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<h1 class="title">List of All Members for QOpenGLFunctions_4_0_Core</h1>
<p>This is the complete list of members for <a href="qopenglfunctions-4-0-core.html">QOpenGLFunctions_4_0_Core</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#QOpenGLFunctions_4_0_Core">QOpenGLFunctions_4_0_Core</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#dtor.QOpenGLFunctions_4_0_Core">~QOpenGLFunctions_4_0_Core</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_ptr-var">d_ptr</a></b></span> : QAbstractOpenGLFunctionsPrivate *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glActiveTexture">glActiveTexture</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glAttachShader">glAttachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBeginConditionalRender">glBeginConditionalRender</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBeginQuery">glBeginQuery</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBeginQueryIndexed">glBeginQueryIndexed</a></b></span>(GLenum , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBeginTransformFeedback">glBeginTransformFeedback</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindAttribLocation">glBindAttribLocation</a></b></span>(GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindBuffer">glBindBuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindBufferBase">glBindBufferBase</a></b></span>(GLenum , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindBufferRange">glBindBufferRange</a></b></span>(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindFragDataLocation">glBindFragDataLocation</a></b></span>(GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindFragDataLocationIndexed">glBindFragDataLocationIndexed</a></b></span>(GLuint , GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindFramebuffer">glBindFramebuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindRenderbuffer">glBindRenderbuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindSampler">glBindSampler</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindTexture">glBindTexture</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindTransformFeedback">glBindTransformFeedback</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBindVertexArray">glBindVertexArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendColor">glBlendColor</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendEquation">glBlendEquation</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendEquationSeparatei">glBlendEquationSeparatei</a></b></span>(GLuint , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendEquationi">glBlendEquationi</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendFunc">glBlendFunc</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendFuncSeparatei">glBlendFuncSeparatei</a></b></span>(GLuint , GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlendFunci">glBlendFunci</a></b></span>(GLuint , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBlitFramebuffer">glBlitFramebuffer</a></b></span>(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBufferData">glBufferData</a></b></span>(GLenum , GLsizeiptr , const GLvoid *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glBufferSubData">glBufferSubData</a></b></span>(GLenum , GLintptr , GLsizeiptr , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b></span>(GLenum ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClampColor">glClampColor</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClear">glClear</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClearBufferfi">glClearBufferfi</a></b></span>(GLenum , GLint , GLfloat , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClearBufferfv">glClearBufferfv</a></b></span>(GLenum , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClearBufferiv">glClearBufferiv</a></b></span>(GLenum , GLint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClearBufferuiv">glClearBufferuiv</a></b></span>(GLenum , GLint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClearColor">glClearColor</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClearDepth">glClearDepth</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClearStencil">glClearStencil</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glClientWaitSync">glClientWaitSync</a></b></span>(GLsync , GLbitfield , GLuint64 ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glColorMask">glColorMask</a></b></span>(GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glColorMaski">glColorMaski</a></b></span>(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glColorP3ui">glColorP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glColorP3uiv">glColorP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glColorP4ui">glColorP4ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glColorP4uiv">glColorP4uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCompileShader">glCompileShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCompressedTexImage1D">glCompressedTexImage1D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCompressedTexImage3D">glCompressedTexImage3D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCompressedTexSubImage1D">glCompressedTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCompressedTexSubImage3D">glCompressedTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCopyBufferSubData">glCopyBufferSubData</a></b></span>(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCopyTexImage1D">glCopyTexImage1D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCopyTexImage2D">glCopyTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCopyTexSubImage1D">glCopyTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCopyTexSubImage3D">glCopyTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCreateProgram">glCreateProgram</a></b></span>() : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCreateShader">glCreateShader</a></b></span>(GLenum ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glCullFace">glCullFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteBuffers">glDeleteBuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteProgram">glDeleteProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteQueries">glDeleteQueries</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteSamplers">glDeleteSamplers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteShader">glDeleteShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteSync">glDeleteSync</a></b></span>(GLsync )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteTextures">glDeleteTextures</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteTransformFeedbacks">glDeleteTransformFeedbacks</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDeleteVertexArrays">glDeleteVertexArrays</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDepthFunc">glDepthFunc</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDepthMask">glDepthMask</a></b></span>(GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDepthRange">glDepthRange</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDetachShader">glDetachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDisable">glDisable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDisablei">glDisablei</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawArrays">glDrawArrays</a></b></span>(GLenum , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawArraysIndirect">glDrawArraysIndirect</a></b></span>(GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawArraysInstanced">glDrawArraysInstanced</a></b></span>(GLenum , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawBuffer">glDrawBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawBuffers">glDrawBuffers</a></b></span>(GLsizei , const GLenum *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawElements">glDrawElements</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawElementsBaseVertex">glDrawElementsBaseVertex</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawElementsIndirect">glDrawElementsIndirect</a></b></span>(GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawElementsInstanced">glDrawElementsInstanced</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawElementsInstancedBaseVertex">glDrawElementsInstancedBaseVertex</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawRangeElements">glDrawRangeElements</a></b></span>(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawRangeElementsBaseVertex">glDrawRangeElementsBaseVertex</a></b></span>(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawTransformFeedback">glDrawTransformFeedback</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glDrawTransformFeedbackStream">glDrawTransformFeedbackStream</a></b></span>(GLenum , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glEnable">glEnable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glEnablei">glEnablei</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glEndConditionalRender">glEndConditionalRender</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glEndQuery">glEndQuery</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glEndQueryIndexed">glEndQueryIndexed</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glEndTransformFeedback">glEndTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFenceSync">glFenceSync</a></b></span>(GLenum , GLbitfield ) : GLsync</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFinish">glFinish</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFlush">glFlush</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFlushMappedBufferRange">glFlushMappedBufferRange</a></b></span>(GLenum , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b></span>(GLenum , GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFramebufferTexture">glFramebufferTexture</a></b></span>(GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFramebufferTexture1D">glFramebufferTexture1D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFramebufferTexture3D">glFramebufferTexture3D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFramebufferTextureLayer">glFramebufferTextureLayer</a></b></span>(GLenum , GLenum , GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glFrontFace">glFrontFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenBuffers">glGenBuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenFramebuffers">glGenFramebuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenQueries">glGenQueries</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenRenderbuffers">glGenRenderbuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenSamplers">glGenSamplers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenTextures">glGenTextures</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenTransformFeedbacks">glGenTransformFeedbacks</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenVertexArrays">glGenVertexArrays</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGenerateMipmap">glGenerateMipmap</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveAttrib">glGetActiveAttrib</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveSubroutineName">glGetActiveSubroutineName</a></b></span>(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveSubroutineUniformName">glGetActiveSubroutineUniformName</a></b></span>(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveSubroutineUniformiv">glGetActiveSubroutineUniformiv</a></b></span>(GLuint , GLenum , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveUniform">glGetActiveUniform</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveUniformBlockName">glGetActiveUniformBlockName</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveUniformBlockiv">glGetActiveUniformBlockiv</a></b></span>(GLuint , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveUniformName">glGetActiveUniformName</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetActiveUniformsiv">glGetActiveUniformsiv</a></b></span>(GLuint , GLsizei , const GLuint *, GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetAttachedShaders">glGetAttachedShaders</a></b></span>(GLuint , GLsizei , GLsizei *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetAttribLocation">glGetAttribLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetBooleani_v">glGetBooleani_v</a></b></span>(GLenum , GLuint , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetBooleanv">glGetBooleanv</a></b></span>(GLenum , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetBufferParameteri64v">glGetBufferParameteri64v</a></b></span>(GLenum , GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetBufferPointerv">glGetBufferPointerv</a></b></span>(GLenum , GLenum , GLvoid **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetBufferSubData">glGetBufferSubData</a></b></span>(GLenum , GLintptr , GLsizeiptr , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetCompressedTexImage">glGetCompressedTexImage</a></b></span>(GLenum , GLint , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetDoublev">glGetDoublev</a></b></span>(GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetError">glGetError</a></b></span>() : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetFloatv">glGetFloatv</a></b></span>(GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetFragDataIndex">glGetFragDataIndex</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetFragDataLocation">glGetFragDataLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b></span>(GLenum , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetInteger64i_v">glGetInteger64i_v</a></b></span>(GLenum , GLuint , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetInteger64v">glGetInteger64v</a></b></span>(GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetIntegeri_v">glGetIntegeri_v</a></b></span>(GLenum , GLuint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetIntegerv">glGetIntegerv</a></b></span>(GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetMultisamplefv">glGetMultisamplefv</a></b></span>(GLenum , GLuint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetPointerv">glGetPointerv</a></b></span>(GLenum , GLvoid **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetProgramStageiv">glGetProgramStageiv</a></b></span>(GLuint , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetProgramiv">glGetProgramiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetQueryIndexediv">glGetQueryIndexediv</a></b></span>(GLenum , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetQueryObjecti64v">glGetQueryObjecti64v</a></b></span>(GLuint , GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetQueryObjectiv">glGetQueryObjectiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetQueryObjectui64v">glGetQueryObjectui64v</a></b></span>(GLuint , GLenum , GLuint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetQueryObjectuiv">glGetQueryObjectuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetQueryiv">glGetQueryiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetSamplerParameterIiv">glGetSamplerParameterIiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetSamplerParameterIuiv">glGetSamplerParameterIuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetSamplerParameterfv">glGetSamplerParameterfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetSamplerParameteriv">glGetSamplerParameteriv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetShaderSource">glGetShaderSource</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetShaderiv">glGetShaderiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetString">glGetString</a></b></span>(GLenum ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetStringi">glGetStringi</a></b></span>(GLenum , GLuint ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetSubroutineIndex">glGetSubroutineIndex</a></b></span>(GLuint , GLenum , const GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetSubroutineUniformLocation">glGetSubroutineUniformLocation</a></b></span>(GLuint , GLenum , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetSynciv">glGetSynciv</a></b></span>(GLsync , GLenum , GLsizei , GLsizei *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetTexImage">glGetTexImage</a></b></span>(GLenum , GLint , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b></span>(GLenum , GLint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b></span>(GLenum , GLint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetTexParameterIiv">glGetTexParameterIiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetTexParameterIuiv">glGetTexParameterIuiv</a></b></span>(GLenum , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetTexParameterfv">glGetTexParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetTexParameteriv">glGetTexParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetTransformFeedbackVarying">glGetTransformFeedbackVarying</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetUniformBlockIndex">glGetUniformBlockIndex</a></b></span>(GLuint , const GLchar *) : GLuint</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetUniformIndices">glGetUniformIndices</a></b></span>(GLuint , GLsizei , const GLchar * const *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetUniformLocation">glGetUniformLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetUniformSubroutineuiv">glGetUniformSubroutineuiv</a></b></span>(GLenum , GLint , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetUniformdv">glGetUniformdv</a></b></span>(GLuint , GLint , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetUniformfv">glGetUniformfv</a></b></span>(GLuint , GLint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetUniformiv">glGetUniformiv</a></b></span>(GLuint , GLint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetUniformuiv">glGetUniformuiv</a></b></span>(GLuint , GLint , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetVertexAttribIiv">glGetVertexAttribIiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetVertexAttribIuiv">glGetVertexAttribIuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b></span>(GLuint , GLenum , GLvoid **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetVertexAttribdv">glGetVertexAttribdv</a></b></span>(GLuint , GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glHint">glHint</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIndexub">glIndexub</a></b></span>(GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIndexubv">glIndexubv</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsBuffer">glIsBuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsEnabled">glIsEnabled</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsEnabledi">glIsEnabledi</a></b></span>(GLenum , GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsFramebuffer">glIsFramebuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsProgram">glIsProgram</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsQuery">glIsQuery</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsRenderbuffer">glIsRenderbuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsSampler">glIsSampler</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsShader">glIsShader</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsSync">glIsSync</a></b></span>(GLsync ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsTexture">glIsTexture</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsTransformFeedback">glIsTransformFeedback</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glIsVertexArray">glIsVertexArray</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glLineWidth">glLineWidth</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glLinkProgram">glLinkProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glLogicOp">glLogicOp</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMapBuffer">glMapBuffer</a></b></span>(GLenum , GLenum ) : GLvoid *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMapBufferRange">glMapBufferRange</a></b></span>(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : GLvoid *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMinSampleShading">glMinSampleShading</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiDrawArrays">glMultiDrawArrays</a></b></span>(GLenum , const GLint *, const GLsizei *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiDrawElements">glMultiDrawElements</a></b></span>(GLenum , const GLsizei *, GLenum , const GLvoid * const *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiDrawElementsBaseVertex">glMultiDrawElementsBaseVertex</a></b></span>(GLenum , const GLsizei *, GLenum , const GLvoid * const *, GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiTexCoordP1ui">glMultiTexCoordP1ui</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiTexCoordP1uiv">glMultiTexCoordP1uiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiTexCoordP2ui">glMultiTexCoordP2ui</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiTexCoordP2uiv">glMultiTexCoordP2uiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiTexCoordP3ui">glMultiTexCoordP3ui</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiTexCoordP3uiv">glMultiTexCoordP3uiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiTexCoordP4ui">glMultiTexCoordP4ui</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glMultiTexCoordP4uiv">glMultiTexCoordP4uiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glNormalP3ui">glNormalP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glNormalP3uiv">glNormalP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPatchParameterfv">glPatchParameterfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPatchParameteri">glPatchParameteri</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPauseTransformFeedback">glPauseTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPixelStoref">glPixelStoref</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPixelStorei">glPixelStorei</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPointParameterf">glPointParameterf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPointParameterfv">glPointParameterfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPointParameteri">glPointParameteri</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPointParameteriv">glPointParameteriv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPointSize">glPointSize</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPolygonMode">glPolygonMode</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPolygonOffset">glPolygonOffset</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glPrimitiveRestartIndex">glPrimitiveRestartIndex</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glProvokingVertex">glProvokingVertex</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glQueryCounter">glQueryCounter</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glReadBuffer">glReadBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glReadPixels">glReadPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glRenderbufferStorage">glRenderbufferStorage</a></b></span>(GLenum , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glRenderbufferStorageMultisample">glRenderbufferStorageMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glResumeTransformFeedback">glResumeTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSampleCoverage">glSampleCoverage</a></b></span>(GLfloat , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSampleMaski">glSampleMaski</a></b></span>(GLuint , GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSamplerParameterIiv">glSamplerParameterIiv</a></b></span>(GLuint , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSamplerParameterIuiv">glSamplerParameterIuiv</a></b></span>(GLuint , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSamplerParameterf">glSamplerParameterf</a></b></span>(GLuint , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSamplerParameterfv">glSamplerParameterfv</a></b></span>(GLuint , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSamplerParameteri">glSamplerParameteri</a></b></span>(GLuint , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSamplerParameteriv">glSamplerParameteriv</a></b></span>(GLuint , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glScissor">glScissor</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSecondaryColorP3ui">glSecondaryColorP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glSecondaryColorP3uiv">glSecondaryColorP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glShaderSource">glShaderSource</a></b></span>(GLuint , GLsizei , const GLchar * const *, const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glStencilFunc">glStencilFunc</a></b></span>(GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b></span>(GLenum , GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glStencilMask">glStencilMask</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glStencilOp">glStencilOp</a></b></span>(GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glStencilOpSeparate">glStencilOpSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexBuffer">glTexBuffer</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexCoordP1ui">glTexCoordP1ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexCoordP1uiv">glTexCoordP1uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexCoordP2ui">glTexCoordP2ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexCoordP2uiv">glTexCoordP2uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexCoordP3ui">glTexCoordP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexCoordP3uiv">glTexCoordP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexCoordP4ui">glTexCoordP4ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexCoordP4uiv">glTexCoordP4uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexImage1D">glTexImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexImage2D">glTexImage2D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexImage2DMultisample">glTexImage2DMultisample</a></b></span>(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexImage3D">glTexImage3D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexImage3DMultisample">glTexImage3DMultisample</a></b></span>(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexParameterIiv">glTexParameterIiv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexParameterIuiv">glTexParameterIuiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexParameterf">glTexParameterf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexParameterfv">glTexParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexParameteri">glTexParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexParameteriv">glTexParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexSubImage1D">glTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexSubImage2D">glTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTexSubImage3D">glTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glTransformFeedbackVaryings">glTransformFeedbackVaryings</a></b></span>(GLuint , GLsizei , const GLchar * const *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform1d">glUniform1d</a></b></span>(GLint , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform1dv">glUniform1dv</a></b></span>(GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform1f">glUniform1f</a></b></span>(GLint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform1fv">glUniform1fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform1i">glUniform1i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform1iv">glUniform1iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform1ui">glUniform1ui</a></b></span>(GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform1uiv">glUniform1uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform2d">glUniform2d</a></b></span>(GLint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform2dv">glUniform2dv</a></b></span>(GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform2f">glUniform2f</a></b></span>(GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform2fv">glUniform2fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform2i">glUniform2i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform2iv">glUniform2iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform2ui">glUniform2ui</a></b></span>(GLint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform2uiv">glUniform2uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform3d">glUniform3d</a></b></span>(GLint , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform3dv">glUniform3dv</a></b></span>(GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform3f">glUniform3f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform3fv">glUniform3fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform3i">glUniform3i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform3iv">glUniform3iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform3ui">glUniform3ui</a></b></span>(GLint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform3uiv">glUniform3uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform4d">glUniform4d</a></b></span>(GLint , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform4dv">glUniform4dv</a></b></span>(GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform4f">glUniform4f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform4fv">glUniform4fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform4i">glUniform4i</a></b></span>(GLint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform4iv">glUniform4iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform4ui">glUniform4ui</a></b></span>(GLint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniform4uiv">glUniform4uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformBlockBinding">glUniformBlockBinding</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix2dv">glUniformMatrix2dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix2x3dv">glUniformMatrix2x3dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix2x3fv">glUniformMatrix2x3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix2x4dv">glUniformMatrix2x4dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix2x4fv">glUniformMatrix2x4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix3dv">glUniformMatrix3dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix3x2dv">glUniformMatrix3x2dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix3x2fv">glUniformMatrix3x2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix3x4dv">glUniformMatrix3x4dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix3x4fv">glUniformMatrix3x4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix4dv">glUniformMatrix4dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix4x2dv">glUniformMatrix4x2dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix4x2fv">glUniformMatrix4x2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix4x3dv">glUniformMatrix4x3dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformMatrix4x3fv">glUniformMatrix4x3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUniformSubroutinesuiv">glUniformSubroutinesuiv</a></b></span>(GLenum , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUnmapBuffer">glUnmapBuffer</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glUseProgram">glUseProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glValidateProgram">glValidateProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribDivisor">glVertexAttribDivisor</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribIPointer">glVertexAttribIPointer</a></b></span>(GLuint , GLint , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribP1ui">glVertexAttribP1ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribP1uiv">glVertexAttribP1uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribP2ui">glVertexAttribP2ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribP2uiv">glVertexAttribP2uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribP3ui">glVertexAttribP3ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribP3uiv">glVertexAttribP3uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribP4ui">glVertexAttribP4ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribP4uiv">glVertexAttribP4uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexAttribPointer">glVertexAttribPointer</a></b></span>(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexP2ui">glVertexP2ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexP2uiv">glVertexP2uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexP3ui">glVertexP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexP3uiv">glVertexP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexP4ui">glVertexP4ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glVertexP4uiv">glVertexP4uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glViewport">glViewport</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#glWaitSync">glWaitSync</a></b></span>(GLsync , GLbitfield , GLuint64 )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-0-core.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b></span>() : bool</li>
</ul>
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