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<h1 class="title">states.cpp Example File</h1>
<span class="subtitle">animation/sub-attaq/states.cpp</span>
<!-- $$$animation/sub-attaq/states.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the QtCore module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="comment">//Own</span>
  <span class="preprocessor">#include &quot;states.h&quot;</span>
  <span class="preprocessor">#include &quot;graphicsscene.h&quot;</span>
  <span class="preprocessor">#include &quot;boat.h&quot;</span>
  <span class="preprocessor">#include &quot;submarine.h&quot;</span>
  <span class="preprocessor">#include &quot;torpedo.h&quot;</span>
  <span class="preprocessor">#include &quot;animationmanager.h&quot;</span>
  <span class="preprocessor">#include &quot;progressitem.h&quot;</span>
  <span class="preprocessor">#include &quot;textinformationitem.h&quot;</span>

  <span class="comment">//Qt</span>
  <span class="preprocessor">#include &lt;QtWidgets/QMessageBox&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QGraphicsView&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/QStateMachine&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QKeyEventTransition&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/QFinalState&gt;</span>

  PlayState<span class="operator">::</span>PlayState(GraphicsScene <span class="operator">*</span>scene<span class="operator">,</span> <span class="type"><a href="../qtcore/qstate.html">QState</a></span> <span class="operator">*</span>parent)
      : <span class="type"><a href="../qtcore/qstate.html">QState</a></span>(parent)<span class="operator">,</span>
      scene(scene)<span class="operator">,</span>
      machine(<span class="number">0</span>)<span class="operator">,</span>
      currentLevel(<span class="number">0</span>)<span class="operator">,</span>
      score(<span class="number">0</span>)
  {
  }

  PlayState<span class="operator">::</span><span class="operator">~</span>PlayState()
  {
      <span class="keyword">delete</span> machine;
  }

  <span class="type">void</span> PlayState<span class="operator">::</span>onEntry(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>)
  {
      <span class="comment">//We are now playing?</span>
      <span class="keyword">if</span> (machine) {
          machine<span class="operator">-</span><span class="operator">&gt;</span>stop();
          <span class="comment">//we hide the information</span>
          scene<span class="operator">-</span><span class="operator">&gt;</span>textInformationItem<span class="operator">-</span><span class="operator">&gt;</span>hide();
          scene<span class="operator">-</span><span class="operator">&gt;</span>clearScene();
          currentLevel <span class="operator">=</span> <span class="number">0</span>;
          score <span class="operator">=</span> <span class="number">0</span>;
          <span class="keyword">delete</span> machine;
      }

      machine <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qstatemachine.html">QStateMachine</a></span>;

      <span class="comment">//This state is when player is playing</span>
      LevelState <span class="operator">*</span>levelState <span class="operator">=</span> <span class="keyword">new</span> LevelState(scene<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> machine);

      <span class="comment">//This state is when the player is actually playing but the game is not paused</span>
      <span class="type"><a href="../qtcore/qstate.html">QState</a></span> <span class="operator">*</span>playingState <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qstate.html">QState</a></span>(levelState);
      levelState<span class="operator">-</span><span class="operator">&gt;</span>setInitialState(playingState);

      <span class="comment">//This state is when the game is paused</span>
      PauseState <span class="operator">*</span>pauseState <span class="operator">=</span> <span class="keyword">new</span> PauseState(scene<span class="operator">,</span> levelState);

      <span class="comment">//We have one view, it receive the key press event</span>
      <span class="type"><a href="qkeyeventtransition.html">QKeyEventTransition</a></span> <span class="operator">*</span>pressPplay <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qkeyeventtransition.html">QKeyEventTransition</a></span>(scene<span class="operator">-</span><span class="operator">&gt;</span>views()<span class="operator">.</span>at(<span class="number">0</span>)<span class="operator">,</span> <span class="type"><a href="../qtcore/qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_P);
      pressPplay<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(pauseState);
      <span class="type"><a href="qkeyeventtransition.html">QKeyEventTransition</a></span> <span class="operator">*</span>pressPpause <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qkeyeventtransition.html">QKeyEventTransition</a></span>(scene<span class="operator">-</span><span class="operator">&gt;</span>views()<span class="operator">.</span>at(<span class="number">0</span>)<span class="operator">,</span> <span class="type"><a href="../qtcore/qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_P);
      pressPpause<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(playingState);

