left</i>, <span class="type">GLdouble</span> <i>right</i>, <span class="type">GLdouble</span> <i>bottom</i>, <span class="type">GLdouble</span> <i>top</i>, <span class="type">GLdouble</span> <i>zNear</i>, <span class="type">GLdouble</span> <i>zFar</i>)</h3>
<!-- @@@glOrtho -->
<!-- $$$glPassThrough[overload1]$$$glPassThroughGLfloat -->
<h3 class="fn" id="glPassThrough"><a name="glPassThrough"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPassThrough</span>(<span class="type">GLfloat</span> <i>token</i>)</h3>
<!-- @@@glPassThrough -->
<!-- $$$glPixelMapfv[overload1]$$$glPixelMapfvGLenumGLintconstGLfloat* -->
<h3 class="fn" id="glPixelMapfv"><a name="glPixelMapfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPixelMapfv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLint</span> <i>mapsize</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3>
<!-- @@@glPixelMapfv -->
<!-- $$$glPixelMapuiv[overload1]$$$glPixelMapuivGLenumGLintconstGLuint* -->
<h3 class="fn" id="glPixelMapuiv"><a name="glPixelMapuiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPixelMapuiv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLint</span> <i>mapsize</i>, const <span class="type">GLuint</span> *<i>values</i>)</h3>
<!-- @@@glPixelMapuiv -->
<!-- $$$glPixelMapusv[overload1]$$$glPixelMapusvGLenumGLintconstGLushort* -->
<h3 class="fn" id="glPixelMapusv"><a name="glPixelMapusv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPixelMapusv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLint</span> <i>mapsize</i>, const <span class="type">GLushort</span> *<i>values</i>)</h3>
<!-- @@@glPixelMapusv -->
<!-- $$$glPixelStoref[overload1]$$$glPixelStorefGLenumGLfloat -->
<h3 class="fn" id="glPixelStoref"><a name="glPixelStoref"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPixelStoref</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glPixelStoref -->
<!-- $$$glPixelStorei[overload1]$$$glPixelStoreiGLenumGLint -->
<h3 class="fn" id="glPixelStorei"><a name="glPixelStorei"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPixelStorei</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glPixelStorei -->
<!-- $$$glPixelTransferf[overload1]$$$glPixelTransferfGLenumGLfloat -->
<h3 class="fn" id="glPixelTransferf"><a name="glPixelTransferf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPixelTransferf</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glPixelTransferf -->
<!-- $$$glPixelTransferi[overload1]$$$glPixelTransferiGLenumGLint -->
<h3 class="fn" id="glPixelTransferi"><a name="glPixelTransferi"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPixelTransferi</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glPixelTransferi -->
<!-- $$$glPixelZoom[overload1]$$$glPixelZoomGLfloatGLfloat -->
<h3 class="fn" id="glPixelZoom"><a name="glPixelZoom"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPixelZoom</span>(<span class="type">GLfloat</span> <i>xfactor</i>, <span class="type">GLfloat</span> <i>yfactor</i>)</h3>
<!-- @@@glPixelZoom -->
<!-- $$$glPointSize[overload1]$$$glPointSizeGLfloat -->
<h3 class="fn" id="glPointSize"><a name="glPointSize"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPointSize</span>(<span class="type">GLfloat</span> <i>size</i>)</h3>
<!-- @@@glPointSize -->
<!-- $$$glPolygonMode[overload1]$$$glPolygonModeGLenumGLenum -->
<h3 class="fn" id="glPolygonMode"><a name="glPolygonMode"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPolygonMode</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glPolygonMode -->
<!-- $$$glPolygonOffset[overload1]$$$glPolygonOffsetGLfloatGLfloat -->
<h3 class="fn" id="glPolygonOffset"><a name="glPolygonOffset"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPolygonOffset</span>(<span class="type">GLfloat</span> <i>factor</i>, <span class="type">GLfloat</span> <i>units</i>)</h3>
<!-- @@@glPolygonOffset -->
<!-- $$$glPolygonStipple[overload1]$$$glPolygonStippleconstGLubyte* -->
<h3 class="fn" id="glPolygonStipple"><a name="glPolygonStipple"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPolygonStipple</span>(const <span class="type">GLubyte</span> *<i>mask</i>)</h3>
<!-- @@@glPolygonStipple -->
<!-- $$$glPopAttrib[overload1]$$$glPopAttrib -->
<h3 class="fn" id="glPopAttrib"><a name="glPopAttrib"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPopAttrib</span>()</h3>
<!-- @@@glPopAttrib -->
<!-- $$$glPopClientAttrib[overload1]$$$glPopClientAttrib -->
<h3 class="fn" id="glPopClientAttrib"><a name="glPopClientAttrib"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPopClientAttrib</span>()</h3>
<!-- @@@glPopClientAttrib -->
<!-- $$$glPopMatrix[overload1]$$$glPopMatrix -->
<h3 class="fn" id="glPopMatrix"><a name="glPopMatrix"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPopMatrix</span>()</h3>
<!-- @@@glPopMatrix -->
<!-- $$$glPopName[overload1]$$$glPopName -->
<h3 class="fn" id="glPopName"><a name="glPopName"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPopName</span>()</h3>
<!-- @@@glPopName -->
<!-- $$$glPrioritizeTextures[overload1]$$$glPrioritizeTexturesGLsizeiconstGLuint*constGLfloat* -->
<h3 class="fn" id="glPrioritizeTextures"><a name="glPrioritizeTextures"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPrioritizeTextures</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>, const <span class="type">GLfloat</span> *<i>priorities</i>)</h3>
