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<td >Qt 5.9</td><td ><a href="qtcore-index.html">Qt Core</a></td><td ><a href="qtcore-module.html">C++ Classes</a></td><td >QMetaProperty</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
<li class="level2"><a href="#property-meta-data">Property Meta-Data</a></li>
<li class="level2"><a href="#copying-and-assignment">Copying and Assignment</a></li>
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<h1 class="title">QMetaProperty Class</h1>
<!-- $$$QMetaProperty-brief -->
<p>The <a href="qmetaproperty.html">QMetaProperty</a> class provides meta-data about a property. <a href="#details">More...</a></p>
<!-- @@@QMetaProperty -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QMetaProperty&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += core</td></tr></table></div><ul>
<li><a href="qmetaproperty-members.html">List of all members, including inherited members</a></li>
<li><a href="qmetaproperty-obsolete.html">Obsolete members</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QMetaEnum </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#enumerator">enumerator</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#hasNotifySignal">hasNotifySignal</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isConstant">isConstant</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isDesignable">isDesignable</a></b>(const QObject *<i>object</i> = Q_NULLPTR) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isEnumType">isEnumType</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isFinal">isFinal</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isFlagType">isFlagType</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isReadable">isReadable</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isResettable">isResettable</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isScriptable">isScriptable</a></b>(const QObject *<i>object</i> = Q_NULLPTR) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isStored">isStored</a></b>(const QObject *<i>object</i> = Q_NULLPTR) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isUser">isUser</a></b>(const QObject *<i>object</i> = Q_NULLPTR) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isValid">isValid</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#isWritable">isWritable</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#name">name</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QMetaMethod </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#notifySignal">notifySignal</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#notifySignalIndex">notifySignalIndex</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#propertyIndex">propertyIndex</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#read">read</a></b>(const QObject *<i>object</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#readOnGadget">readOnGadget</a></b>(const void *<i>gadget</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#reset">reset</a></b>(QObject *<i>object</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#resetOnGadget">resetOnGadget</a></b>(void *<i>gadget</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#revision">revision</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVariant::Type </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#type">type</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#typeName">typeName</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#userType">userType</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#write">write</a></b>(QObject *<i>object</i>, const QVariant &amp;<i>value</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qmetaproperty.html#writeOnGadget">writeOnGadget</a></b>(void *<i>gadget</i>, const QVariant &amp;<i>value</i>) const</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QMetaProperty-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qmetaproperty.html">QMetaProperty</a> class provides meta-data about a property.</p>
