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<h1 class="title">List of All Members for QGLFunctions</h1>
<p>This is the complete list of members for <a href="qglfunctions.html" class="obsolete">QGLFunctions</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn">enum <span class="name"><b><a href="qglfunctions.html#OpenGLFeature-enum">OpenGLFeature</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qglfunctions.html#OpenGLFeature-enum">OpenGLFeatures</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#QGLFunctions">QGLFunctions</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#QGLFunctions-1">QGLFunctions</a></b></span>(const QGLContext *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#dtor.QGLFunctions">~QGLFunctions</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glActiveTexture">glActiveTexture</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glAttachShader">glAttachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBindAttribLocation">glBindAttribLocation</a></b></span>(GLuint , GLuint , const char *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBindBuffer">glBindBuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBindFramebuffer">glBindFramebuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBindRenderbuffer">glBindRenderbuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBlendColor">glBlendColor</a></b></span>(GLclampf , GLclampf , GLclampf , GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBlendEquation">glBlendEquation</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBufferData">glBufferData</a></b></span>(GLenum , qopengl_GLsizeiptr , const void *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glBufferSubData">glBufferSubData</a></b></span>(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b></span>(GLenum ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glClearDepthf">glClearDepthf</a></b></span>(GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glCompileShader">glCompileShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glCreateProgram">glCreateProgram</a></b></span>() : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glCreateShader">glCreateShader</a></b></span>(GLenum ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteBuffers">glDeleteBuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteProgram">glDeleteProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteShader">glDeleteShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glDepthRangef">glDepthRangef</a></b></span>(GLclampf , GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glDetachShader">glDetachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b></span>(GLenum , GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGenBuffers">glGenBuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGenFramebuffers">glGenFramebuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGenRenderbuffers">glGenRenderbuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGenerateMipmap">glGenerateMipmap</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetActiveAttrib">glGetActiveAttrib</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetActiveUniform">glGetActiveUniform</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetAttachedShaders">glGetAttachedShaders</a></b></span>(GLuint , GLsizei , GLsizei *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetAttribLocation">glGetAttribLocation</a></b></span>(GLuint , const char *) : int</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b></span>(GLenum , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, char *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetProgramiv">glGetProgramiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, char *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetShaderPrecisionFormat">glGetShaderPrecisionFormat</a></b></span>(GLenum , GLenum , GLint *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetShaderSource">glGetShaderSource</a></b></span>(GLuint , GLsizei , GLsizei *, char *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetShaderiv">glGetShaderiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetUniformLocation">glGetUniformLocation</a></b></span>(GLuint , const char *) : int</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetUniformfv">glGetUniformfv</a></b></span>(GLuint , GLint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetUniformiv">glGetUniformiv</a></b></span>(GLuint , GLint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b></span>(GLuint , GLenum , void **)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsBuffer">glIsBuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsFramebuffer">glIsFramebuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsProgram">glIsProgram</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsRenderbuffer">glIsRenderbuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsShader">glIsShader</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glLinkProgram">glLinkProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glReleaseShaderCompiler">glReleaseShaderCompiler</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glRenderbufferStorage">glRenderbufferStorage</a></b></span>(GLenum , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glSampleCoverage">glSampleCoverage</a></b></span>(GLclampf , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glShaderBinary">glShaderBinary</a></b></span>(GLint , const GLuint *, GLenum , const void *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glShaderSource">glShaderSource</a></b></span>(GLuint , GLsizei , const char **, const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b></span>(GLenum , GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glStencilOpSeparate">glStencilOpSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform1f">glUniform1f</a></b></span>(GLint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform1fv">glUniform1fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform1i">glUniform1i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform1iv">glUniform1iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform2f">glUniform2f</a></b></span>(GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform2fv">glUniform2fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform2i">glUniform2i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform2iv">glUniform2iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform3f">glUniform3f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform3fv">glUniform3fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform3i">glUniform3i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform3iv">glUniform3iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform4f">glUniform4f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform4fv">glUniform4fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform4i">glUniform4i</a></b></span>(GLint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform4iv">glUniform4iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glUseProgram">glUseProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glValidateProgram">glValidateProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib1f">glVertexAttrib1f</a></b></span>(GLuint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib1fv">glVertexAttrib1fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib2f">glVertexAttrib2f</a></b></span>(GLuint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib2fv">glVertexAttrib2fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib3f">glVertexAttrib3f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib3fv">glVertexAttrib3fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib4f">glVertexAttrib4f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib4fv">glVertexAttrib4fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttribPointer">glVertexAttribPointer</a></b></span>(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#hasOpenGLFeature">hasOpenGLFeature</a></b></span>(QGLFunctions::OpenGLFeature ) const : bool</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#initializeGLFunctions">initializeGLFunctions</a></b></span>(const QGLContext *)</li>
<li class="fn"><span class="name"><b><a href="qglfunctions.html#openGLFeatures">openGLFeatures</a></b></span>() const : QGLFunctions::OpenGLFeatures</li>
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