<!-- @@@glPrioritizeTextures -->
<!-- $$$glPushAttrib[overload1]$$$glPushAttribGLbitfield -->
<h3 class="fn" id="glPushAttrib"><a name="glPushAttrib"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPushAttrib</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3>
<!-- @@@glPushAttrib -->
<!-- $$$glPushClientAttrib[overload1]$$$glPushClientAttribGLbitfield -->
<h3 class="fn" id="glPushClientAttrib"><a name="glPushClientAttrib"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPushClientAttrib</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3>
<!-- @@@glPushClientAttrib -->
<!-- $$$glPushMatrix[overload1]$$$glPushMatrix -->
<h3 class="fn" id="glPushMatrix"><a name="glPushMatrix"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPushMatrix</span>()</h3>
<!-- @@@glPushMatrix -->
<!-- $$$glPushName[overload1]$$$glPushNameGLuint -->
<h3 class="fn" id="glPushName"><a name="glPushName"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glPushName</span>(<span class="type">GLuint</span> <i>name</i>)</h3>
<!-- @@@glPushName -->
<!-- $$$glRasterPos2d[overload1]$$$glRasterPos2dGLdoubleGLdouble -->
<h3 class="fn" id="glRasterPos2d"><a name="glRasterPos2d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos2d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>)</h3>
<!-- @@@glRasterPos2d -->
<!-- $$$glRasterPos2dv[overload1]$$$glRasterPos2dvconstGLdouble* -->
<h3 class="fn" id="glRasterPos2dv"><a name="glRasterPos2dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos2dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos2dv -->
<!-- $$$glRasterPos2f[overload1]$$$glRasterPos2fGLfloatGLfloat -->
<h3 class="fn" id="glRasterPos2f"><a name="glRasterPos2f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos2f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>)</h3>
<!-- @@@glRasterPos2f -->
<!-- $$$glRasterPos2fv[overload1]$$$glRasterPos2fvconstGLfloat* -->
<h3 class="fn" id="glRasterPos2fv"><a name="glRasterPos2fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos2fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos2fv -->
<!-- $$$glRasterPos2i[overload1]$$$glRasterPos2iGLintGLint -->
<h3 class="fn" id="glRasterPos2i"><a name="glRasterPos2i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos2i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>)</h3>
<!-- @@@glRasterPos2i -->
<!-- $$$glRasterPos2iv[overload1]$$$glRasterPos2ivconstGLint* -->
<h3 class="fn" id="glRasterPos2iv"><a name="glRasterPos2iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos2iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos2iv -->
<!-- $$$glRasterPos2s[overload1]$$$glRasterPos2sGLshortGLshort -->
<h3 class="fn" id="glRasterPos2s"><a name="glRasterPos2s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos2s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>)</h3>
<!-- @@@glRasterPos2s -->
<!-- $$$glRasterPos2sv[overload1]$$$glRasterPos2svconstGLshort* -->
<h3 class="fn" id="glRasterPos2sv"><a name="glRasterPos2sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos2sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos2sv -->
<!-- $$$glRasterPos3d[overload1]$$$glRasterPos3dGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glRasterPos3d"><a name="glRasterPos3d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos3d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3>
<!-- @@@glRasterPos3d -->
<!-- $$$glRasterPos3dv[overload1]$$$glRasterPos3dvconstGLdouble* -->
<h3 class="fn" id="glRasterPos3dv"><a name="glRasterPos3dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos3dv -->
<!-- $$$glRasterPos3f[overload1]$$$glRasterPos3fGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glRasterPos3f"><a name="glRasterPos3f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos3f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3>
<!-- @@@glRasterPos3f -->
<!-- $$$glRasterPos3fv[overload1]$$$glRasterPos3fvconstGLfloat* -->
<h3 class="fn" id="glRasterPos3fv"><a name="glRasterPos3fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos3fv -->
<!-- $$$glRasterPos3i[overload1]$$$glRasterPos3iGLintGLintGLint -->
<h3 class="fn" id="glRasterPos3i"><a name="glRasterPos3i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos3i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>)</h3>
<!-- @@@glRasterPos3i -->
<!-- $$$glRasterPos3iv[overload1]$$$glRasterPos3ivconstGLint* -->
<h3 class="fn" id="glRasterPos3iv"><a name="glRasterPos3iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos3iv -->
<!-- $$$glRasterPos3s[overload1]$$$glRasterPos3sGLshortGLshortGLshort -->
<h3 class="fn" id="glRasterPos3s"><a name="glRasterPos3s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos3s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>, <span class="type">GLshort</span> <i>z</i>)</h3>
<!-- @@@glRasterPos3s -->
<!-- $$$glRasterPos3sv[overload1]$$$glRasterPos3svconstGLshort* -->
<h3 class="fn" id="glRasterPos3sv"><a name="glRasterPos3sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos3sv -->
<!-- $$$glRasterPos4d[overload1]$$$glRasterPos4dGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glRasterPos4d"><a name="glRasterPos4d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos4d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>, <span class="type">GLdouble</span> <i>w</i>)</h3>