      <span class="comment">//Pause &quot;P&quot; is triggered, the player pause the game</span>
      playingState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(pressPplay);

      <span class="comment">//To get back playing when the game has been paused</span>
      pauseState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(pressPpause);

      <span class="comment">//This state is when player have lost</span>
      LostState <span class="operator">*</span>lostState <span class="operator">=</span> <span class="keyword">new</span> LostState(scene<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> machine);

      <span class="comment">//This state is when player have won</span>
      WinState <span class="operator">*</span>winState <span class="operator">=</span> <span class="keyword">new</span> WinState(scene<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> machine);

      <span class="comment">//The boat has been destroyed then the game is finished</span>
      levelState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">,</span> SIGNAL(boatExecutionFinished())<span class="operator">,</span>lostState);

      <span class="comment">//This transition check if we won or not</span>
      WinTransition <span class="operator">*</span>winTransition <span class="operator">=</span> <span class="keyword">new</span> WinTransition(scene<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> winState);

      <span class="comment">//The boat has been destroyed then the game is finished</span>
      levelState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(winTransition);

      <span class="comment">//This state is an animation when the score changed</span>
      UpdateScoreState <span class="operator">*</span>scoreState <span class="operator">=</span> <span class="keyword">new</span> UpdateScoreState(levelState);

      <span class="comment">//This transition update the score when a submarine die</span>
      UpdateScoreTransition <span class="operator">*</span>scoreTransition <span class="operator">=</span> <span class="keyword">new</span> UpdateScoreTransition(scene<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> levelState);
      scoreTransition<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(scoreState);

      <span class="comment">//The boat has been destroyed then the game is finished</span>
      playingState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(scoreTransition);

      <span class="comment">//We go back to play state</span>
      scoreState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(playingState);

      <span class="comment">//We start playing!!!</span>
      machine<span class="operator">-</span><span class="operator">&gt;</span>setInitialState(levelState);

      <span class="comment">//Final state</span>
      <span class="type"><a href="../qtcore/qfinalstate.html">QFinalState</a></span> <span class="operator">*</span>final <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qfinalstate.html">QFinalState</a></span>(machine);

      <span class="comment">//This transition is triggered when the player press space after completing a level</span>
      CustomSpaceTransition <span class="operator">*</span>spaceTransition <span class="operator">=</span> <span class="keyword">new</span> CustomSpaceTransition(scene<span class="operator">-</span><span class="operator">&gt;</span>views()<span class="operator">.</span>at(<span class="number">0</span>)<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="../qtcore/qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Space);
      spaceTransition<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(levelState);
      winState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(spaceTransition);

      <span class="comment">//We lost we should reach the final state</span>
      lostState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(lostState<span class="operator">,</span> SIGNAL(finished())<span class="operator">,</span> final);

      machine<span class="operator">-</span><span class="operator">&gt;</span>start();
  }

  LevelState<span class="operator">::</span>LevelState(GraphicsScene <span class="operator">*</span>scene<span class="operator">,</span> PlayState <span class="operator">*</span>game<span class="operator">,</span> <span class="type"><a href="../qtcore/qstate.html">QState</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="../qtcore/qstate.html">QState</a></span>(parent)<span class="operator">,</span> scene(scene)<span class="operator">,</span> game(game)
  {
  }
  <span class="type">void</span> LevelState<span class="operator">::</span>onEntry(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>)
  {
      initializeLevel();
  }