<p>Property meta-data is obtained from an object's meta-object. See <a href="qmetaobject.html#property">QMetaObject::property</a>() and <a href="qmetaobject.html#propertyCount">QMetaObject::propertyCount</a>() for details.</p>
<a name="property-meta-data"></a>
<h3 >Property Meta-Data</h3>
<p>A property has a <a href="qmetaproperty.html#name">name</a>() and a <a href="qmetaproperty.html#type">type</a>(), as well as various attributes that specify its behavior: <a href="qmetaproperty.html#isReadable">isReadable</a>(), <a href="qmetaproperty.html#isWritable">isWritable</a>(), <a href="qmetaproperty.html#isDesignable">isDesignable</a>(), <a href="qmetaproperty.html#isScriptable">isScriptable</a>(), <a href="qmetaproperty.html#revision">revision</a>(), and <a href="qmetaproperty.html#isStored">isStored</a>().</p>
<p>If the property is an enumeration, <a href="qmetaproperty.html#isEnumType">isEnumType</a>() returns <code>true</code>; if the property is an enumeration that is also a flag (i.e&#x2e; its values can be combined using the OR operator), <a href="qmetaproperty.html#isEnumType">isEnumType</a>() and <a href="qmetaproperty.html#isFlagType">isFlagType</a>() both return true. The enumerator for these types is available from <a href="qmetaproperty.html#enumerator">enumerator</a>().</p>
<p>The property's values are set and retrieved with <a href="qmetaproperty.html#read">read</a>(), <a href="qmetaproperty.html#write">write</a>(), and <a href="qmetaproperty.html#reset">reset</a>(); they can also be changed through <a href="qobject.html">QObject</a>'s set and get functions. See <a href="qobject.html#setProperty">QObject::setProperty</a>() and <a href="qobject.html#property">QObject::property</a>() for details.</p>
<a name="copying-and-assignment"></a>
<h3 >Copying and Assignment</h3>
<p><a href="qmetaproperty.html">QMetaProperty</a> objects can be copied by value. However, each copy will refer to the same underlying property meta-data.</p>
</div>
<p><b>See also </b><a href="qmetaobject.html">QMetaObject</a>, <a href="qmetaenum.html">QMetaEnum</a>, <a href="qmetamethod.html">QMetaMethod</a>, and <a href="properties.html">Qt's Property System</a>.</p>
<!-- @@@QMetaProperty -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$enumerator[overload1]$$$enumerator -->
<h3 class="fn" id="enumerator"><a name="enumerator"></a><span class="type"><a href="qmetaenum.html">QMetaEnum</a></span> QMetaProperty::<span class="name">enumerator</span>() const</h3>
<p>Returns the enumerator if this property's type is an enumerator type; otherwise the returned value is undefined.</p>
<p><b>See also </b><a href="qmetaproperty.html#isEnumType">isEnumType</a>() and <a href="qmetaproperty.html#isFlagType">isFlagType</a>().</p>
<!-- @@@enumerator -->
<!-- $$$hasNotifySignal[overload1]$$$hasNotifySignal -->
<h3 class="fn" id="hasNotifySignal"><a name="hasNotifySignal"></a><span class="type">bool</span> QMetaProperty::<span class="name">hasNotifySignal</span>() const</h3>
<p>Returns <code>true</code> if this property has a corresponding change notify signal; otherwise returns <code>false</code>.</p>
<p><b>See also </b><a href="qmetaproperty.html#notifySignal">notifySignal</a>().</p>
<!-- @@@hasNotifySignal -->
<!-- $$$isConstant[overload1]$$$isConstant -->
<h3 class="fn" id="isConstant"><a name="isConstant"></a><span class="type">bool</span> QMetaProperty::<span class="name">isConstant</span>() const</h3>
<p>Returns <code>true</code> if the property is constant; otherwise returns <code>false</code>.</p>