<!-- @@@glRasterPos4d -->
<!-- $$$glRasterPos4dv[overload1]$$$glRasterPos4dvconstGLdouble* -->
<h3 class="fn" id="glRasterPos4dv"><a name="glRasterPos4dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos4dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos4dv -->
<!-- $$$glRasterPos4f[overload1]$$$glRasterPos4fGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glRasterPos4f"><a name="glRasterPos4f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos4f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>, <span class="type">GLfloat</span> <i>w</i>)</h3>
<!-- @@@glRasterPos4f -->
<!-- $$$glRasterPos4fv[overload1]$$$glRasterPos4fvconstGLfloat* -->
<h3 class="fn" id="glRasterPos4fv"><a name="glRasterPos4fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos4fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos4fv -->
<!-- $$$glRasterPos4i[overload1]$$$glRasterPos4iGLintGLintGLintGLint -->
<h3 class="fn" id="glRasterPos4i"><a name="glRasterPos4i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos4i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>, <span class="type">GLint</span> <i>w</i>)</h3>
<!-- @@@glRasterPos4i -->
<!-- $$$glRasterPos4iv[overload1]$$$glRasterPos4ivconstGLint* -->
<h3 class="fn" id="glRasterPos4iv"><a name="glRasterPos4iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos4iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos4iv -->
<!-- $$$glRasterPos4s[overload1]$$$glRasterPos4sGLshortGLshortGLshortGLshort -->
<h3 class="fn" id="glRasterPos4s"><a name="glRasterPos4s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos4s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>, <span class="type">GLshort</span> <i>z</i>, <span class="type">GLshort</span> <i>w</i>)</h3>
<!-- @@@glRasterPos4s -->
<!-- $$$glRasterPos4sv[overload1]$$$glRasterPos4svconstGLshort* -->
<h3 class="fn" id="glRasterPos4sv"><a name="glRasterPos4sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRasterPos4sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glRasterPos4sv -->
<!-- $$$glReadBuffer[overload1]$$$glReadBufferGLenum -->
<h3 class="fn" id="glReadBuffer"><a name="glReadBuffer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glReadBuffer</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glReadBuffer -->
<!-- $$$glReadPixels[overload1]$$$glReadPixelsGLintGLintGLsizeiGLsizeiGLenumGLenumGLvoid* -->
<h3 class="fn" id="glReadPixels"><a name="glReadPixels"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glReadPixels</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glReadPixels -->
<!-- $$$glRectd[overload1]$$$glRectdGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glRectd"><a name="glRectd"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRectd</span>(<span class="type">GLdouble</span> <i>x1</i>, <span class="type">GLdouble</span> <i>y1</i>, <span class="type">GLdouble</span> <i>x2</i>, <span class="type">GLdouble</span> <i>y2</i>)</h3>
<!-- @@@glRectd -->
<!-- $$$glRectdv[overload1]$$$glRectdvconstGLdouble*constGLdouble* -->
<h3 class="fn" id="glRectdv"><a name="glRectdv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRectdv</span>(const <span class="type">GLdouble</span> *<i>v1</i>, const <span class="type">GLdouble</span> *<i>v2</i>)</h3>
<!-- @@@glRectdv -->
<!-- $$$glRectf[overload1]$$$glRectfGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glRectf"><a name="glRectf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRectf</span>(<span class="type">GLfloat</span> <i>x1</i>, <span class="type">GLfloat</span> <i>y1</i>, <span class="type">GLfloat</span> <i>x2</i>, <span class="type">GLfloat</span> <i>y2</i>)</h3>
<!-- @@@glRectf -->
<!-- $$$glRectfv[overload1]$$$glRectfvconstGLfloat*constGLfloat* -->
<h3 class="fn" id="glRectfv"><a name="glRectfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRectfv</span>(const <span class="type">GLfloat</span> *<i>v1</i>, const <span class="type">GLfloat</span> *<i>v2</i>)</h3>
<!-- @@@glRectfv -->
<!-- $$$glRecti[overload1]$$$glRectiGLintGLintGLintGLint -->
<h3 class="fn" id="glRecti"><a name="glRecti"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRecti</span>(<span class="type">GLint</span> <i>x1</i>, <span class="type">GLint</span> <i>y1</i>, <span class="type">GLint</span> <i>x2</i>, <span class="type">GLint</span> <i>y2</i>)</h3>
<!-- @@@glRecti -->
<!-- $$$glRectiv[overload1]$$$glRectivconstGLint*constGLint* -->
<h3 class="fn" id="glRectiv"><a name="glRectiv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRectiv</span>(const <span class="type">GLint</span> *<i>v1</i>, const <span class="type">GLint</span> *<i>v2</i>)</h3>
<!-- @@@glRectiv -->
<!-- $$$glRects[overload1]$$$glRectsGLshortGLshortGLshortGLshort -->
<h3 class="fn" id="glRects"><a name="glRects"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRects</span>(<span class="type">GLshort</span> <i>x1</i>, <span class="type">GLshort</span> <i>y1</i>, <span class="type">GLshort</span> <i>x2</i>, <span class="type">GLshort</span> <i>y2</i>)</h3>
<!-- @@@glRects -->
<!-- $$$glRectsv[overload1]$$$glRectsvconstGLshort*constGLshort* -->
