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<h1 class="title">List of All Members for QOpenGLFunctions_4_4_Core</h1>
<p>This is the complete list of members for <a href="qopenglfunctions-4-4-core.html">QOpenGLFunctions_4_4_Core</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#QOpenGLFunctions_4_4_Core">QOpenGLFunctions_4_4_Core</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#dtor.QOpenGLFunctions_4_4_Core">~QOpenGLFunctions_4_4_Core</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_ptr-var">d_ptr</a></b></span> : QAbstractOpenGLFunctionsPrivate *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glActiveShaderProgram">glActiveShaderProgram</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glActiveTexture">glActiveTexture</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glAttachShader">glAttachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBeginConditionalRender">glBeginConditionalRender</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBeginQuery">glBeginQuery</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBeginQueryIndexed">glBeginQueryIndexed</a></b></span>(GLenum , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBeginTransformFeedback">glBeginTransformFeedback</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindAttribLocation">glBindAttribLocation</a></b></span>(GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindBuffer">glBindBuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindBufferBase">glBindBufferBase</a></b></span>(GLenum , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindBufferRange">glBindBufferRange</a></b></span>(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindBuffersBase">glBindBuffersBase</a></b></span>(GLenum , GLuint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindBuffersRange">glBindBuffersRange</a></b></span>(GLenum , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizeiptr *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindFragDataLocation">glBindFragDataLocation</a></b></span>(GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindFragDataLocationIndexed">glBindFragDataLocationIndexed</a></b></span>(GLuint , GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindFramebuffer">glBindFramebuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindImageTexture">glBindImageTexture</a></b></span>(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindImageTextures">glBindImageTextures</a></b></span>(GLuint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindProgramPipeline">glBindProgramPipeline</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindRenderbuffer">glBindRenderbuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindSampler">glBindSampler</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindSamplers">glBindSamplers</a></b></span>(GLuint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindTexture">glBindTexture</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindTextures">glBindTextures</a></b></span>(GLuint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindTransformFeedback">glBindTransformFeedback</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindVertexArray">glBindVertexArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindVertexBuffer">glBindVertexBuffer</a></b></span>(GLuint , GLuint , GLintptr , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBindVertexBuffers">glBindVertexBuffers</a></b></span>(GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendColor">glBlendColor</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendEquation">glBlendEquation</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendEquationSeparatei">glBlendEquationSeparatei</a></b></span>(GLuint , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendEquationi">glBlendEquationi</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendFunc">glBlendFunc</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendFuncSeparatei">glBlendFuncSeparatei</a></b></span>(GLuint , GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlendFunci">glBlendFunci</a></b></span>(GLuint , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBlitFramebuffer">glBlitFramebuffer</a></b></span>(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBufferData">glBufferData</a></b></span>(GLenum , GLsizeiptr , const void *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBufferStorage">glBufferStorage</a></b></span>(GLenum , GLsizeiptr , const void *, GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glBufferSubData">glBufferSubData</a></b></span>(GLenum , GLintptr , GLsizeiptr , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b></span>(GLenum ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClampColor">glClampColor</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClear">glClear</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearBufferData">glClearBufferData</a></b></span>(GLenum , GLenum , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearBufferSubData">glClearBufferSubData</a></b></span>(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearBufferfi">glClearBufferfi</a></b></span>(GLenum , GLint , GLfloat , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearBufferfv">glClearBufferfv</a></b></span>(GLenum , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearBufferiv">glClearBufferiv</a></b></span>(GLenum , GLint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearBufferuiv">glClearBufferuiv</a></b></span>(GLenum , GLint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearColor">glClearColor</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearDepth">glClearDepth</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearDepthf">glClearDepthf</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearStencil">glClearStencil</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearTexImage">glClearTexImage</a></b></span>(GLuint , GLint , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClearTexSubImage">glClearTexSubImage</a></b></span>(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glClientWaitSync">glClientWaitSync</a></b></span>(GLsync , GLbitfield , GLuint64 ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glColorMask">glColorMask</a></b></span>(GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glColorMaski">glColorMaski</a></b></span>(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCompileShader">glCompileShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCompressedTexImage1D">glCompressedTexImage1D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCompressedTexImage3D">glCompressedTexImage3D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCompressedTexSubImage1D">glCompressedTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCompressedTexSubImage3D">glCompressedTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCopyBufferSubData">glCopyBufferSubData</a></b></span>(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCopyImageSubData">glCopyImageSubData</a></b></span>(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCopyTexImage1D">glCopyTexImage1D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCopyTexImage2D">glCopyTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCopyTexSubImage1D">glCopyTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCopyTexSubImage3D">glCopyTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCreateProgram">glCreateProgram</a></b></span>() : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCreateShader">glCreateShader</a></b></span>(GLenum ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCreateShaderProgramv">glCreateShaderProgramv</a></b></span>(GLenum , GLsizei , const GLchar * const *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glCullFace">glCullFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDebugMessageCallback">glDebugMessageCallback</a></b></span>(GLDEBUGPROC , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDebugMessageControl">glDebugMessageControl</a></b></span>(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDebugMessageInsert">glDebugMessageInsert</a></b></span>(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteBuffers">glDeleteBuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteProgram">glDeleteProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteProgramPipelines">glDeleteProgramPipelines</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteQueries">glDeleteQueries</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteSamplers">glDeleteSamplers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteShader">glDeleteShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteSync">glDeleteSync</a></b></span>(GLsync )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteTextures">glDeleteTextures</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteTransformFeedbacks">glDeleteTransformFeedbacks</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDeleteVertexArrays">glDeleteVertexArrays</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDepthFunc">glDepthFunc</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDepthMask">glDepthMask</a></b></span>(GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDepthRange">glDepthRange</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDepthRangeArrayv">glDepthRangeArrayv</a></b></span>(GLuint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDepthRangeIndexed">glDepthRangeIndexed</a></b></span>(GLuint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDepthRangef">glDepthRangef</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDetachShader">glDetachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDisable">glDisable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDisablei">glDisablei</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDispatchCompute">glDispatchCompute</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDispatchComputeIndirect">glDispatchComputeIndirect</a></b></span>(GLintptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawArrays">glDrawArrays</a></b></span>(GLenum , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawArraysIndirect">glDrawArraysIndirect</a></b></span>(GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawArraysInstanced">glDrawArraysInstanced</a></b></span>(GLenum , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawArraysInstancedBaseInstance">glDrawArraysInstancedBaseInstance</a></b></span>(GLenum , GLint , GLsizei , GLsizei , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawBuffer">glDrawBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawBuffers">glDrawBuffers</a></b></span>(GLsizei , const GLenum *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawElements">glDrawElements</a></b></span>(GLenum , GLsizei , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawElementsBaseVertex">glDrawElementsBaseVertex</a></b></span>(GLenum , GLsizei , GLenum , const void *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawElementsIndirect">glDrawElementsIndirect</a></b></span>(GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawElementsInstanced">glDrawElementsInstanced</a></b></span>(GLenum , GLsizei , GLenum , const void *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawElementsInstancedBaseInstance">glDrawElementsInstancedBaseInstance</a></b></span>(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawElementsInstancedBaseVertex">glDrawElementsInstancedBaseVertex</a></b></span>(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawElementsInstancedBaseVertexBaseInstance">glDrawElementsInstancedBaseVertexBaseInstance</a></b></span>(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawRangeElements">glDrawRangeElements</a></b></span>(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawRangeElementsBaseVertex">glDrawRangeElementsBaseVertex</a></b></span>(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawTransformFeedback">glDrawTransformFeedback</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawTransformFeedbackInstanced">glDrawTransformFeedbackInstanced</a></b></span>(GLenum , GLuint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawTransformFeedbackStream">glDrawTransformFeedbackStream</a></b></span>(GLenum , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glDrawTransformFeedbackStreamInstanced">glDrawTransformFeedbackStreamInstanced</a></b></span>(GLenum , GLuint , GLuint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glEnable">glEnable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glEnablei">glEnablei</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glEndConditionalRender">glEndConditionalRender</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glEndQuery">glEndQuery</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glEndQueryIndexed">glEndQueryIndexed</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glEndTransformFeedback">glEndTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFenceSync">glFenceSync</a></b></span>(GLenum , GLbitfield ) : GLsync</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFinish">glFinish</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFlush">glFlush</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFlushMappedBufferRange">glFlushMappedBufferRange</a></b></span>(GLenum , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFramebufferParameteri">glFramebufferParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b></span>(GLenum , GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFramebufferTexture">glFramebufferTexture</a></b></span>(GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFramebufferTexture1D">glFramebufferTexture1D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFramebufferTexture3D">glFramebufferTexture3D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFramebufferTextureLayer">glFramebufferTextureLayer</a></b></span>(GLenum , GLenum , GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glFrontFace">glFrontFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenBuffers">glGenBuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenFramebuffers">glGenFramebuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenProgramPipelines">glGenProgramPipelines</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenQueries">glGenQueries</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenRenderbuffers">glGenRenderbuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenSamplers">glGenSamplers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenTextures">glGenTextures</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenTransformFeedbacks">glGenTransformFeedbacks</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenVertexArrays">glGenVertexArrays</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGenerateMipmap">glGenerateMipmap</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveAtomicCounterBufferiv">glGetActiveAtomicCounterBufferiv</a></b></span>(GLuint , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveAttrib">glGetActiveAttrib</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveSubroutineName">glGetActiveSubroutineName</a></b></span>(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveSubroutineUniformName">glGetActiveSubroutineUniformName</a></b></span>(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveSubroutineUniformiv">glGetActiveSubroutineUniformiv</a></b></span>(GLuint , GLenum , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveUniform">glGetActiveUniform</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveUniformBlockName">glGetActiveUniformBlockName</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveUniformBlockiv">glGetActiveUniformBlockiv</a></b></span>(GLuint , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveUniformName">glGetActiveUniformName</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetActiveUniformsiv">glGetActiveUniformsiv</a></b></span>(GLuint , GLsizei , const GLuint *, GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetAttachedShaders">glGetAttachedShaders</a></b></span>(GLuint , GLsizei , GLsizei *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetAttribLocation">glGetAttribLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetBooleani_v">glGetBooleani_v</a></b></span>(GLenum , GLuint , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetBooleanv">glGetBooleanv</a></b></span>(GLenum , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetBufferParameteri64v">glGetBufferParameteri64v</a></b></span>(GLenum , GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetBufferPointerv">glGetBufferPointerv</a></b></span>(GLenum , GLenum , void **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetBufferSubData">glGetBufferSubData</a></b></span>(GLenum , GLintptr , GLsizeiptr , void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetCompressedTexImage">glGetCompressedTexImage</a></b></span>(GLenum , GLint , void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetDebugMessageLog">glGetDebugMessageLog</a></b></span>(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetDoublei_v">glGetDoublei_v</a></b></span>(GLenum , GLuint , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetDoublev">glGetDoublev</a></b></span>(GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetError">glGetError</a></b></span>() : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetFloati_v">glGetFloati_v</a></b></span>(GLenum , GLuint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetFloatv">glGetFloatv</a></b></span>(GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetFragDataIndex">glGetFragDataIndex</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetFragDataLocation">glGetFragDataLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b></span>(GLenum , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetFramebufferParameteriv">glGetFramebufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetInteger64i_v">glGetInteger64i_v</a></b></span>(GLenum , GLuint , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetInteger64v">glGetInteger64v</a></b></span>(GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetIntegeri_v">glGetIntegeri_v</a></b></span>(GLenum , GLuint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetIntegerv">glGetIntegerv</a></b></span>(GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetInternalformati64v">glGetInternalformati64v</a></b></span>(GLenum , GLenum , GLenum , GLsizei , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetInternalformativ">glGetInternalformativ</a></b></span>(GLenum , GLenum , GLenum , GLsizei , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetMultisamplefv">glGetMultisamplefv</a></b></span>(GLenum , GLuint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetObjectLabel">glGetObjectLabel</a></b></span>(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetObjectPtrLabel">glGetObjectPtrLabel</a></b></span>(const void *, GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramBinary">glGetProgramBinary</a></b></span>(GLuint , GLsizei , GLsizei *, GLenum *, void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramInterfaceiv">glGetProgramInterfaceiv</a></b></span>(GLuint , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramPipelineInfoLog">glGetProgramPipelineInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramPipelineiv">glGetProgramPipelineiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramResourceIndex">glGetProgramResourceIndex</a></b></span>(GLuint , GLenum , const GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramResourceLocation">glGetProgramResourceLocation</a></b></span>(GLuint , GLenum , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramResourceLocationIndex">glGetProgramResourceLocationIndex</a></b></span>(GLuint , GLenum , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramResourceName">glGetProgramResourceName</a></b></span>(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramResourceiv">glGetProgramResourceiv</a></b></span>(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramStageiv">glGetProgramStageiv</a></b></span>(GLuint , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetProgramiv">glGetProgramiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetQueryIndexediv">glGetQueryIndexediv</a></b></span>(GLenum , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetQueryObjecti64v">glGetQueryObjecti64v</a></b></span>(GLuint , GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetQueryObjectiv">glGetQueryObjectiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetQueryObjectui64v">glGetQueryObjectui64v</a></b></span>(GLuint , GLenum , GLuint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetQueryObjectuiv">glGetQueryObjectuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetQueryiv">glGetQueryiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetSamplerParameterIiv">glGetSamplerParameterIiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetSamplerParameterIuiv">glGetSamplerParameterIuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetSamplerParameterfv">glGetSamplerParameterfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetSamplerParameteriv">glGetSamplerParameteriv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetShaderPrecisionFormat">glGetShaderPrecisionFormat</a></b></span>(GLenum , GLenum , GLint *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetShaderSource">glGetShaderSource</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetShaderiv">glGetShaderiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetString">glGetString</a></b></span>(GLenum ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetStringi">glGetStringi</a></b></span>(GLenum , GLuint ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetSubroutineIndex">glGetSubroutineIndex</a></b></span>(GLuint , GLenum , const GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetSubroutineUniformLocation">glGetSubroutineUniformLocation</a></b></span>(GLuint , GLenum , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetSynciv">glGetSynciv</a></b></span>(GLsync , GLenum , GLsizei , GLsizei *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetTexImage">glGetTexImage</a></b></span>(GLenum , GLint , GLenum , GLenum , void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b></span>(GLenum , GLint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b></span>(GLenum , GLint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetTexParameterIiv">glGetTexParameterIiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetTexParameterIuiv">glGetTexParameterIuiv</a></b></span>(GLenum , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetTexParameterfv">glGetTexParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetTexParameteriv">glGetTexParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetTransformFeedbackVarying">glGetTransformFeedbackVarying</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetUniformBlockIndex">glGetUniformBlockIndex</a></b></span>(GLuint , const GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetUniformIndices">glGetUniformIndices</a></b></span>(GLuint , GLsizei , const GLchar * const *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetUniformLocation">glGetUniformLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetUniformSubroutineuiv">glGetUniformSubroutineuiv</a></b></span>(GLenum , GLint , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetUniformdv">glGetUniformdv</a></b></span>(GLuint , GLint , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetUniformfv">glGetUniformfv</a></b></span>(GLuint , GLint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetUniformiv">glGetUniformiv</a></b></span>(GLuint , GLint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetUniformuiv">glGetUniformuiv</a></b></span>(GLuint , GLint , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetVertexAttribIiv">glGetVertexAttribIiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetVertexAttribIuiv">glGetVertexAttribIuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetVertexAttribLdv">glGetVertexAttribLdv</a></b></span>(GLuint , GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b></span>(GLuint , GLenum , void **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetVertexAttribdv">glGetVertexAttribdv</a></b></span>(GLuint , GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glHint">glHint</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glInvalidateBufferData">glInvalidateBufferData</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glInvalidateBufferSubData">glInvalidateBufferSubData</a></b></span>(GLuint , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glInvalidateFramebuffer">glInvalidateFramebuffer</a></b></span>(GLenum , GLsizei , const GLenum *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glInvalidateSubFramebuffer">glInvalidateSubFramebuffer</a></b></span>(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glInvalidateTexImage">glInvalidateTexImage</a></b></span>(GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glInvalidateTexSubImage">glInvalidateTexSubImage</a></b></span>(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsBuffer">glIsBuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsEnabled">glIsEnabled</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsEnabledi">glIsEnabledi</a></b></span>(GLenum , GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsFramebuffer">glIsFramebuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsProgram">glIsProgram</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsProgramPipeline">glIsProgramPipeline</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsQuery">glIsQuery</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsRenderbuffer">glIsRenderbuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsSampler">glIsSampler</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsShader">glIsShader</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsSync">glIsSync</a></b></span>(GLsync ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsTexture">glIsTexture</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsTransformFeedback">glIsTransformFeedback</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glIsVertexArray">glIsVertexArray</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glLineWidth">glLineWidth</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glLinkProgram">glLinkProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glLogicOp">glLogicOp</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMapBuffer">glMapBuffer</a></b></span>(GLenum , GLenum ) : void *</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMapBufferRange">glMapBufferRange</a></b></span>(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : void *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMemoryBarrier">glMemoryBarrier</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMinSampleShading">glMinSampleShading</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMultiDrawArrays">glMultiDrawArrays</a></b></span>(GLenum , const GLint *, const GLsizei *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMultiDrawArraysIndirect">glMultiDrawArraysIndirect</a></b></span>(GLenum , const void *, GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMultiDrawElements">glMultiDrawElements</a></b></span>(GLenum , const GLsizei *, GLenum , const void * const *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMultiDrawElementsBaseVertex">glMultiDrawElementsBaseVertex</a></b></span>(GLenum , const GLsizei *, GLenum , const void * const *, GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glMultiDrawElementsIndirect">glMultiDrawElementsIndirect</a></b></span>(GLenum , GLenum , const void *, GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glObjectLabel">glObjectLabel</a></b></span>(GLenum , GLuint , GLsizei , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glObjectPtrLabel">glObjectPtrLabel</a></b></span>(const void *, GLsizei , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPatchParameterfv">glPatchParameterfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPatchParameteri">glPatchParameteri</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPauseTransformFeedback">glPauseTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPixelStoref">glPixelStoref</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPixelStorei">glPixelStorei</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPointParameterf">glPointParameterf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPointParameterfv">glPointParameterfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPointParameteri">glPointParameteri</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPointParameteriv">glPointParameteriv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPointSize">glPointSize</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPolygonMode">glPolygonMode</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPolygonOffset">glPolygonOffset</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPopDebugGroup">glPopDebugGroup</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPrimitiveRestartIndex">glPrimitiveRestartIndex</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramBinary">glProgramBinary</a></b></span>(GLuint , GLenum , const void *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramParameteri">glProgramParameteri</a></b></span>(GLuint , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform1d">glProgramUniform1d</a></b></span>(GLuint , GLint , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform1dv">glProgramUniform1dv</a></b></span>(GLuint , GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform1f">glProgramUniform1f</a></b></span>(GLuint , GLint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform1fv">glProgramUniform1fv</a></b></span>(GLuint , GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform1i">glProgramUniform1i</a></b></span>(GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform1iv">glProgramUniform1iv</a></b></span>(GLuint , GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform1ui">glProgramUniform1ui</a></b></span>(GLuint , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform1uiv">glProgramUniform1uiv</a></b></span>(GLuint , GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform2d">glProgramUniform2d</a></b></span>(GLuint , GLint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform2dv">glProgramUniform2dv</a></b></span>(GLuint , GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform2f">glProgramUniform2f</a></b></span>(GLuint , GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform2fv">glProgramUniform2fv</a></b></span>(GLuint , GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform2i">glProgramUniform2i</a></b></span>(GLuint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform2iv">glProgramUniform2iv</a></b></span>(GLuint , GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform2ui">glProgramUniform2ui</a></b></span>(GLuint , GLint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform2uiv">glProgramUniform2uiv</a></b></span>(GLuint , GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform3d">glProgramUniform3d</a></b></span>(GLuint , GLint , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform3dv">glProgramUniform3dv</a></b></span>(GLuint , GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform3f">glProgramUniform3f</a></b></span>(GLuint , GLint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform3fv">glProgramUniform3fv</a></b></span>(GLuint , GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform3i">glProgramUniform3i</a></b></span>(GLuint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform3iv">glProgramUniform3iv</a></b></span>(GLuint , GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform3ui">glProgramUniform3ui</a></b></span>(GLuint , GLint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform3uiv">glProgramUniform3uiv</a></b></span>(GLuint , GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform4d">glProgramUniform4d</a></b></span>(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform4dv">glProgramUniform4dv</a></b></span>(GLuint , GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform4f">glProgramUniform4f</a></b></span>(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform4fv">glProgramUniform4fv</a></b></span>(GLuint , GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform4i">glProgramUniform4i</a></b></span>(GLuint , GLint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform4iv">glProgramUniform4iv</a></b></span>(GLuint , GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform4ui">glProgramUniform4ui</a></b></span>(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniform4uiv">glProgramUniform4uiv</a></b></span>(GLuint , GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix2dv">glProgramUniformMatrix2dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix2fv">glProgramUniformMatrix2fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix2x3dv">glProgramUniformMatrix2x3dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix2x3fv">glProgramUniformMatrix2x3fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix2x4dv">glProgramUniformMatrix2x4dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix2x4fv">glProgramUniformMatrix2x4fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix3dv">glProgramUniformMatrix3dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix3fv">glProgramUniformMatrix3fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix3x2dv">glProgramUniformMatrix3x2dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix3x2fv">glProgramUniformMatrix3x2fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix3x4dv">glProgramUniformMatrix3x4dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix3x4fv">glProgramUniformMatrix3x4fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix4dv">glProgramUniformMatrix4dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix4fv">glProgramUniformMatrix4fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix4x2dv">glProgramUniformMatrix4x2dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix4x2fv">glProgramUniformMatrix4x2fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix4x3dv">glProgramUniformMatrix4x3dv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProgramUniformMatrix4x3fv">glProgramUniformMatrix4x3fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glProvokingVertex">glProvokingVertex</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glPushDebugGroup">glPushDebugGroup</a></b></span>(GLenum , GLuint , GLsizei , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glQueryCounter">glQueryCounter</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glReadBuffer">glReadBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glReadPixels">glReadPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glReleaseShaderCompiler">glReleaseShaderCompiler</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glRenderbufferStorage">glRenderbufferStorage</a></b></span>(GLenum , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glRenderbufferStorageMultisample">glRenderbufferStorageMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glResumeTransformFeedback">glResumeTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glSampleCoverage">glSampleCoverage</a></b></span>(GLfloat , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glSampleMaski">glSampleMaski</a></b></span>(GLuint , GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glSamplerParameterIiv">glSamplerParameterIiv</a></b></span>(GLuint , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glSamplerParameterIuiv">glSamplerParameterIuiv</a></b></span>(GLuint , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glSamplerParameterf">glSamplerParameterf</a></b></span>(GLuint , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glSamplerParameterfv">glSamplerParameterfv</a></b></span>(GLuint , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glSamplerParameteri">glSamplerParameteri</a></b></span>(GLuint , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glSamplerParameteriv">glSamplerParameteriv</a></b></span>(GLuint , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glScissor">glScissor</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glScissorArrayv">glScissorArrayv</a></b></span>(GLuint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glScissorIndexed">glScissorIndexed</a></b></span>(GLuint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glScissorIndexedv">glScissorIndexedv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glShaderBinary">glShaderBinary</a></b></span>(GLsizei , const GLuint *, GLenum , const void *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glShaderSource">glShaderSource</a></b></span>(GLuint , GLsizei , const GLchar * const *, const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glShaderStorageBlockBinding">glShaderStorageBlockBinding</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glStencilFunc">glStencilFunc</a></b></span>(GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b></span>(GLenum , GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glStencilMask">glStencilMask</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glStencilOp">glStencilOp</a></b></span>(GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glStencilOpSeparate">glStencilOpSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexBuffer">glTexBuffer</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexBufferRange">glTexBufferRange</a></b></span>(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexImage1D">glTexImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexImage2D">glTexImage2D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexImage2DMultisample">glTexImage2DMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexImage3D">glTexImage3D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexImage3DMultisample">glTexImage3DMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexParameterIiv">glTexParameterIiv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexParameterIuiv">glTexParameterIuiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexParameterf">glTexParameterf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexParameterfv">glTexParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexParameteri">glTexParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexParameteriv">glTexParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexStorage1D">glTexStorage1D</a></b></span>(GLenum , GLsizei , GLenum , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexStorage2D">glTexStorage2D</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexStorage2DMultisample">glTexStorage2DMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexStorage3D">glTexStorage3D</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexStorage3DMultisample">glTexStorage3DMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexSubImage1D">glTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexSubImage2D">glTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTexSubImage3D">glTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTextureView">glTextureView</a></b></span>(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glTransformFeedbackVaryings">glTransformFeedbackVaryings</a></b></span>(GLuint , GLsizei , const GLchar * const *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform1d">glUniform1d</a></b></span>(GLint , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform1dv">glUniform1dv</a></b></span>(GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform1f">glUniform1f</a></b></span>(GLint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform1fv">glUniform1fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform1i">glUniform1i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform1iv">glUniform1iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform1ui">glUniform1ui</a></b></span>(GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform1uiv">glUniform1uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform2d">glUniform2d</a></b></span>(GLint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform2dv">glUniform2dv</a></b></span>(GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform2f">glUniform2f</a></b></span>(GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform2fv">glUniform2fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform2i">glUniform2i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform2iv">glUniform2iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform2ui">glUniform2ui</a></b></span>(GLint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform2uiv">glUniform2uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform3d">glUniform3d</a></b></span>(GLint , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform3dv">glUniform3dv</a></b></span>(GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform3f">glUniform3f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform3fv">glUniform3fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform3i">glUniform3i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform3iv">glUniform3iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform3ui">glUniform3ui</a></b></span>(GLint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform3uiv">glUniform3uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform4d">glUniform4d</a></b></span>(GLint , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform4dv">glUniform4dv</a></b></span>(GLint , GLsizei , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform4f">glUniform4f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform4fv">glUniform4fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform4i">glUniform4i</a></b></span>(GLint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform4iv">glUniform4iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform4ui">glUniform4ui</a></b></span>(GLint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniform4uiv">glUniform4uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformBlockBinding">glUniformBlockBinding</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix2dv">glUniformMatrix2dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix2x3dv">glUniformMatrix2x3dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix2x3fv">glUniformMatrix2x3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix2x4dv">glUniformMatrix2x4dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix2x4fv">glUniformMatrix2x4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix3dv">glUniformMatrix3dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix3x2dv">glUniformMatrix3x2dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix3x2fv">glUniformMatrix3x2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix3x4dv">glUniformMatrix3x4dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix3x4fv">glUniformMatrix3x4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix4dv">glUniformMatrix4dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix4x2dv">glUniformMatrix4x2dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix4x2fv">glUniformMatrix4x2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix4x3dv">glUniformMatrix4x3dv</a></b></span>(GLint , GLsizei , GLboolean , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformMatrix4x3fv">glUniformMatrix4x3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUniformSubroutinesuiv">glUniformSubroutinesuiv</a></b></span>(GLenum , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUnmapBuffer">glUnmapBuffer</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUseProgram">glUseProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glUseProgramStages">glUseProgramStages</a></b></span>(GLuint , GLbitfield , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glValidateProgram">glValidateProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glValidateProgramPipeline">glValidateProgramPipeline</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib1d">glVertexAttrib1d</a></b></span>(GLuint , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib1dv">glVertexAttrib1dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib1f">glVertexAttrib1f</a></b></span>(GLuint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib1fv">glVertexAttrib1fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib1s">glVertexAttrib1s</a></b></span>(GLuint , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib1sv">glVertexAttrib1sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib2d">glVertexAttrib2d</a></b></span>(GLuint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib2dv">glVertexAttrib2dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib2f">glVertexAttrib2f</a></b></span>(GLuint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib2fv">glVertexAttrib2fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib2s">glVertexAttrib2s</a></b></span>(GLuint , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib2sv">glVertexAttrib2sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib3d">glVertexAttrib3d</a></b></span>(GLuint , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib3dv">glVertexAttrib3dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib3f">glVertexAttrib3f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib3fv">glVertexAttrib3fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib3s">glVertexAttrib3s</a></b></span>(GLuint , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib3sv">glVertexAttrib3sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4Nbv">glVertexAttrib4Nbv</a></b></span>(GLuint , const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4Niv">glVertexAttrib4Niv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4Nsv">glVertexAttrib4Nsv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4Nub">glVertexAttrib4Nub</a></b></span>(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4Nubv">glVertexAttrib4Nubv</a></b></span>(GLuint , const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4Nuiv">glVertexAttrib4Nuiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4Nusv">glVertexAttrib4Nusv</a></b></span>(GLuint , const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4bv">glVertexAttrib4bv</a></b></span>(GLuint , const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4d">glVertexAttrib4d</a></b></span>(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4dv">glVertexAttrib4dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4f">glVertexAttrib4f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4fv">glVertexAttrib4fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4iv">glVertexAttrib4iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4s">glVertexAttrib4s</a></b></span>(GLuint , GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4sv">glVertexAttrib4sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4ubv">glVertexAttrib4ubv</a></b></span>(GLuint , const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4uiv">glVertexAttrib4uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttrib4usv">glVertexAttrib4usv</a></b></span>(GLuint , const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribBinding">glVertexAttribBinding</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribDivisor">glVertexAttribDivisor</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribFormat">glVertexAttribFormat</a></b></span>(GLuint , GLint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI1i">glVertexAttribI1i</a></b></span>(GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI1iv">glVertexAttribI1iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI1ui">glVertexAttribI1ui</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI1uiv">glVertexAttribI1uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI2i">glVertexAttribI2i</a></b></span>(GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI2iv">glVertexAttribI2iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI2ui">glVertexAttribI2ui</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI2uiv">glVertexAttribI2uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI3i">glVertexAttribI3i</a></b></span>(GLuint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI3iv">glVertexAttribI3iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI3ui">glVertexAttribI3ui</a></b></span>(GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI3uiv">glVertexAttribI3uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI4bv">glVertexAttribI4bv</a></b></span>(GLuint , const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI4i">glVertexAttribI4i</a></b></span>(GLuint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI4iv">glVertexAttribI4iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI4sv">glVertexAttribI4sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI4ubv">glVertexAttribI4ubv</a></b></span>(GLuint , const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI4ui">glVertexAttribI4ui</a></b></span>(GLuint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI4uiv">glVertexAttribI4uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribI4usv">glVertexAttribI4usv</a></b></span>(GLuint , const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribIFormat">glVertexAttribIFormat</a></b></span>(GLuint , GLint , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribIPointer">glVertexAttribIPointer</a></b></span>(GLuint , GLint , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribL1d">glVertexAttribL1d</a></b></span>(GLuint , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribL1dv">glVertexAttribL1dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribL2d">glVertexAttribL2d</a></b></span>(GLuint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribL2dv">glVertexAttribL2dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribL3d">glVertexAttribL3d</a></b></span>(GLuint , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribL3dv">glVertexAttribL3dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribL4d">glVertexAttribL4d</a></b></span>(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribL4dv">glVertexAttribL4dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribLFormat">glVertexAttribLFormat</a></b></span>(GLuint , GLint , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribLPointer">glVertexAttribLPointer</a></b></span>(GLuint , GLint , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribP1ui">glVertexAttribP1ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribP1uiv">glVertexAttribP1uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribP2ui">glVertexAttribP2ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribP2uiv">glVertexAttribP2uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribP3ui">glVertexAttribP3ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribP3uiv">glVertexAttribP3uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribP4ui">glVertexAttribP4ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribP4uiv">glVertexAttribP4uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexAttribPointer">glVertexAttribPointer</a></b></span>(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glVertexBindingDivisor">glVertexBindingDivisor</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glViewport">glViewport</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glViewportArrayv">glViewportArrayv</a></b></span>(GLuint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glViewportIndexedf">glViewportIndexedf</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glViewportIndexedfv">glViewportIndexedfv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#glWaitSync">glWaitSync</a></b></span>(GLsync , GLbitfield , GLuint64 )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-4-4-core.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b></span>() : bool</li>
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