<p>A property is constant if the <code>Q_PROPERTY()</code>'s <code>CONSTANT</code> attribute is set.</p>
<p>This function was introduced in  Qt 4.6.</p>
<!-- @@@isConstant -->
<!-- $$$isDesignable[overload1]$$$isDesignableconstQObject* -->
<h3 class="fn" id="isDesignable"><a name="isDesignable"></a><span class="type">bool</span> QMetaProperty::<span class="name">isDesignable</span>(const <span class="type"><a href="qobject.html">QObject</a></span> *<i>object</i> = Q_NULLPTR) const</h3>
<p>Returns <code>true</code> if this property is designable for the given <i>object</i>; otherwise returns <code>false</code>.</p>
<p>If no <i>object</i> is given, the function returns <code>false</code> if the <code>Q_PROPERTY()</code>'s <code>DESIGNABLE</code> attribute is false; otherwise returns <code>true</code> (if the attribute is true or is a function or expression).</p>
<p><b>See also </b><a href="qmetaproperty.html#isScriptable">isScriptable</a>() and <a href="qmetaproperty.html#isStored">isStored</a>().</p>
<!-- @@@isDesignable -->
<!-- $$$isEnumType[overload1]$$$isEnumType -->
<h3 class="fn" id="isEnumType"><a name="isEnumType"></a><span class="type">bool</span> QMetaProperty::<span class="name">isEnumType</span>() const</h3>
<p>Returns <code>true</code> if the property's type is an enumeration value; otherwise returns <code>false</code>.</p>
<p><b>See also </b><a href="qmetaproperty.html#enumerator">enumerator</a>() and <a href="qmetaproperty.html#isFlagType">isFlagType</a>().</p>
<!-- @@@isEnumType -->
<!-- $$$isFinal[overload1]$$$isFinal -->
<h3 class="fn" id="isFinal"><a name="isFinal"></a><span class="type">bool</span> QMetaProperty::<span class="name">isFinal</span>() const</h3>
<p>Returns <code>true</code> if the property is final; otherwise returns <code>false</code>.</p>
<p>A property is final if the <code>Q_PROPERTY()</code>'s <code>FINAL</code> attribute is set.</p>
<p>This function was introduced in  Qt 4.6.</p>
<!-- @@@isFinal -->
<!-- $$$isFlagType[overload1]$$$isFlagType -->
<h3 class="fn" id="isFlagType"><a name="isFlagType"></a><span class="type">bool</span> QMetaProperty::<span class="name">isFlagType</span>() const</h3>
<p>Returns <code>true</code> if the property's type is an enumeration value that is used as a flag; otherwise returns <code>false</code>.</p>
<p>Flags can be combined using the OR operator. A flag type is implicitly also an enum type.</p>
<p><b>See also </b><a href="qmetaproperty.html#isEnumType">isEnumType</a>(), <a href="qmetaproperty.html#enumerator">enumerator</a>(), and <a href="qmetaenum.html#isFlag">QMetaEnum::isFlag</a>().</p>
<!-- @@@isFlagType -->
<!-- $$$isReadable[overload1]$$$isReadable -->
<h3 class="fn" id="isReadable"><a name="isReadable"></a><span class="type">bool</span> QMetaProperty::<span class="name">isReadable</span>() const</h3>
<p>Returns <code>true</code> if this property is readable; otherwise returns <code>false</code>.</p>
<p><b>See also </b><a href="qmetaproperty.html#isWritable">isWritable</a>(), <a href="qmetaproperty.html#read">read</a>(), and <a href="qmetaproperty.html#isValid">isValid</a>().</p>
<!-- @@@isReadable -->
<!-- $$$isResettable[overload1]$$$isResettable -->
<h3 class="fn" id="isResettable"><a name="isResettable"></a><span class="type">bool</span> QMetaProperty::<span class="name">isResettable</span>() const</h3>
<p>Returns <code>true</code> if this property can be reset to a default value; otherwise returns <code>false</code>.</p>
<p><b>See also </b><a href="qmetaproperty.html#reset">reset</a>().</p>
<!-- @@@isResettable -->
<!-- $$$isScriptable[overload1]$$$isScriptableconstQObject* -->
<h3 class="fn" id="isScriptable"><a name="isScriptable"></a><span class="type">bool</span> QMetaProperty::<span class="name">isScriptable</span>(const <span class="type"><a href="qobject.html">QObject</a></span> *<i>object</i> = Q_NULLPTR) const</h3>
