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<td >Qt 5.9</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLFunctions_3_2_Core</td></tr></table><table class="buildversion"><tr>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
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<h1 class="title">QOpenGLFunctions_3_2_Core Class</h1>
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<p>The <a href="qopenglfunctions-3-2-core.html">QOpenGLFunctions_3_2_Core</a> class provides all functions for OpenGL 3.2 core profile. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QOpenGLFunctions_3_2_Core&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += gui</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.1</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a></td></tr></table></div><ul>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#QOpenGLFunctions_3_2_Core">QOpenGLFunctions_3_2_Core</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#dtor.QOpenGLFunctions_3_2_Core">~QOpenGLFunctions_3_2_Core</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glActiveTexture">glActiveTexture</a></b>(GLenum <i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glAttachShader">glAttachShader</a></b>(GLuint <i>program</i>, GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBeginConditionalRender">glBeginConditionalRender</a></b>(GLuint <i>id</i>, GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBeginQuery">glBeginQuery</a></b>(GLenum <i>target</i>, GLuint <i>id</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBeginTransformFeedback">glBeginTransformFeedback</a></b>(GLenum <i>primitiveMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindAttribLocation">glBindAttribLocation</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, const GLchar *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindBuffer">glBindBuffer</a></b>(GLenum <i>target</i>, GLuint <i>buffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindBufferBase">glBindBufferBase</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLuint <i>buffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindBufferRange">glBindBufferRange</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLuint <i>buffer</i>, GLintptr <i>offset</i>, GLsizeiptr <i>size</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindFragDataLocation">glBindFragDataLocation</a></b>(GLuint <i>program</i>, GLuint <i>color</i>, const GLchar *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindFramebuffer">glBindFramebuffer</a></b>(GLenum <i>target</i>, GLuint <i>framebuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindRenderbuffer">glBindRenderbuffer</a></b>(GLenum <i>target</i>, GLuint <i>renderbuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindTexture">glBindTexture</a></b>(GLenum <i>target</i>, GLuint <i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindVertexArray">glBindVertexArray</a></b>(GLuint <i>array</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendColor">glBlendColor</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendEquation">glBlendEquation</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b>(GLenum <i>modeRGB</i>, GLenum <i>modeAlpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendFunc">glBlendFunc</a></b>(GLenum <i>sfactor</i>, GLenum <i>dfactor</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b>(GLenum <i>sfactorRGB</i>, GLenum <i>dfactorRGB</i>, GLenum <i>sfactorAlpha</i>, GLenum <i>dfactorAlpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlitFramebuffer">glBlitFramebuffer</a></b>(GLint <i>srcX0</i>, GLint <i>srcY0</i>, GLint <i>srcX1</i>, GLint <i>srcY1</i>, GLint <i>dstX0</i>, GLint <i>dstY0</i>, GLint <i>dstX1</i>, GLint <i>dstY1</i>, GLbitfield <i>mask</i>, GLenum <i>filter</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBufferData">glBufferData</a></b>(GLenum <i>target</i>, GLsizeiptr <i>size</i>, const GLvoid *<i>data</i>, GLenum <i>usage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBufferSubData">glBufferSubData</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>size</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b>(GLenum <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClampColor">glClampColor</a></b>(GLenum <i>target</i>, GLenum <i>clamp</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClear">glClear</a></b>(GLbitfield <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearBufferfi">glClearBufferfi</a></b>(GLenum <i>buffer</i>, GLint <i>drawbuffer</i>, GLfloat <i>depth</i>, GLint <i>stencil</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearBufferfv">glClearBufferfv</a></b>(GLenum <i>buffer</i>, GLint <i>drawbuffer</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearBufferiv">glClearBufferiv</a></b>(GLenum <i>buffer</i>, GLint <i>drawbuffer</i>, const GLint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearBufferuiv">glClearBufferuiv</a></b>(GLenum <i>buffer</i>, GLint <i>drawbuffer</i>, const GLuint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearColor">glClearColor</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearDepth">glClearDepth</a></b>(GLdouble <i>depth</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearStencil">glClearStencil</a></b>(GLint <i>s</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClientWaitSync">glClientWaitSync</a></b>(GLsync <i>sync</i>, GLbitfield <i>flags</i>, GLuint64 <i>timeout</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glColorMask">glColorMask</a></b>(GLboolean <i>red</i>, GLboolean <i>green</i>, GLboolean <i>blue</i>, GLboolean <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glColorMaski">glColorMaski</a></b>(GLuint <i>index</i>, GLboolean <i>r</i>, GLboolean <i>g</i>, GLboolean <i>b</i>, GLboolean <i>a</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompileShader">glCompileShader</a></b>(GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexImage1D">glCompressedTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexImage3D">glCompressedTexImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexSubImage1D">glCompressedTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexSubImage3D">glCompressedTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyBufferSubData">glCopyBufferSubData</a></b>(GLenum <i>readTarget</i>, GLenum <i>writeTarget</i>, GLintptr <i>readOffset</i>, GLintptr <i>writeOffset</i>, GLsizeiptr <i>size</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexImage1D">glCopyTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLint <i>border</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexImage2D">glCopyTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexSubImage1D">glCopyTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexSubImage3D">glCopyTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCreateProgram">glCreateProgram</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCreateShader">glCreateShader</a></b>(GLenum <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCullFace">glCullFace</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteBuffers">glDeleteBuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>buffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>framebuffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteProgram">glDeleteProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteQueries">glDeleteQueries</a></b>(GLsizei <i>n</i>, const GLuint *<i>ids</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>renderbuffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteShader">glDeleteShader</a></b>(GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteSync">glDeleteSync</a></b>(GLsync <i>sync</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteTextures">glDeleteTextures</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteVertexArrays">glDeleteVertexArrays</a></b>(GLsizei <i>n</i>, const GLuint *<i>arrays</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDepthFunc">glDepthFunc</a></b>(GLenum <i>func</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDepthMask">glDepthMask</a></b>(GLboolean <i>flag</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDepthRange">glDepthRange</a></b>(GLdouble <i>nearVal</i>, GLdouble <i>farVal</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDetachShader">glDetachShader</a></b>(GLuint <i>program</i>, GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDisable">glDisable</a></b>(GLenum <i>cap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b>(GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDisablei">glDisablei</a></b>(GLenum <i>target</i>, GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawArrays">glDrawArrays</a></b>(GLenum <i>mode</i>, GLint <i>first</i>, GLsizei <i>count</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawArraysInstanced">glDrawArraysInstanced</a></b>(GLenum <i>mode</i>, GLint <i>first</i>, GLsizei <i>count</i>, GLsizei <i>instancecount</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawBuffer">glDrawBuffer</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawBuffers">glDrawBuffers</a></b>(GLsizei <i>n</i>, const GLenum *<i>bufs</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawElements">glDrawElements</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawElementsBaseVertex">glDrawElementsBaseVertex</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>, GLint <i>basevertex</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawElementsInstanced">glDrawElementsInstanced</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>, GLsizei <i>instancecount</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawElementsInstancedBaseVertex">glDrawElementsInstancedBaseVertex</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>, GLsizei <i>instancecount</i>, GLint <i>basevertex</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawRangeElements">glDrawRangeElements</a></b>(GLenum <i>mode</i>, GLuint <i>start</i>, GLuint <i>end</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawRangeElementsBaseVertex">glDrawRangeElementsBaseVertex</a></b>(GLenum <i>mode</i>, GLuint <i>start</i>, GLuint <i>end</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>, GLint <i>basevertex</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEnable">glEnable</a></b>(GLenum <i>cap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b>(GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEnablei">glEnablei</a></b>(GLenum <i>target</i>, GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEndConditionalRender">glEndConditionalRender</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEndQuery">glEndQuery</a></b>(GLenum <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEndTransformFeedback">glEndTransformFeedback</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLsync </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFenceSync">glFenceSync</a></b>(GLenum <i>condition</i>, GLbitfield <i>flags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFinish">glFinish</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFlush">glFlush</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFlushMappedBufferRange">glFlushMappedBufferRange</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>length</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>renderbuffertarget</i>, GLuint <i>renderbuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTexture">glFramebufferTexture</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLuint <i>texture</i>, GLint <i>level</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTexture1D">glFramebufferTexture1D</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>textarget</i>, GLuint <i>texture</i>, GLint <i>level</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>textarget</i>, GLuint <i>texture</i>, GLint <i>level</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTexture3D">glFramebufferTexture3D</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>textarget</i>, GLuint <i>texture</i>, GLint <i>level</i>, GLint <i>zoffset</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTextureLayer">glFramebufferTextureLayer</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLuint <i>texture</i>, GLint <i>level</i>, GLint <i>layer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFrontFace">glFrontFace</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenBuffers">glGenBuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>buffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenFramebuffers">glGenFramebuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>framebuffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenQueries">glGenQueries</a></b>(GLsizei <i>n</i>, GLuint *<i>ids</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenRenderbuffers">glGenRenderbuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>renderbuffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenTextures">glGenTextures</a></b>(GLsizei <i>n</i>, GLuint *<i>textures</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenVertexArrays">glGenVertexArrays</a></b>(GLsizei <i>n</i>, GLuint *<i>arrays</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenerateMipmap">glGenerateMipmap</a></b>(GLenum <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveAttrib">glGetActiveAttrib</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLint *<i>size</i>, GLenum *<i>type</i>, GLchar *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniform">glGetActiveUniform</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLint *<i>size</i>, GLenum *<i>type</i>, GLchar *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniformBlockName">glGetActiveUniformBlockName</a></b>(GLuint <i>program</i>, GLuint <i>uniformBlockIndex</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>uniformBlockName</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniformBlockiv">glGetActiveUniformBlockiv</a></b>(GLuint <i>program</i>, GLuint <i>uniformBlockIndex</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniformName">glGetActiveUniformName</a></b>(GLuint <i>program</i>, GLuint <i>uniformIndex</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>uniformName</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniformsiv">glGetActiveUniformsiv</a></b>(GLuint <i>program</i>, GLsizei <i>uniformCount</i>, const GLuint *<i>uniformIndices</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetAttachedShaders">glGetAttachedShaders</a></b>(GLuint <i>program</i>, GLsizei <i>maxCount</i>, GLsizei *<i>count</i>, GLuint *<i>obj</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetAttribLocation">glGetAttribLocation</a></b>(GLuint <i>program</i>, const GLchar *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBooleani_v">glGetBooleani_v</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLboolean *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBooleanv">glGetBooleanv</a></b>(GLenum <i>pname</i>, GLboolean *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBufferParameteri64v">glGetBufferParameteri64v</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint64 *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBufferPointerv">glGetBufferPointerv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLvoid **<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBufferSubData">glGetBufferSubData</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>size</i>, GLvoid *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetCompressedTexImage">glGetCompressedTexImage</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLvoid *<i>img</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetDoublev">glGetDoublev</a></b>(GLenum <i>pname</i>, GLdouble *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetError">glGetError</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetFloatv">glGetFloatv</a></b>(GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetFragDataLocation">glGetFragDataLocation</a></b>(GLuint <i>program</i>, const GLchar *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetInteger64i_v">glGetInteger64i_v</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLint64 *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetInteger64v">glGetInteger64v</a></b>(GLenum <i>pname</i>, GLint64 *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetIntegeri_v">glGetIntegeri_v</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLint *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetIntegerv">glGetIntegerv</a></b>(GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetMultisamplefv">glGetMultisamplefv</a></b>(GLenum <i>pname</i>, GLuint <i>index</i>, GLfloat *<i>val</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetPointerv">glGetPointerv</a></b>(GLenum <i>pname</i>, GLvoid **<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b>(GLuint <i>program</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>infoLog</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetProgramiv">glGetProgramiv</a></b>(GLuint <i>program</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetQueryObjectiv">glGetQueryObjectiv</a></b>(GLuint <i>id</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetQueryObjectuiv">glGetQueryObjectuiv</a></b>(GLuint <i>id</i>, GLenum <i>pname</i>, GLuint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetQueryiv">glGetQueryiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b>(GLuint <i>shader</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>infoLog</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetShaderSource">glGetShaderSource</a></b>(GLuint <i>shader</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>source</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetShaderiv">glGetShaderiv</a></b>(GLuint <i>shader</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const GLubyte *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetString">glGetString</a></b>(GLenum <i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const GLubyte *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetStringi">glGetStringi</a></b>(GLenum <i>name</i>, GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetSynciv">glGetSynciv</a></b>(GLsync <i>sync</i>, GLenum <i>pname</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLint *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexImage">glGetTexImage</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexParameterIiv">glGetTexParameterIiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexParameterIuiv">glGetTexParameterIuiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLuint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexParameterfv">glGetTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexParameteriv">glGetTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTransformFeedbackVarying">glGetTransformFeedbackVarying</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLsizei *<i>size</i>, GLenum *<i>type</i>, GLchar *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformBlockIndex">glGetUniformBlockIndex</a></b>(GLuint <i>program</i>, const GLchar *<i>uniformBlockName</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformIndices">glGetUniformIndices</a></b>(GLuint <i>program</i>, GLsizei <i>uniformCount</i>, const GLchar * const *<i>uniformNames</i>, GLuint *<i>uniformIndices</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformLocation">glGetUniformLocation</a></b>(GLuint <i>program</i>, const GLchar *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformfv">glGetUniformfv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformiv">glGetUniformiv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformuiv">glGetUniformuiv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLuint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribIiv">glGetVertexAttribIiv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribIuiv">glGetVertexAttribIuiv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLuint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLvoid **<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribdv">glGetVertexAttribdv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLdouble *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glHint">glHint</a></b>(GLenum <i>target</i>, GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIndexub">glIndexub</a></b>(GLubyte <i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIndexubv">glIndexubv</a></b>(const GLubyte *<i>c</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsBuffer">glIsBuffer</a></b>(GLuint <i>buffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsEnabled">glIsEnabled</a></b>(GLenum <i>cap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsEnabledi">glIsEnabledi</a></b>(GLenum <i>target</i>, GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsFramebuffer">glIsFramebuffer</a></b>(GLuint <i>framebuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsProgram">glIsProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsQuery">glIsQuery</a></b>(GLuint <i>id</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsRenderbuffer">glIsRenderbuffer</a></b>(GLuint <i>renderbuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsShader">glIsShader</a></b>(GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsSync">glIsSync</a></b>(GLsync <i>sync</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsTexture">glIsTexture</a></b>(GLuint <i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsVertexArray">glIsVertexArray</a></b>(GLuint <i>array</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glLineWidth">glLineWidth</a></b>(GLfloat <i>width</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glLinkProgram">glLinkProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glLogicOp">glLogicOp</a></b>(GLenum <i>opcode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLvoid *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMapBuffer">glMapBuffer</a></b>(GLenum <i>target</i>, GLenum <i>access</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLvoid *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMapBufferRange">glMapBufferRange</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>length</i>, GLbitfield <i>access</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMultiDrawArrays">glMultiDrawArrays</a></b>(GLenum <i>mode</i>, const GLint *<i>first</i>, const GLsizei *<i>count</i>, GLsizei <i>drawcount</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMultiDrawElements">glMultiDrawElements</a></b>(GLenum <i>mode</i>, const GLsizei *<i>count</i>, GLenum <i>type</i>, const GLvoid * const *<i>indices</i>, GLsizei <i>drawcount</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMultiDrawElementsBaseVertex">glMultiDrawElementsBaseVertex</a></b>(GLenum <i>mode</i>, const GLsizei *<i>count</i>, GLenum <i>type</i>, const GLvoid * const *<i>indices</i>, GLsizei <i>drawcount</i>, const GLint *<i>basevertex</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPixelStoref">glPixelStoref</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPixelStorei">glPixelStorei</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointParameterf">glPointParameterf</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointParameterfv">glPointParameterfv</a></b>(GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointParameteri">glPointParameteri</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointParameteriv">glPointParameteriv</a></b>(GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointSize">glPointSize</a></b>(GLfloat <i>size</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPolygonMode">glPolygonMode</a></b>(GLenum <i>face</i>, GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPolygonOffset">glPolygonOffset</a></b>(GLfloat <i>factor</i>, GLfloat <i>units</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPrimitiveRestartIndex">glPrimitiveRestartIndex</a></b>(GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glProvokingVertex">glProvokingVertex</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glReadBuffer">glReadBuffer</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glReadPixels">glReadPixels</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glRenderbufferStorage">glRenderbufferStorage</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glRenderbufferStorageMultisample">glRenderbufferStorageMultisample</a></b>(GLenum <i>target</i>, GLsizei <i>samples</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glSampleCoverage">glSampleCoverage</a></b>(GLfloat <i>value</i>, GLboolean <i>invert</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glSampleMaski">glSampleMaski</a></b>(GLuint <i>index</i>, GLbitfield <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glScissor">glScissor</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glShaderSource">glShaderSource</a></b>(GLuint <i>shader</i>, GLsizei <i>count</i>, const GLchar * const *<i>string</i>, const GLint *<i>length</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilFunc">glStencilFunc</a></b>(GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b>(GLenum <i>face</i>, GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilMask">glStencilMask</a></b>(GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b>(GLenum <i>face</i>, GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilOp">glStencilOp</a></b>(GLenum <i>fail</i>, GLenum <i>zfail</i>, GLenum <i>zpass</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilOpSeparate">glStencilOpSeparate</a></b>(GLenum <i>face</i>, GLenum <i>sfail</i>, GLenum <i>dpfail</i>, GLenum <i>dppass</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexBuffer">glTexBuffer</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLuint <i>buffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage1D">glTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage2D">glTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage2DMultisample">glTexImage2DMultisample</a></b>(GLenum <i>target</i>, GLsizei <i>samples</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLboolean <i>fixedsamplelocations</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage3D">glTexImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage3DMultisample">glTexImage3DMultisample</a></b>(GLenum <i>target</i>, GLsizei <i>samples</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLboolean <i>fixedsamplelocations</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameterIiv">glTexParameterIiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameterIuiv">glTexParameterIuiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLuint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameterf">glTexParameterf</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameterfv">glTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameteri">glTexParameteri</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameteriv">glTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexSubImage1D">glTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexSubImage2D">glTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexSubImage3D">glTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTransformFeedbackVaryings">glTransformFeedbackVaryings</a></b>(GLuint <i>program</i>, GLsizei <i>count</i>, const GLchar * const *<i>varyings</i>, GLenum <i>bufferMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1f">glUniform1f</a></b>(GLint <i>location</i>, GLfloat <i>v0</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1fv">glUniform1fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1i">glUniform1i</a></b>(GLint <i>location</i>, GLint <i>v0</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1iv">glUniform1iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1ui">glUniform1ui</a></b>(GLint <i>location</i>, GLuint <i>v0</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1uiv">glUniform1uiv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLuint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2f">glUniform2f</a></b>(GLint <i>location</i>, GLfloat <i>v0</i>, GLfloat <i>v1</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2fv">glUniform2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2i">glUniform2i</a></b>(GLint <i>location</i>, GLint <i>v0</i>, GLint <i>v1</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2iv">glUniform2iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2ui">glUniform2ui</a></b>(GLint <i>location</i>, GLuint <i>v0</i>, GLuint <i>v1</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2uiv">glUniform2uiv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLuint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3f">glUniform3f</a></b>(GLint <i>location</i>, GLfloat <i>v0</i>, GLfloat <i>v1</i>, GLfloat <i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3fv">glUniform3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3i">glUniform3i</a></b>(GLint <i>location</i>, GLint <i>v0</i>, GLint <i>v1</i>, GLint <i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3iv">glUniform3iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3ui">glUniform3ui</a></b>(GLint <i>location</i>, GLuint <i>v0</i>, GLuint <i>v1</i>, GLuint <i>v2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3uiv">glUniform3uiv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLuint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4f">glUniform4f</a></b>(GLint <i>location</i>, GLfloat <i>v0</i>, GLfloat <i>v1</i>, GLfloat <i>v2</i>, GLfloat <i>v3</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4fv">glUniform4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4i">glUniform4i</a></b>(GLint <i>location</i>, GLint <i>v0</i>, GLint <i>v1</i>, GLint <i>v2</i>, GLint <i>v3</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4iv">glUniform4iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4ui">glUniform4ui</a></b>(GLint <i>location</i>, GLuint <i>v0</i>, GLuint <i>v1</i>, GLuint <i>v2</i>, GLuint <i>v3</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4uiv">glUniform4uiv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLuint *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformBlockBinding">glUniformBlockBinding</a></b>(GLuint <i>program</i>, GLuint <i>uniformBlockIndex</i>, GLuint <i>uniformBlockBinding</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix2x3fv">glUniformMatrix2x3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix2x4fv">glUniformMatrix2x4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix3x2fv">glUniformMatrix3x2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix3x4fv">glUniformMatrix3x4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix4x2fv">glUniformMatrix4x2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix4x3fv">glUniformMatrix4x3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUnmapBuffer">glUnmapBuffer</a></b>(GLenum <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUseProgram">glUseProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glValidateProgram">glValidateProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glVertexAttribIPointer">glVertexAttribIPointer</a></b>(GLuint <i>index</i>, GLint <i>size</i>, GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glVertexAttribPointer">glVertexAttribPointer</a></b>(GLuint <i>index</i>, GLint <i>size</i>, GLenum <i>type</i>, GLboolean <i>normalized</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glViewport">glViewport</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glWaitSync">glWaitSync</a></b>(GLsync <i>sync</i>, GLbitfield <i>flags</i>, GLuint64 <i>timeout</i>)</td></tr>
</table></div>
<a name="reimplemented-public-functions"></a>
<h2 id="reimplemented-public-functions">Reimplemented Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b>()</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QOpenGLFunctions_3_2_Core-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qopenglfunctions-3-2-core.html">QOpenGLFunctions_3_2_Core</a> class provides all functions for OpenGL 3.2 core profile.</p>
<p>This class is a wrapper for functions from OpenGL 3.2 core profile. See reference pages on <a href="http://www.opengl.org/sdk/docs/">opengl.org</a> for function documentation.</p>
</div>
<p><b>See also </b><a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a>.</p>
<!-- @@@QOpenGLFunctions_3_2_Core -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QOpenGLFunctions_3_2_Core[overload1]$$$QOpenGLFunctions_3_2_Core -->
<h3 class="fn" id="QOpenGLFunctions_3_2_Core"><a name="QOpenGLFunctions_3_2_Core"></a>QOpenGLFunctions_3_2_Core::<span class="name">QOpenGLFunctions_3_2_Core</span>()</h3>
<p>Default constructs an instance of QOpenGLFunctions_3_2_Core.</p><!-- @@@QOpenGLFunctions_3_2_Core -->
<!-- $$$~QOpenGLFunctions_3_2_Core[overload1]$$$~QOpenGLFunctions_3_2_Core -->
<h3 class="fn" id="dtor.QOpenGLFunctions_3_2_Core"><a name="dtor.QOpenGLFunctions_3_2_Core"></a>QOpenGLFunctions_3_2_Core::<span class="name">~QOpenGLFunctions_3_2_Core</span>()</h3>
<p>Destroys the instance of QOpenGLFunctions_3_2_Core.</p><!-- @@@~QOpenGLFunctions_3_2_Core -->
<!-- $$$glActiveTexture[overload1]$$$glActiveTextureGLenum -->
<h3 class="fn" id="glActiveTexture"><a name="glActiveTexture"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glActiveTexture</span>(<span class="type">GLenum</span> <i>texture</i>)</h3>
<!-- @@@glActiveTexture -->
<!-- $$$glAttachShader[overload1]$$$glAttachShaderGLuintGLuint -->
<h3 class="fn" id="glAttachShader"><a name="glAttachShader"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glAttachShader</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>shader</i>)</h3>
<!-- @@@glAttachShader -->
<!-- $$$glBeginConditionalRender[overload1]$$$glBeginConditionalRenderGLuintGLenum -->
<h3 class="fn" id="glBeginConditionalRender"><a name="glBeginConditionalRender"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBeginConditionalRender</span>(<span class="type">GLuint</span> <i>id</i>, <span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glBeginConditionalRender -->
<!-- $$$glBeginQuery[overload1]$$$glBeginQueryGLenumGLuint -->
<h3 class="fn" id="glBeginQuery"><a name="glBeginQuery"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBeginQuery</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>id</i>)</h3>
<!-- @@@glBeginQuery -->
<!-- $$$glBeginTransformFeedback[overload1]$$$glBeginTransformFeedbackGLenum -->
<h3 class="fn" id="glBeginTransformFeedback"><a name="glBeginTransformFeedback"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBeginTransformFeedback</span>(<span class="type">GLenum</span> <i>primitiveMode</i>)</h3>
<!-- @@@glBeginTransformFeedback -->
<!-- $$$glBindAttribLocation[overload1]$$$glBindAttribLocationGLuintGLuintconstGLchar* -->
<h3 class="fn" id="glBindAttribLocation"><a name="glBindAttribLocation"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindAttribLocation</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3>
<!-- @@@glBindAttribLocation -->
<!-- $$$glBindBuffer[overload1]$$$glBindBufferGLenumGLuint -->
<h3 class="fn" id="glBindBuffer"><a name="glBindBuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindBuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>buffer</i>)</h3>
<!-- @@@glBindBuffer -->
<!-- $$$glBindBufferBase[overload1]$$$glBindBufferBaseGLenumGLuintGLuint -->
<h3 class="fn" id="glBindBufferBase"><a name="glBindBufferBase"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindBufferBase</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLuint</span> <i>buffer</i>)</h3>
<!-- @@@glBindBufferBase -->
<!-- $$$glBindBufferRange[overload1]$$$glBindBufferRangeGLenumGLuintGLuintGLintptrGLsizeiptr -->
<h3 class="fn" id="glBindBufferRange"><a name="glBindBufferRange"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindBufferRange</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLuint</span> <i>buffer</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>size</i>)</h3>
<!-- @@@glBindBufferRange -->
<!-- $$$glBindFragDataLocation[overload1]$$$glBindFragDataLocationGLuintGLuintconstGLchar* -->
<h3 class="fn" id="glBindFragDataLocation"><a name="glBindFragDataLocation"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindFragDataLocation</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>color</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3>
<!-- @@@glBindFragDataLocation -->
<!-- $$$glBindFramebuffer[overload1]$$$glBindFramebufferGLenumGLuint -->
<h3 class="fn" id="glBindFramebuffer"><a name="glBindFramebuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindFramebuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>framebuffer</i>)</h3>
<!-- @@@glBindFramebuffer -->
<!-- $$$glBindRenderbuffer[overload1]$$$glBindRenderbufferGLenumGLuint -->
<h3 class="fn" id="glBindRenderbuffer"><a name="glBindRenderbuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindRenderbuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>renderbuffer</i>)</h3>
<!-- @@@glBindRenderbuffer -->
<!-- $$$glBindTexture[overload1]$$$glBindTextureGLenumGLuint -->
<h3 class="fn" id="glBindTexture"><a name="glBindTexture"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindTexture</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>texture</i>)</h3>
<!-- @@@glBindTexture -->
<!-- $$$glBindVertexArray[overload1]$$$glBindVertexArrayGLuint -->
<h3 class="fn" id="glBindVertexArray"><a name="glBindVertexArray"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindVertexArray</span>(<span class="type">GLuint</span> <i>array</i>)</h3>
<!-- @@@glBindVertexArray -->
<!-- $$$glBlendColor[overload1]$$$glBlendColorGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glBlendColor"><a name="glBlendColor"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendColor</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3>
<!-- @@@glBlendColor -->
<!-- $$$glBlendEquation[overload1]$$$glBlendEquationGLenum -->
<h3 class="fn" id="glBlendEquation"><a name="glBlendEquation"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendEquation</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glBlendEquation -->
<!-- $$$glBlendEquationSeparate[overload1]$$$glBlendEquationSeparateGLenumGLenum -->
<h3 class="fn" id="glBlendEquationSeparate"><a name="glBlendEquationSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendEquationSeparate</span>(<span class="type">GLenum</span> <i>modeRGB</i>, <span class="type">GLenum</span> <i>modeAlpha</i>)</h3>
<!-- @@@glBlendEquationSeparate -->
<!-- $$$glBlendFunc[overload1]$$$glBlendFuncGLenumGLenum -->
<h3 class="fn" id="glBlendFunc"><a name="glBlendFunc"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendFunc</span>(<span class="type">GLenum</span> <i>sfactor</i>, <span class="type">GLenum</span> <i>dfactor</i>)</h3>
<!-- @@@glBlendFunc -->
<!-- $$$glBlendFuncSeparate[overload1]$$$glBlendFuncSeparateGLenumGLenumGLenumGLenum -->
<h3 class="fn" id="glBlendFuncSeparate"><a name="glBlendFuncSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendFuncSeparate</span>(<span class="type">GLenum</span> <i>sfactorRGB</i>, <span class="type">GLenum</span> <i>dfactorRGB</i>, <span class="type">GLenum</span> <i>sfactorAlpha</i>, <span class="type">GLenum</span> <i>dfactorAlpha</i>)</h3>
<!-- @@@glBlendFuncSeparate -->
<!-- $$$glBlitFramebuffer[overload1]$$$glBlitFramebufferGLintGLintGLintGLintGLintGLintGLintGLintGLbitfieldGLenum -->
<h3 class="fn" id="glBlitFramebuffer"><a name="glBlitFramebuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlitFramebuffer</span>(<span class="type">GLint</span> <i>srcX0</i>, <span class="type">GLint</span> <i>srcY0</i>, <span class="type">GLint</span> <i>srcX1</i>, <span class="type">GLint</span> <i>srcY1</i>, <span class="type">GLint</span> <i>dstX0</i>, <span class="type">GLint</span> <i>dstY0</i>, <span class="type">GLint</span> <i>dstX1</i>, <span class="type">GLint</span> <i>dstY1</i>, <span class="type">GLbitfield</span> <i>mask</i>, <span class="type">GLenum</span> <i>filter</i>)</h3>
<!-- @@@glBlitFramebuffer -->
<!-- $$$glBufferData[overload1]$$$glBufferDataGLenumGLsizeiptrconstGLvoid*GLenum -->
<h3 class="fn" id="glBufferData"><a name="glBufferData"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBufferData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizeiptr</span> <i>size</i>, const <span class="type">GLvoid</span> *<i>data</i>, <span class="type">GLenum</span> <i>usage</i>)</h3>
<!-- @@@glBufferData -->
<!-- $$$glBufferSubData[overload1]$$$glBufferSubDataGLenumGLintptrGLsizeiptrconstGLvoid* -->
<h3 class="fn" id="glBufferSubData"><a name="glBufferSubData"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBufferSubData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>size</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glBufferSubData -->
<!-- $$$glCheckFramebufferStatus[overload1]$$$glCheckFramebufferStatusGLenum -->
<h3 class="fn" id="glCheckFramebufferStatus"><a name="glCheckFramebufferStatus"></a><span class="type">GLenum</span> QOpenGLFunctions_3_2_Core::<span class="name">glCheckFramebufferStatus</span>(<span class="type">GLenum</span> <i>target</i>)</h3>
<!-- @@@glCheckFramebufferStatus -->
<!-- $$$glClampColor[overload1]$$$glClampColorGLenumGLenum -->
<h3 class="fn" id="glClampColor"><a name="glClampColor"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClampColor</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>clamp</i>)</h3>
<!-- @@@glClampColor -->
<!-- $$$glClear[overload1]$$$glClearGLbitfield -->
<h3 class="fn" id="glClear"><a name="glClear"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClear</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3>
<!-- @@@glClear -->
<!-- $$$glClearBufferfi[overload1]$$$glClearBufferfiGLenumGLintGLfloatGLint -->
<h3 class="fn" id="glClearBufferfi"><a name="glClearBufferfi"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearBufferfi</span>(<span class="type">GLenum</span> <i>buffer</i>, <span class="type">GLint</span> <i>drawbuffer</i>, <span class="type">GLfloat</span> <i>depth</i>, <span class="type">GLint</span> <i>stencil</i>)</h3>
<!-- @@@glClearBufferfi -->
<!-- $$$glClearBufferfv[overload1]$$$glClearBufferfvGLenumGLintconstGLfloat* -->
<h3 class="fn" id="glClearBufferfv"><a name="glClearBufferfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearBufferfv</span>(<span class="type">GLenum</span> <i>buffer</i>, <span class="type">GLint</span> <i>drawbuffer</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glClearBufferfv -->
<!-- $$$glClearBufferiv[overload1]$$$glClearBufferivGLenumGLintconstGLint* -->
<h3 class="fn" id="glClearBufferiv"><a name="glClearBufferiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearBufferiv</span>(<span class="type">GLenum</span> <i>buffer</i>, <span class="type">GLint</span> <i>drawbuffer</i>, const <span class="type">GLint</span> *<i>value</i>)</h3>
<!-- @@@glClearBufferiv -->
<!-- $$$glClearBufferuiv[overload1]$$$glClearBufferuivGLenumGLintconstGLuint* -->