  <span class="type">void</span> LevelState<span class="operator">::</span>initializeLevel()
  {
      <span class="comment">//we re-init the boat</span>
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>setPos(scene<span class="operator">-</span><span class="operator">&gt;</span>width()<span class="operator">/</span><span class="number">2</span><span class="operator">,</span> scene<span class="operator">-</span><span class="operator">&gt;</span>sealLevel() <span class="operator">-</span> scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>size()<span class="operator">.</span>height());
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>setCurrentSpeed(<span class="number">0</span>);
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>setCurrentDirection(Boat<span class="operator">::</span>None);
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>setBombsLaunched(<span class="number">0</span>);
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>show();
      scene<span class="operator">-</span><span class="operator">&gt;</span>setFocusItem(scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">,</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>OtherFocusReason);
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>run();

      scene<span class="operator">-</span><span class="operator">&gt;</span>progressItem<span class="operator">-</span><span class="operator">&gt;</span>setScore(game<span class="operator">-</span><span class="operator">&gt;</span>score);
      scene<span class="operator">-</span><span class="operator">&gt;</span>progressItem<span class="operator">-</span><span class="operator">&gt;</span>setLevel(game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel <span class="operator">+</span> <span class="number">1</span>);

      GraphicsScene<span class="operator">::</span>LevelDescription currentLevelDescription <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>levelsData<span class="operator">.</span>value(game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel);

      <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> currentLevelDescription<span class="operator">.</span>submarines<span class="operator">.</span>size(); <span class="operator">+</span><span class="operator">+</span>i ) {

          <span class="type"><a href="../qtcore/qpair.html">QPair</a></span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">,</span><span class="type">int</span><span class="operator">&gt;</span> subContent <span class="operator">=</span> currentLevelDescription<span class="operator">.</span>submarines<span class="operator">.</span>at(i);
          GraphicsScene<span class="operator">::</span>SubmarineDescription submarineDesc <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>submarinesData<span class="operator">.</span>at(subContent<span class="operator">.</span>first);

          <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> subContent<span class="operator">.</span>second; <span class="operator">+</span><span class="operator">+</span>j ) {
              SubMarine <span class="operator">*</span>sub <span class="operator">=</span> <span class="keyword">new</span> SubMarine(submarineDesc<span class="operator">.</span>type<span class="operator">,</span> submarineDesc<span class="operator">.</span>name<span class="operator">,</span> submarineDesc<span class="operator">.</span>points);
              scene<span class="operator">-</span><span class="operator">&gt;</span>addItem(sub);
              <span class="type">int</span> random <span class="operator">=</span> (qrand() <span class="operator">%</span> <span class="number">15</span> <span class="operator">+</span> <span class="number">1</span>);
              <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> x <span class="operator">=</span> random <span class="operator">=</span><span class="operator">=</span> <span class="number">13</span> <span class="operator">|</span><span class="operator">|</span> random <span class="operator">=</span><span class="operator">=</span> <span class="number">5</span> <span class="operator">?</span> <span class="number">0</span> : scene<span class="operator">-</span><span class="operator">&gt;</span>width() <span class="operator">-</span> sub<span class="operator">-</span><span class="operator">&gt;</span>size()<span class="operator">.</span>width();
              <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> y <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>height() <span class="operator">-</span>(qrand() <span class="operator">%</span> <span class="number">150</span> <span class="operator">+</span> <span class="number">1</span>) <span class="operator">-</span> sub<span class="operator">-</span><span class="operator">&gt;</span>size()<span class="operator">.</span>height();
              sub<span class="operator">-</span><span class="operator">&gt;</span>setPos(x<span class="operator">,</span>y);
              sub<span class="operator">-</span><span class="operator">&gt;</span>setCurrentDirection(x <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">?</span> SubMarine<span class="operator">::</span>Right : SubMarine<span class="operator">::</span>Left);
              sub<span class="operator">-</span><span class="operator">&gt;</span>setCurrentSpeed(qrand() <span class="operator">%</span> <span class="number">3</span> <span class="operator">+</span> <span class="number">1</span>);
          }
      }
  }