<p>Returns <code>true</code> if the property is scriptable for the given <i>object</i>; otherwise returns <code>false</code>.</p>
<p>If no <i>object</i> is given, the function returns <code>false</code> if the <code>Q_PROPERTY()</code>'s <code>SCRIPTABLE</code> attribute is false; otherwise returns true (if the attribute is true or is a function or expression).</p>
<p><b>See also </b><a href="qmetaproperty.html#isDesignable">isDesignable</a>() and <a href="qmetaproperty.html#isStored">isStored</a>().</p>
<!-- @@@isScriptable -->
<!-- $$$isStored[overload1]$$$isStoredconstQObject* -->
<h3 class="fn" id="isStored"><a name="isStored"></a><span class="type">bool</span> QMetaProperty::<span class="name">isStored</span>(const <span class="type"><a href="qobject.html">QObject</a></span> *<i>object</i> = Q_NULLPTR) const</h3>
<p>Returns <code>true</code> if the property is stored for <i>object</i>; otherwise returns false.</p>
<p>If no <i>object</i> is given, the function returns <code>false</code> if the <code>Q_PROPERTY()</code>'s <code>STORED</code> attribute is false; otherwise returns true (if the attribute is true or is a function or expression).</p>
<p><b>See also </b><a href="qmetaproperty.html#isDesignable">isDesignable</a>() and <a href="qmetaproperty.html#isScriptable">isScriptable</a>().</p>
<!-- @@@isStored -->
<!-- $$$isUser[overload1]$$$isUserconstQObject* -->
<h3 class="fn" id="isUser"><a name="isUser"></a><span class="type">bool</span> QMetaProperty::<span class="name">isUser</span>(const <span class="type"><a href="qobject.html">QObject</a></span> *<i>object</i> = Q_NULLPTR) const</h3>
<p>Returns <code>true</code> if this property is designated as the <code>USER</code> property, i.e&#x2e;, the one that the user can edit for <i>object</i> or that is significant in some other way. Otherwise it returns false. e.g&#x2e;, the <code>text</code> property is the <code>USER</code> editable property of a <a href="../qtwidgets/qlineedit.html">QLineEdit</a>.</p>
<p>If <i>object</i> is null, the function returns <code>false</code> if the <code>Q_PROPERTY()</code>'s <code>USER</code> attribute is false. Otherwise it returns true.</p>
<p><b>See also </b><a href="qmetaobject.html#userProperty">QMetaObject::userProperty</a>(), <a href="qmetaproperty.html#isDesignable">isDesignable</a>(), and <a href="qmetaproperty.html#isScriptable">isScriptable</a>().</p>
<!-- @@@isUser -->
<!-- $$$isValid[overload1]$$$isValid -->
<h3 class="fn" id="isValid"><a name="isValid"></a><span class="type">bool</span> QMetaProperty::<span class="name">isValid</span>() const</h3>
<p>Returns <code>true</code> if this property is valid (readable); otherwise returns <code>false</code>.</p>
<p><b>See also </b><a href="qmetaproperty.html#isReadable">isReadable</a>().</p>
<!-- @@@isValid -->
<!-- $$$isWritable[overload1]$$$isWritable -->
<h3 class="fn" id="isWritable"><a name="isWritable"></a><span class="type">bool</span> QMetaProperty::<span class="name">isWritable</span>() const</h3>
<p>Returns <code>true</code> if this property is writable; otherwise returns false.</p>
<p><b>See also </b><a href="qmetaproperty.html#isReadable">isReadable</a>() and <a href="qmetaproperty.html#write">write</a>().</p>
<!-- @@@isWritable -->
<!-- $$$name[overload1]$$$name -->
<h3 class="fn" id="name"><a name="name"></a>const <span class="type">char</span> *QMetaProperty::<span class="name">name</span>() const</h3>
<p>Returns this property's name.</p>
<p><b>See also </b><a href="qmetaproperty.html#type">type</a>() and <a href="qmetaproperty.html#typeName">typeName</a>().</p>
<!-- @@@name -->
<!-- $$$notifySignal[overload1]$$$notifySignal -->