<h3 class="fn" id="glClearBufferuiv"><a name="glClearBufferuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearBufferuiv</span>(<span class="type">GLenum</span> <i>buffer</i>, <span class="type">GLint</span> <i>drawbuffer</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3>
<!-- @@@glClearBufferuiv -->
<!-- $$$glClearColor[overload1]$$$glClearColorGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glClearColor"><a name="glClearColor"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearColor</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3>
<!-- @@@glClearColor -->
<!-- $$$glClearDepth[overload1]$$$glClearDepthGLdouble -->
<h3 class="fn" id="glClearDepth"><a name="glClearDepth"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearDepth</span>(<span class="type">GLdouble</span> <i>depth</i>)</h3>
<!-- @@@glClearDepth -->
<!-- $$$glClearStencil[overload1]$$$glClearStencilGLint -->
<h3 class="fn" id="glClearStencil"><a name="glClearStencil"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearStencil</span>(<span class="type">GLint</span> <i>s</i>)</h3>
<!-- @@@glClearStencil -->
<!-- $$$glClientWaitSync[overload1]$$$glClientWaitSyncGLsyncGLbitfieldGLuint64 -->
<h3 class="fn" id="glClientWaitSync"><a name="glClientWaitSync"></a><span class="type">GLenum</span> QOpenGLFunctions_3_2_Core::<span class="name">glClientWaitSync</span>(<span class="type">GLsync</span> <i>sync</i>, <span class="type">GLbitfield</span> <i>flags</i>, <span class="type">GLuint64</span> <i>timeout</i>)</h3>
<!-- @@@glClientWaitSync -->
<!-- $$$glColorMask[overload1]$$$glColorMaskGLbooleanGLbooleanGLbooleanGLboolean -->
<h3 class="fn" id="glColorMask"><a name="glColorMask"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glColorMask</span>(<span class="type">GLboolean</span> <i>red</i>, <span class="type">GLboolean</span> <i>green</i>, <span class="type">GLboolean</span> <i>blue</i>, <span class="type">GLboolean</span> <i>alpha</i>)</h3>
<!-- @@@glColorMask -->
<!-- $$$glColorMaski[overload1]$$$glColorMaskiGLuintGLbooleanGLbooleanGLbooleanGLboolean -->
<h3 class="fn" id="glColorMaski"><a name="glColorMaski"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glColorMaski</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLboolean</span> <i>r</i>, <span class="type">GLboolean</span> <i>g</i>, <span class="type">GLboolean</span> <i>b</i>, <span class="type">GLboolean</span> <i>a</i>)</h3>
<!-- @@@glColorMaski -->
<!-- $$$glCompileShader[overload1]$$$glCompileShaderGLuint -->
<h3 class="fn" id="glCompileShader"><a name="glCompileShader"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompileShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3>
<!-- @@@glCompileShader -->
<!-- $$$glCompressedTexImage1D[overload1]$$$glCompressedTexImage1DGLenumGLintGLenumGLsizeiGLintGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexImage1D"><a name="glCompressedTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexImage1D -->
<!-- $$$glCompressedTexImage2D[overload1]$$$glCompressedTexImage2DGLenumGLintGLenumGLsizeiGLsizeiGLintGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexImage2D"><a name="glCompressedTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexImage2D -->
<!-- $$$glCompressedTexImage3D[overload1]$$$glCompressedTexImage3DGLenumGLintGLenumGLsizeiGLsizeiGLsizeiGLintGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexImage3D"><a name="glCompressedTexImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexImage3D -->
<!-- $$$glCompressedTexSubImage1D[overload1]$$$glCompressedTexSubImage1DGLenumGLintGLintGLsizeiGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexSubImage1D"><a name="glCompressedTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexSubImage1D -->
<!-- $$$glCompressedTexSubImage2D[overload1]$$$glCompressedTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexSubImage2D"><a name="glCompressedTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexSubImage2D -->
<!-- $$$glCompressedTexSubImage3D[overload1]$$$glCompressedTexSubImage3DGLenumGLintGLintGLintGLintGLsizeiGLsizeiGLsizeiGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glCompressedTexSubImage3D"><a name="glCompressedTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glCompressedTexSubImage3D -->
<!-- $$$glCopyBufferSubData[overload1]$$$glCopyBufferSubDataGLenumGLenumGLintptrGLintptrGLsizeiptr -->
<h3 class="fn" id="glCopyBufferSubData"><a name="glCopyBufferSubData"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyBufferSubData</span>(<span class="type">GLenum</span> <i>readTarget</i>, <span class="type">GLenum</span> <i>writeTarget</i>, <span class="type">GLintptr</span> <i>readOffset</i>, <span class="type">GLintptr</span> <i>writeOffset</i>, <span class="type">GLsizeiptr</span> <i>size</i>)</h3>
<!-- @@@glCopyBufferSubData -->
<!-- $$$glCopyTexImage1D[overload1]$$$glCopyTexImage1DGLenumGLintGLenumGLintGLintGLsizeiGLint -->
<h3 class="fn" id="glCopyTexImage1D"><a name="glCopyTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>)</h3>
<!-- @@@glCopyTexImage1D -->
<!-- $$$glCopyTexImage2D[overload1]$$$glCopyTexImage2DGLenumGLintGLenumGLintGLintGLsizeiGLsizeiGLint -->
<h3 class="fn" id="glCopyTexImage2D"><a name="glCopyTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>)</h3>
<!-- @@@glCopyTexImage2D -->
<!-- $$$glCopyTexSubImage1D[overload1]$$$glCopyTexSubImage1DGLenumGLintGLintGLintGLintGLsizei -->
<h3 class="fn" id="glCopyTexSubImage1D"><a name="glCopyTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>)</h3>
<!-- @@@glCopyTexSubImage1D -->
<!-- $$$glCopyTexSubImage2D[overload1]$$$glCopyTexSubImage2DGLenumGLintGLintGLintGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glCopyTexSubImage2D"><a name="glCopyTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glCopyTexSubImage2D -->
<!-- $$$glCopyTexSubImage3D[overload1]$$$glCopyTexSubImage3DGLenumGLintGLintGLintGLintGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glCopyTexSubImage3D"><a name="glCopyTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glCopyTexSubImage3D -->
<!-- $$$glCreateProgram[overload1]$$$glCreateProgram -->
<h3 class="fn" id="glCreateProgram"><a name="glCreateProgram"></a><span class="type">GLuint</span> QOpenGLFunctions_3_2_Core::<span class="name">glCreateProgram</span>()</h3>
<!-- @@@glCreateProgram -->
<!-- $$$glCreateShader[overload1]$$$glCreateShaderGLenum -->
<h3 class="fn" id="glCreateShader"><a name="glCreateShader"></a><span class="type">GLuint</span> QOpenGLFunctions_3_2_Core::<span class="name">glCreateShader</span>(<span class="type">GLenum</span> <i>type</i>)</h3>
<!-- @@@glCreateShader -->
<!-- $$$glCullFace[overload1]$$$glCullFaceGLenum -->
<h3 class="fn" id="glCullFace"><a name="glCullFace"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCullFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glCullFace -->
<!-- $$$glDeleteBuffers[overload1]$$$glDeleteBuffersGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteBuffers"><a name="glDeleteBuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>buffers</i>)</h3>
<!-- @@@glDeleteBuffers -->
<!-- $$$glDeleteFramebuffers[overload1]$$$glDeleteFramebuffersGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteFramebuffers"><a name="glDeleteFramebuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteFramebuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>framebuffers</i>)</h3>
<!-- @@@glDeleteFramebuffers -->
<!-- $$$glDeleteProgram[overload1]$$$glDeleteProgramGLuint -->
<h3 class="fn" id="glDeleteProgram"><a name="glDeleteProgram"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<!-- @@@glDeleteProgram -->
<!-- $$$glDeleteQueries[overload1]$$$glDeleteQueriesGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteQueries"><a name="glDeleteQueries"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteQueries</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>ids</i>)</h3>
<!-- @@@glDeleteQueries -->
<!-- $$$glDeleteRenderbuffers[overload1]$$$glDeleteRenderbuffersGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteRenderbuffers"><a name="glDeleteRenderbuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteRenderbuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>renderbuffers</i>)</h3>
<!-- @@@glDeleteRenderbuffers -->
<!-- $$$glDeleteShader[overload1]$$$glDeleteShaderGLuint -->
<h3 class="fn" id="glDeleteShader"><a name="glDeleteShader"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3>
<!-- @@@glDeleteShader -->
<!-- $$$glDeleteSync[overload1]$$$glDeleteSyncGLsync -->
<h3 class="fn" id="glDeleteSync"><a name="glDeleteSync"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteSync</span>(<span class="type">GLsync</span> <i>sync</i>)</h3>
<!-- @@@glDeleteSync -->
<!-- $$$glDeleteTextures[overload1]$$$glDeleteTexturesGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteTextures"><a name="glDeleteTextures"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteTextures</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>)</h3>
<!-- @@@glDeleteTextures -->
<!-- $$$glDeleteVertexArrays[overload1]$$$glDeleteVertexArraysGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteVertexArrays"><a name="glDeleteVertexArrays"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteVertexArrays</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>arrays</i>)</h3>
<!-- @@@glDeleteVertexArrays -->
<!-- $$$glDepthFunc[overload1]$$$glDepthFuncGLenum -->
<h3 class="fn" id="glDepthFunc"><a name="glDepthFunc"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDepthFunc</span>(<span class="type">GLenum</span> <i>func</i>)</h3>
<!-- @@@glDepthFunc -->
<!-- $$$glDepthMask[overload1]$$$glDepthMaskGLboolean -->
<h3 class="fn" id="glDepthMask"><a name="glDepthMask"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDepthMask</span>(<span class="type">GLboolean</span> <i>flag</i>)</h3>
<!-- @@@glDepthMask -->
<!-- $$$glDepthRange[overload1]$$$glDepthRangeGLdoubleGLdouble -->
<h3 class="fn" id="glDepthRange"><a name="glDepthRange"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDepthRange</span>(<span class="type">GLdouble</span> <i>nearVal</i>, <span class="type">GLdouble</span> <i>farVal</i>)</h3>
<!-- @@@glDepthRange -->
<!-- $$$glDetachShader[overload1]$$$glDetachShaderGLuintGLuint -->
<h3 class="fn" id="glDetachShader"><a name="glDetachShader"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDetachShader</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>shader</i>)</h3>
<!-- @@@glDetachShader -->
<!-- $$$glDisable[overload1]$$$glDisableGLenum -->
<h3 class="fn" id="glDisable"><a name="glDisable"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDisable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3>
<!-- @@@glDisable -->
<!-- $$$glDisableVertexAttribArray[overload1]$$$glDisableVertexAttribArrayGLuint -->
<h3 class="fn" id="glDisableVertexAttribArray"><a name="glDisableVertexAttribArray"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDisableVertexAttribArray</span>(<span class="type">GLuint</span> <i>index</i>)</h3>
<!-- @@@glDisableVertexAttribArray -->
<!-- $$$glDisablei[overload1]$$$glDisableiGLenumGLuint -->
<h3 class="fn" id="glDisablei"><a name="glDisablei"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDisablei</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>)</h3>
<!-- @@@glDisablei -->
<!-- $$$glDrawArrays[overload1]$$$glDrawArraysGLenumGLintGLsizei -->
<h3 class="fn" id="glDrawArrays"><a name="glDrawArrays"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawArrays</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>first</i>, <span class="type">GLsizei</span> <i>count</i>)</h3>
<!-- @@@glDrawArrays -->
<!-- $$$glDrawArraysInstanced[overload1]$$$glDrawArraysInstancedGLenumGLintGLsizeiGLsizei -->
<h3 class="fn" id="glDrawArraysInstanced"><a name="glDrawArraysInstanced"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawArraysInstanced</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>first</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLsizei</span> <i>instancecount</i>)</h3>
<!-- @@@glDrawArraysInstanced -->
<!-- $$$glDrawBuffer[overload1]$$$glDrawBufferGLenum -->
<h3 class="fn" id="glDrawBuffer"><a name="glDrawBuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawBuffer</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glDrawBuffer -->
<!-- $$$glDrawBuffers[overload1]$$$glDrawBuffersGLsizeiconstGLenum* -->
<h3 class="fn" id="glDrawBuffers"><a name="glDrawBuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLenum</span> *<i>bufs</i>)</h3>
<!-- @@@glDrawBuffers -->
<!-- $$$glDrawElements[overload1]$$$glDrawElementsGLenumGLsizeiGLenumconstGLvoid* -->
<h3 class="fn" id="glDrawElements"><a name="glDrawElements"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawElements</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>)</h3>
<!-- @@@glDrawElements -->
<!-- $$$glDrawElementsBaseVertex[overload1]$$$glDrawElementsBaseVertexGLenumGLsizeiGLenumconstGLvoid*GLint -->
<h3 class="fn" id="glDrawElementsBaseVertex"><a name="glDrawElementsBaseVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawElementsBaseVertex</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>, <span class="type">GLint</span> <i>basevertex</i>)</h3>
<!-- @@@glDrawElementsBaseVertex -->
<!-- $$$glDrawElementsInstanced[overload1]$$$glDrawElementsInstancedGLenumGLsizeiGLenumconstGLvoid*GLsizei -->
<h3 class="fn" id="glDrawElementsInstanced"><a name="glDrawElementsInstanced"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawElementsInstanced</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>, <span class="type">GLsizei</span> <i>instancecount</i>)</h3>
<!-- @@@glDrawElementsInstanced -->
<!-- $$$glDrawElementsInstancedBaseVertex[overload1]$$$glDrawElementsInstancedBaseVertexGLenumGLsizeiGLenumconstGLvoid*GLsizeiGLint -->
<h3 class="fn" id="glDrawElementsInstancedBaseVertex"><a name="glDrawElementsInstancedBaseVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawElementsInstancedBaseVertex</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>, <span class="type">GLsizei</span> <i>instancecount</i>, <span class="type">GLint</span> <i>basevertex</i>)</h3>
<!-- @@@glDrawElementsInstancedBaseVertex -->
<!-- $$$glDrawRangeElements[overload1]$$$glDrawRangeElementsGLenumGLuintGLuintGLsizeiGLenumconstGLvoid* -->