  <span class="comment">/** Pause State */</span>
  PauseState<span class="operator">::</span>PauseState(GraphicsScene <span class="operator">*</span>scene<span class="operator">,</span> <span class="type"><a href="../qtcore/qstate.html">QState</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="../qtcore/qstate.html">QState</a></span>(parent)<span class="operator">,</span>scene(scene)
  {
  }
  <span class="type">void</span> PauseState<span class="operator">::</span>onEntry(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>)
  {
      AnimationManager<span class="operator">::</span>self()<span class="operator">-</span><span class="operator">&gt;</span>pauseAll();
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>setEnabled(<span class="keyword">false</span>);
  }
  <span class="type">void</span> PauseState<span class="operator">::</span>onExit(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>)
  {
      AnimationManager<span class="operator">::</span>self()<span class="operator">-</span><span class="operator">&gt;</span>resumeAll();
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>setEnabled(<span class="keyword">true</span>);
      scene<span class="operator">-</span><span class="operator">&gt;</span>boat<span class="operator">-</span><span class="operator">&gt;</span>setFocus();
  }

  <span class="comment">/** Lost State */</span>
  LostState<span class="operator">::</span>LostState(GraphicsScene <span class="operator">*</span>scene<span class="operator">,</span> PlayState <span class="operator">*</span>game<span class="operator">,</span> <span class="type"><a href="../qtcore/qstate.html">QState</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="../qtcore/qstate.html">QState</a></span>(parent)<span class="operator">,</span> scene(scene)<span class="operator">,</span> game(game)
  {
  }

  <span class="type">void</span> LostState<span class="operator">::</span>onEntry(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>)
  {
      <span class="comment">//The message to display</span>
      <span class="type"><a href="../qtcore/qstring.html">QString</a></span> message <span class="operator">=</span> <span class="type"><a href="../qtcore/qstring.html">QString</a></span>(<span class="string">&quot;You lose on level %1. Your score is %2.&quot;</span>)<span class="operator">.</span>arg(game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel<span class="operator">+</span><span class="number">1</span>)<span class="operator">.</span>arg(game<span class="operator">-</span><span class="operator">&gt;</span>score);

      <span class="comment">//We set the level back to 0</span>
      game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel <span class="operator">=</span> <span class="number">0</span>;

      <span class="comment">//We set the score back to 0</span>
      game<span class="operator">-</span><span class="operator">&gt;</span>score <span class="operator">=</span> <span class="number">0</span>;

      <span class="comment">//We clear the scene</span>
      scene<span class="operator">-</span><span class="operator">&gt;</span>clearScene();

      <span class="comment">//We inform the player</span>
      scene<span class="operator">-</span><span class="operator">&gt;</span>textInformationItem<span class="operator">-</span><span class="operator">&gt;</span>setMessage(message);
      scene<span class="operator">-</span><span class="operator">&gt;</span>textInformationItem<span class="operator">-</span><span class="operator">&gt;</span>show();
  }

  <span class="type">void</span> LostState<span class="operator">::</span>onExit(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>)
  {
      <span class="comment">//we hide the information</span>
      scene<span class="operator">-</span><span class="operator">&gt;</span>textInformationItem<span class="operator">-</span><span class="operator">&gt;</span>hide();
  }

  <span class="comment">/** Win State */</span>
  WinState<span class="operator">::</span>WinState(GraphicsScene <span class="operator">*</span>scene<span class="operator">,</span> PlayState <span class="operator">*</span>game<span class="operator">,</span> <span class="type"><a href="../qtcore/qstate.html">QState</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="../qtcore/qstate.html">QState</a></span>(parent)<span class="operator">,</span> scene(scene)<span class="operator">,</span> game(game)
  {
  }

  <span class="type">void</span> WinState<span class="operator">::</span>onEntry(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>)
  {
      <span class="comment">//We clear the scene</span>
      scene<span class="operator">-</span><span class="operator">&gt;</span>clearScene();