<h3 class="fn" id="glRectsv"><a name="glRectsv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRectsv</span>(const <span class="type">GLshort</span> *<i>v1</i>, const <span class="type">GLshort</span> *<i>v2</i>)</h3>
<!-- @@@glRectsv -->
<!-- $$$glRenderMode[overload1]$$$glRenderModeGLenum -->
<h3 class="fn" id="glRenderMode"><a name="glRenderMode"></a><span class="type">GLint</span> QOpenGLFunctions_1_3::<span class="name">glRenderMode</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glRenderMode -->
<!-- $$$glResetHistogram[overload1]$$$glResetHistogramGLenum -->
<h3 class="fn" id="glResetHistogram"><a name="glResetHistogram"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glResetHistogram</span>(<span class="type">GLenum</span> <i>target</i>)</h3>
<!-- @@@glResetHistogram -->
<!-- $$$glResetMinmax[overload1]$$$glResetMinmaxGLenum -->
<h3 class="fn" id="glResetMinmax"><a name="glResetMinmax"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glResetMinmax</span>(<span class="type">GLenum</span> <i>target</i>)</h3>
<!-- @@@glResetMinmax -->
<!-- $$$glRotated[overload1]$$$glRotatedGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glRotated"><a name="glRotated"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRotated</span>(<span class="type">GLdouble</span> <i>angle</i>, <span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3>
<!-- @@@glRotated -->
<!-- $$$glRotatef[overload1]$$$glRotatefGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glRotatef"><a name="glRotatef"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glRotatef</span>(<span class="type">GLfloat</span> <i>angle</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3>
<!-- @@@glRotatef -->
<!-- $$$glSampleCoverage[overload1]$$$glSampleCoverageGLfloatGLboolean -->
<h3 class="fn" id="glSampleCoverage"><a name="glSampleCoverage"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glSampleCoverage</span>(<span class="type">GLfloat</span> <i>value</i>, <span class="type">GLboolean</span> <i>invert</i>)</h3>
<!-- @@@glSampleCoverage -->
<!-- $$$glScaled[overload1]$$$glScaledGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glScaled"><a name="glScaled"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glScaled</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3>
<!-- @@@glScaled -->
<!-- $$$glScalef[overload1]$$$glScalefGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glScalef"><a name="glScalef"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glScalef</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3>
<!-- @@@glScalef -->
<!-- $$$glScissor[overload1]$$$glScissorGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glScissor"><a name="glScissor"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glScissor</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glScissor -->
<!-- $$$glSelectBuffer[overload1]$$$glSelectBufferGLsizeiGLuint* -->
<h3 class="fn" id="glSelectBuffer"><a name="glSelectBuffer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glSelectBuffer</span>(<span class="type">GLsizei</span> <i>size</i>, <span class="type">GLuint</span> *<i>buffer</i>)</h3>
<!-- @@@glSelectBuffer -->
<!-- $$$glSeparableFilter2D[overload1]$$$glSeparableFilter2DGLenumGLenumGLsizeiGLsizeiGLenumGLenumconstGLvoid*constGLvoid* -->
<h3 class="fn" id="glSeparableFilter2D"><a name="glSeparableFilter2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glSeparableFilter2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>row</i>, const <span class="type">GLvoid</span> *<i>column</i>)</h3>
<!-- @@@glSeparableFilter2D -->
<!-- $$$glShadeModel[overload1]$$$glShadeModelGLenum -->
<h3 class="fn" id="glShadeModel"><a name="glShadeModel"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glShadeModel</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glShadeModel -->
<!-- $$$glStencilFunc[overload1]$$$glStencilFuncGLenumGLintGLuint -->
<h3 class="fn" id="glStencilFunc"><a name="glStencilFunc"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glStencilFunc</span>(<span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3>
<!-- @@@glStencilFunc -->
<!-- $$$glStencilMask[overload1]$$$glStencilMaskGLuint -->
<h3 class="fn" id="glStencilMask"><a name="glStencilMask"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glStencilMask</span>(<span class="type">GLuint</span> <i>mask</i>)</h3>
<!-- @@@glStencilMask -->
<!-- $$$glStencilOp[overload1]$$$glStencilOpGLenumGLenumGLenum -->
<h3 class="fn" id="glStencilOp"><a name="glStencilOp"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glStencilOp</span>(<span class="type">GLenum</span> <i>fail</i>, <span class="type">GLenum</span> <i>zfail</i>, <span class="type">GLenum</span> <i>zpass</i>)</h3>
<!-- @@@glStencilOp -->
<!-- $$$glTexCoord1d[overload1]$$$glTexCoord1dGLdouble -->
<h3 class="fn" id="glTexCoord1d"><a name="glTexCoord1d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord1d</span>(<span class="type">GLdouble</span> <i>s</i>)</h3>
<!-- @@@glTexCoord1d -->
<!-- $$$glTexCoord1dv[overload1]$$$glTexCoord1dvconstGLdouble* -->
<h3 class="fn" id="glTexCoord1dv"><a name="glTexCoord1dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord1dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord1dv -->
<!-- $$$glTexCoord1f[overload1]$$$glTexCoord1fGLfloat -->
