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<h1 class="title">qtbox.cpp Example File</h1>
<span class="subtitle">graphicsview/boxes/qtbox.cpp</span>
<!-- $$$graphicsview/boxes/qtbox.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the demonstration applications of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;qtbox.h&quot;</span>

  <span class="keyword">const</span> <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> ROTATE_SPEED_X <span class="operator">=</span> <span class="number">30.0</span> <span class="operator">/</span> <span class="number">1000.0</span>;
  <span class="keyword">const</span> <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> ROTATE_SPEED_Y <span class="operator">=</span> <span class="number">20.0</span> <span class="operator">/</span> <span class="number">1000.0</span>;
  <span class="keyword">const</span> <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> ROTATE_SPEED_Z <span class="operator">=</span> <span class="number">40.0</span> <span class="operator">/</span> <span class="number">1000.0</span>;
  <span class="keyword">const</span> <span class="type">int</span> MAX_ITEM_SIZE <span class="operator">=</span> <span class="number">512</span>;
  <span class="keyword">const</span> <span class="type">int</span> MIN_ITEM_SIZE <span class="operator">=</span> <span class="number">16</span>;

  <span class="comment">//============================================================================//</span>
  <span class="comment">//                                  ItemBase                                  //</span>
  <span class="comment">//============================================================================//</span>

  ItemBase<span class="operator">::</span>ItemBase(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) : m_size(size)<span class="operator">,</span> m_isResizing(<span class="keyword">false</span>)
  {
      setFlag(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>ItemIsMovable<span class="operator">,</span> <span class="keyword">true</span>);
      setFlag(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>ItemIsSelectable<span class="operator">,</span> <span class="keyword">true</span>);
      setFlag(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>ItemIsFocusable<span class="operator">,</span> <span class="keyword">true</span>);
      setAcceptHoverEvents(<span class="keyword">true</span>);
      setPos(x<span class="operator">,</span> y);
      m_startTime <span class="operator">=</span> <span class="type"><a href="../qtcore/qtime.html">QTime</a></span><span class="operator">::</span>currentTime();
  }

  ItemBase<span class="operator">::</span><span class="operator">~</span>ItemBase()
  {
  }

  <span class="type"><a href="../qtcore/qrectf.html">QRectF</a></span> ItemBase<span class="operator">::</span>boundingRect() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> <span class="type"><a href="../qtcore/qrectf.html">QRectF</a></span>(<span class="operator">-</span>m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> <span class="operator">-</span>m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size<span class="operator">,</span> m_size);
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>paint(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>)
  {
      <span class="keyword">if</span> (option<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">&amp;</span> <span class="type"><a href="qstyle.html">QStyle</a></span><span class="operator">::</span>State_Selected) {
          painter<span class="operator">-</span><span class="operator">&gt;</span>setRenderHint(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing<span class="operator">,</span> <span class="keyword">true</span>);
          <span class="keyword">if</span> (option<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">&amp;</span> <span class="type"><a href="qstyle.html">QStyle</a></span><span class="operator">::</span>State_HasFocus)
              painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>yellow);
          <span class="keyword">else</span>
              painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>white);
          painter<span class="operator">-</span><span class="operator">&gt;</span>drawRect(boundingRect());

          painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">9</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">9</span>);
          painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">6</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">6</span>);
          painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">3</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">3</span>);

          painter<span class="operator">-</span><span class="operator">&gt;</span>setRenderHint(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing<span class="operator">,</span> <span class="keyword">false</span>);
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>contextMenuEvent(<span class="type"><a href="qgraphicsscenecontextmenuevent.html">QGraphicsSceneContextMenuEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">if</span> (<span class="operator">!</span>isSelected() <span class="operator">&amp;</span><span class="operator">&amp;</span> scene()) {
          scene()<span class="operator">-</span><span class="operator">&gt;</span>clearSelection();
          setSelected(<span class="keyword">true</span>);
      }