      <span class="type"><a href="../qtcore/qstring.html">QString</a></span> message;
      <span class="keyword">if</span> (scene<span class="operator">-</span><span class="operator">&gt;</span>levelsData<span class="operator">.</span>size() <span class="operator">-</span> <span class="number">1</span> <span class="operator">!</span><span class="operator">=</span> game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel) {
          message <span class="operator">=</span> <span class="type"><a href="../qtcore/qstring.html">QString</a></span>(<span class="string">&quot;You win the level %1. Your score is %2.\nPress Space to continue.&quot;</span>)<span class="operator">.</span>arg(game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel<span class="operator">+</span><span class="number">1</span>)<span class="operator">.</span>arg(game<span class="operator">-</span><span class="operator">&gt;</span>score);
          <span class="comment">//We increment the level number</span>
          game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel<span class="operator">+</span><span class="operator">+</span>;
      } <span class="keyword">else</span> {
          message <span class="operator">=</span> <span class="type"><a href="../qtcore/qstring.html">QString</a></span>(<span class="string">&quot;You finish the game on level %1. Your score is %2.&quot;</span>)<span class="operator">.</span>arg(game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel<span class="operator">+</span><span class="number">1</span>)<span class="operator">.</span>arg(game<span class="operator">-</span><span class="operator">&gt;</span>score);
          <span class="comment">//We set the level back to 0</span>
          game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel <span class="operator">=</span> <span class="number">0</span>;
          <span class="comment">//We set the score back to 0</span>
          game<span class="operator">-</span><span class="operator">&gt;</span>score <span class="operator">=</span> <span class="number">0</span>;
      }

      <span class="comment">//We inform the player</span>
      scene<span class="operator">-</span><span class="operator">&gt;</span>textInformationItem<span class="operator">-</span><span class="operator">&gt;</span>setMessage(message);
      scene<span class="operator">-</span><span class="operator">&gt;</span>textInformationItem<span class="operator">-</span><span class="operator">&gt;</span>show();
  }

  <span class="type">void</span> WinState<span class="operator">::</span>onExit(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>)
  {
      <span class="comment">//we hide the information</span>
      scene<span class="operator">-</span><span class="operator">&gt;</span>textInformationItem<span class="operator">-</span><span class="operator">&gt;</span>hide();
  }

  <span class="comment">/** UpdateScore State */</span>
  UpdateScoreState<span class="operator">::</span>UpdateScoreState(<span class="type"><a href="../qtcore/qstate.html">QState</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="../qtcore/qstate.html">QState</a></span>(parent)
  {
  }

  <span class="comment">/** Win transition */</span>
  UpdateScoreTransition<span class="operator">::</span>UpdateScoreTransition(GraphicsScene <span class="operator">*</span>scene<span class="operator">,</span> PlayState <span class="operator">*</span>game<span class="operator">,</span> <span class="type"><a href="../qtcore/qabstractstate.html">QAbstractState</a></span> <span class="operator">*</span>target)
      : <span class="type"><a href="../qtcore/qsignaltransition.html">QSignalTransition</a></span>(scene<span class="operator">,</span>SIGNAL(subMarineDestroyed(<span class="type">int</span>)))<span class="operator">,</span>
      game(game)<span class="operator">,</span> scene(scene)
  {
      setTargetState(target);
  }

  bool UpdateScoreTransition<span class="operator">::</span>eventTest(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">if</span> (<span class="operator">!</span><span class="type"><a href="../qtcore/qsignaltransition.html">QSignalTransition</a></span><span class="operator">::</span>eventTest(event))
          <span class="keyword">return</span> <span class="keyword">false</span>;
      <span class="type"><a href="../qtcore/qstatemachine.html">QStateMachine</a></span><span class="operator">::</span>SignalEvent <span class="operator">*</span>se <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator">&lt;</span><span class="type"><a href="../qtcore/qstatemachine.html">QStateMachine</a></span><span class="operator">::</span>SignalEvent<span class="operator">*</span><span class="operator">&gt;</span>(event);
      game<span class="operator">-</span><span class="operator">&gt;</span>score <span class="operator">+</span><span class="operator">=</span> se<span class="operator">-</span><span class="operator">&gt;</span>arguments()<span class="operator">.</span>at(<span class="number">0</span>)<span class="operator">.</span>toInt();
      scene<span class="operator">-</span><span class="operator">&gt;</span>progressItem<span class="operator">-</span><span class="operator">&gt;</span>setScore(game<span class="operator">-</span><span class="operator">&gt;</span>score);
      <span class="keyword">return</span> <span class="keyword">true</span>;
  }