<h3 class="fn" id="glTexCoord1f"><a name="glTexCoord1f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord1f</span>(<span class="type">GLfloat</span> <i>s</i>)</h3>
<!-- @@@glTexCoord1f -->
<!-- $$$glTexCoord1fv[overload1]$$$glTexCoord1fvconstGLfloat* -->
<h3 class="fn" id="glTexCoord1fv"><a name="glTexCoord1fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord1fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord1fv -->
<!-- $$$glTexCoord1i[overload1]$$$glTexCoord1iGLint -->
<h3 class="fn" id="glTexCoord1i"><a name="glTexCoord1i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord1i</span>(<span class="type">GLint</span> <i>s</i>)</h3>
<!-- @@@glTexCoord1i -->
<!-- $$$glTexCoord1iv[overload1]$$$glTexCoord1ivconstGLint* -->
<h3 class="fn" id="glTexCoord1iv"><a name="glTexCoord1iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord1iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord1iv -->
<!-- $$$glTexCoord1s[overload1]$$$glTexCoord1sGLshort -->
<h3 class="fn" id="glTexCoord1s"><a name="glTexCoord1s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord1s</span>(<span class="type">GLshort</span> <i>s</i>)</h3>
<!-- @@@glTexCoord1s -->
<!-- $$$glTexCoord1sv[overload1]$$$glTexCoord1svconstGLshort* -->
<h3 class="fn" id="glTexCoord1sv"><a name="glTexCoord1sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord1sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord1sv -->
<!-- $$$glTexCoord2d[overload1]$$$glTexCoord2dGLdoubleGLdouble -->
<h3 class="fn" id="glTexCoord2d"><a name="glTexCoord2d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord2d</span>(<span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>)</h3>
<!-- @@@glTexCoord2d -->
<!-- $$$glTexCoord2dv[overload1]$$$glTexCoord2dvconstGLdouble* -->
<h3 class="fn" id="glTexCoord2dv"><a name="glTexCoord2dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord2dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord2dv -->
<!-- $$$glTexCoord2f[overload1]$$$glTexCoord2fGLfloatGLfloat -->
<h3 class="fn" id="glTexCoord2f"><a name="glTexCoord2f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord2f</span>(<span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>)</h3>
<!-- @@@glTexCoord2f -->
<!-- $$$glTexCoord2fv[overload1]$$$glTexCoord2fvconstGLfloat* -->
<h3 class="fn" id="glTexCoord2fv"><a name="glTexCoord2fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord2fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord2fv -->
<!-- $$$glTexCoord2i[overload1]$$$glTexCoord2iGLintGLint -->
<h3 class="fn" id="glTexCoord2i"><a name="glTexCoord2i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord2i</span>(<span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>)</h3>
<!-- @@@glTexCoord2i -->
<!-- $$$glTexCoord2iv[overload1]$$$glTexCoord2ivconstGLint* -->
<h3 class="fn" id="glTexCoord2iv"><a name="glTexCoord2iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord2iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord2iv -->
<!-- $$$glTexCoord2s[overload1]$$$glTexCoord2sGLshortGLshort -->
<h3 class="fn" id="glTexCoord2s"><a name="glTexCoord2s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord2s</span>(<span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>)</h3>
<!-- @@@glTexCoord2s -->
<!-- $$$glTexCoord2sv[overload1]$$$glTexCoord2svconstGLshort* -->
<h3 class="fn" id="glTexCoord2sv"><a name="glTexCoord2sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord2sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord2sv -->
<!-- $$$glTexCoord3d[overload1]$$$glTexCoord3dGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glTexCoord3d"><a name="glTexCoord3d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord3d</span>(<span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>, <span class="type">GLdouble</span> <i>r</i>)</h3>
<!-- @@@glTexCoord3d -->
<!-- $$$glTexCoord3dv[overload1]$$$glTexCoord3dvconstGLdouble* -->
<h3 class="fn" id="glTexCoord3dv"><a name="glTexCoord3dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord3dv -->
<!-- $$$glTexCoord3f[overload1]$$$glTexCoord3fGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glTexCoord3f"><a name="glTexCoord3f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord3f</span>(<span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>, <span class="type">GLfloat</span> <i>r</i>)</h3>
<!-- @@@glTexCoord3f -->
<!-- $$$glTexCoord3fv[overload1]$$$glTexCoord3fvconstGLfloat* -->
<h3 class="fn" id="glTexCoord3fv"><a name="glTexCoord3fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord3fv -->
<!-- $$$glTexCoord3i[overload1]$$$glTexCoord3iGLintGLintGLint -->
<h3 class="fn" id="glTexCoord3i"><a name="glTexCoord3i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord3i</span>(<span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>, <span class="type">GLint</span> <i>r</i>)</h3>
<!-- @@@glTexCoord3i -->
<!-- $$$glTexCoord3iv[overload1]$$$glTexCoord3ivconstGLint* -->
<h3 class="fn" id="glTexCoord3iv"><a name="glTexCoord3iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord3iv -->
<!-- $$$glTexCoord3s[overload1]$$$glTexCoord3sGLshortGLshortGLshort -->
<h3 class="fn" id="glTexCoord3s"><a name="glTexCoord3s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord3s</span>(<span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>, <span class="type">GLshort</span> <i>r</i>)</h3>
