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<h1 class="title">Fortune Server Example</h1>
<span class="subtitle"></span>
<!-- $$$fortuneserver-description -->
<div class="descr"> <a name="details"></a>
<p>This example is intended to be run alongside the <a href="qtnetwork-fortuneclient-example.html">Fortune Client</a> example or the <a href="qtnetwork-blockingfortuneclient-example.html">Blocking Fortune Client Example</a>.</p>
<p class="centerAlign"><img src="images/fortuneserver-example.png" alt="Screenshot of the Fortune Server example" /></p><p>It uses <a href="qtcpserver.html">QTcpServer</a> to accept incoming TCP connections, and a simple <a href="../qtcore/qdatastream.html">QDataStream</a> based data transfer protocol to write a fortune to the connecting client (from the <a href="qtnetwork-fortuneclient-example.html">Fortune Client</a> example), before closing the connection.</p>
<pre class="cpp">

  <span class="keyword">class</span> Server : <span class="keyword">public</span> <span class="type">QDialog</span>
  {
      Q_OBJECT

  <span class="keyword">public</span>:
      <span class="keyword">explicit</span> Server(<span class="type">QWidget</span> <span class="operator">*</span>parent <span class="operator">=</span> Q_NULLPTR);

  <span class="keyword">private</span> <span class="keyword">slots</span>:
      <span class="type">void</span> sessionOpened();
      <span class="type">void</span> sendFortune();

  <span class="keyword">private</span>:
      <span class="type">QLabel</span> <span class="operator">*</span>statusLabel;
      <span class="type"><a href="qtcpserver.html">QTcpServer</a></span> <span class="operator">*</span>tcpServer;
      <span class="type"><a href="../qtcore/qstringlist.html">QStringList</a></span> fortunes;
      <span class="type"><a href="qnetworksession.html">QNetworkSession</a></span> <span class="operator">*</span>networkSession;
  };

</pre>
<p>The server is implemented using a simple class with only one slot, for handling incoming connections.</p>
<pre class="cpp">

      tcpServer <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qtcpserver.html">QTcpServer</a></span>(<span class="keyword">this</span>);
      <span class="keyword">if</span> (<span class="operator">!</span>tcpServer<span class="operator">-</span><span class="operator">&gt;</span>listen()) {
          <span class="type">QMessageBox</span><span class="operator">::</span>critical(<span class="keyword">this</span><span class="operator">,</span> tr(<span class="string">&quot;Fortune Server&quot;</span>)<span class="operator">,</span>
                                tr(<span class="string">&quot;Unable to start the server: %1.&quot;</span>)
                                <span class="operator">.</span>arg(tcpServer<span class="operator">-</span><span class="operator">&gt;</span>errorString()));
          close();
          <span class="keyword">return</span>;
      }
      <span class="type"><a href="../qtcore/qstring.html">QString</a></span> ipAddress;
      <span class="type"><a href="../qtcore/qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qhostaddress.html">QHostAddress</a></span><span class="operator">&gt;</span> ipAddressesList <span class="operator">=</span> <span class="type"><a href="qnetworkinterface.html">QNetworkInterface</a></span><span class="operator">::</span>allAddresses();
      <span class="comment">// use the first non-localhost IPv4 address</span>
      <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> ipAddressesList<span class="operator">.</span>size(); <span class="operator">+</span><span class="operator">+</span>i) {
          <span class="keyword">if</span> (ipAddressesList<span class="operator">.</span>at(i) <span class="operator">!</span><span class="operator">=</span> <span class="type"><a href="qhostaddress.html">QHostAddress</a></span><span class="operator">::</span>LocalHost <span class="operator">&amp;</span><span class="operator">&amp;</span>
              ipAddressesList<span class="operator">.</span>at(i)<span class="operator">.</span>toIPv4Address()) {
              ipAddress <span class="operator">=</span> ipAddressesList<span class="operator">.</span>at(i)<span class="operator">.</span>toString();
              <span class="keyword">break</span>;
          }
      }
      <span class="comment">// if we did not find one, use IPv4 localhost</span>
      <span class="keyword">if</span> (ipAddress<span class="operator">.</span>isEmpty())
          ipAddress <span class="operator">=</span> <span class="type"><a href="qhostaddress.html">QHostAddress</a></span>(<span class="type"><a href="qhostaddress.html">QHostAddress</a></span><span class="operator">::</span>LocalHost)<span class="operator">.</span>toString();
      statusLabel<span class="operator">-</span><span class="operator">&gt;</span>setText(tr(<span class="string">&quot;The server is running on\n\nIP: %1\nport: %2\n\n&quot;</span>
                              <span class="string">&quot;Run the Fortune Client example now.&quot;</span>)
                           <span class="operator">.</span>arg(ipAddress)<span class="operator">.</span>arg(tcpServer<span class="operator">-</span><span class="operator">&gt;</span>serverPort()));

</pre>
<p>In its constructor, our Server object calls <a href="qtcpserver.html#listen">QTcpServer::listen</a>() to set up a <a href="qtcpserver.html">QTcpServer</a> to listen on all addresses, on an arbitrary port. In then displays the port <a href="qtcpserver.html">QTcpServer</a> picked in a label, so that user knows which port the fortune client should connect to.</p>
<pre class="cpp">

      fortunes <span class="operator">&lt;</span><span class="operator">&lt;</span> tr(<span class="string">&quot;You've been leading a dog's life. Stay off the furniture.&quot;</span>)
               <span class="operator">&lt;</span><span class="operator">&lt;</span> tr(<span class="string">&quot;You've got to think about tomorrow.&quot;</span>)
               <span class="operator">&lt;</span><span class="operator">&lt;</span> tr(<span class="string">&quot;You will be surprised by a loud noise.&quot;</span>)
               <span class="operator">&lt;</span><span class="operator">&lt;</span> tr(<span class="string">&quot;You will feel hungry again in another hour.&quot;</span>)
               <span class="operator">&lt;</span><span class="operator">&lt;</span> tr(<span class="string">&quot;You might have mail.&quot;</span>)
               <span class="operator">&lt;</span><span class="operator">&lt;</span> tr(<span class="string">&quot;You cannot kill time without injuring eternity.&quot;</span>)
               <span class="operator">&lt;</span><span class="operator">&lt;</span> tr(<span class="string">&quot;Computers are not intelligent. They only think they are.&quot;</span>);