<h3 class="fn" id="notifySignal"><a name="notifySignal"></a><span class="type"><a href="qmetamethod.html">QMetaMethod</a></span> QMetaProperty::<span class="name">notifySignal</span>() const</h3>
<p>Returns the <a href="qmetamethod.html">QMetaMethod</a> instance of the property change notifying signal if one was specified, otherwise returns an invalid <a href="qmetamethod.html">QMetaMethod</a>.</p>
<p>This function was introduced in  Qt 4.5.</p>
<p><b>See also </b><a href="qmetaproperty.html#hasNotifySignal">hasNotifySignal</a>().</p>
<!-- @@@notifySignal -->
<!-- $$$notifySignalIndex[overload1]$$$notifySignalIndex -->
<h3 class="fn" id="notifySignalIndex"><a name="notifySignalIndex"></a><span class="type">int</span> QMetaProperty::<span class="name">notifySignalIndex</span>() const</h3>
<p>Returns the index of the property change notifying signal if one was specified, otherwise returns -1.</p>
<p>This function was introduced in  Qt 4.6.</p>
<p><b>See also </b><a href="qmetaproperty.html#hasNotifySignal">hasNotifySignal</a>().</p>
<!-- @@@notifySignalIndex -->
<!-- $$$propertyIndex[overload1]$$$propertyIndex -->
<h3 class="fn" id="propertyIndex"><a name="propertyIndex"></a><span class="type">int</span> QMetaProperty::<span class="name">propertyIndex</span>() const</h3>
<p>Returns this property's index.</p>
<p>This function was introduced in  Qt 4.6.</p>
<!-- @@@propertyIndex -->
<!-- $$$read[overload1]$$$readconstQObject* -->
<h3 class="fn" id="read"><a name="read"></a><span class="type"><a href="qvariant.html">QVariant</a></span> QMetaProperty::<span class="name">read</span>(const <span class="type"><a href="qobject.html">QObject</a></span> *<i>object</i>) const</h3>
<p>Reads the property's value from the given <i>object</i>. Returns the value if it was able to read it; otherwise returns an invalid variant.</p>
<p><b>See also </b><a href="qmetaproperty.html#write">write</a>(), <a href="qmetaproperty.html#reset">reset</a>(), and <a href="qmetaproperty.html#isReadable">isReadable</a>().</p>
<!-- @@@read -->
<!-- $$$readOnGadget[overload1]$$$readOnGadgetconstvoid* -->
<h3 class="fn" id="readOnGadget"><a name="readOnGadget"></a><span class="type"><a href="qvariant.html">QVariant</a></span> QMetaProperty::<span class="name">readOnGadget</span>(const <span class="type">void</span> *<i>gadget</i>) const</h3>
<p>Reads the property's value from the given <i>gadget</i>. Returns the value if it was able to read it; otherwise returns an invalid variant.</p>
<p>This function should only be used if this is a property of a <a href="qobject.html#Q_GADGET">Q_GADGET</a></p>
<p>This function was introduced in  Qt 5.5.</p>
<!-- @@@readOnGadget -->
<!-- $$$reset[overload1]$$$resetQObject* -->
<h3 class="fn" id="reset"><a name="reset"></a><span class="type">bool</span> QMetaProperty::<span class="name">reset</span>(<span class="type"><a href="qobject.html">QObject</a></span> *<i>object</i>) const</h3>
<p>Resets the property for the given <i>object</i> with a reset method. Returns <code>true</code> if the reset worked; otherwise returns <code>false</code>.</p>
<p>Reset methods are optional; only a few properties support them.</p>
<p><b>See also </b><a href="qmetaproperty.html#read">read</a>() and <a href="qmetaproperty.html#write">write</a>().</p>
<!-- @@@reset -->
<!-- $$$resetOnGadget[overload1]$$$resetOnGadgetvoid* -->
<h3 class="fn" id="resetOnGadget"><a name="resetOnGadget"></a><span class="type">bool</span> QMetaProperty::<span class="name">resetOnGadget</span>(<span class="type">void</span> *<i>gadget</i>) const</h3>
<p>Resets the property for the given <i>gadget</i> with a reset method. Returns <code>true</code> if the reset worked; otherwise returns <code>false</code>.</p>
<p>Reset methods are optional; only a few properties support them.</p>