<!-- @@@glTexCoord3s -->
<!-- $$$glTexCoord3sv[overload1]$$$glTexCoord3svconstGLshort* -->
<h3 class="fn" id="glTexCoord3sv"><a name="glTexCoord3sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord3sv -->
<!-- $$$glTexCoord4d[overload1]$$$glTexCoord4dGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glTexCoord4d"><a name="glTexCoord4d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord4d</span>(<span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>, <span class="type">GLdouble</span> <i>r</i>, <span class="type">GLdouble</span> <i>q</i>)</h3>
<!-- @@@glTexCoord4d -->
<!-- $$$glTexCoord4dv[overload1]$$$glTexCoord4dvconstGLdouble* -->
<h3 class="fn" id="glTexCoord4dv"><a name="glTexCoord4dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord4dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord4dv -->
<!-- $$$glTexCoord4f[overload1]$$$glTexCoord4fGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glTexCoord4f"><a name="glTexCoord4f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord4f</span>(<span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>, <span class="type">GLfloat</span> <i>r</i>, <span class="type">GLfloat</span> <i>q</i>)</h3>
<!-- @@@glTexCoord4f -->
<!-- $$$glTexCoord4fv[overload1]$$$glTexCoord4fvconstGLfloat* -->
<h3 class="fn" id="glTexCoord4fv"><a name="glTexCoord4fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord4fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord4fv -->
<!-- $$$glTexCoord4i[overload1]$$$glTexCoord4iGLintGLintGLintGLint -->
<h3 class="fn" id="glTexCoord4i"><a name="glTexCoord4i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord4i</span>(<span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>, <span class="type">GLint</span> <i>r</i>, <span class="type">GLint</span> <i>q</i>)</h3>
<!-- @@@glTexCoord4i -->
<!-- $$$glTexCoord4iv[overload1]$$$glTexCoord4ivconstGLint* -->
<h3 class="fn" id="glTexCoord4iv"><a name="glTexCoord4iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord4iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord4iv -->
<!-- $$$glTexCoord4s[overload1]$$$glTexCoord4sGLshortGLshortGLshortGLshort -->
<h3 class="fn" id="glTexCoord4s"><a name="glTexCoord4s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord4s</span>(<span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>, <span class="type">GLshort</span> <i>r</i>, <span class="type">GLshort</span> <i>q</i>)</h3>
<!-- @@@glTexCoord4s -->
<!-- $$$glTexCoord4sv[overload1]$$$glTexCoord4svconstGLshort* -->
<h3 class="fn" id="glTexCoord4sv"><a name="glTexCoord4sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoord4sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glTexCoord4sv -->
<!-- $$$glTexCoordPointer[overload1]$$$glTexCoordPointerGLintGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glTexCoordPointer"><a name="glTexCoordPointer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexCoordPointer</span>(<span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glTexCoordPointer -->
<!-- $$$glTexEnvf[overload1]$$$glTexEnvfGLenumGLenumGLfloat -->
<h3 class="fn" id="glTexEnvf"><a name="glTexEnvf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexEnvf</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glTexEnvf -->
<!-- $$$glTexEnvfv[overload1]$$$glTexEnvfvGLenumGLenumconstGLfloat* -->
<h3 class="fn" id="glTexEnvfv"><a name="glTexEnvfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexEnvfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glTexEnvfv -->
<!-- $$$glTexEnvi[overload1]$$$glTexEnviGLenumGLenumGLint -->
<h3 class="fn" id="glTexEnvi"><a name="glTexEnvi"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexEnvi</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glTexEnvi -->
<!-- $$$glTexEnviv[overload1]$$$glTexEnvivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glTexEnviv"><a name="glTexEnviv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexEnviv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glTexEnviv -->
<!-- $$$glTexGend[overload1]$$$glTexGendGLenumGLenumGLdouble -->
<h3 class="fn" id="glTexGend"><a name="glTexGend"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexGend</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> <i>param</i>)</h3>
<!-- @@@glTexGend -->
<!-- $$$glTexGendv[overload1]$$$glTexGendvGLenumGLenumconstGLdouble* -->
<h3 class="fn" id="glTexGendv"><a name="glTexGendv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexGendv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLdouble</span> *<i>params</i>)</h3>
<!-- @@@glTexGendv -->
<!-- $$$glTexGenf[overload1]$$$glTexGenfGLenumGLenumGLfloat -->
<h3 class="fn" id="glTexGenf"><a name="glTexGenf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexGenf</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glTexGenf -->
<!-- $$$glTexGenfv[overload1]$$$glTexGenfvGLenumGLenumconstGLfloat* -->
<h3 class="fn" id="glTexGenfv"><a name="glTexGenfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexGenfv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glTexGenfv -->
<!-- $$$glTexGeni[overload1]$$$glTexGeniGLenumGLenumGLint -->