      <span class="type"><a href="qmenu.html">QMenu</a></span> menu;
      <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>delAction <span class="operator">=</span> menu<span class="operator">.</span>addAction(<span class="string">&quot;Delete&quot;</span>);
      <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>newAction <span class="operator">=</span> menu<span class="operator">.</span>addAction(<span class="string">&quot;New&quot;</span>);
      <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>growAction <span class="operator">=</span> menu<span class="operator">.</span>addAction(<span class="string">&quot;Grow&quot;</span>);
      <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>shrinkAction <span class="operator">=</span> menu<span class="operator">.</span>addAction(<span class="string">&quot;Shrink&quot;</span>);

      <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>selectedAction <span class="operator">=</span> menu<span class="operator">.</span>exec(event<span class="operator">-</span><span class="operator">&gt;</span>screenPos());

      <span class="keyword">if</span> (selectedAction <span class="operator">=</span><span class="operator">=</span> delAction)
          deleteSelectedItems(scene());
      <span class="keyword">else</span> <span class="keyword">if</span> (selectedAction <span class="operator">=</span><span class="operator">=</span> newAction)
          duplicateSelectedItems(scene());
      <span class="keyword">else</span> <span class="keyword">if</span> (selectedAction <span class="operator">=</span><span class="operator">=</span> growAction)
          growSelectedItems(scene());
      <span class="keyword">else</span> <span class="keyword">if</span> (selectedAction <span class="operator">=</span><span class="operator">=</span> shrinkAction)
          shrinkSelectedItems(scene());
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>duplicateSelectedItems(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene)
  {
      <span class="keyword">if</span> (<span class="operator">!</span>scene)
          <span class="keyword">return</span>;

      <span class="type"><a href="../qtcore/qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">&gt;</span> selected;
      selected <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>selectedItems();

      foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item<span class="operator">,</span> selected) {
          ItemBase <span class="operator">*</span>itemBase <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>ItemBase <span class="operator">*</span><span class="operator">&gt;</span>(item);
          <span class="keyword">if</span> (itemBase)
              scene<span class="operator">-</span><span class="operator">&gt;</span>addItem(itemBase<span class="operator">-</span><span class="operator">&gt;</span>createNew(itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size<span class="operator">,</span> itemBase<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">.</span>x() <span class="operator">+</span> itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size<span class="operator">,</span> itemBase<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">.</span>y()));
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>deleteSelectedItems(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene)
  {
      <span class="keyword">if</span> (<span class="operator">!</span>scene)
          <span class="keyword">return</span>;

      <span class="type"><a href="../qtcore/qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">&gt;</span> selected;
      selected <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>selectedItems();

      foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item<span class="operator">,</span> selected) {
          ItemBase <span class="operator">*</span>itemBase <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>ItemBase <span class="operator">*</span><span class="operator">&gt;</span>(item);
          <span class="keyword">if</span> (itemBase)
              <span class="keyword">delete</span> itemBase;
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>growSelectedItems(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene)
  {
      <span class="keyword">if</span> (<span class="operator">!</span>scene)
          <span class="keyword">return</span>;

      <span class="type"><a href="../qtcore/qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">&gt;</span> selected;
      selected <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>selectedItems();

      foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item<span class="operator">,</span> selected) {
          ItemBase <span class="operator">*</span>itemBase <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>ItemBase <span class="operator">*</span><span class="operator">&gt;</span>(item);
          <span class="keyword">if</span> (itemBase) {
              itemBase<span class="operator">-</span><span class="operator">&gt;</span>prepareGeometryChange();
              itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">*</span><span class="operator">=</span> <span class="number">2</span>;
              <span class="keyword">if</span> (itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">&gt;</span> MAX_ITEM_SIZE)
                  itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">=</span> MAX_ITEM_SIZE;
          }
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>shrinkSelectedItems(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene)
  {
      <span class="keyword">if</span> (<span class="operator">!</span>scene)
          <span class="keyword">return</span>;