<p>This function should only be used if this is a property of a <a href="qobject.html#Q_GADGET">Q_GADGET</a></p>
<p>This function was introduced in  Qt 5.5.</p>
<!-- @@@resetOnGadget -->
<!-- $$$revision[overload1]$$$revision -->
<h3 class="fn" id="revision"><a name="revision"></a><span class="type">int</span> QMetaProperty::<span class="name">revision</span>() const</h3>
<p>Returns the property revision if one was specified by REVISION, otherwise returns 0.</p>
<p>This function was introduced in  Qt 5.1.</p>
<!-- @@@revision -->
<!-- $$$type[overload1]$$$type -->
<h3 class="fn" id="type"><a name="type"></a><span class="type"><a href="qvariant-obsolete.html#Type-enum">QVariant::Type</a></span> QMetaProperty::<span class="name">type</span>() const</h3>
<p>Returns this property's type. The return value is one of the values of the QVariant::Type enumeration.</p>
<p><b>See also </b><a href="qmetaproperty.html#userType">userType</a>(), <a href="qmetaproperty.html#typeName">typeName</a>(), and <a href="qmetaproperty.html#name">name</a>().</p>
<!-- @@@type -->
<!-- $$$typeName[overload1]$$$typeName -->
<h3 class="fn" id="typeName"><a name="typeName"></a>const <span class="type">char</span> *QMetaProperty::<span class="name">typeName</span>() const</h3>
<p>Returns the name of this property's type.</p>
<p><b>See also </b><a href="qmetaproperty.html#type">type</a>() and <a href="qmetaproperty.html#name">name</a>().</p>
<!-- @@@typeName -->
<!-- $$$userType[overload1]$$$userType -->
<h3 class="fn" id="userType"><a name="userType"></a><span class="type">int</span> QMetaProperty::<span class="name">userType</span>() const</h3>
<p>Returns this property's user type. The return value is one of the values that are registered with <a href="qmetatype.html">QMetaType</a>, or <a href="qmetatype.html#Type-enum">QMetaType::UnknownType</a> if the type is not registered.</p>
<p>This function was introduced in  Qt 4.2.</p>
<p><b>See also </b><a href="qmetaproperty.html#type">type</a>(), <a href="qmetatype.html">QMetaType</a>, and <a href="qmetaproperty.html#typeName">typeName</a>().</p>
<!-- @@@userType -->
<!-- $$$write[overload1]$$$writeQObject*constQVariant& -->
<h3 class="fn" id="write"><a name="write"></a><span class="type">bool</span> QMetaProperty::<span class="name">write</span>(<span class="type"><a href="qobject.html">QObject</a></span> *<i>object</i>, const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp;<i>value</i>) const</h3>
<p>Writes <i>value</i> as the property's value to the given <i>object</i>. Returns true if the write succeeded; otherwise returns <code>false</code>.</p>
<p>If <i>value</i> is not of the same type type as the property, a conversion is attempted. An empty QVariant() is equivalent to a call to <a href="qmetaproperty.html#reset">reset</a>() if this property is resetable, or setting a default-constructed object otherwise.</p>
<p><b>See also </b><a href="qmetaproperty.html#read">read</a>(), <a href="qmetaproperty.html#reset">reset</a>(), and <a href="qmetaproperty.html#isWritable">isWritable</a>().</p>
<!-- @@@write -->
<!-- $$$writeOnGadget[overload1]$$$writeOnGadgetvoid*constQVariant& -->
<h3 class="fn" id="writeOnGadget"><a name="writeOnGadget"></a><span class="type">bool</span> QMetaProperty::<span class="name">writeOnGadget</span>(<span class="type">void</span> *<i>gadget</i>, const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp;<i>value</i>) const</h3>
<p>Writes <i>value</i> as the property's value to the given <i>gadget</i>. Returns true if the write succeeded; otherwise returns <code>false</code>.</p>
<p>This function should only be used if this is a property of a <a href="qobject.html#Q_GADGET">Q_GADGET</a></p>
<p>This function was introduced in  Qt 5.5.</p>
<!-- @@@writeOnGadget -->
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