<h3 class="fn" id="glDrawRangeElements"><a name="glDrawRangeElements"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawRangeElements</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLuint</span> <i>start</i>, <span class="type">GLuint</span> <i>end</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>)</h3>
<!-- @@@glDrawRangeElements -->
<!-- $$$glDrawRangeElementsBaseVertex[overload1]$$$glDrawRangeElementsBaseVertexGLenumGLuintGLuintGLsizeiGLenumconstGLvoid*GLint -->
<h3 class="fn" id="glDrawRangeElementsBaseVertex"><a name="glDrawRangeElementsBaseVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawRangeElementsBaseVertex</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLuint</span> <i>start</i>, <span class="type">GLuint</span> <i>end</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>, <span class="type">GLint</span> <i>basevertex</i>)</h3>
<!-- @@@glDrawRangeElementsBaseVertex -->
<!-- $$$glEnable[overload1]$$$glEnableGLenum -->
<h3 class="fn" id="glEnable"><a name="glEnable"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEnable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3>
<!-- @@@glEnable -->
<!-- $$$glEnableVertexAttribArray[overload1]$$$glEnableVertexAttribArrayGLuint -->
<h3 class="fn" id="glEnableVertexAttribArray"><a name="glEnableVertexAttribArray"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEnableVertexAttribArray</span>(<span class="type">GLuint</span> <i>index</i>)</h3>
<!-- @@@glEnableVertexAttribArray -->
<!-- $$$glEnablei[overload1]$$$glEnableiGLenumGLuint -->
<h3 class="fn" id="glEnablei"><a name="glEnablei"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEnablei</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>)</h3>
<!-- @@@glEnablei -->
<!-- $$$glEndConditionalRender[overload1]$$$glEndConditionalRender -->
<h3 class="fn" id="glEndConditionalRender"><a name="glEndConditionalRender"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEndConditionalRender</span>()</h3>
<!-- @@@glEndConditionalRender -->
<!-- $$$glEndQuery[overload1]$$$glEndQueryGLenum -->
<h3 class="fn" id="glEndQuery"><a name="glEndQuery"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEndQuery</span>(<span class="type">GLenum</span> <i>target</i>)</h3>
<!-- @@@glEndQuery -->
<!-- $$$glEndTransformFeedback[overload1]$$$glEndTransformFeedback -->
<h3 class="fn" id="glEndTransformFeedback"><a name="glEndTransformFeedback"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEndTransformFeedback</span>()</h3>
<!-- @@@glEndTransformFeedback -->
<!-- $$$glFenceSync[overload1]$$$glFenceSyncGLenumGLbitfield -->
<h3 class="fn" id="glFenceSync"><a name="glFenceSync"></a><span class="type">GLsync</span> QOpenGLFunctions_3_2_Core::<span class="name">glFenceSync</span>(<span class="type">GLenum</span> <i>condition</i>, <span class="type">GLbitfield</span> <i>flags</i>)</h3>
<!-- @@@glFenceSync -->
<!-- $$$glFinish[overload1]$$$glFinish -->
<h3 class="fn" id="glFinish"><a name="glFinish"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFinish</span>()</h3>
<!-- @@@glFinish -->
<!-- $$$glFlush[overload1]$$$glFlush -->
<h3 class="fn" id="glFlush"><a name="glFlush"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFlush</span>()</h3>
<!-- @@@glFlush -->
<!-- $$$glFlushMappedBufferRange[overload1]$$$glFlushMappedBufferRangeGLenumGLintptrGLsizeiptr -->
<h3 class="fn" id="glFlushMappedBufferRange"><a name="glFlushMappedBufferRange"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFlushMappedBufferRange</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>length</i>)</h3>
<!-- @@@glFlushMappedBufferRange -->
<!-- $$$glFramebufferRenderbuffer[overload1]$$$glFramebufferRenderbufferGLenumGLenumGLenumGLuint -->
<h3 class="fn" id="glFramebufferRenderbuffer"><a name="glFramebufferRenderbuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferRenderbuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>renderbuffertarget</i>, <span class="type">GLuint</span> <i>renderbuffer</i>)</h3>
<!-- @@@glFramebufferRenderbuffer -->
<!-- $$$glFramebufferTexture[overload1]$$$glFramebufferTextureGLenumGLenumGLuintGLint -->
<h3 class="fn" id="glFramebufferTexture"><a name="glFramebufferTexture"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTexture</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>)</h3>
<!-- @@@glFramebufferTexture -->
<!-- $$$glFramebufferTexture1D[overload1]$$$glFramebufferTexture1DGLenumGLenumGLenumGLuintGLint -->
<h3 class="fn" id="glFramebufferTexture1D"><a name="glFramebufferTexture1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTexture1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>textarget</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>)</h3>
<!-- @@@glFramebufferTexture1D -->
<!-- $$$glFramebufferTexture2D[overload1]$$$glFramebufferTexture2DGLenumGLenumGLenumGLuintGLint -->
<h3 class="fn" id="glFramebufferTexture2D"><a name="glFramebufferTexture2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTexture2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>textarget</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>)</h3>
<!-- @@@glFramebufferTexture2D -->
<!-- $$$glFramebufferTexture3D[overload1]$$$glFramebufferTexture3DGLenumGLenumGLenumGLuintGLintGLint -->
<h3 class="fn" id="glFramebufferTexture3D"><a name="glFramebufferTexture3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTexture3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>textarget</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>zoffset</i>)</h3>
<!-- @@@glFramebufferTexture3D -->
<!-- $$$glFramebufferTextureLayer[overload1]$$$glFramebufferTextureLayerGLenumGLenumGLuintGLintGLint -->
<h3 class="fn" id="glFramebufferTextureLayer"><a name="glFramebufferTextureLayer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTextureLayer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>layer</i>)</h3>
<!-- @@@glFramebufferTextureLayer -->
<!-- $$$glFrontFace[overload1]$$$glFrontFaceGLenum -->
<h3 class="fn" id="glFrontFace"><a name="glFrontFace"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFrontFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glFrontFace -->
<!-- $$$glGenBuffers[overload1]$$$glGenBuffersGLsizeiGLuint* -->
<h3 class="fn" id="glGenBuffers"><a name="glGenBuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>buffers</i>)</h3>
<!-- @@@glGenBuffers -->
<!-- $$$glGenFramebuffers[overload1]$$$glGenFramebuffersGLsizeiGLuint* -->
<h3 class="fn" id="glGenFramebuffers"><a name="glGenFramebuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenFramebuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>framebuffers</i>)</h3>
<!-- @@@glGenFramebuffers -->
<!-- $$$glGenQueries[overload1]$$$glGenQueriesGLsizeiGLuint* -->
<h3 class="fn" id="glGenQueries"><a name="glGenQueries"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenQueries</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>ids</i>)</h3>
<!-- @@@glGenQueries -->
<!-- $$$glGenRenderbuffers[overload1]$$$glGenRenderbuffersGLsizeiGLuint* -->
<h3 class="fn" id="glGenRenderbuffers"><a name="glGenRenderbuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenRenderbuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>renderbuffers</i>)</h3>
<!-- @@@glGenRenderbuffers -->
<!-- $$$glGenTextures[overload1]$$$glGenTexturesGLsizeiGLuint* -->
<h3 class="fn" id="glGenTextures"><a name="glGenTextures"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenTextures</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>textures</i>)</h3>
<!-- @@@glGenTextures -->
<!-- $$$glGenVertexArrays[overload1]$$$glGenVertexArraysGLsizeiGLuint* -->
<h3 class="fn" id="glGenVertexArrays"><a name="glGenVertexArrays"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenVertexArrays</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>arrays</i>)</h3>
<!-- @@@glGenVertexArrays -->
<!-- $$$glGenerateMipmap[overload1]$$$glGenerateMipmapGLenum -->
<h3 class="fn" id="glGenerateMipmap"><a name="glGenerateMipmap"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenerateMipmap</span>(<span class="type">GLenum</span> <i>target</i>)</h3>
<!-- @@@glGenerateMipmap -->
<!-- $$$glGetActiveAttrib[overload1]$$$glGetActiveAttribGLuintGLuintGLsizeiGLsizei*GLint*GLenum*GLchar* -->
<h3 class="fn" id="glGetActiveAttrib"><a name="glGetActiveAttrib"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveAttrib</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">GLchar</span> *<i>name</i>)</h3>
<!-- @@@glGetActiveAttrib -->
<!-- $$$glGetActiveUniform[overload1]$$$glGetActiveUniformGLuintGLuintGLsizeiGLsizei*GLint*GLenum*GLchar* -->
<h3 class="fn" id="glGetActiveUniform"><a name="glGetActiveUniform"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniform</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">GLchar</span> *<i>name</i>)</h3>
<!-- @@@glGetActiveUniform -->
<!-- $$$glGetActiveUniformBlockName[overload1]$$$glGetActiveUniformBlockNameGLuintGLuintGLsizeiGLsizei*GLchar* -->
<h3 class="fn" id="glGetActiveUniformBlockName"><a name="glGetActiveUniformBlockName"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniformBlockName</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>uniformBlockIndex</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>uniformBlockName</i>)</h3>
<!-- @@@glGetActiveUniformBlockName -->
<!-- $$$glGetActiveUniformBlockiv[overload1]$$$glGetActiveUniformBlockivGLuintGLuintGLenumGLint* -->
<h3 class="fn" id="glGetActiveUniformBlockiv"><a name="glGetActiveUniformBlockiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniformBlockiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>uniformBlockIndex</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetActiveUniformBlockiv -->
<!-- $$$glGetActiveUniformName[overload1]$$$glGetActiveUniformNameGLuintGLuintGLsizeiGLsizei*GLchar* -->
<h3 class="fn" id="glGetActiveUniformName"><a name="glGetActiveUniformName"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniformName</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>uniformIndex</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>uniformName</i>)</h3>
<!-- @@@glGetActiveUniformName -->
<!-- $$$glGetActiveUniformsiv[overload1]$$$glGetActiveUniformsivGLuintGLsizeiconstGLuint*GLenumGLint* -->
<h3 class="fn" id="glGetActiveUniformsiv"><a name="glGetActiveUniformsiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniformsiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>uniformCount</i>, const <span class="type">GLuint</span> *<i>uniformIndices</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetActiveUniformsiv -->
<!-- $$$glGetAttachedShaders[overload1]$$$glGetAttachedShadersGLuintGLsizeiGLsizei*GLuint* -->
<h3 class="fn" id="glGetAttachedShaders"><a name="glGetAttachedShaders"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetAttachedShaders</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>maxCount</i>, <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLuint</span> *<i>obj</i>)</h3>
<!-- @@@glGetAttachedShaders -->
<!-- $$$glGetAttribLocation[overload1]$$$glGetAttribLocationGLuintconstGLchar* -->
<h3 class="fn" id="glGetAttribLocation"><a name="glGetAttribLocation"></a><span class="type">GLint</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetAttribLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3>
<!-- @@@glGetAttribLocation -->
<!-- $$$glGetBooleani_v[overload1]$$$glGetBooleani_vGLenumGLuintGLboolean* -->
<h3 class="fn" id="glGetBooleani_v"><a name="glGetBooleani_v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBooleani_v</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLboolean</span> *<i>data</i>)</h3>
<!-- @@@glGetBooleani_v -->
<!-- $$$glGetBooleanv[overload1]$$$glGetBooleanvGLenumGLboolean* -->
<h3 class="fn" id="glGetBooleanv"><a name="glGetBooleanv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBooleanv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLboolean</span> *<i>params</i>)</h3>
<!-- @@@glGetBooleanv -->
<!-- $$$glGetBufferParameteri64v[overload1]$$$glGetBufferParameteri64vGLenumGLenumGLint64* -->
<h3 class="fn" id="glGetBufferParameteri64v"><a name="glGetBufferParameteri64v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBufferParameteri64v</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint64</span> *<i>params</i>)</h3>
<!-- @@@glGetBufferParameteri64v -->
<!-- $$$glGetBufferParameteriv[overload1]$$$glGetBufferParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetBufferParameteriv"><a name="glGetBufferParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBufferParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetBufferParameteriv -->
<!-- $$$glGetBufferPointerv[overload1]$$$glGetBufferPointervGLenumGLenumGLvoid** -->
<h3 class="fn" id="glGetBufferPointerv"><a name="glGetBufferPointerv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBufferPointerv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>params</i>)</h3>
<!-- @@@glGetBufferPointerv -->
<!-- $$$glGetBufferSubData[overload1]$$$glGetBufferSubDataGLenumGLintptrGLsizeiptrGLvoid* -->
<h3 class="fn" id="glGetBufferSubData"><a name="glGetBufferSubData"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBufferSubData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>size</i>, <span class="type">GLvoid</span> *<i>data</i>)</h3>
<!-- @@@glGetBufferSubData -->
<!-- $$$glGetCompressedTexImage[overload1]$$$glGetCompressedTexImageGLenumGLintGLvoid* -->
<h3 class="fn" id="glGetCompressedTexImage"><a name="glGetCompressedTexImage"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetCompressedTexImage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLvoid</span> *<i>img</i>)</h3>
<!-- @@@glGetCompressedTexImage -->
<!-- $$$glGetDoublev[overload1]$$$glGetDoublevGLenumGLdouble* -->
<h3 class="fn" id="glGetDoublev"><a name="glGetDoublev"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetDoublev</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> *<i>params</i>)</h3>
<!-- @@@glGetDoublev -->
<!-- $$$glGetError[overload1]$$$glGetError -->
<h3 class="fn" id="glGetError"><a name="glGetError"></a><span class="type">GLenum</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetError</span>()</h3>
<!-- @@@glGetError -->
<!-- $$$glGetFloatv[overload1]$$$glGetFloatvGLenumGLfloat* -->
<h3 class="fn" id="glGetFloatv"><a name="glGetFloatv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetFloatv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetFloatv -->
<!-- $$$glGetFragDataLocation[overload1]$$$glGetFragDataLocationGLuintconstGLchar* -->