</pre>
<p>Our server generates a list of random fortunes that it can send to connecting clients.</p>
<pre class="cpp">

      connect(tcpServer<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qtcpserver.html">QTcpServer</a></span><span class="operator">::</span>newConnection<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>Server<span class="operator">::</span>sendFortune);

</pre>
<p>When a client connects to our server, <a href="qtcpserver.html">QTcpServer</a> will emit <a href="qtcpserver.html#newConnection">QTcpServer::newConnection</a>(). In turn, this will invoke our sendFortune() slot:</p>
<pre class="cpp">

  <span class="type">void</span> Server<span class="operator">::</span>sendFortune()
  {
      <span class="type"><a href="../qtcore/qbytearray.html">QByteArray</a></span> block;
      <span class="type"><a href="../qtcore/qdatastream.html">QDataStream</a></span> out(<span class="operator">&amp;</span>block<span class="operator">,</span> <span class="type"><a href="../qtcore/qiodevice.html">QIODevice</a></span><span class="operator">::</span>WriteOnly);
      out<span class="operator">.</span>setVersion(<span class="type"><a href="../qtcore/qdatastream.html">QDataStream</a></span><span class="operator">::</span>Qt_4_0);

      out <span class="operator">&lt;</span><span class="operator">&lt;</span> fortunes<span class="operator">.</span>at(qrand() <span class="operator">%</span> fortunes<span class="operator">.</span>size());

</pre>
<p>The purpose of this slot is to select a random line from our list of fortunes, encode it into a <a href="../qtcore/qbytearray.html">QByteArray</a> using <a href="../qtcore/qdatastream.html">QDataStream</a>, and then write it to the connecting socket. This is a common way to transfer binary data using <a href="qtcpsocket.html">QTcpSocket</a>. First we create a <a href="../qtcore/qbytearray.html">QByteArray</a> and a <a href="../qtcore/qdatastream.html">QDataStream</a> object, passing the bytearray to <a href="../qtcore/qdatastream.html">QDataStream</a>'s constructor. We then explicitly set the protocol version of <a href="../qtcore/qdatastream.html">QDataStream</a> to <a href="../qtcore/qdatastream.html#Version-enum">QDataStream::Qt_4_0</a> to ensure that we can communicate with clients from future versions of Qt (see <a href="../qtcore/qdatastream.html#setVersion">QDataStream::setVersion</a>()). We continue by streaming in a random fortune.</p>
<pre class="cpp">

      <span class="type"><a href="qtcpsocket.html">QTcpSocket</a></span> <span class="operator">*</span>clientConnection <span class="operator">=</span> tcpServer<span class="operator">-</span><span class="operator">&gt;</span>nextPendingConnection();
      connect(clientConnection<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qabstractsocket.html">QAbstractSocket</a></span><span class="operator">::</span>disconnected<span class="operator">,</span>
              clientConnection<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="../qtcore/qobject.html">QObject</a></span><span class="operator">::</span>deleteLater);

</pre>
<p>We then call <a href="qtcpserver.html#nextPendingConnection">QTcpServer::nextPendingConnection</a>(), which returns the <a href="qtcpsocket.html">QTcpSocket</a> representing the server side of the connection. By connecting <a href="qabstractsocket.html#disconnected">QTcpSocket::disconnected</a>() to <a href="../qtcore/qobject.html#deleteLater">QObject::deleteLater</a>(), we ensure that the socket will be deleted after disconnecting.</p>
<pre class="cpp">

      clientConnection<span class="operator">-</span><span class="operator">&gt;</span>write(block);
      clientConnection<span class="operator">-</span><span class="operator">&gt;</span>disconnectFromHost();
  }

</pre>
<p>The encoded fortune is written using <a href="../qtcore/qiodevice.html#write-2">QTcpSocket::write</a>(), and we finally call <a href="qabstractsocket.html#disconnectFromHost">QTcpSocket::disconnectFromHost</a>(), which will close the connection after <a href="qtcpsocket.html">QTcpSocket</a> has finished writing the fortune to the network. Because <a href="qtcpsocket.html">QTcpSocket</a> works asynchronously, the data will be written after this function returns, and control goes back to Qt's event loop. The socket will then close, which in turn will cause <a href="../qtcore/qobject.html#deleteLater">QObject::deleteLater</a>() to delete it.</p>
<p>Files:</p>
<ul>
<li><a href="qtnetwork-fortuneserver-server-cpp.html">fortuneserver/server.cpp</a></li>
<li><a href="qtnetwork-fortuneserver-server-h.html">fortuneserver/server.h</a></li>
<li><a href="qtnetwork-fortuneserver-main-cpp.html">fortuneserver/main.cpp</a></li>
<li><a href="qtnetwork-fortuneserver-fortuneserver-pro.html">fortuneserver/fortuneserver.pro</a></li>
</ul>
</div>
<p><b>See also </b><a href="qtnetwork-fortuneclient-example.html">Fortune Client Example</a> and <a href="qtnetwork-threadedfortuneserver-example.html">Threaded Fortune Server Example</a>.</p>
<!-- @@@fortuneserver -->
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