      <span class="type"><a href="../qtcore/qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">&gt;</span> selected;
      selected <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>selectedItems();

      foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item<span class="operator">,</span> selected) {
          ItemBase <span class="operator">*</span>itemBase <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>ItemBase <span class="operator">*</span><span class="operator">&gt;</span>(item);
          <span class="keyword">if</span> (itemBase) {
              itemBase<span class="operator">-</span><span class="operator">&gt;</span>prepareGeometryChange();
              itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">/</span><span class="operator">=</span> <span class="number">2</span>;
              <span class="keyword">if</span> (itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">&lt;</span> MIN_ITEM_SIZE)
                  itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">=</span> MIN_ITEM_SIZE;
          }
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>mouseMoveEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">if</span> (m_isResizing) {
          <span class="type">int</span> dx <span class="operator">=</span> <span class="type">int</span>(<span class="number">2.0</span> <span class="operator">*</span> event<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">.</span>x());
          <span class="type">int</span> dy <span class="operator">=</span> <span class="type">int</span>(<span class="number">2.0</span> <span class="operator">*</span> event<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">.</span>y());
          prepareGeometryChange();
          m_size <span class="operator">=</span> (dx <span class="operator">&gt;</span> dy <span class="operator">?</span> dx : dy);
          <span class="keyword">if</span> (m_size <span class="operator">&lt;</span> MIN_ITEM_SIZE)
              m_size <span class="operator">=</span> MIN_ITEM_SIZE;
          <span class="keyword">else</span> <span class="keyword">if</span> (m_size <span class="operator">&gt;</span> MAX_ITEM_SIZE)
              m_size <span class="operator">=</span> MAX_ITEM_SIZE;
      } <span class="keyword">else</span> {
          <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>mouseMoveEvent(event);
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>hoverMoveEvent(<span class="type"><a href="qgraphicsscenehoverevent.html">QGraphicsSceneHoverEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">if</span> (m_isResizing <span class="operator">|</span><span class="operator">|</span> (isInResizeArea(event<span class="operator">-</span><span class="operator">&gt;</span>pos()) <span class="operator">&amp;</span><span class="operator">&amp;</span> isSelected()))
          setCursor(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>SizeFDiagCursor);
      <span class="keyword">else</span>
          setCursor(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>ArrowCursor);
      <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>hoverMoveEvent(event);
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>mousePressEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">static</span> <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> z <span class="operator">=</span> <span class="number">0.0</span>;
      setZValue(z <span class="operator">+</span><span class="operator">=</span> <span class="number">1.0</span>);
      <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">&gt;</span>button() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>LeftButton <span class="operator">&amp;</span><span class="operator">&amp;</span> isInResizeArea(event<span class="operator">-</span><span class="operator">&gt;</span>pos())) {
          m_isResizing <span class="operator">=</span> <span class="keyword">true</span>;
      } <span class="keyword">else</span> {
          <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>mousePressEvent(event);
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>mouseReleaseEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">&gt;</span>button() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>LeftButton <span class="operator">&amp;</span><span class="operator">&amp;</span> m_isResizing) {
          m_isResizing <span class="operator">=</span> <span class="keyword">false</span>;
      } <span class="keyword">else</span> {
          <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>mouseReleaseEvent(event);
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>keyPressEvent(<span class="type"><a href="../qtgui/qkeyevent.html">QKeyEvent</a></span> <span class="operator">*</span>event)
  {
      <span class="keyword">switch</span> (event<span class="operator">-</span><span class="operator">&gt;</span>key()) {
      <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Delete:
          deleteSelectedItems(scene());
          <span class="keyword">break</span>;
      <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Insert:
          duplicateSelectedItems(scene());
          <span class="keyword">break</span>;
      <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Plus:
          growSelectedItems(scene());
          <span class="keyword">break</span>;
      <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Minus:
          shrinkSelectedItems(scene());
          <span class="keyword">break</span>;
      <span class="keyword">default</span>:
          <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>keyPressEvent(event);
          <span class="keyword">break</span>;
      }
  }