<h3 class="fn" id="glGetFragDataLocation"><a name="glGetFragDataLocation"></a><span class="type">GLint</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetFragDataLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3>
<!-- @@@glGetFragDataLocation -->
<!-- $$$glGetFramebufferAttachmentParameteriv[overload1]$$$glGetFramebufferAttachmentParameterivGLenumGLenumGLenumGLint* -->
<h3 class="fn" id="glGetFramebufferAttachmentParameteriv"><a name="glGetFramebufferAttachmentParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetFramebufferAttachmentParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetFramebufferAttachmentParameteriv -->
<!-- $$$glGetInteger64i_v[overload1]$$$glGetInteger64i_vGLenumGLuintGLint64* -->
<h3 class="fn" id="glGetInteger64i_v"><a name="glGetInteger64i_v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetInteger64i_v</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLint64</span> *<i>data</i>)</h3>
<!-- @@@glGetInteger64i_v -->
<!-- $$$glGetInteger64v[overload1]$$$glGetInteger64vGLenumGLint64* -->
<h3 class="fn" id="glGetInteger64v"><a name="glGetInteger64v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetInteger64v</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint64</span> *<i>params</i>)</h3>
<!-- @@@glGetInteger64v -->
<!-- $$$glGetIntegeri_v[overload1]$$$glGetIntegeri_vGLenumGLuintGLint* -->
<h3 class="fn" id="glGetIntegeri_v"><a name="glGetIntegeri_v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetIntegeri_v</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLint</span> *<i>data</i>)</h3>
<!-- @@@glGetIntegeri_v -->
<!-- $$$glGetIntegerv[overload1]$$$glGetIntegervGLenumGLint* -->
<h3 class="fn" id="glGetIntegerv"><a name="glGetIntegerv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetIntegerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetIntegerv -->
<!-- $$$glGetMultisamplefv[overload1]$$$glGetMultisamplefvGLenumGLuintGLfloat* -->
<h3 class="fn" id="glGetMultisamplefv"><a name="glGetMultisamplefv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetMultisamplefv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLfloat</span> *<i>val</i>)</h3>
<!-- @@@glGetMultisamplefv -->
<!-- $$$glGetPointerv[overload1]$$$glGetPointervGLenumGLvoid** -->
<h3 class="fn" id="glGetPointerv"><a name="glGetPointerv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetPointerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>params</i>)</h3>
<!-- @@@glGetPointerv -->
<!-- $$$glGetProgramInfoLog[overload1]$$$glGetProgramInfoLogGLuintGLsizeiGLsizei*GLchar* -->
<h3 class="fn" id="glGetProgramInfoLog"><a name="glGetProgramInfoLog"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetProgramInfoLog</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>infoLog</i>)</h3>
<!-- @@@glGetProgramInfoLog -->
<!-- $$$glGetProgramiv[overload1]$$$glGetProgramivGLuintGLenumGLint* -->
<h3 class="fn" id="glGetProgramiv"><a name="glGetProgramiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetProgramiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetProgramiv -->
<!-- $$$glGetQueryObjectiv[overload1]$$$glGetQueryObjectivGLuintGLenumGLint* -->
<h3 class="fn" id="glGetQueryObjectiv"><a name="glGetQueryObjectiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetQueryObjectiv</span>(<span class="type">GLuint</span> <i>id</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetQueryObjectiv -->
<!-- $$$glGetQueryObjectuiv[overload1]$$$glGetQueryObjectuivGLuintGLenumGLuint* -->
<h3 class="fn" id="glGetQueryObjectuiv"><a name="glGetQueryObjectuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetQueryObjectuiv</span>(<span class="type">GLuint</span> <i>id</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLuint</span> *<i>params</i>)</h3>
<!-- @@@glGetQueryObjectuiv -->
<!-- $$$glGetQueryiv[overload1]$$$glGetQueryivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetQueryiv"><a name="glGetQueryiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetQueryiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetQueryiv -->
<!-- $$$glGetRenderbufferParameteriv[overload1]$$$glGetRenderbufferParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetRenderbufferParameteriv"><a name="glGetRenderbufferParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetRenderbufferParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetRenderbufferParameteriv -->
<!-- $$$glGetShaderInfoLog[overload1]$$$glGetShaderInfoLogGLuintGLsizeiGLsizei*GLchar* -->
<h3 class="fn" id="glGetShaderInfoLog"><a name="glGetShaderInfoLog"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetShaderInfoLog</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>infoLog</i>)</h3>
<!-- @@@glGetShaderInfoLog -->
<!-- $$$glGetShaderSource[overload1]$$$glGetShaderSourceGLuintGLsizeiGLsizei*GLchar* -->
<h3 class="fn" id="glGetShaderSource"><a name="glGetShaderSource"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetShaderSource</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>source</i>)</h3>
<!-- @@@glGetShaderSource -->
<!-- $$$glGetShaderiv[overload1]$$$glGetShaderivGLuintGLenumGLint* -->
<h3 class="fn" id="glGetShaderiv"><a name="glGetShaderiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetShaderiv</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetShaderiv -->
<!-- $$$glGetString[overload1]$$$glGetStringGLenum -->
<h3 class="fn" id="glGetString"><a name="glGetString"></a>const <span class="type">GLubyte</span> *QOpenGLFunctions_3_2_Core::<span class="name">glGetString</span>(<span class="type">GLenum</span> <i>name</i>)</h3>
<!-- @@@glGetString -->
<!-- $$$glGetStringi[overload1]$$$glGetStringiGLenumGLuint -->
<h3 class="fn" id="glGetStringi"><a name="glGetStringi"></a>const <span class="type">GLubyte</span> *QOpenGLFunctions_3_2_Core::<span class="name">glGetStringi</span>(<span class="type">GLenum</span> <i>name</i>, <span class="type">GLuint</span> <i>index</i>)</h3>
<!-- @@@glGetStringi -->
<!-- $$$glGetSynciv[overload1]$$$glGetSyncivGLsyncGLenumGLsizeiGLsizei*GLint* -->
<h3 class="fn" id="glGetSynciv"><a name="glGetSynciv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetSynciv</span>(<span class="type">GLsync</span> <i>sync</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>values</i>)</h3>
<!-- @@@glGetSynciv -->
<!-- $$$glGetTexImage[overload1]$$$glGetTexImageGLenumGLintGLenumGLenumGLvoid* -->
<h3 class="fn" id="glGetTexImage"><a name="glGetTexImage"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexImage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glGetTexImage -->
<!-- $$$glGetTexLevelParameterfv[overload1]$$$glGetTexLevelParameterfvGLenumGLintGLenumGLfloat* -->
<h3 class="fn" id="glGetTexLevelParameterfv"><a name="glGetTexLevelParameterfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexLevelParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetTexLevelParameterfv -->
<!-- $$$glGetTexLevelParameteriv[overload1]$$$glGetTexLevelParameterivGLenumGLintGLenumGLint* -->
<h3 class="fn" id="glGetTexLevelParameteriv"><a name="glGetTexLevelParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexLevelParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetTexLevelParameteriv -->
<!-- $$$glGetTexParameterIiv[overload1]$$$glGetTexParameterIivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetTexParameterIiv"><a name="glGetTexParameterIiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexParameterIiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetTexParameterIiv -->
<!-- $$$glGetTexParameterIuiv[overload1]$$$glGetTexParameterIuivGLenumGLenumGLuint* -->
<h3 class="fn" id="glGetTexParameterIuiv"><a name="glGetTexParameterIuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexParameterIuiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLuint</span> *<i>params</i>)</h3>
<!-- @@@glGetTexParameterIuiv -->
<!-- $$$glGetTexParameterfv[overload1]$$$glGetTexParameterfvGLenumGLenumGLfloat* -->
<h3 class="fn" id="glGetTexParameterfv"><a name="glGetTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetTexParameterfv -->
<!-- $$$glGetTexParameteriv[overload1]$$$glGetTexParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetTexParameteriv"><a name="glGetTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetTexParameteriv -->
<!-- $$$glGetTransformFeedbackVarying[overload1]$$$glGetTransformFeedbackVaryingGLuintGLuintGLsizeiGLsizei*GLsizei*GLenum*GLchar* -->
<h3 class="fn" id="glGetTransformFeedbackVarying"><a name="glGetTransformFeedbackVarying"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTransformFeedbackVarying</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLsizei</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">GLchar</span> *<i>name</i>)</h3>
<!-- @@@glGetTransformFeedbackVarying -->
<!-- $$$glGetUniformBlockIndex[overload1]$$$glGetUniformBlockIndexGLuintconstGLchar* -->
<h3 class="fn" id="glGetUniformBlockIndex"><a name="glGetUniformBlockIndex"></a><span class="type">GLuint</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformBlockIndex</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>uniformBlockName</i>)</h3>
<!-- @@@glGetUniformBlockIndex -->
<!-- $$$glGetUniformIndices[overload1]$$$glGetUniformIndicesGLuintGLsizeiconstGLchar*const*GLuint* -->
<h3 class="fn" id="glGetUniformIndices"><a name="glGetUniformIndices"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformIndices</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>uniformCount</i>, const <span class="type">GLchar</span> * const *<i>uniformNames</i>, <span class="type">GLuint</span> *<i>uniformIndices</i>)</h3>
<!-- @@@glGetUniformIndices -->
<!-- $$$glGetUniformLocation[overload1]$$$glGetUniformLocationGLuintconstGLchar* -->
<h3 class="fn" id="glGetUniformLocation"><a name="glGetUniformLocation"></a><span class="type">GLint</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3>
<!-- @@@glGetUniformLocation -->
<!-- $$$glGetUniformfv[overload1]$$$glGetUniformfvGLuintGLintGLfloat* -->
<h3 class="fn" id="glGetUniformfv"><a name="glGetUniformfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformfv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetUniformfv -->
<!-- $$$glGetUniformiv[overload1]$$$glGetUniformivGLuintGLintGLint* -->
<h3 class="fn" id="glGetUniformiv"><a name="glGetUniformiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetUniformiv -->
<!-- $$$glGetUniformuiv[overload1]$$$glGetUniformuivGLuintGLintGLuint* -->
<h3 class="fn" id="glGetUniformuiv"><a name="glGetUniformuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformuiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> *<i>params</i>)</h3>
<!-- @@@glGetUniformuiv -->
<!-- $$$glGetVertexAttribIiv[overload1]$$$glGetVertexAttribIivGLuintGLenumGLint* -->
<h3 class="fn" id="glGetVertexAttribIiv"><a name="glGetVertexAttribIiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribIiv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetVertexAttribIiv -->
<!-- $$$glGetVertexAttribIuiv[overload1]$$$glGetVertexAttribIuivGLuintGLenumGLuint* -->
<h3 class="fn" id="glGetVertexAttribIuiv"><a name="glGetVertexAttribIuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribIuiv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLuint</span> *<i>params</i>)</h3>
<!-- @@@glGetVertexAttribIuiv -->
<!-- $$$glGetVertexAttribPointerv[overload1]$$$glGetVertexAttribPointervGLuintGLenumGLvoid** -->
<h3 class="fn" id="glGetVertexAttribPointerv"><a name="glGetVertexAttribPointerv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribPointerv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>pointer</i>)</h3>
<!-- @@@glGetVertexAttribPointerv -->
<!-- $$$glGetVertexAttribdv[overload1]$$$glGetVertexAttribdvGLuintGLenumGLdouble* -->
<h3 class="fn" id="glGetVertexAttribdv"><a name="glGetVertexAttribdv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribdv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> *<i>params</i>)</h3>
<!-- @@@glGetVertexAttribdv -->
<!-- $$$glGetVertexAttribfv[overload1]$$$glGetVertexAttribfvGLuintGLenumGLfloat* -->
<h3 class="fn" id="glGetVertexAttribfv"><a name="glGetVertexAttribfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribfv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glGetVertexAttribfv -->
<!-- $$$glGetVertexAttribiv[overload1]$$$glGetVertexAttribivGLuintGLenumGLint* -->
<h3 class="fn" id="glGetVertexAttribiv"><a name="glGetVertexAttribiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribiv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glGetVertexAttribiv -->
<!-- $$$glHint[overload1]$$$glHintGLenumGLenum -->
<h3 class="fn" id="glHint"><a name="glHint"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glHint</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glHint -->
<!-- $$$glIndexub[overload1]$$$glIndexubGLubyte -->
<h3 class="fn" id="glIndexub"><a name="glIndexub"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glIndexub</span>(<span class="type">GLubyte</span> <i>c</i>)</h3>
<!-- @@@glIndexub -->
<!-- $$$glIndexubv[overload1]$$$glIndexubvconstGLubyte* -->
<h3 class="fn" id="glIndexubv"><a name="glIndexubv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glIndexubv</span>(const <span class="type">GLubyte</span> *<i>c</i>)</h3>
<!-- @@@glIndexubv -->
<!-- $$$glIsBuffer[overload1]$$$glIsBufferGLuint -->
<h3 class="fn" id="glIsBuffer"><a name="glIsBuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsBuffer</span>(<span class="type">GLuint</span> <i>buffer</i>)</h3>
<!-- @@@glIsBuffer -->
<!-- $$$glIsEnabled[overload1]$$$glIsEnabledGLenum -->
<h3 class="fn" id="glIsEnabled"><a name="glIsEnabled"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsEnabled</span>(<span class="type">GLenum</span> <i>cap</i>)</h3>
<!-- @@@glIsEnabled -->
<!-- $$$glIsEnabledi[overload1]$$$glIsEnablediGLenumGLuint -->
<h3 class="fn" id="glIsEnabledi"><a name="glIsEnabledi"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsEnabledi</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>)</h3>
<!-- @@@glIsEnabledi -->
<!-- $$$glIsFramebuffer[overload1]$$$glIsFramebufferGLuint -->
<h3 class="fn" id="glIsFramebuffer"><a name="glIsFramebuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsFramebuffer</span>(<span class="type">GLuint</span> <i>framebuffer</i>)</h3>
<!-- @@@glIsFramebuffer -->
<!-- $$$glIsProgram[overload1]$$$glIsProgramGLuint -->