<h3 class="fn" id="glTexGeni"><a name="glTexGeni"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexGeni</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glTexGeni -->
<!-- $$$glTexGeniv[overload1]$$$glTexGenivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glTexGeniv"><a name="glTexGeniv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexGeniv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glTexGeniv -->
<!-- $$$glTexImage1D[overload1]$$$glTexImage1DGLenumGLintGLintGLsizeiGLintGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexImage1D"><a name="glTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexImage1D -->
<!-- $$$glTexImage2D[overload1]$$$glTexImage2DGLenumGLintGLintGLsizeiGLsizeiGLintGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexImage2D"><a name="glTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexImage2D -->
<!-- $$$glTexImage3D[overload1]$$$glTexImage3DGLenumGLintGLintGLsizeiGLsizeiGLsizeiGLintGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexImage3D"><a name="glTexImage3D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexImage3D -->
<!-- $$$glTexParameterf[overload1]$$$glTexParameterfGLenumGLenumGLfloat -->
<h3 class="fn" id="glTexParameterf"><a name="glTexParameterf"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexParameterf</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glTexParameterf -->
<!-- $$$glTexParameterfv[overload1]$$$glTexParameterfvGLenumGLenumconstGLfloat* -->
<h3 class="fn" id="glTexParameterfv"><a name="glTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glTexParameterfv -->
<!-- $$$glTexParameteri[overload1]$$$glTexParameteriGLenumGLenumGLint -->
<h3 class="fn" id="glTexParameteri"><a name="glTexParameteri"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexParameteri</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glTexParameteri -->
<!-- $$$glTexParameteriv[overload1]$$$glTexParameterivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glTexParameteriv"><a name="glTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glTexParameteriv -->
<!-- $$$glTexSubImage1D[overload1]$$$glTexSubImage1DGLenumGLintGLintGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexSubImage1D"><a name="glTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexSubImage1D -->
<!-- $$$glTexSubImage2D[overload1]$$$glTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexSubImage2D"><a name="glTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexSubImage2D -->
<!-- $$$glTexSubImage3D[overload1]$$$glTexSubImage3DGLenumGLintGLintGLintGLintGLsizeiGLsizeiGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexSubImage3D"><a name="glTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexSubImage3D -->
<!-- $$$glTranslated[overload1]$$$glTranslatedGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glTranslated"><a name="glTranslated"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTranslated</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3>
<!-- @@@glTranslated -->
<!-- $$$glTranslatef[overload1]$$$glTranslatefGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glTranslatef"><a name="glTranslatef"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glTranslatef</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3>
<!-- @@@glTranslatef -->
<!-- $$$glVertex2d[overload1]$$$glVertex2dGLdoubleGLdouble -->
<h3 class="fn" id="glVertex2d"><a name="glVertex2d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex2d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>)</h3>
<!-- @@@glVertex2d -->
<!-- $$$glVertex2dv[overload1]$$$glVertex2dvconstGLdouble* -->
<h3 class="fn" id="glVertex2dv"><a name="glVertex2dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex2dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glVertex2dv -->
<!-- $$$glVertex2f[overload1]$$$glVertex2fGLfloatGLfloat -->
<h3 class="fn" id="glVertex2f"><a name="glVertex2f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex2f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>)</h3>
<!-- @@@glVertex2f -->
<!-- $$$glVertex2fv[overload1]$$$glVertex2fvconstGLfloat* -->
<h3 class="fn" id="glVertex2fv"><a name="glVertex2fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex2fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glVertex2fv -->
<!-- $$$glVertex2i[overload1]$$$glVertex2iGLintGLint -->
<h3 class="fn" id="glVertex2i"><a name="glVertex2i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex2i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>)</h3>
<!-- @@@glVertex2i -->
<!-- $$$glVertex2iv[overload1]$$$glVertex2ivconstGLint* -->
<h3 class="fn" id="glVertex2iv"><a name="glVertex2iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex2iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glVertex2iv -->
<!-- $$$glVertex2s[overload1]$$$glVertex2sGLshortGLshort -->
<h3 class="fn" id="glVertex2s"><a name="glVertex2s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex2s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>)</h3>
<!-- @@@glVertex2s -->
<!-- $$$glVertex2sv[overload1]$$$glVertex2svconstGLshort* -->
<h3 class="fn" id="glVertex2sv"><a name="glVertex2sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex2sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glVertex2sv -->