  <span class="type">void</span> ItemBase<span class="operator">::</span>wheelEvent(<span class="type"><a href="qgraphicsscenewheelevent.html">QGraphicsSceneWheelEvent</a></span> <span class="operator">*</span>event)
  {
      prepareGeometryChange();
      m_size <span class="operator">=</span> <span class="type">int</span>(m_size <span class="operator">*</span> <a href="../qtcore/qtmath.html#qExp">qExp</a>(<span class="operator">-</span>event<span class="operator">-</span><span class="operator">&gt;</span>delta() <span class="operator">/</span> <span class="number">600.0</span>));
      <span class="keyword">if</span> (m_size <span class="operator">&gt;</span> MAX_ITEM_SIZE)
          m_size <span class="operator">=</span> MAX_ITEM_SIZE;
      <span class="keyword">else</span> <span class="keyword">if</span> (m_size <span class="operator">&lt;</span> MIN_ITEM_SIZE)
          m_size <span class="operator">=</span> MIN_ITEM_SIZE;
  }

  <span class="type">int</span> ItemBase<span class="operator">::</span>type() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> Type;
  }

  bool ItemBase<span class="operator">::</span>isInResizeArea(<span class="keyword">const</span> <span class="type"><a href="../qtcore/qpointf.html">QPointF</a></span> <span class="operator">&amp;</span>pos)
  {
      <span class="keyword">return</span> (<span class="operator">-</span>pos<span class="operator">.</span>y() <span class="operator">&lt;</span> pos<span class="operator">.</span>x() <span class="operator">-</span> m_size <span class="operator">+</span> <span class="number">9</span>);
  }

  <span class="comment">//============================================================================//</span>
  <span class="comment">//                                    QtBox                                   //</span>
  <span class="comment">//============================================================================//</span>

  <span class="type">QtBox</span><span class="operator">::</span><span class="type">QtBox</span>(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) : ItemBase(size<span class="operator">,</span> x<span class="operator">,</span> y)<span class="operator">,</span> m_texture(<span class="number">0</span>)
  {
      <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">8</span>; <span class="operator">+</span><span class="operator">+</span>i) {
          m_vertices<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setX(i <span class="operator">&amp;</span> <span class="number">1</span> <span class="operator">?</span> <span class="number">0.5f</span> : <span class="operator">-</span><span class="number">0.5f</span>);
          m_vertices<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setY(i <span class="operator">&amp;</span> <span class="number">2</span> <span class="operator">?</span> <span class="number">0.5f</span> : <span class="operator">-</span><span class="number">0.5f</span>);
          m_vertices<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setZ(i <span class="operator">&amp;</span> <span class="number">4</span> <span class="operator">?</span> <span class="number">0.5f</span> : <span class="operator">-</span><span class="number">0.5f</span>);
      }
      <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) {
          m_texCoords<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setX(i <span class="operator">&amp;</span> <span class="number">1</span> <span class="operator">?</span> <span class="number">1.0f</span> : <span class="number">0.0f</span>);
          m_texCoords<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setY(i <span class="operator">&amp;</span> <span class="number">2</span> <span class="operator">?</span> <span class="number">1.0f</span> : <span class="number">0.0f</span>);
      }
      m_normals<span class="operator">[</span><span class="number">0</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
      m_normals<span class="operator">[</span><span class="number">1</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
      m_normals<span class="operator">[</span><span class="number">2</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
      m_normals<span class="operator">[</span><span class="number">3</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
      m_normals<span class="operator">[</span><span class="number">4</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
      m_normals<span class="operator">[</span><span class="number">5</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
  }

  <span class="type">QtBox</span><span class="operator">::</span><span class="operator">~</span><span class="type">QtBox</span>()
  {
      <span class="keyword">if</span> (m_texture)
          <span class="keyword">delete</span> m_texture;
  }

  ItemBase <span class="operator">*</span><span class="type">QtBox</span><span class="operator">::</span>createNew(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y)
  {
      <span class="keyword">return</span> <span class="keyword">new</span> <span class="type">QtBox</span>(size<span class="operator">,</span> x<span class="operator">,</span> y);
  }

  <span class="type">void</span> <span class="type">QtBox</span><span class="operator">::</span>paint(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget)
  {
      <span class="type"><a href="../qtcore/qrectf.html">QRectF</a></span> rect <span class="operator">=</span> boundingRect()<span class="operator">.</span>translated(pos());
      <span class="type">float</span> width <span class="operator">=</span> <span class="type">float</span>(painter<span class="operator">-</span><span class="operator">&gt;</span>device()<span class="operator">-</span><span class="operator">&gt;</span>width());
      <span class="type">float</span> height <span class="operator">=</span> <span class="type">float</span>(painter<span class="operator">-</span><span class="operator">&gt;</span>device()<span class="operator">-</span><span class="operator">&gt;</span>height());