<h3 class="fn" id="glIsProgram"><a name="glIsProgram"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<!-- @@@glIsProgram -->
<!-- $$$glIsQuery[overload1]$$$glIsQueryGLuint -->
<h3 class="fn" id="glIsQuery"><a name="glIsQuery"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsQuery</span>(<span class="type">GLuint</span> <i>id</i>)</h3>
<!-- @@@glIsQuery -->
<!-- $$$glIsRenderbuffer[overload1]$$$glIsRenderbufferGLuint -->
<h3 class="fn" id="glIsRenderbuffer"><a name="glIsRenderbuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsRenderbuffer</span>(<span class="type">GLuint</span> <i>renderbuffer</i>)</h3>
<!-- @@@glIsRenderbuffer -->
<!-- $$$glIsShader[overload1]$$$glIsShaderGLuint -->
<h3 class="fn" id="glIsShader"><a name="glIsShader"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3>
<!-- @@@glIsShader -->
<!-- $$$glIsSync[overload1]$$$glIsSyncGLsync -->
<h3 class="fn" id="glIsSync"><a name="glIsSync"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsSync</span>(<span class="type">GLsync</span> <i>sync</i>)</h3>
<!-- @@@glIsSync -->
<!-- $$$glIsTexture[overload1]$$$glIsTextureGLuint -->
<h3 class="fn" id="glIsTexture"><a name="glIsTexture"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsTexture</span>(<span class="type">GLuint</span> <i>texture</i>)</h3>
<!-- @@@glIsTexture -->
<!-- $$$glIsVertexArray[overload1]$$$glIsVertexArrayGLuint -->
<h3 class="fn" id="glIsVertexArray"><a name="glIsVertexArray"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsVertexArray</span>(<span class="type">GLuint</span> <i>array</i>)</h3>
<!-- @@@glIsVertexArray -->
<!-- $$$glLineWidth[overload1]$$$glLineWidthGLfloat -->
<h3 class="fn" id="glLineWidth"><a name="glLineWidth"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glLineWidth</span>(<span class="type">GLfloat</span> <i>width</i>)</h3>
<!-- @@@glLineWidth -->
<!-- $$$glLinkProgram[overload1]$$$glLinkProgramGLuint -->
<h3 class="fn" id="glLinkProgram"><a name="glLinkProgram"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glLinkProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<!-- @@@glLinkProgram -->
<!-- $$$glLogicOp[overload1]$$$glLogicOpGLenum -->
<h3 class="fn" id="glLogicOp"><a name="glLogicOp"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glLogicOp</span>(<span class="type">GLenum</span> <i>opcode</i>)</h3>
<!-- @@@glLogicOp -->
<!-- $$$glMapBuffer[overload1]$$$glMapBufferGLenumGLenum -->
<h3 class="fn" id="glMapBuffer"><a name="glMapBuffer"></a><span class="type">GLvoid</span> *QOpenGLFunctions_3_2_Core::<span class="name">glMapBuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>access</i>)</h3>
<!-- @@@glMapBuffer -->
<!-- $$$glMapBufferRange[overload1]$$$glMapBufferRangeGLenumGLintptrGLsizeiptrGLbitfield -->
<h3 class="fn" id="glMapBufferRange"><a name="glMapBufferRange"></a><span class="type">GLvoid</span> *QOpenGLFunctions_3_2_Core::<span class="name">glMapBufferRange</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>length</i>, <span class="type">GLbitfield</span> <i>access</i>)</h3>
<!-- @@@glMapBufferRange -->
<!-- $$$glMultiDrawArrays[overload1]$$$glMultiDrawArraysGLenumconstGLint*constGLsizei*GLsizei -->
<h3 class="fn" id="glMultiDrawArrays"><a name="glMultiDrawArrays"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glMultiDrawArrays</span>(<span class="type">GLenum</span> <i>mode</i>, const <span class="type">GLint</span> *<i>first</i>, const <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLsizei</span> <i>drawcount</i>)</h3>
<!-- @@@glMultiDrawArrays -->
<!-- $$$glMultiDrawElements[overload1]$$$glMultiDrawElementsGLenumconstGLsizei*GLenumconstGLvoid*const*GLsizei -->
<h3 class="fn" id="glMultiDrawElements"><a name="glMultiDrawElements"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glMultiDrawElements</span>(<span class="type">GLenum</span> <i>mode</i>, const <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> * const *<i>indices</i>, <span class="type">GLsizei</span> <i>drawcount</i>)</h3>
<!-- @@@glMultiDrawElements -->
<!-- $$$glMultiDrawElementsBaseVertex[overload1]$$$glMultiDrawElementsBaseVertexGLenumconstGLsizei*GLenumconstGLvoid*const*GLsizeiconstGLint* -->
<h3 class="fn" id="glMultiDrawElementsBaseVertex"><a name="glMultiDrawElementsBaseVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glMultiDrawElementsBaseVertex</span>(<span class="type">GLenum</span> <i>mode</i>, const <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> * const *<i>indices</i>, <span class="type">GLsizei</span> <i>drawcount</i>, const <span class="type">GLint</span> *<i>basevertex</i>)</h3>
<!-- @@@glMultiDrawElementsBaseVertex -->
<!-- $$$glPixelStoref[overload1]$$$glPixelStorefGLenumGLfloat -->
<h3 class="fn" id="glPixelStoref"><a name="glPixelStoref"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPixelStoref</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glPixelStoref -->
<!-- $$$glPixelStorei[overload1]$$$glPixelStoreiGLenumGLint -->
<h3 class="fn" id="glPixelStorei"><a name="glPixelStorei"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPixelStorei</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glPixelStorei -->
<!-- $$$glPointParameterf[overload1]$$$glPointParameterfGLenumGLfloat -->
<h3 class="fn" id="glPointParameterf"><a name="glPointParameterf"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointParameterf</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glPointParameterf -->
<!-- $$$glPointParameterfv[overload1]$$$glPointParameterfvGLenumconstGLfloat* -->
<h3 class="fn" id="glPointParameterfv"><a name="glPointParameterfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointParameterfv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glPointParameterfv -->
<!-- $$$glPointParameteri[overload1]$$$glPointParameteriGLenumGLint -->
<h3 class="fn" id="glPointParameteri"><a name="glPointParameteri"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointParameteri</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glPointParameteri -->
<!-- $$$glPointParameteriv[overload1]$$$glPointParameterivGLenumconstGLint* -->
<h3 class="fn" id="glPointParameteriv"><a name="glPointParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointParameteriv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glPointParameteriv -->
<!-- $$$glPointSize[overload1]$$$glPointSizeGLfloat -->
<h3 class="fn" id="glPointSize"><a name="glPointSize"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointSize</span>(<span class="type">GLfloat</span> <i>size</i>)</h3>
<!-- @@@glPointSize -->
<!-- $$$glPolygonMode[overload1]$$$glPolygonModeGLenumGLenum -->
<h3 class="fn" id="glPolygonMode"><a name="glPolygonMode"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPolygonMode</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glPolygonMode -->
<!-- $$$glPolygonOffset[overload1]$$$glPolygonOffsetGLfloatGLfloat -->
<h3 class="fn" id="glPolygonOffset"><a name="glPolygonOffset"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPolygonOffset</span>(<span class="type">GLfloat</span> <i>factor</i>, <span class="type">GLfloat</span> <i>units</i>)</h3>
<!-- @@@glPolygonOffset -->
<!-- $$$glPrimitiveRestartIndex[overload1]$$$glPrimitiveRestartIndexGLuint -->
<h3 class="fn" id="glPrimitiveRestartIndex"><a name="glPrimitiveRestartIndex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPrimitiveRestartIndex</span>(<span class="type">GLuint</span> <i>index</i>)</h3>
<!-- @@@glPrimitiveRestartIndex -->
<!-- $$$glProvokingVertex[overload1]$$$glProvokingVertexGLenum -->
<h3 class="fn" id="glProvokingVertex"><a name="glProvokingVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glProvokingVertex</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glProvokingVertex -->
<!-- $$$glReadBuffer[overload1]$$$glReadBufferGLenum -->
<h3 class="fn" id="glReadBuffer"><a name="glReadBuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glReadBuffer</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<!-- @@@glReadBuffer -->
<!-- $$$glReadPixels[overload1]$$$glReadPixelsGLintGLintGLsizeiGLsizeiGLenumGLenumGLvoid* -->
<h3 class="fn" id="glReadPixels"><a name="glReadPixels"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glReadPixels</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glReadPixels -->
<!-- $$$glRenderbufferStorage[overload1]$$$glRenderbufferStorageGLenumGLenumGLsizeiGLsizei -->
<h3 class="fn" id="glRenderbufferStorage"><a name="glRenderbufferStorage"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glRenderbufferStorage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glRenderbufferStorage -->
<!-- $$$glRenderbufferStorageMultisample[overload1]$$$glRenderbufferStorageMultisampleGLenumGLsizeiGLenumGLsizeiGLsizei -->
<h3 class="fn" id="glRenderbufferStorageMultisample"><a name="glRenderbufferStorageMultisample"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glRenderbufferStorageMultisample</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>samples</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glRenderbufferStorageMultisample -->
<!-- $$$glSampleCoverage[overload1]$$$glSampleCoverageGLfloatGLboolean -->
<h3 class="fn" id="glSampleCoverage"><a name="glSampleCoverage"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glSampleCoverage</span>(<span class="type">GLfloat</span> <i>value</i>, <span class="type">GLboolean</span> <i>invert</i>)</h3>
<!-- @@@glSampleCoverage -->
<!-- $$$glSampleMaski[overload1]$$$glSampleMaskiGLuintGLbitfield -->
<h3 class="fn" id="glSampleMaski"><a name="glSampleMaski"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glSampleMaski</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLbitfield</span> <i>mask</i>)</h3>
<!-- @@@glSampleMaski -->
<!-- $$$glScissor[overload1]$$$glScissorGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glScissor"><a name="glScissor"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glScissor</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glScissor -->
<!-- $$$glShaderSource[overload1]$$$glShaderSourceGLuintGLsizeiconstGLchar*const*constGLint* -->
<h3 class="fn" id="glShaderSource"><a name="glShaderSource"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glShaderSource</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLchar</span> * const *<i>string</i>, const <span class="type">GLint</span> *<i>length</i>)</h3>
<!-- @@@glShaderSource -->
<!-- $$$glStencilFunc[overload1]$$$glStencilFuncGLenumGLintGLuint -->
<h3 class="fn" id="glStencilFunc"><a name="glStencilFunc"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilFunc</span>(<span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3>
<!-- @@@glStencilFunc -->
<!-- $$$glStencilFuncSeparate[overload1]$$$glStencilFuncSeparateGLenumGLenumGLintGLuint -->
<h3 class="fn" id="glStencilFuncSeparate"><a name="glStencilFuncSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilFuncSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3>
<!-- @@@glStencilFuncSeparate -->
<!-- $$$glStencilMask[overload1]$$$glStencilMaskGLuint -->
<h3 class="fn" id="glStencilMask"><a name="glStencilMask"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilMask</span>(<span class="type">GLuint</span> <i>mask</i>)</h3>
<!-- @@@glStencilMask -->
<!-- $$$glStencilMaskSeparate[overload1]$$$glStencilMaskSeparateGLenumGLuint -->
<h3 class="fn" id="glStencilMaskSeparate"><a name="glStencilMaskSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilMaskSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLuint</span> <i>mask</i>)</h3>
<!-- @@@glStencilMaskSeparate -->
<!-- $$$glStencilOp[overload1]$$$glStencilOpGLenumGLenumGLenum -->
<h3 class="fn" id="glStencilOp"><a name="glStencilOp"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilOp</span>(<span class="type">GLenum</span> <i>fail</i>, <span class="type">GLenum</span> <i>zfail</i>, <span class="type">GLenum</span> <i>zpass</i>)</h3>
<!-- @@@glStencilOp -->
<!-- $$$glStencilOpSeparate[overload1]$$$glStencilOpSeparateGLenumGLenumGLenumGLenum -->
<h3 class="fn" id="glStencilOpSeparate"><a name="glStencilOpSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilOpSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>sfail</i>, <span class="type">GLenum</span> <i>dpfail</i>, <span class="type">GLenum</span> <i>dppass</i>)</h3>
<!-- @@@glStencilOpSeparate -->
<!-- $$$glTexBuffer[overload1]$$$glTexBufferGLenumGLenumGLuint -->
<h3 class="fn" id="glTexBuffer"><a name="glTexBuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexBuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLuint</span> <i>buffer</i>)</h3>
<!-- @@@glTexBuffer -->
<!-- $$$glTexImage1D[overload1]$$$glTexImage1DGLenumGLintGLintGLsizeiGLintGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexImage1D"><a name="glTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexImage1D -->
<!-- $$$glTexImage2D[overload1]$$$glTexImage2DGLenumGLintGLintGLsizeiGLsizeiGLintGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexImage2D"><a name="glTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexImage2D -->
<!-- $$$glTexImage2DMultisample[overload1]$$$glTexImage2DMultisampleGLenumGLsizeiGLintGLsizeiGLsizeiGLboolean -->
<h3 class="fn" id="glTexImage2DMultisample"><a name="glTexImage2DMultisample"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage2DMultisample</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>samples</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLboolean</span> <i>fixedsamplelocations</i>)</h3>
<!-- @@@glTexImage2DMultisample -->
<!-- $$$glTexImage3D[overload1]$$$glTexImage3DGLenumGLintGLintGLsizeiGLsizeiGLsizeiGLintGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexImage3D"><a name="glTexImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexImage3D -->
<!-- $$$glTexImage3DMultisample[overload1]$$$glTexImage3DMultisampleGLenumGLsizeiGLintGLsizeiGLsizeiGLsizeiGLboolean -->
<h3 class="fn" id="glTexImage3DMultisample"><a name="glTexImage3DMultisample"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage3DMultisample</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>samples</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLboolean</span> <i>fixedsamplelocations</i>)</h3>
<!-- @@@glTexImage3DMultisample -->
<!-- $$$glTexParameterIiv[overload1]$$$glTexParameterIivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glTexParameterIiv"><a name="glTexParameterIiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameterIiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glTexParameterIiv -->
