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<h1 class="title">List of All Members for QOpenGLFunctions_ES2</h1>
<p>This is the complete list of members for <a href="qopenglfunctions-es2.html">QOpenGLFunctions_ES2</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#QOpenGLFunctions_ES2">QOpenGLFunctions_ES2</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#dtor.QOpenGLFunctions_ES2">~QOpenGLFunctions_ES2</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_ptr-var">d_ptr</a></b></span> : QAbstractOpenGLFunctionsPrivate *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glActiveTexture">glActiveTexture</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glAttachShader">glAttachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindAttribLocation">glBindAttribLocation</a></b></span>(GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindBuffer">glBindBuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindFramebuffer">glBindFramebuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindRenderbuffer">glBindRenderbuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindTexture">glBindTexture</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendColor">glBlendColor</a></b></span>(GLclampf , GLclampf , GLclampf , GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendEquation">glBlendEquation</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendFunc">glBlendFunc</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBufferData">glBufferData</a></b></span>(GLenum , GLsizeiptr , const GLvoid *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBufferSubData">glBufferSubData</a></b></span>(GLenum , GLintptr , GLsizeiptr , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b></span>(GLenum ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glClear">glClear</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glClearColor">glClearColor</a></b></span>(GLclampf , GLclampf , GLclampf , GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glClearDepthf">glClearDepthf</a></b></span>(GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glClearStencil">glClearStencil</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glColorMask">glColorMask</a></b></span>(GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCompileShader">glCompileShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCopyTexImage2D">glCopyTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCreateProgram">glCreateProgram</a></b></span>(<i>void</i>) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCreateShader">glCreateShader</a></b></span>(GLenum ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCullFace">glCullFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteBuffers">glDeleteBuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteProgram">glDeleteProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteShader">glDeleteShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteTextures">glDeleteTextures</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDepthFunc">glDepthFunc</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDepthMask">glDepthMask</a></b></span>(GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDepthRangef">glDepthRangef</a></b></span>(GLclampf , GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDetachShader">glDetachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDisable">glDisable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDrawArrays">glDrawArrays</a></b></span>(GLenum , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDrawElements">glDrawElements</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glEnable">glEnable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFinish">glFinish</a></b></span>(<i>void</i>)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFlush">glFlush</a></b></span>(<i>void</i>)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b></span>(GLenum , GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFrontFace">glFrontFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenBuffers">glGenBuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenFramebuffers">glGenFramebuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenRenderbuffers">glGenRenderbuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenTextures">glGenTextures</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenerateMipmap">glGenerateMipmap</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetActiveAttrib">glGetActiveAttrib</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetActiveUniform">glGetActiveUniform</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetAttachedShaders">glGetAttachedShaders</a></b></span>(GLuint , GLsizei , GLsizei *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetAttribLocation">glGetAttribLocation</a></b></span>(GLuint , const GLchar *) : int</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetBooleanv">glGetBooleanv</a></b></span>(GLenum , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetError">glGetError</a></b></span>(<i>void</i>) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetFloatv">glGetFloatv</a></b></span>(GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b></span>(GLenum , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetIntegerv">glGetIntegerv</a></b></span>(GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetProgramiv">glGetProgramiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetShaderPrecisionFormat">glGetShaderPrecisionFormat</a></b></span>(GLenum , GLenum , GLint *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetShaderSource">glGetShaderSource</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetShaderiv">glGetShaderiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetString">glGetString</a></b></span>(GLenum ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetTexParameterfv">glGetTexParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetTexParameteriv">glGetTexParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetUniformLocation">glGetUniformLocation</a></b></span>(GLuint , const GLchar *) : int</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetUniformfv">glGetUniformfv</a></b></span>(GLuint , GLint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetUniformiv">glGetUniformiv</a></b></span>(GLuint , GLint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b></span>(GLuint , GLenum , GLvoid **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glHint">glHint</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsBuffer">glIsBuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsEnabled">glIsEnabled</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsFramebuffer">glIsFramebuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsProgram">glIsProgram</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsRenderbuffer">glIsRenderbuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsShader">glIsShader</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsTexture">glIsTexture</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glLineWidth">glLineWidth</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glLinkProgram">glLinkProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glPixelStorei">glPixelStorei</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glPolygonOffset">glPolygonOffset</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glReadPixels">glReadPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glReleaseShaderCompiler">glReleaseShaderCompiler</a></b></span>(<i>void</i>)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glRenderbufferStorage">glRenderbufferStorage</a></b></span>(GLenum , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glSampleCoverage">glSampleCoverage</a></b></span>(GLclampf , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glScissor">glScissor</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glShaderBinary">glShaderBinary</a></b></span>(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glShaderSource">glShaderSource</a></b></span>(GLuint , GLsizei , const GLchar **, const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilFunc">glStencilFunc</a></b></span>(GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b></span>(GLenum , GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilMask">glStencilMask</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilOp">glStencilOp</a></b></span>(GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilOpSeparate">glStencilOpSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexImage2D">glTexImage2D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexParameterf">glTexParameterf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexParameterfv">glTexParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexParameteri">glTexParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexParameteriv">glTexParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexSubImage2D">glTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform1f">glUniform1f</a></b></span>(GLint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform1fv">glUniform1fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform1i">glUniform1i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform1iv">glUniform1iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform2f">glUniform2f</a></b></span>(GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform2fv">glUniform2fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform2i">glUniform2i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform2iv">glUniform2iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform3f">glUniform3f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform3fv">glUniform3fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform3i">glUniform3i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform3iv">glUniform3iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform4f">glUniform4f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform4fv">glUniform4fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform4i">glUniform4i</a></b></span>(GLint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform4iv">glUniform4iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUseProgram">glUseProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glValidateProgram">glValidateProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttrib1f">glVertexAttrib1f</a></b></span>(GLuint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttrib1fv">glVertexAttrib1fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttrib2f">glVertexAttrib2f</a></b></span>(GLuint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttrib2fv">glVertexAttrib2fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttrib3f">glVertexAttrib3f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttrib3fv">glVertexAttrib3fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttrib4f">glVertexAttrib4f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttrib4fv">glVertexAttrib4fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glVertexAttribPointer">glVertexAttribPointer</a></b></span>(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glViewport">glViewport</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b></span>() : bool</li>
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