      <span class="type">float</span> left <span class="operator">=</span> <span class="number">2.0f</span> <span class="operator">*</span> <span class="type">float</span>(rect<span class="operator">.</span>left()) <span class="operator">/</span> width <span class="operator">-</span> <span class="number">1.0f</span>;
      <span class="type">float</span> right <span class="operator">=</span> <span class="number">2.0f</span> <span class="operator">*</span> <span class="type">float</span>(rect<span class="operator">.</span>right()) <span class="operator">/</span> width <span class="operator">-</span> <span class="number">1.0f</span>;
      <span class="type">float</span> top <span class="operator">=</span> <span class="number">1.0f</span> <span class="operator">-</span> <span class="number">2.0f</span> <span class="operator">*</span> <span class="type">float</span>(rect<span class="operator">.</span>top()) <span class="operator">/</span> height;
      <span class="type">float</span> bottom <span class="operator">=</span> <span class="number">1.0f</span> <span class="operator">-</span> <span class="number">2.0f</span> <span class="operator">*</span> <span class="type">float</span>(rect<span class="operator">.</span>bottom()) <span class="operator">/</span> height;
      <span class="type">float</span> moveToRectMatrix<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> {
          <span class="number">0.5f</span> <span class="operator">*</span> (right <span class="operator">-</span> left)<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span>
          <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.5f</span> <span class="operator">*</span> (bottom <span class="operator">-</span> top)<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span>
          <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span>
          <span class="number">0.5f</span> <span class="operator">*</span> (right <span class="operator">+</span> left)<span class="operator">,</span> <span class="number">0.5f</span> <span class="operator">*</span> (bottom <span class="operator">+</span> top)<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>
      };

      painter<span class="operator">-</span><span class="operator">&gt;</span>beginNativePainting();

      glMatrixMode(GL_PROJECTION);
      glPushMatrix();
      glLoadMatrixf(moveToRectMatrix);
      qgluPerspective(<span class="number">60.0</span><span class="operator">,</span> <span class="number">1.0</span><span class="operator">,</span> <span class="number">0.01</span><span class="operator">,</span> <span class="number">10.0</span>);

      glMatrixMode(GL_MODELVIEW);
      glPushMatrix();
      glLoadIdentity();

      <span class="comment">//glEnable(GL_DEPTH_TEST);</span>
      glEnable(GL_CULL_FACE);
      glEnable(GL_LIGHTING);
      glEnable(GL_COLOR_MATERIAL);
      glEnable(GL_NORMALIZE);

      <span class="keyword">if</span>(m_texture <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>)
          m_texture <span class="operator">=</span> <span class="keyword">new</span> GLTexture2D(<span class="string">&quot;:/res/boxes/qt-logo.jpg&quot;</span><span class="operator">,</span> <span class="number">64</span><span class="operator">,</span> <span class="number">64</span>);
      m_texture<span class="operator">-</span><span class="operator">&gt;</span>bind();
      glEnable(GL_TEXTURE_2D);

      glColorMaterial(GL_FRONT_AND_BACK<span class="operator">,</span> GL_AMBIENT_AND_DIFFUSE);
      <span class="type">float</span> lightColour<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> {<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>};
      <span class="type">float</span> lightDir<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> {<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>};
      glLightfv(GL_LIGHT0<span class="operator">,</span> GL_DIFFUSE<span class="operator">,</span> lightColour);
      glLightfv(GL_LIGHT0<span class="operator">,</span> GL_POSITION<span class="operator">,</span> lightDir);
      glEnable(GL_LIGHT0);