<!-- $$$glVertex3d[overload1]$$$glVertex3dGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glVertex3d"><a name="glVertex3d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex3d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3>
<!-- @@@glVertex3d -->
<!-- $$$glVertex3dv[overload1]$$$glVertex3dvconstGLdouble* -->
<h3 class="fn" id="glVertex3dv"><a name="glVertex3dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glVertex3dv -->
<!-- $$$glVertex3f[overload1]$$$glVertex3fGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glVertex3f"><a name="glVertex3f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex3f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3>
<!-- @@@glVertex3f -->
<!-- $$$glVertex3fv[overload1]$$$glVertex3fvconstGLfloat* -->
<h3 class="fn" id="glVertex3fv"><a name="glVertex3fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glVertex3fv -->
<!-- $$$glVertex3i[overload1]$$$glVertex3iGLintGLintGLint -->
<h3 class="fn" id="glVertex3i"><a name="glVertex3i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex3i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>)</h3>
<!-- @@@glVertex3i -->
<!-- $$$glVertex3iv[overload1]$$$glVertex3ivconstGLint* -->
<h3 class="fn" id="glVertex3iv"><a name="glVertex3iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glVertex3iv -->
<!-- $$$glVertex3s[overload1]$$$glVertex3sGLshortGLshortGLshort -->
<h3 class="fn" id="glVertex3s"><a name="glVertex3s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex3s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>, <span class="type">GLshort</span> <i>z</i>)</h3>
<!-- @@@glVertex3s -->
<!-- $$$glVertex3sv[overload1]$$$glVertex3svconstGLshort* -->
<h3 class="fn" id="glVertex3sv"><a name="glVertex3sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glVertex3sv -->
<!-- $$$glVertex4d[overload1]$$$glVertex4dGLdoubleGLdoubleGLdoubleGLdouble -->
<h3 class="fn" id="glVertex4d"><a name="glVertex4d"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex4d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>, <span class="type">GLdouble</span> <i>w</i>)</h3>
<!-- @@@glVertex4d -->
<!-- $$$glVertex4dv[overload1]$$$glVertex4dvconstGLdouble* -->
<h3 class="fn" id="glVertex4dv"><a name="glVertex4dv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex4dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3>
<!-- @@@glVertex4dv -->
<!-- $$$glVertex4f[overload1]$$$glVertex4fGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glVertex4f"><a name="glVertex4f"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex4f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>, <span class="type">GLfloat</span> <i>w</i>)</h3>
<!-- @@@glVertex4f -->
<!-- $$$glVertex4fv[overload1]$$$glVertex4fvconstGLfloat* -->
<h3 class="fn" id="glVertex4fv"><a name="glVertex4fv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex4fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<!-- @@@glVertex4fv -->
<!-- $$$glVertex4i[overload1]$$$glVertex4iGLintGLintGLintGLint -->
<h3 class="fn" id="glVertex4i"><a name="glVertex4i"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex4i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>, <span class="type">GLint</span> <i>w</i>)</h3>
<!-- @@@glVertex4i -->
<!-- $$$glVertex4iv[overload1]$$$glVertex4ivconstGLint* -->
<h3 class="fn" id="glVertex4iv"><a name="glVertex4iv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex4iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3>
<!-- @@@glVertex4iv -->
<!-- $$$glVertex4s[overload1]$$$glVertex4sGLshortGLshortGLshortGLshort -->
<h3 class="fn" id="glVertex4s"><a name="glVertex4s"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex4s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>, <span class="type">GLshort</span> <i>z</i>, <span class="type">GLshort</span> <i>w</i>)</h3>
<!-- @@@glVertex4s -->
<!-- $$$glVertex4sv[overload1]$$$glVertex4svconstGLshort* -->
<h3 class="fn" id="glVertex4sv"><a name="glVertex4sv"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertex4sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3>
<!-- @@@glVertex4sv -->
<!-- $$$glVertexPointer[overload1]$$$glVertexPointerGLintGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glVertexPointer"><a name="glVertexPointer"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glVertexPointer</span>(<span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glVertexPointer -->
<!-- $$$glViewport[overload1]$$$glViewportGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glViewport"><a name="glViewport"></a><span class="type">void</span> QOpenGLFunctions_1_3::<span class="name">glViewport</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glViewport -->
<!-- $$$initializeOpenGLFunctions[overload1]$$$initializeOpenGLFunctions -->
<h3 class="fn" id="initializeOpenGLFunctions"><a name="initializeOpenGLFunctions"></a><code>[virtual] </code><span class="type">bool</span> QOpenGLFunctions_1_3::<span class="name">initializeOpenGLFunctions</span>()</h3>
<!-- @@@initializeOpenGLFunctions -->
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   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
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   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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