<!-- $$$glTexParameterIuiv[overload1]$$$glTexParameterIuivGLenumGLenumconstGLuint* -->
<h3 class="fn" id="glTexParameterIuiv"><a name="glTexParameterIuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameterIuiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLuint</span> *<i>params</i>)</h3>
<!-- @@@glTexParameterIuiv -->
<!-- $$$glTexParameterf[overload1]$$$glTexParameterfGLenumGLenumGLfloat -->
<h3 class="fn" id="glTexParameterf"><a name="glTexParameterf"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameterf</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3>
<!-- @@@glTexParameterf -->
<!-- $$$glTexParameterfv[overload1]$$$glTexParameterfvGLenumGLenumconstGLfloat* -->
<h3 class="fn" id="glTexParameterfv"><a name="glTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3>
<!-- @@@glTexParameterfv -->
<!-- $$$glTexParameteri[overload1]$$$glTexParameteriGLenumGLenumGLint -->
<h3 class="fn" id="glTexParameteri"><a name="glTexParameteri"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameteri</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3>
<!-- @@@glTexParameteri -->
<!-- $$$glTexParameteriv[overload1]$$$glTexParameterivGLenumGLenumconstGLint* -->
<h3 class="fn" id="glTexParameteriv"><a name="glTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3>
<!-- @@@glTexParameteriv -->
<!-- $$$glTexSubImage1D[overload1]$$$glTexSubImage1DGLenumGLintGLintGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexSubImage1D"><a name="glTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexSubImage1D -->
<!-- $$$glTexSubImage2D[overload1]$$$glTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexSubImage2D"><a name="glTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexSubImage2D -->
<!-- $$$glTexSubImage3D[overload1]$$$glTexSubImage3DGLenumGLintGLintGLintGLintGLsizeiGLsizeiGLsizeiGLenumGLenumconstGLvoid* -->
<h3 class="fn" id="glTexSubImage3D"><a name="glTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3>
<!-- @@@glTexSubImage3D -->
<!-- $$$glTransformFeedbackVaryings[overload1]$$$glTransformFeedbackVaryingsGLuintGLsizeiconstGLchar*const*GLenum -->
<h3 class="fn" id="glTransformFeedbackVaryings"><a name="glTransformFeedbackVaryings"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTransformFeedbackVaryings</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLchar</span> * const *<i>varyings</i>, <span class="type">GLenum</span> <i>bufferMode</i>)</h3>
<!-- @@@glTransformFeedbackVaryings -->
<!-- $$$glUniform1f[overload1]$$$glUniform1fGLintGLfloat -->
<h3 class="fn" id="glUniform1f"><a name="glUniform1f"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>v0</i>)</h3>
<!-- @@@glUniform1f -->
<!-- $$$glUniform1fv[overload1]$$$glUniform1fvGLintGLsizeiconstGLfloat* -->
<h3 class="fn" id="glUniform1fv"><a name="glUniform1fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniform1fv -->
<!-- $$$glUniform1i[overload1]$$$glUniform1iGLintGLint -->
<h3 class="fn" id="glUniform1i"><a name="glUniform1i"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>v0</i>)</h3>
<!-- @@@glUniform1i -->
<!-- $$$glUniform1iv[overload1]$$$glUniform1ivGLintGLsizeiconstGLint* -->
<h3 class="fn" id="glUniform1iv"><a name="glUniform1iv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>value</i>)</h3>
<!-- @@@glUniform1iv -->
<!-- $$$glUniform1ui[overload1]$$$glUniform1uiGLintGLuint -->
<h3 class="fn" id="glUniform1ui"><a name="glUniform1ui"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1ui</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> <i>v0</i>)</h3>
<!-- @@@glUniform1ui -->
<!-- $$$glUniform1uiv[overload1]$$$glUniform1uivGLintGLsizeiconstGLuint* -->
<h3 class="fn" id="glUniform1uiv"><a name="glUniform1uiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1uiv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3>
<!-- @@@glUniform1uiv -->
<!-- $$$glUniform2f[overload1]$$$glUniform2fGLintGLfloatGLfloat -->
<h3 class="fn" id="glUniform2f"><a name="glUniform2f"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>v0</i>, <span class="type">GLfloat</span> <i>v1</i>)</h3>
<!-- @@@glUniform2f -->
<!-- $$$glUniform2fv[overload1]$$$glUniform2fvGLintGLsizeiconstGLfloat* -->
<h3 class="fn" id="glUniform2fv"><a name="glUniform2fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniform2fv -->
<!-- $$$glUniform2i[overload1]$$$glUniform2iGLintGLintGLint -->
<h3 class="fn" id="glUniform2i"><a name="glUniform2i"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>v0</i>, <span class="type">GLint</span> <i>v1</i>)</h3>
<!-- @@@glUniform2i -->
<!-- $$$glUniform2iv[overload1]$$$glUniform2ivGLintGLsizeiconstGLint* -->
<h3 class="fn" id="glUniform2iv"><a name="glUniform2iv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>value</i>)</h3>
<!-- @@@glUniform2iv -->
<!-- $$$glUniform2ui[overload1]$$$glUniform2uiGLintGLuintGLuint -->
<h3 class="fn" id="glUniform2ui"><a name="glUniform2ui"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2ui</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> <i>v0</i>, <span class="type">GLuint</span> <i>v1</i>)</h3>
<!-- @@@glUniform2ui -->
<!-- $$$glUniform2uiv[overload1]$$$glUniform2uivGLintGLsizeiconstGLuint* -->
<h3 class="fn" id="glUniform2uiv"><a name="glUniform2uiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2uiv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3>
<!-- @@@glUniform2uiv -->
<!-- $$$glUniform3f[overload1]$$$glUniform3fGLintGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glUniform3f"><a name="glUniform3f"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>v0</i>, <span class="type">GLfloat</span> <i>v1</i>, <span class="type">GLfloat</span> <i>v2</i>)</h3>
<!-- @@@glUniform3f -->
<!-- $$$glUniform3fv[overload1]$$$glUniform3fvGLintGLsizeiconstGLfloat* -->
<h3 class="fn" id="glUniform3fv"><a name="glUniform3fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniform3fv -->
<!-- $$$glUniform3i[overload1]$$$glUniform3iGLintGLintGLintGLint -->
<h3 class="fn" id="glUniform3i"><a name="glUniform3i"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>v0</i>, <span class="type">GLint</span> <i>v1</i>, <span class="type">GLint</span> <i>v2</i>)</h3>
<!-- @@@glUniform3i -->
<!-- $$$glUniform3iv[overload1]$$$glUniform3ivGLintGLsizeiconstGLint* -->
<h3 class="fn" id="glUniform3iv"><a name="glUniform3iv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>value</i>)</h3>
<!-- @@@glUniform3iv -->
<!-- $$$glUniform3ui[overload1]$$$glUniform3uiGLintGLuintGLuintGLuint -->
<h3 class="fn" id="glUniform3ui"><a name="glUniform3ui"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3ui</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> <i>v0</i>, <span class="type">GLuint</span> <i>v1</i>, <span class="type">GLuint</span> <i>v2</i>)</h3>
<!-- @@@glUniform3ui -->
<!-- $$$glUniform3uiv[overload1]$$$glUniform3uivGLintGLsizeiconstGLuint* -->
<h3 class="fn" id="glUniform3uiv"><a name="glUniform3uiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3uiv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3>
<!-- @@@glUniform3uiv -->
<!-- $$$glUniform4f[overload1]$$$glUniform4fGLintGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glUniform4f"><a name="glUniform4f"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>v0</i>, <span class="type">GLfloat</span> <i>v1</i>, <span class="type">GLfloat</span> <i>v2</i>, <span class="type">GLfloat</span> <i>v3</i>)</h3>
<!-- @@@glUniform4f -->
<!-- $$$glUniform4fv[overload1]$$$glUniform4fvGLintGLsizeiconstGLfloat* -->
<h3 class="fn" id="glUniform4fv"><a name="glUniform4fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniform4fv -->
<!-- $$$glUniform4i[overload1]$$$glUniform4iGLintGLintGLintGLintGLint -->
<h3 class="fn" id="glUniform4i"><a name="glUniform4i"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>v0</i>, <span class="type">GLint</span> <i>v1</i>, <span class="type">GLint</span> <i>v2</i>, <span class="type">GLint</span> <i>v3</i>)</h3>
<!-- @@@glUniform4i -->
<!-- $$$glUniform4iv[overload1]$$$glUniform4ivGLintGLsizeiconstGLint* -->
<h3 class="fn" id="glUniform4iv"><a name="glUniform4iv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>value</i>)</h3>
<!-- @@@glUniform4iv -->
<!-- $$$glUniform4ui[overload1]$$$glUniform4uiGLintGLuintGLuintGLuintGLuint -->
<h3 class="fn" id="glUniform4ui"><a name="glUniform4ui"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4ui</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> <i>v0</i>, <span class="type">GLuint</span> <i>v1</i>, <span class="type">GLuint</span> <i>v2</i>, <span class="type">GLuint</span> <i>v3</i>)</h3>
<!-- @@@glUniform4ui -->
<!-- $$$glUniform4uiv[overload1]$$$glUniform4uivGLintGLsizeiconstGLuint* -->
<h3 class="fn" id="glUniform4uiv"><a name="glUniform4uiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4uiv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3>
<!-- @@@glUniform4uiv -->
<!-- $$$glUniformBlockBinding[overload1]$$$glUniformBlockBindingGLuintGLuintGLuint -->
<h3 class="fn" id="glUniformBlockBinding"><a name="glUniformBlockBinding"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformBlockBinding</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>uniformBlockIndex</i>, <span class="type">GLuint</span> <i>uniformBlockBinding</i>)</h3>
<!-- @@@glUniformBlockBinding -->
<!-- $$$glUniformMatrix2fv[overload1]$$$glUniformMatrix2fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix2fv"><a name="glUniformMatrix2fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix2fv -->
<!-- $$$glUniformMatrix2x3fv[overload1]$$$glUniformMatrix2x3fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix2x3fv"><a name="glUniformMatrix2x3fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix2x3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix2x3fv -->
<!-- $$$glUniformMatrix2x4fv[overload1]$$$glUniformMatrix2x4fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix2x4fv"><a name="glUniformMatrix2x4fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix2x4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix2x4fv -->
<!-- $$$glUniformMatrix3fv[overload1]$$$glUniformMatrix3fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix3fv"><a name="glUniformMatrix3fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix3fv -->
<!-- $$$glUniformMatrix3x2fv[overload1]$$$glUniformMatrix3x2fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix3x2fv"><a name="glUniformMatrix3x2fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix3x2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix3x2fv -->
<!-- $$$glUniformMatrix3x4fv[overload1]$$$glUniformMatrix3x4fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix3x4fv"><a name="glUniformMatrix3x4fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix3x4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix3x4fv -->
<!-- $$$glUniformMatrix4fv[overload1]$$$glUniformMatrix4fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix4fv"><a name="glUniformMatrix4fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix4fv -->
<!-- $$$glUniformMatrix4x2fv[overload1]$$$glUniformMatrix4x2fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix4x2fv"><a name="glUniformMatrix4x2fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix4x2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix4x2fv -->
<!-- $$$glUniformMatrix4x3fv[overload1]$$$glUniformMatrix4x3fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix4x3fv"><a name="glUniformMatrix4x3fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix4x3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<!-- @@@glUniformMatrix4x3fv -->
<!-- $$$glUnmapBuffer[overload1]$$$glUnmapBufferGLenum -->
<h3 class="fn" id="glUnmapBuffer"><a name="glUnmapBuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glUnmapBuffer</span>(<span class="type">GLenum</span> <i>target</i>)</h3>
<!-- @@@glUnmapBuffer -->
<!-- $$$glUseProgram[overload1]$$$glUseProgramGLuint -->
<h3 class="fn" id="glUseProgram"><a name="glUseProgram"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUseProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<!-- @@@glUseProgram -->
<!-- $$$glValidateProgram[overload1]$$$glValidateProgramGLuint -->
<h3 class="fn" id="glValidateProgram"><a name="glValidateProgram"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glValidateProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<!-- @@@glValidateProgram -->
<!-- $$$glVertexAttribIPointer[overload1]$$$glVertexAttribIPointerGLuintGLintGLenumGLsizeiconstGLvoid* -->
<h3 class="fn" id="glVertexAttribIPointer"><a name="glVertexAttribIPointer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glVertexAttribIPointer</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glVertexAttribIPointer -->
<!-- $$$glVertexAttribPointer[overload1]$$$glVertexAttribPointerGLuintGLintGLenumGLbooleanGLsizeiconstGLvoid* -->
<h3 class="fn" id="glVertexAttribPointer"><a name="glVertexAttribPointer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glVertexAttribPointer</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLboolean</span> <i>normalized</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3>
<!-- @@@glVertexAttribPointer -->
<!-- $$$glViewport[overload1]$$$glViewportGLintGLintGLsizeiGLsizei -->
<h3 class="fn" id="glViewport"><a name="glViewport"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glViewport</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<!-- @@@glViewport -->
<!-- $$$glWaitSync[overload1]$$$glWaitSyncGLsyncGLbitfieldGLuint64 -->
<h3 class="fn" id="glWaitSync"><a name="glWaitSync"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glWaitSync</span>(<span class="type">GLsync</span> <i>sync</i>, <span class="type">GLbitfield</span> <i>flags</i>, <span class="type">GLuint64</span> <i>timeout</i>)</h3>
<!-- @@@glWaitSync -->
<!-- $$$initializeOpenGLFunctions[overload1]$$$initializeOpenGLFunctions -->
<h3 class="fn" id="initializeOpenGLFunctions"><a name="initializeOpenGLFunctions"></a><code>[virtual] </code><span class="type">bool</span> QOpenGLFunctions_3_2_Core::<span class="name">initializeOpenGLFunctions</span>()</h3>
<!-- @@@initializeOpenGLFunctions -->
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   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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