      glTranslatef(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.5f</span>);
      glRotatef(ROTATE_SPEED_X <span class="operator">*</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="../qtcore/qtime.html">QTime</a></span><span class="operator">::</span>currentTime())<span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
      glRotatef(ROTATE_SPEED_Y <span class="operator">*</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="../qtcore/qtime.html">QTime</a></span><span class="operator">::</span>currentTime())<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
      glRotatef(ROTATE_SPEED_Z <span class="operator">*</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="../qtcore/qtime.html">QTime</a></span><span class="operator">::</span>currentTime())<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
      <span class="type">int</span> dt <span class="operator">=</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="../qtcore/qtime.html">QTime</a></span><span class="operator">::</span>currentTime());
      <span class="keyword">if</span> (dt <span class="operator">&lt;</span> <span class="number">500</span>)
          glScalef(dt <span class="operator">/</span> <span class="number">500.0f</span><span class="operator">,</span> dt <span class="operator">/</span> <span class="number">500.0f</span><span class="operator">,</span> dt <span class="operator">/</span> <span class="number">500.0f</span>);

      <span class="keyword">for</span> (<span class="type">int</span> dir <span class="operator">=</span> <span class="number">0</span>; dir <span class="operator">&lt;</span> <span class="number">3</span>; <span class="operator">+</span><span class="operator">+</span>dir) {
          glColor4f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0</span>);

          glBegin(GL_TRIANGLE_STRIP);
          glNormal3fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_normals<span class="operator">[</span><span class="number">2</span> <span class="operator">*</span> dir <span class="operator">+</span> <span class="number">0</span><span class="operator">]</span>));
          <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">2</span>; <span class="operator">+</span><span class="operator">+</span>i) {
              <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> <span class="number">2</span>; <span class="operator">+</span><span class="operator">+</span>j) {
                  glTexCoord2fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_texCoords<span class="operator">[</span>(j <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="number">1</span>) <span class="operator">|</span> i<span class="operator">]</span>));
                  glVertex3fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_vertices<span class="operator">[</span>(i <span class="operator">&lt;</span><span class="operator">&lt;</span> ((dir <span class="operator">+</span> <span class="number">2</span>) <span class="operator">%</span> <span class="number">3</span>)) <span class="operator">|</span> (j <span class="operator">&lt;</span><span class="operator">&lt;</span> ((dir <span class="operator">+</span> <span class="number">1</span>) <span class="operator">%</span> <span class="number">3</span>))<span class="operator">]</span>));
              }
          }
          glEnd();

          glBegin(GL_TRIANGLE_STRIP);
          glNormal3fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_normals<span class="operator">[</span><span class="number">2</span> <span class="operator">*</span> dir <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>));
          <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">2</span>; <span class="operator">+</span><span class="operator">+</span>i) {
              <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> <span class="number">2</span>; <span class="operator">+</span><span class="operator">+</span>j) {
                  glTexCoord2fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_texCoords<span class="operator">[</span>(j <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="number">1</span>) <span class="operator">|</span> i<span class="operator">]</span>));
                  glVertex3fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_vertices<span class="operator">[</span>(<span class="number">1</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> dir) <span class="operator">|</span> (i <span class="operator">&lt;</span><span class="operator">&lt;</span> ((dir <span class="operator">+</span> <span class="number">1</span>) <span class="operator">%</span> <span class="number">3</span>)) <span class="operator">|</span> (j <span class="operator">&lt;</span><span class="operator">&lt;</span> ((dir <span class="operator">+</span> <span class="number">2</span>) <span class="operator">%</span> <span class="number">3</span>))<span class="operator">]</span>));
              }
          }
          glEnd();
      }
      m_texture<span class="operator">-</span><span class="operator">&gt;</span>unbind();

      <span class="comment">//glDisable(GL_DEPTH_TEST);</span>
      glDisable(GL_CULL_FACE);
      glDisable(GL_LIGHTING);
      glDisable(GL_COLOR_MATERIAL);
      glDisable(GL_TEXTURE_2D);
      glDisable(GL_LIGHT0);
      glDisable(GL_NORMALIZE);

      glPopMatrix();

      glMatrixMode(GL_PROJECTION);
      glPopMatrix();

      painter<span class="operator">-</span><span class="operator">&gt;</span>endNativePainting();

      ItemBase<span class="operator">::</span>paint(painter<span class="operator">,</span> option<span class="operator">,</span> widget);
  }

  <span class="comment">//============================================================================//</span>
  <span class="comment">//                                 CircleItem                                 //</span>
  <span class="comment">//============================================================================//</span>