  <span class="comment">/** Win transition */</span>
  WinTransition<span class="operator">::</span>WinTransition(GraphicsScene <span class="operator">*</span>scene<span class="operator">,</span> PlayState <span class="operator">*</span>game<span class="operator">,</span> <span class="type"><a href="../qtcore/qabstractstate.html">QAbstractState</a></span> <span class="operator">*</span>target)
      : <span class="type"><a href="../qtcore/qsignaltransition.html">QSignalTransition</a></span>(scene<span class="operator">,</span>SIGNAL(allSubMarineDestroyed(<span class="type">int</span>)))<span class="operator">,</span>
      game(game)<span class="operator">,</span> scene(scene)
  {
      setTargetState(target);
  }

  bool WinTransition<span class="operator">::</span>eventTest(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">if</span> (<span class="operator">!</span><span class="type"><a href="../qtcore/qsignaltransition.html">QSignalTransition</a></span><span class="operator">::</span>eventTest(event))
          <span class="keyword">return</span> <span class="keyword">false</span>;
      <span class="type"><a href="../qtcore/qstatemachine.html">QStateMachine</a></span><span class="operator">::</span>SignalEvent <span class="operator">*</span>se <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator">&lt;</span><span class="type"><a href="../qtcore/qstatemachine.html">QStateMachine</a></span><span class="operator">::</span>SignalEvent<span class="operator">*</span><span class="operator">&gt;</span>(event);
      game<span class="operator">-</span><span class="operator">&gt;</span>score <span class="operator">+</span><span class="operator">=</span> se<span class="operator">-</span><span class="operator">&gt;</span>arguments()<span class="operator">.</span>at(<span class="number">0</span>)<span class="operator">.</span>toInt();
      scene<span class="operator">-</span><span class="operator">&gt;</span>progressItem<span class="operator">-</span><span class="operator">&gt;</span>setScore(game<span class="operator">-</span><span class="operator">&gt;</span>score);
      <span class="keyword">return</span> <span class="keyword">true</span>;
  }

  <span class="comment">/** Space transition */</span>
  CustomSpaceTransition<span class="operator">::</span>CustomSpaceTransition(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget<span class="operator">,</span> PlayState <span class="operator">*</span>game<span class="operator">,</span> <span class="type"><a href="../qtcore/qevent.html">QEvent</a></span><span class="operator">::</span>Type type<span class="operator">,</span> <span class="type">int</span> key)
      :   <span class="type"><a href="qkeyeventtransition.html">QKeyEventTransition</a></span>(widget<span class="operator">,</span> type<span class="operator">,</span> key)<span class="operator">,</span>
          game(game)
  {
  }

  bool CustomSpaceTransition<span class="operator">::</span>eventTest(<span class="type"><a href="../qtcore/qevent.html">QEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">if</span> (<span class="operator">!</span><span class="type"><a href="qkeyeventtransition.html">QKeyEventTransition</a></span><span class="operator">::</span>eventTest(event))
          <span class="keyword">return</span> <span class="keyword">false</span>;
      <span class="keyword">return</span> (game<span class="operator">-</span><span class="operator">&gt;</span>currentLevel <span class="operator">!</span><span class="operator">=</span> <span class="number">0</span>);
  }

</pre>
</div>
<!-- @@@animation/sub-attaq/states.cpp -->
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   <p>
   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
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   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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