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<td >Qt 5.9</td><td ><a href="qtopengl-index.html">Qt OpenGL</a></td><td ><a href="qtopengl-module.html">C++ Classes</a></td><td >QGLContext</td></tr></table><table class="buildversion"><tr>
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<h1 class="title">List of All Members for QGLContext</h1>
<p>This is the complete list of members for <a href="qglcontext.html" class="obsolete">QGLContext</a>, including inherited members.</p>
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<li class="fn">enum <span class="name"><b><a href="qglcontext.html#BindOption-enum">BindOption</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qglcontext.html#BindOption-enum">BindOptions</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#QGLContext">QGLContext</a></b></span>(const QGLFormat &amp;)</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#dtor.QGLContext">~QGLContext</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#areSharing">areSharing</a></b></span>(const QGLContext *, const QGLContext *) : bool</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture">bindTexture</a></b></span>(const QImage &amp;, GLenum , GLint , BindOptions ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture-1">bindTexture</a></b></span>(const QPixmap &amp;, GLenum , GLint , BindOptions ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture-2">bindTexture</a></b></span>(const QImage &amp;, GLenum , GLint ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture-3">bindTexture</a></b></span>(const QPixmap &amp;, GLenum , GLint ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture-4">bindTexture</a></b></span>(const QString &amp;) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#chooseContext">chooseContext</a></b></span>(const QGLContext *) : bool</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#contextHandle">contextHandle</a></b></span>() const : QOpenGLContext *</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#create">create</a></b></span>(const QGLContext *) : bool</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#currentContext">currentContext</a></b></span>() : const QGLContext *</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#currentCtx-var">currentCtx</a></b></span> : QGLContext *</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#deleteTexture">deleteTexture</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#device">device</a></b></span>() const : QPaintDevice *</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#deviceIsPixmap">deviceIsPixmap</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#doneCurrent">doneCurrent</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#drawTexture">drawTexture</a></b></span>(const QRectF &amp;, GLuint , GLenum )</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qglcontext.html#drawTexture-1">drawTexture</a></b></span>(const QPointF &amp;, GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#format">format</a></b></span>() const : QGLFormat</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#fromOpenGLContext">fromOpenGLContext</a></b></span>(QOpenGLContext *) : QGLContext *</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#functions">functions</a></b></span>() const : QGLFunctions *</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#getProcAddress">getProcAddress</a></b></span>(const QString &amp;) const : QFunctionPointer</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#initialized">initialized</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#isSharing">isSharing</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#isValid">isValid</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#makeCurrent">makeCurrent</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#moveToThread">moveToThread</a></b></span>(QThread *)</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#overlayTransparentColor">overlayTransparentColor</a></b></span>() const : QColor</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#requestedFormat">requestedFormat</a></b></span>() const : QGLFormat</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#reset">reset</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#setFormat">setFormat</a></b></span>(const QGLFormat &amp;)</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#setInitialized">setInitialized</a></b></span>(bool )</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#setTextureCacheLimit">setTextureCacheLimit</a></b></span>(int )</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#setWindowCreated">setWindowCreated</a></b></span>(bool )</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#swapBuffers">swapBuffers</a></b></span>() const</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#textureCacheLimit">textureCacheLimit</a></b></span>() : int</li>
<li class="fn"><span class="name"><b><a href="qglcontext.html#windowCreated">windowCreated</a></b></span>() const : bool</li>
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