  CircleItem<span class="operator">::</span>CircleItem(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) : ItemBase(size<span class="operator">,</span> x<span class="operator">,</span> y)
  {
       m_color <span class="operator">=</span> <span class="type"><a href="../qtgui/qcolor.html">QColor</a></span><span class="operator">::</span>fromHsv(rand() <span class="operator">%</span> <span class="number">360</span><span class="operator">,</span> <span class="number">255</span><span class="operator">,</span> <span class="number">255</span>);
  }

  <span class="type">void</span> CircleItem<span class="operator">::</span>paint(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget)
  {
      <span class="type">int</span> dt <span class="operator">=</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="../qtcore/qtime.html">QTime</a></span><span class="operator">::</span>currentTime());

      <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> r0 <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">*</span> m_size <span class="operator">*</span> (<span class="number">1.0</span> <span class="operator">-</span> <a href="../qtcore/qtmath.html#qExp">qExp</a>(<span class="operator">-</span><span class="number">0.001</span> <span class="operator">*</span> ((dt <span class="operator">+</span> <span class="number">3800</span>) <span class="operator">%</span> <span class="number">4000</span>)));
      <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> r1 <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">*</span> m_size <span class="operator">*</span> (<span class="number">1.0</span> <span class="operator">-</span> <a href="../qtcore/qtmath.html#qExp">qExp</a>(<span class="operator">-</span><span class="number">0.001</span> <span class="operator">*</span> ((dt <span class="operator">+</span> <span class="number">0</span>) <span class="operator">%</span> <span class="number">4000</span>)));
      <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> r2 <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">*</span> m_size <span class="operator">*</span> (<span class="number">1.0</span> <span class="operator">-</span> <a href="../qtcore/qtmath.html#qExp">qExp</a>(<span class="operator">-</span><span class="number">0.001</span> <span class="operator">*</span> ((dt <span class="operator">+</span> <span class="number">1800</span>) <span class="operator">%</span> <span class="number">4000</span>)));
      <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> r3 <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">*</span> m_size <span class="operator">*</span> (<span class="number">1.0</span> <span class="operator">-</span> <a href="../qtcore/qtmath.html#qExp">qExp</a>(<span class="operator">-</span><span class="number">0.001</span> <span class="operator">*</span> ((dt <span class="operator">+</span> <span class="number">2000</span>) <span class="operator">%</span> <span class="number">4000</span>)));

      <span class="keyword">if</span> (r0 <span class="operator">&gt;</span> r1)
          r0 <span class="operator">=</span> <span class="number">0.0</span>;
      <span class="keyword">if</span> (r2 <span class="operator">&gt;</span> r3)
          r2 <span class="operator">=</span> <span class="number">0.0</span>;

      <span class="type"><a href="../qtgui/qpainterpath.html">QPainterPath</a></span> path;
      path<span class="operator">.</span>moveTo(r1<span class="operator">,</span> <span class="number">0.0</span>);
      path<span class="operator">.</span>arcTo(<span class="operator">-</span>r1<span class="operator">,</span> <span class="operator">-</span>r1<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r1<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r1<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="number">360.0</span>);
      path<span class="operator">.</span>lineTo(r0<span class="operator">,</span> <span class="number">0.0</span>);
      path<span class="operator">.</span>arcTo(<span class="operator">-</span>r0<span class="operator">,</span> <span class="operator">-</span>r0<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r0<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r0<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">360.0</span>);
      path<span class="operator">.</span>closeSubpath();
      path<span class="operator">.</span>moveTo(r3<span class="operator">,</span> <span class="number">0.0</span>);
      path<span class="operator">.</span>arcTo(<span class="operator">-</span>r3<span class="operator">,</span> <span class="operator">-</span>r3<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r3<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r3<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="number">360.0</span>);
      path<span class="operator">.</span>lineTo(r0<span class="operator">,</span> <span class="number">0.0</span>);
      path<span class="operator">.</span>arcTo(<span class="operator">-</span>r2<span class="operator">,</span> <span class="operator">-</span>r2<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r2<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r2<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">360.0</span>);
      path<span class="operator">.</span>closeSubpath();
      painter<span class="operator">-</span><span class="operator">&gt;</span>setRenderHint(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing<span class="operator">,</span> <span class="keyword">true</span>);
      painter<span class="operator">-</span><span class="operator">&gt;</span>setBrush(<span class="type"><a href="../qtgui/qbrush.html">QBrush</a></span>(m_color));
      painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>NoPen);
      painter<span class="operator">-</span><span class="operator">&gt;</span>drawPath(path);
      painter<span class="operator">-</span><span class="operator">&gt;</span>setBrush(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>NoBrush);
      painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>SolidLine);
      painter<span class="operator">-</span><span class="operator">&gt;</span>setRenderHint(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing<span class="operator">,</span> <span class="keyword">false</span>);

