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<h1 class="title">tetrixboard.h Example File</h1>
<span class="subtitle">widgets/tetrix/tetrixboard.h</span>
<!-- $$$widgets/tetrix/tetrixboard.h-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
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  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
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  <span class="preprocessor">#ifndef TETRIXBOARD_H</span>
  <span class="preprocessor">#define TETRIXBOARD_H</span>

  <span class="preprocessor">#include &lt;QBasicTimer&gt;</span>
  <span class="preprocessor">#include &lt;QFrame&gt;</span>
  <span class="preprocessor">#include &lt;QPointer&gt;</span>

  <span class="preprocessor">#include &quot;tetrixpiece.h&quot;</span>

  <span class="keyword">class</span> <span class="type"><a href="qlabel.html">QLabel</a></span>;

  <span class="keyword">class</span> TetrixBoard : <span class="keyword">public</span> <span class="type"><a href="qframe.html">QFrame</a></span>
  {
      Q_OBJECT

  <span class="keyword">public</span>:
      TetrixBoard(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);

      <span class="type">void</span> setNextPieceLabel(<span class="type"><a href="qlabel.html">QLabel</a></span> <span class="operator">*</span>label);
      <span class="type"><a href="../qtcore/qsize.html">QSize</a></span> sizeHint() <span class="keyword">const</span> override;
      <span class="type"><a href="../qtcore/qsize.html">QSize</a></span> minimumSizeHint() <span class="keyword">const</span> override;

  <span class="keyword">public</span> <span class="keyword">slots</span>:
      <span class="type">void</span> start();
      <span class="type">void</span> pause();

  <span class="keyword">signals</span>:
      <span class="type">void</span> scoreChanged(<span class="type">int</span> score);
      <span class="type">void</span> levelChanged(<span class="type">int</span> level);
      <span class="type">void</span> linesRemovedChanged(<span class="type">int</span> numLines);

  <span class="keyword">protected</span>:
      <span class="type">void</span> paintEvent(<span class="type"><a href="../qtgui/qpaintevent.html">QPaintEvent</a></span> <span class="operator">*</span>event) override;
      <span class="type">void</span> keyPressEvent(<span class="type"><a href="../qtgui/qkeyevent.html">QKeyEvent</a></span> <span class="operator">*</span>event) override;
      <span class="type">void</span> timerEvent(<span class="type"><a href="../qtcore/qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>event) override;

  <span class="keyword">private</span>:
      <span class="keyword">enum</span> { BoardWidth <span class="operator">=</span> <span class="number">10</span><span class="operator">,</span> BoardHeight <span class="operator">=</span> <span class="number">22</span> };

      TetrixShape <span class="operator">&amp;</span>shapeAt(<span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) { <span class="keyword">return</span> board<span class="operator">[</span>(y <span class="operator">*</span> BoardWidth) <span class="operator">+</span> x<span class="operator">]</span>; }
      <span class="type">int</span> timeoutTime() { <span class="keyword">return</span> <span class="number">1000</span> <span class="operator">/</span> (<span class="number">1</span> <span class="operator">+</span> level); }
      <span class="type">int</span> squareWidth() { <span class="keyword">return</span> contentsRect()<span class="operator">.</span>width() <span class="operator">/</span> BoardWidth; }
      <span class="type">int</span> squareHeight() { <span class="keyword">return</span> contentsRect()<span class="operator">.</span>height() <span class="operator">/</span> BoardHeight; }
      <span class="type">void</span> clearBoard();
      <span class="type">void</span> dropDown();
      <span class="type">void</span> oneLineDown();
      <span class="type">void</span> pieceDropped(<span class="type">int</span> dropHeight);
      <span class="type">void</span> removeFullLines();
      <span class="type">void</span> newPiece();
      <span class="type">void</span> showNextPiece();
      bool tryMove(<span class="keyword">const</span> TetrixPiece <span class="operator">&amp;</span>newPiece<span class="operator">,</span> <span class="type">int</span> newX<span class="operator">,</span> <span class="type">int</span> newY);
      <span class="type">void</span> drawSquare(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span> <span class="operator">&amp;</span>painter<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y<span class="operator">,</span> TetrixShape shape);

      <span class="type"><a href="../qtcore/qbasictimer.html">QBasicTimer</a></span> timer;
      <span class="type"><a href="../qtcore/qpointer.html">QPointer</a></span><span class="operator">&lt;</span><span class="type"><a href="qlabel.html">QLabel</a></span><span class="operator">&gt;</span> nextPieceLabel;
      bool isStarted;
      bool isPaused;
      bool isWaitingAfterLine;
      TetrixPiece curPiece;
      TetrixPiece nextPiece;
      <span class="type">int</span> curX;
      <span class="type">int</span> curY;
      <span class="type">int</span> numLinesRemoved;
      <span class="type">int</span> numPiecesDropped;
      <span class="type">int</span> score;
      <span class="type">int</span> level;
      TetrixShape board<span class="operator">[</span>BoardWidth <span class="operator">*</span> BoardHeight<span class="operator">]</span>;
  };

  <span class="preprocessor">#endif</span>

</pre>
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