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<h1 class="title">List of All Members for QVector3D</h1>
<p>This is the complete list of members for <a href="qvector3d.html">QVector3D</a>, including inherited members.</p>
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<li class="fn"><span class="name"><b><a href="qvector3d.html#QVector3D">QVector3D</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#QVector3D-2">QVector3D</a></b></span>(float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#QVector3D-3">QVector3D</a></b></span>(const QPoint &amp;)</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#QVector3D-4">QVector3D</a></b></span>(const QPointF &amp;)</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#QVector3D-5">QVector3D</a></b></span>(const QVector2D &amp;)</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#QVector3D-6">QVector3D</a></b></span>(const QVector2D &amp;, float )</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#QVector3D-7">QVector3D</a></b></span>(const QVector4D &amp;)</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#crossProduct">crossProduct</a></b></span>(const QVector3D &amp;, const QVector3D &amp;) : QVector3D</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#distanceToLine">distanceToLine</a></b></span>(const QVector3D &amp;, const QVector3D &amp;) const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#distanceToPlane">distanceToPlane</a></b></span>(const QVector3D &amp;, const QVector3D &amp;) const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#distanceToPlane-1">distanceToPlane</a></b></span>(const QVector3D &amp;, const QVector3D &amp;, const QVector3D &amp;) const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#distanceToPoint">distanceToPoint</a></b></span>(const QVector3D &amp;) const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#dotProduct">dotProduct</a></b></span>(const QVector3D &amp;, const QVector3D &amp;) : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#isNull">isNull</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#length">length</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#lengthSquared">lengthSquared</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#normal">normal</a></b></span>(const QVector3D &amp;, const QVector3D &amp;) : QVector3D</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#normal-1">normal</a></b></span>(const QVector3D &amp;, const QVector3D &amp;, const QVector3D &amp;) : QVector3D</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#normalize">normalize</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#normalized">normalized</a></b></span>() const : QVector3D</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#project">project</a></b></span>(const QMatrix4x4 &amp;, const QMatrix4x4 &amp;, const QRect &amp;) const : QVector3D</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qvector3d.html#setX">setX</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#setY">setY</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#setZ">setZ</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#toPoint">toPoint</a></b></span>() const : QPoint</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#toPointF">toPointF</a></b></span>() const : QPointF</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#toVector2D">toVector2D</a></b></span>() const : QVector2D</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#toVector4D">toVector4D</a></b></span>() const : QVector4D</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#unproject">unproject</a></b></span>(const QMatrix4x4 &amp;, const QMatrix4x4 &amp;, const QRect &amp;) const : QVector3D</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#x">x</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#y">y</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#z">z</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator-QVariant">operator QVariant</a></b></span>() const</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator-2a-eq">operator*=</a></b></span>(float ) : QVector3D &amp;</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator-2a-eq-1">operator*=</a></b></span>(const QVector3D &amp;) : QVector3D &amp;</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator-2b-eq">operator+=</a></b></span>(const QVector3D &amp;) : QVector3D &amp;</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator--eq">operator-=</a></b></span>(const QVector3D &amp;) : QVector3D &amp;</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator-2f-eq">operator/=</a></b></span>(float ) : QVector3D &amp;</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator-2f-eq-1">operator/=</a></b></span>(const QVector3D &amp;) : QVector3D &amp;</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator-5b-5d">operator[]</a></b></span>(int ) : float &amp;</li>
<li class="fn"><span class="name"><b><a href="qvector3d.html#operator-5b-5d-1">operator[]</a></b></span>(int ) const : float</li>
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