      ItemBase<span class="operator">::</span>paint(painter<span class="operator">,</span> option<span class="operator">,</span> widget);
  }

  ItemBase <span class="operator">*</span>CircleItem<span class="operator">::</span>createNew(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y)
  {
      <span class="keyword">return</span> <span class="keyword">new</span> CircleItem(size<span class="operator">,</span> x<span class="operator">,</span> y);
  }

  <span class="comment">//============================================================================//</span>
  <span class="comment">//                                 SquareItem                                 //</span>
  <span class="comment">//============================================================================//</span>

  SquareItem<span class="operator">::</span>SquareItem(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) : ItemBase(size<span class="operator">,</span> x<span class="operator">,</span> y)
  {
      m_image <span class="operator">=</span> <span class="type"><a href="../qtgui/qpixmap.html">QPixmap</a></span>(<span class="string">&quot;:/res/boxes/square.jpg&quot;</span>);
  }

  <span class="type">void</span> SquareItem<span class="operator">::</span>paint(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget)
  {
      <span class="type">int</span> dt <span class="operator">=</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="../qtcore/qtime.html">QTime</a></span><span class="operator">::</span>currentTime());
      <span class="type"><a href="../qtgui/qtransform.html">QTransform</a></span> oldTransform <span class="operator">=</span> painter<span class="operator">-</span><span class="operator">&gt;</span>worldTransform();
      <span class="type">int</span> dtMod <span class="operator">=</span> dt <span class="operator">%</span> <span class="number">2000</span>;
      <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> amp <span class="operator">=</span> <span class="number">0.002</span> <span class="operator">*</span> (dtMod <span class="operator">&lt;</span> <span class="number">1000</span> <span class="operator">?</span> dtMod : <span class="number">2000</span> <span class="operator">-</span> dtMod) <span class="operator">-</span> <span class="number">1.0</span>;

      <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> scale <span class="operator">=</span> <span class="number">0.6</span> <span class="operator">+</span> <span class="number">0.2</span> <span class="operator">*</span> amp <span class="operator">*</span> amp;
      painter<span class="operator">-</span><span class="operator">&gt;</span>setWorldTransform(<span class="type"><a href="../qtgui/qtransform.html">QTransform</a></span>()<span class="operator">.</span>rotate(<span class="number">15.0</span> <span class="operator">*</span> amp)<span class="operator">.</span>scale(scale<span class="operator">,</span> scale)<span class="operator">,</span> <span class="keyword">true</span>);

      painter<span class="operator">-</span><span class="operator">&gt;</span>drawPixmap(<span class="operator">-</span>m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> <span class="operator">-</span>m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size<span class="operator">,</span> m_size<span class="operator">,</span> m_image);

      painter<span class="operator">-</span><span class="operator">&gt;</span>setWorldTransform(oldTransform<span class="operator">,</span> <span class="keyword">false</span>);
      ItemBase<span class="operator">::</span>paint(painter<span class="operator">,</span> option<span class="operator">,</span> widget);
  }

  ItemBase <span class="operator">*</span>SquareItem<span class="operator">::</span>createNew(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y)
  {
      <span class="keyword">return</span> <span class="keyword">new</span> SquareItem(size<span class="operator">,</span> x<span class="operator">,</span> y);
  }

</pre>
</div>
<!-- @@@graphicsview/boxes/qtbox.cpp -->
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   <p>
   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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